game::game(){ window.create(sf::VideoMode(windowWidth, windowHight), "The Game"); window.setKeyRepeatEnabled(0); window.setFramerateLimit(maxFramesPerSecond); //Setting up walls. setUpWalls(); //set up the Text setUpText(); meny = new gui; newGame(); execute(); }
CVarToggleWidget::CVarToggleWidget(char const *cvarPath, int cvarValueMask, String const &downText, String const &upText) : ButtonWidget() , d(new Impl) { setFont(MENU_FONT1); setColor(MENU_COLOR3); setAction(Modified, CVarToggleWidget_UpdateCVar); setAction(FocusGained, Hu_MenuDefaultFocusAction); d->cvarPath = cvarPath; d->cvarValueMask = cvarValueMask; setDownText(downText); setUpText(upText); }