void BbMediaPlayerControl::setMuted(bool muted) { if (m_muted != muted) { m_muted = muted; setVolumeInternal(muted ? 0 : m_volume); emit mutedChanged(muted); } }
void BbMediaPlayerControl::setVolume(int volume) { const int newVolume = qBound(0, volume, 100); if (m_volume != newVolume) { m_volume = newVolume; if (!m_muted) setVolumeInternal(m_volume); emit volumeChanged(m_volume); } }
void MmRendererMediaPlayerControl::play() { if (m_playAfterMediaLoaded) m_playAfterMediaLoaded = false; // No-op if we are already playing, except if we were called from continueLoadMedia(), in which // case m_playAfterMediaLoaded is true (hence the 'else'). else if (m_state == QMediaPlayer::PlayingState) return; if (m_mediaStatus == QMediaPlayer::LoadingMedia) { // State changes are supposed to be synchronous setState(QMediaPlayer::PlayingState); // Defer playing to later, when the timer triggers continueLoadMedia() m_playAfterMediaLoaded = true; return; } // Un-pause the state when it is paused if (m_state == QMediaPlayer::PausedState) { setPlaybackRateInternal(m_rate); setState(QMediaPlayer::PlayingState); return; } if (m_media.isNull() || !m_connection || !m_context || m_audioId == -1) { setState(QMediaPlayer::StoppedState); return; } if (m_mediaStatus == QMediaPlayer::EndOfMedia) m_position = 0; setPositionInternal(m_position); setVolumeInternal(m_muted ? 0 : m_volume); setPlaybackRateInternal(m_rate); if (mmr_play(m_context) != 0) { setState(QMediaPlayer::StoppedState); emitMmError("mmr_play() failed"); return; } m_stopEventsToIgnore = 0; // once playing, stop events must be proccessed setState( QMediaPlayer::PlayingState); }
void VolumeFaderEffect::fadeTo(float targetVolume, int fadeTime) { abortFade(); m_fadeToVolume = targetVolume; g_object_get(G_OBJECT(effectElement()), "volume", &m_fadeFromVolume, NULL); // Don't call QTimeLine::setDuration() with zero. // It is not supported and breaks fading. if (fadeTime <= 0) { setVolumeInternal(targetVolume); return; } m_fadeTimeline->setDuration(fadeTime); m_fadeTimeline->start(); }
void VolumeFaderEffect::slotSetVolume(qreal volume) { float gstVolume = m_fadeFromVolume + (volume * (m_fadeToVolume - m_fadeFromVolume)); setVolumeInternal(gstVolume); }
void VolumeFaderEffect::setVolume(float v) { abortFade(); setVolumeInternal(v); }