void dynamics_damage_model (unsigned int damage, int random) { dynamics_damage_types damage_array [NUM_DYNAMIC_DAMAGES]; int count; dynamics_damage_types this_damage; if (!get_session_entity ()) { return; } if (get_local_entity_int_value (get_gunship_entity (), INT_TYPE_INVULNERABLE_FROM_COLLISIONS)) { // if invulnerable only allow damage/use of fire extinguisher damage = damage & DYNAMICS_DAMAGE_FIRE_EXTINGUISHER; } if (random) { damage_array [0] = DYNAMICS_DAMAGE_NONE; this_damage = DYNAMICS_DAMAGE_NONE; count = 1; while (this_damage < NUM_DYNAMICS_DAMAGE_TYPES) { if (damage & this_damage) { damage_array [count] = this_damage; count ++; } this_damage = this_damage << 1; } damage = damage_array [rand16 () % count]; #if DYNAMICS_DEBUG debug_log ("DYNAMICS: randomly selecting damage %d", damage); #endif } notify_avionics_of_dynamics_fault (damage); this_damage = DYNAMICS_DAMAGE_NONE; while (this_damage < NUM_DYNAMICS_DAMAGE_TYPES) { if ((damage & this_damage) && (!(current_flight_dynamics->dynamics_damage & this_damage))) { switch (this_damage) { case DYNAMICS_DAMAGE_NONE: { #if DYNAMICS_DEBUG debug_log ("DYNAMICS: no damage"); #endif current_flight_dynamics->dynamics_damage = DYNAMICS_DAMAGE_NONE; current_flight_dynamics->main_blade_pitch.damaged = FALSE; current_flight_dynamics->main_rotor_roll_angle.damaged = FALSE; current_flight_dynamics->main_rotor_pitch_angle.damaged = FALSE; current_flight_dynamics->main_rotor_rpm.damaged = FALSE; current_flight_dynamics->tail_blade_pitch.damaged = FALSE; current_flight_dynamics->tail_rotor_rpm.damaged = FALSE; current_flight_dynamics->left_engine_torque.damaged = FALSE; current_flight_dynamics->left_engine_rpm.damaged = FALSE; current_flight_dynamics->right_engine_torque.damaged = FALSE; current_flight_dynamics->right_engine_rpm.damaged = FALSE; current_flight_dynamics->cross_coupling_effect.damaged = FALSE; current_flight_dynamics->input_data.cyclic_x.damaged = FALSE; current_flight_dynamics->input_data.cyclic_y.damaged = FALSE; current_flight_dynamics->input_data.cyclic_x_trim.damaged = FALSE; current_flight_dynamics->input_data.cyclic_y_trim.damaged = FALSE; break; } case DYNAMICS_DAMAGE_MAIN_ROTOR: { //#if DYNAMICS_DEBUG debug_log ("DYNAMICS: main rotor damage"); //#endif current_flight_dynamics->dynamics_damage |= DYNAMICS_DAMAGE_MAIN_ROTOR; current_flight_dynamics->main_blade_pitch.damaged = TRUE; current_flight_dynamics->main_rotor_roll_angle.damaged = TRUE; current_flight_dynamics->main_rotor_pitch_angle.damaged = TRUE; current_flight_dynamics->main_rotor_rpm.damaged = TRUE; set_client_server_entity_int_value (get_gunship_entity (), INT_TYPE_MAIN_ROTOR_DAMAGED, TRUE); play_client_server_warning_message (get_gunship_entity (), SPEECH_SYSTEM_MAIN_ROTOR_DAMAGED); set_current_flight_dynamics_auto_hover (HOVER_HOLD_NONE); set_current_flight_dynamics_auto_pilot (FALSE); break; } case DYNAMICS_DAMAGE_TAIL_ROTOR: { //#if DYNAMICS_DEBUG debug_log ("DYNAMICS: tail rotor damage"); //#endif current_flight_dynamics->dynamics_damage |= DYNAMICS_DAMAGE_TAIL_ROTOR; current_flight_dynamics->tail_blade_pitch.damaged = TRUE; current_flight_dynamics->tail_rotor_rpm.damaged = TRUE; current_flight_dynamics->cross_coupling_effect.damaged = TRUE; set_client_server_entity_int_value (get_gunship_entity (), INT_TYPE_TAIL_ROTOR_DAMAGED, TRUE); play_client_server_warning_message (get_gunship_entity (), SPEECH_SYSTEM_TAIL_ROTOR_DAMAGED); set_current_flight_dynamics_auto_hover (HOVER_HOLD_NONE); set_current_flight_dynamics_auto_pilot (FALSE); break; } case DYNAMICS_DAMAGE_LEFT_ENGINE: { //#if DYNAMICS_DEBUG debug_log ("DYNAMICS: left engine damage"); //#endif current_flight_dynamics->dynamics_damage |= DYNAMICS_DAMAGE_LEFT_ENGINE; current_flight_dynamics->left_engine_torque.damaged = TRUE; current_flight_dynamics->left_engine_rpm.damaged = TRUE; play_client_server_warning_message (get_gunship_entity (), SPEECH_SYSTEM_LEFT_ENGINE_FAILURE); set_current_flight_dynamics_auto_hover (HOVER_HOLD_NONE); set_current_flight_dynamics_auto_pilot (FALSE); break; } case DYNAMICS_DAMAGE_RIGHT_ENGINE: { //#if DYNAMICS_DEBUG debug_log ("DYNAMICS: right engine damage"); //#endif current_flight_dynamics->dynamics_damage |= DYNAMICS_DAMAGE_RIGHT_ENGINE; current_flight_dynamics->right_engine_torque.damaged = TRUE; current_flight_dynamics->right_engine_rpm.damaged = TRUE; play_client_server_warning_message (get_gunship_entity (), SPEECH_SYSTEM_RIGHT_ENGINE_FAILURE); set_current_flight_dynamics_auto_hover (HOVER_HOLD_NONE); set_current_flight_dynamics_auto_pilot (FALSE); break; } case DYNAMICS_DAMAGE_LEFT_ENGINE_FIRE: { //#if DYNAMICS_DEBUG debug_log ("DYNAMICS: left engine fire damage"); //#endif current_flight_dynamics->dynamics_damage |= DYNAMICS_DAMAGE_LEFT_ENGINE_FIRE; play_client_server_warning_message (get_gunship_entity (), SPEECH_SYSTEM_LEFT_ENGINE_FIRE); set_current_flight_dynamics_auto_hover (HOVER_HOLD_NONE); set_current_flight_dynamics_auto_pilot (FALSE); break; } case DYNAMICS_DAMAGE_RIGHT_ENGINE_FIRE: { //#if DYNAMICS_DEBUG debug_log ("DYNAMICS: right engine fire damage"); //#endif current_flight_dynamics->dynamics_damage |= DYNAMICS_DAMAGE_RIGHT_ENGINE_FIRE; play_client_server_warning_message (get_gunship_entity (), SPEECH_SYSTEM_RIGHT_ENGINE_FIRE); set_current_flight_dynamics_auto_hover (HOVER_HOLD_NONE); set_current_flight_dynamics_auto_pilot (FALSE); break; } case DYNAMICS_DAMAGE_LOW_HYDRAULICS: { //#if DYNAMICS_DEBUG debug_log ("DYNAMICS: LOW HYDRAULICS damage"); //#endif current_flight_dynamics->dynamics_damage |= DYNAMICS_DAMAGE_LOW_HYDRAULICS; current_flight_dynamics->input_data.cyclic_x.damaged = TRUE; current_flight_dynamics->input_data.cyclic_y.damaged = TRUE; if (sfrand1 () < 0.0) { play_client_server_warning_message (get_gunship_entity (), SPEECH_SYSTEM_HYDRAULIC_PRESSURE_FAILURE); } else { play_client_server_cpg_message (get_gunship_entity (), 0.5, 1.0, SPEECH_CATEGORY_CPG_SYSTEMS, 1.0, SPEECH_CPG_CONTROL_SYSTEMS_DAMAGED); } set_current_flight_dynamics_auto_hover (HOVER_HOLD_NONE); set_current_flight_dynamics_auto_pilot (FALSE); break; } case DYNAMICS_DAMAGE_STABILISER: { //#if DYNAMICS_DEBUG debug_log ("DYNAMICS: STABILISER damage"); //#endif current_flight_dynamics->dynamics_damage |= DYNAMICS_DAMAGE_STABILISER; set_current_flight_dynamics_auto_hover (HOVER_HOLD_NONE); set_current_flight_dynamics_auto_pilot (FALSE); if (sfrand1 () < 0.0) { play_client_server_warning_message (get_gunship_entity (), SPEECH_SYSTEM_STABILISER_DAMAGED); } else { play_client_server_cpg_message (get_gunship_entity (), 0.5, 1.0, SPEECH_CATEGORY_CPG_SYSTEMS, 1.0, SPEECH_CPG_CONTROL_SYSTEMS_DAMAGED); } break; } case DYNAMICS_DAMAGE_FUEL_LEAK: { //#if DYNAMICS_DEBUG debug_log ("DYNAMICS: FUEL_LEAK damage"); //#endif current_flight_dynamics->dynamics_damage |= DYNAMICS_DAMAGE_FUEL_LEAK; play_client_server_warning_message (get_gunship_entity (), SPEECH_SYSTEM_FUEL_LEAK); break; } case DYNAMICS_DAMAGE_LOW_OIL_PRESSURE: { //#if DYNAMICS_DEBUG debug_log ("DYNAMICS: LOW_OIL_PRESSURE damage"); //#endif current_flight_dynamics->dynamics_damage |= DYNAMICS_DAMAGE_LOW_OIL_PRESSURE; current_flight_dynamics->input_data.cyclic_y.damaged = TRUE; if (sfrand1 () < 0.0) { play_client_server_warning_message (get_gunship_entity (), SPEECH_SYSTEM_LOW_ENGINE_OIL_PRESSURE); } else { play_client_server_cpg_message (get_gunship_entity (), 0.5, 1.0, SPEECH_CATEGORY_CPG_SYSTEMS, 1.0, SPEECH_CPG_CONTROL_SYSTEMS_DAMAGED); } set_current_flight_dynamics_auto_hover (HOVER_HOLD_NONE); set_current_flight_dynamics_auto_pilot (FALSE); break; } case DYNAMICS_DAMAGE_HIGH_OIL_PRESSURE: { //#if DYNAMICS_DEBUG debug_log ("DYNAMICS: HIGH_OIL_PRESSURE damage"); //#endif current_flight_dynamics->dynamics_damage |= DYNAMICS_DAMAGE_HIGH_OIL_PRESSURE; current_flight_dynamics->input_data.collective.damaged = TRUE; if (sfrand1 () < 0.0) { play_client_server_warning_message (get_gunship_entity (), SPEECH_SYSTEM_HIGH_ENGINE_OIL_TEMPERATURE); } else { play_client_server_cpg_message (get_gunship_entity (), 0.5, 1.0, SPEECH_CATEGORY_CPG_SYSTEMS, 1.0, SPEECH_CPG_CONTROL_SYSTEMS_DAMAGED); } set_current_flight_dynamics_auto_hover (HOVER_HOLD_NONE); set_current_flight_dynamics_auto_pilot (FALSE); break; } case DYNAMICS_DAMAGE_AVIONICS: { //#if DYNAMICS_DEBUG debug_log ("DYNAMICS: AVIONICS damage"); //#endif current_flight_dynamics->dynamics_damage |= DYNAMICS_DAMAGE_AVIONICS; break; } case DYNAMICS_DAMAGE_FIRE_EXTINGUISHER: { //#if DYNAMICS_DEBUG debug_log ("DYNAMICS: FIRE_EXTINGUISHER damage"); //#endif current_flight_dynamics->dynamics_damage |= DYNAMICS_DAMAGE_FIRE_EXTINGUISHER; break; } case DYNAMICS_DAMAGE_UNDERCARRIAGE: { //#if DYNAMICS_DEBUG debug_log ("DYNAMICS: UNDERCARRIAGE damage"); //#endif current_flight_dynamics->dynamics_damage |= DYNAMICS_DAMAGE_UNDERCARRIAGE; current_flight_dynamics->undercarriage_state.damaged = TRUE; play_client_server_warning_message (get_gunship_entity (), SPEECH_SYSTEM_GEAR_DAMAGED); break; } default: { debug_fatal ("DYNAMICS: unknown damage %d", this_damage); } } } this_damage = this_damage << 1; } }
static void update_server (entity *en) { entity *group; helicopter *raw; int loop; aircraft_damage_types damage_type; raw = get_local_entity_data (en); update_local_entity_view_interest_level (en); update_local_helicopter_rotor_sounds (en); damage_type = aircraft_critically_damaged (en); if (raw->ac.mob.alive) { switch (raw->player) { //////////////////////////////////////// case ENTITY_PLAYER_AI: //////////////////////////////////////// { //////////////////////////////////////// for (loop = 0; loop < get_entity_movement_iterations (); loop ++) { if ((damage_type == AIRCRAFT_DAMAGE_CRITICAL) || (get_local_entity_int_value (en, INT_TYPE_EJECTED))) { helicopter_death_movement (en); } else { if (!get_local_entity_int_value (en, INT_TYPE_LANDED)) { get_3d_terrain_point_data (raw->ac.mob.position.x, raw->ac.mob.position.z, &raw->ac.terrain_info); } helicopter_movement (en); } } // provide resync for AI wingmen group = get_local_entity_parent (en, LIST_TYPE_MEMBER); if (group) { if ((get_local_entity_int_value (en, INT_TYPE_OPERATIONAL_STATE) != OPERATIONAL_STATE_LANDED) && (get_local_entity_int_value (group, INT_TYPE_MULTIPLAYER_GROUP))) { transmit_entity_comms_message (ENTITY_COMMS_UPDATE, en); } } //////////////////////////////////////// // // ORDER IS CRITICAL // if (raw->ac.mob.alive) { update_rotors (en); update_aircraft_loading_doors (en); update_aircraft_cargo_doors (en); update_aircraft_undercarriage (en); update_aircraft_rudder (en); update_aircraft_target_scan (en); update_aircraft_weapon_system_ready (en); update_entity_weapon_systems (en); update_entity_weapon_system_weapon_and_target_vectors (en); update_aircraft_weapon_fire (en); update_aircraft_decoy_release (en); } // //////////////////////////////////////// break; } //////////////////////////////////////// case ENTITY_PLAYER_LOCAL: //////////////////////////////////////// { ASSERT (en == get_gunship_entity ()); if (raw->invulnerable_timer > 0.0) { raw->invulnerable_timer -= get_delta_time (); } update_current_flight_dynamics_fuel_weight (); update_current_flight_dynamics_flight_time (); //////////////////////////////////////// if ((!get_local_entity_int_value (en, INT_TYPE_AUTO_PILOT)) && (!get_local_entity_int_value (en, INT_TYPE_EJECTED))) { update_flight_dynamics (); update_player_helicopter_waypoint_distance (en); } else { if ((damage_type == AIRCRAFT_DAMAGE_CRITICAL) || (get_local_entity_int_value (en, INT_TYPE_EJECTED)) || (get_local_entity_int_value (en, INT_TYPE_LANDED))) { set_current_flight_dynamics_auto_pilot (FALSE); if (get_local_entity_int_value (en, INT_TYPE_LANDED)) { set_current_flight_dynamics_rotor_brake (TRUE); current_flight_dynamics->input_data.collective.value = 0.0; } } for (loop = 0; loop < get_entity_movement_iterations (); loop ++) { if (get_local_entity_int_value (en, INT_TYPE_EJECTED)) { helicopter_death_movement (en); } else { get_3d_terrain_point_data (raw->ac.mob.position.x, raw->ac.mob.position.z, &raw->ac.terrain_info); helicopter_movement (en); if (get_local_entity_int_value (en, INT_TYPE_AUTO_PILOT)) { set_dynamics_entity_values (en); } } } } //////////////////////////////////////// transmit_entity_comms_message (ENTITY_COMMS_UPDATE, en); //////////////////////////////////////// // // ORDER IS CRITICAL // if (raw->ac.mob.alive) { update_aircraft_loading_doors (en); update_aircraft_cargo_doors (en); update_aircraft_undercarriage (en); update_aircraft_weapon_system_ready (en); update_entity_weapon_systems (en); update_entity_weapon_system_weapon_and_target_vectors (en); update_avionics (); update_cockpits (); update_aircraft_decoy_release (en); } // //////////////////////////////////////// // // Check if gunship has a task - if not then set gunship entity to NULL // if (!get_local_entity_parent (en, LIST_TYPE_FOLLOWER)) { if (!get_local_entity_int_value (en, INT_TYPE_EJECTED)) { if (en == get_gunship_entity ()) { set_gunship_entity (NULL); } } } break; } //////////////////////////////////////// case ENTITY_PLAYER_REMOTE: //////////////////////////////////////// { //////////////////////////////////////// if (raw->invulnerable_timer > 0.0) { raw->invulnerable_timer -= get_delta_time (); } if ((get_local_entity_int_value (en, INT_TYPE_AUTO_PILOT)) || (get_local_entity_int_value (en, INT_TYPE_EJECTED))) { for (loop = 0; loop < get_entity_movement_iterations (); loop ++) { if ((damage_type == AIRCRAFT_DAMAGE_CRITICAL) || (get_local_entity_int_value (en, INT_TYPE_EJECTED))) { helicopter_death_movement (en); } else { if (!get_local_entity_int_value (en, INT_TYPE_LANDED)) { get_3d_terrain_point_data (raw->ac.mob.position.x, raw->ac.mob.position.z, &raw->ac.terrain_info); } helicopter_movement (en); } } #if DEBUG_MODULE debug_log ("HC_UPDT: SERVER: moving client %d using AUTO PILOT", get_local_entity_index (en)); #endif } else { interpolate_entity_position (en); update_player_helicopter_waypoint_distance (en); } //////////////////////////////////////// // // ORDER IS CRITICAL // if (raw->ac.mob.alive) { update_aircraft_loading_doors (en); update_aircraft_cargo_doors (en); update_aircraft_undercarriage (en); update_aircraft_weapon_system_ready (en); update_entity_weapon_systems (en); update_entity_weapon_system_weapon_and_target_vectors (en); } // //////////////////////////////////////// break; } } } else { if (get_local_entity_int_value (en, INT_TYPE_OPERATIONAL_STATE) == OPERATIONAL_STATE_DEAD) { raw->ac.death_timer -= get_delta_time (); if (raw->ac.death_timer <= 0.0) { if (get_local_entity_int_value (en, INT_TYPE_PLAYER) == ENTITY_PLAYER_AI) { // // don't destroy helicopters while they are still occupied by players (otherwise avionics / pilot-entity etc. don't get deinitialised) // destroy_client_server_entity_family (en); } else { raw->ac.death_timer = 0.0; } } } else { for (loop = 0; loop < get_entity_movement_iterations (); loop ++) { helicopter_death_movement (en); } } } }
static void update_client (entity *en) { helicopter *raw; int loop; aircraft_damage_types damage_type; raw = get_local_entity_data (en); update_local_entity_view_interest_level (en); update_local_helicopter_rotor_sounds (en); damage_type = aircraft_critically_damaged (en); if (raw->ac.mob.alive) { switch (raw->player) { //////////////////////////////////////// case ENTITY_PLAYER_AI: //////////////////////////////////////// { //////////////////////////////////////// for (loop = 0; loop < get_entity_movement_iterations (); loop ++) { if ((damage_type == AIRCRAFT_DAMAGE_CRITICAL) || (get_local_entity_int_value (en, INT_TYPE_EJECTED))) { helicopter_death_movement (en); } else { if (!get_local_entity_int_value (en, INT_TYPE_LANDED)) { get_3d_terrain_point_data (raw->ac.mob.position.x, raw->ac.mob.position.z, &raw->ac.terrain_info); } helicopter_movement (en); } } //////////////////////////////////////// //////////////////////////////////////// // // ORDER IS CRITICAL // if (raw->ac.mob.alive) { update_rotors (en); update_aircraft_loading_doors (en); update_aircraft_cargo_doors (en); update_aircraft_undercarriage (en); update_aircraft_weapon_system_ready (en); update_entity_weapon_systems (en); update_entity_weapon_system_weapon_and_target_vectors (en); } // //////////////////////////////////////// break; } //////////////////////////////////////// case ENTITY_PLAYER_LOCAL: //////////////////////////////////////// { if (en != get_gunship_entity ()) { // // Client might be waiting for server to set old gunship to AI controlled. // return; } if (raw->invulnerable_timer > 0.0) { raw->invulnerable_timer -= get_delta_time (); } update_current_flight_dynamics_fuel_weight (); if ((!fire_continuous_weapon) && (get_local_entity_sound_type_valid (en, weapon_database [raw->ac.selected_weapon].launch_sound_effect_sub_type))) { pause_client_server_continuous_weapon_sound_effect (en, raw->ac.selected_weapon); } //helicopter_death_movement (en); //////////////////////////////////////// if ((!get_local_entity_int_value (en, INT_TYPE_AUTO_PILOT)) && (!get_local_entity_int_value (en, INT_TYPE_EJECTED))) { update_flight_dynamics (); transmit_entity_comms_message (ENTITY_COMMS_UPDATE, en); } else { if (get_local_entity_int_value (en, INT_TYPE_LANDED)) { if (get_local_entity_int_value (en, INT_TYPE_AUTO_PILOT)) { set_current_flight_dynamics_rotor_brake (TRUE); set_current_flight_dynamics_auto_pilot (FALSE); current_flight_dynamics->input_data.collective.value = 0.0; } } if ((damage_type == AIRCRAFT_DAMAGE_CRITICAL) || (get_local_entity_int_value (en, INT_TYPE_EJECTED)) || (get_local_entity_int_value (en, INT_TYPE_LANDED))) { set_current_flight_dynamics_auto_pilot (FALSE); } for (loop = 0; loop < get_entity_movement_iterations (); loop ++) { if ((damage_type == AIRCRAFT_DAMAGE_CRITICAL) || (get_local_entity_int_value (en, INT_TYPE_EJECTED))) { helicopter_death_movement (en); } else { if (!get_local_entity_int_value (en, INT_TYPE_LANDED)) { get_3d_terrain_point_data (raw->ac.mob.position.x, raw->ac.mob.position.z, &raw->ac.terrain_info); } helicopter_movement (en); if (get_local_entity_int_value (en, INT_TYPE_AUTO_PILOT)) { set_dynamics_entity_values (get_gunship_entity ()); } } } } //////////////////////////////////////// // // ORDER IS CRITICAL // if (raw->ac.mob.alive) { update_aircraft_loading_doors (en); update_aircraft_cargo_doors (en); update_aircraft_undercarriage (en); update_aircraft_weapon_system_ready (en); update_entity_weapon_systems (en); update_entity_weapon_system_weapon_and_target_vectors (en); update_avionics (); update_cockpits (); update_aircraft_decoy_release (en); } // //////////////////////////////////////// // // Check if gunship has a task - if not then set gunship entity to NULL // if (!get_local_entity_parent (en, LIST_TYPE_FOLLOWER)) { if (!get_local_entity_int_value (en, INT_TYPE_EJECTED)) { if (en == get_gunship_entity ()) { set_gunship_entity (NULL); } } } break; } //////////////////////////////////////// case ENTITY_PLAYER_REMOTE: //////////////////////////////////////// { //////////////////////////////////////// // // ORDER IS CRITICAL // if (raw->ac.mob.alive) { update_aircraft_loading_doors (en); update_aircraft_cargo_doors (en); update_aircraft_undercarriage (en); update_aircraft_weapon_system_ready (en); update_entity_weapon_systems (en); update_entity_weapon_system_weapon_and_target_vectors (en); } if ((get_local_entity_int_value (en, INT_TYPE_AUTO_PILOT)) || (get_local_entity_int_value (en, INT_TYPE_EJECTED))) { for (loop = 0; loop < get_entity_movement_iterations (); loop ++) { // no need for death_movement as if the remote_player is damaged it will default back to manual flight. if (get_local_entity_int_value (en, INT_TYPE_EJECTED)) { helicopter_death_movement (en); } else { if (!get_local_entity_int_value (en, INT_TYPE_LANDED)) { get_3d_terrain_point_data (raw->ac.mob.position.x, raw->ac.mob.position.z, &raw->ac.terrain_info); } helicopter_movement (en); } } } else { interpolate_entity_position (en); } // //////////////////////////////////////// break; } } } else { if (get_local_entity_int_value (en, INT_TYPE_OPERATIONAL_STATE) == OPERATIONAL_STATE_DEAD) { } else { for (loop = 0; loop < get_entity_movement_iterations (); loop ++) { helicopter_death_movement (en); } } } }
void update_cyclic_pressure_inputs (void) { float trim_x, trim_y; if (!current_flight_dynamics) { return; } if (hydraulic_pressure_loss_rate && hydraulic_pressure > 0.0) { hydraulic_pressure -= hydraulic_pressure_loss_rate * get_delta_time(); if (hydraulic_pressure < 0.0) hydraulic_pressure = 0.0; } trim_x = current_flight_dynamics->input_data.cyclic_x_trim.value; trim_y = current_flight_dynamics->input_data.cyclic_y_trim.value; if (trim_button_held) { current_flight_dynamics->input_data.cyclic_x.value = current_flight_dynamics->input_data.cyclic_x_trim.value; current_flight_dynamics->input_data.cyclic_y.value = current_flight_dynamics->input_data.cyclic_y_trim.value; } else switch (get_global_cyclic_input ()) { case KEYBOARD_INPUT: case MOUSE_INPUT: { if (current_flight_dynamics->input_data.cyclic_input_pressure & CYCLIC_PRESSURE_LEFT) { current_flight_dynamics->input_data.cyclic_horizontal_pressure.value = min (0.0f, current_flight_dynamics->input_data.cyclic_horizontal_pressure.value); current_flight_dynamics->input_data.cyclic_x.value = min ((current_flight_dynamics->input_data.cyclic_x.value) / 2.0f, current_flight_dynamics->input_data.cyclic_x.value); current_flight_dynamics->input_data.cyclic_horizontal_pressure.value -= MODEL_FRAME_RATE * get_model_delta_time (); if ((current_flight_dynamics->auto_hover == HOVER_HOLD_NORMAL) || (current_flight_dynamics->auto_hover == HOVER_HOLD_STABLE)) { set_current_flight_dynamics_auto_hover (HOVER_HOLD_NONE); set_current_flight_dynamics_auto_pilot (FALSE); } } else if (current_flight_dynamics->input_data.cyclic_input_pressure & CYCLIC_PRESSURE_RIGHT) { current_flight_dynamics->input_data.cyclic_horizontal_pressure.value = max (0.0f, current_flight_dynamics->input_data.cyclic_horizontal_pressure.value); current_flight_dynamics->input_data.cyclic_x.value = max ((current_flight_dynamics->input_data.cyclic_x.value) / 2.0f, current_flight_dynamics->input_data.cyclic_x.value); current_flight_dynamics->input_data.cyclic_horizontal_pressure.value += MODEL_FRAME_RATE * get_model_delta_time (); if ((current_flight_dynamics->auto_hover == HOVER_HOLD_NORMAL) || (current_flight_dynamics->auto_hover == HOVER_HOLD_STABLE)) { set_current_flight_dynamics_auto_hover (HOVER_HOLD_NONE); set_current_flight_dynamics_auto_pilot (FALSE); } } else { if (fabs (current_flight_dynamics->input_data.cyclic_horizontal_pressure.value) < 1.0) { current_flight_dynamics->input_data.cyclic_horizontal_pressure.value = 0.0; } else { current_flight_dynamics->input_data.cyclic_horizontal_pressure.value -= ((MODEL_FRAME_RATE * get_model_delta_time ()) / 2.0) * (current_flight_dynamics->input_data.cyclic_horizontal_pressure.value); } } if (current_flight_dynamics->input_data.cyclic_input_pressure & CYCLIC_PRESSURE_BACKWARD) { current_flight_dynamics->input_data.cyclic_vertical_pressure.value = min (0.0f, current_flight_dynamics->input_data.cyclic_vertical_pressure.value); current_flight_dynamics->input_data.cyclic_y.value = min (current_flight_dynamics->input_data.cyclic_y.value / 2.0f, current_flight_dynamics->input_data.cyclic_y.value); current_flight_dynamics->input_data.cyclic_vertical_pressure.value -= MODEL_FRAME_RATE * get_model_delta_time (); if ((current_flight_dynamics->auto_hover == HOVER_HOLD_NORMAL) || (current_flight_dynamics->auto_hover == HOVER_HOLD_STABLE)) { set_current_flight_dynamics_auto_hover (HOVER_HOLD_NONE); set_current_flight_dynamics_auto_pilot (FALSE); } } else if (current_flight_dynamics->input_data.cyclic_input_pressure & CYCLIC_PRESSURE_FORWARD) { current_flight_dynamics->input_data.cyclic_vertical_pressure.value = max (0.0f, current_flight_dynamics->input_data.cyclic_vertical_pressure.value); current_flight_dynamics->input_data.cyclic_y.value = max (current_flight_dynamics->input_data.cyclic_y.value / 2.0f, current_flight_dynamics->input_data.cyclic_y.value); current_flight_dynamics->input_data.cyclic_vertical_pressure.value += MODEL_FRAME_RATE * get_model_delta_time (); if ((current_flight_dynamics->auto_hover == HOVER_HOLD_NORMAL) || (current_flight_dynamics->auto_hover == HOVER_HOLD_STABLE)) { set_current_flight_dynamics_auto_hover (HOVER_HOLD_NONE); set_current_flight_dynamics_auto_pilot (FALSE); } } else { if (fabs (current_flight_dynamics->input_data.cyclic_vertical_pressure.value) < 1.0) { current_flight_dynamics->input_data.cyclic_vertical_pressure.value = 0.0; } else { current_flight_dynamics->input_data.cyclic_vertical_pressure.value -= ((MODEL_FRAME_RATE * get_model_delta_time ()) / 2.0) * (current_flight_dynamics->input_data.cyclic_vertical_pressure.value); } } // limit pressure inputs current_flight_dynamics->input_data.cyclic_horizontal_pressure.value = bound ( current_flight_dynamics->input_data.cyclic_horizontal_pressure.value, current_flight_dynamics->input_data.cyclic_horizontal_pressure.min, current_flight_dynamics->input_data.cyclic_horizontal_pressure.max ); current_flight_dynamics->input_data.cyclic_vertical_pressure.value = bound (current_flight_dynamics->input_data.cyclic_vertical_pressure.value, current_flight_dynamics->input_data.cyclic_vertical_pressure.min, current_flight_dynamics->input_data.cyclic_vertical_pressure.max ); // recalculate cyclic position if (current_flight_dynamics->input_data.cyclic_horizontal_pressure.value) { current_flight_dynamics->input_data.cyclic_x.value += (MODEL_FRAME_RATE * get_model_delta_time ()) * current_flight_dynamics->input_data.cyclic_horizontal_pressure.value; //current_flight_dynamics->input_data.cyclic_x.value += (MODEL_FRAME_RATE * get_model_delta_time ()) * (current_flight_dynamics->input_data.cyclic_horizontal_pressure.value);// + current_flight_dynamics->input_data.cyclic_x_trim.value); } else { // restore x //Werewolf: Removed old debug code, removed redundant multiplications if (get_global_cyclic_input () == KEYBOARD_INPUT) { if (get_current_dynamics_options (DYNAMICS_OPTIONS_KEYBOARD_ASSISTANCE)) { current_flight_dynamics->input_data.cyclic_x.value += ((1.0 / 16.0) * MODEL_FRAME_RATE * get_model_delta_time ()) * (current_flight_dynamics->input_data.cyclic_x_trim.value - current_flight_dynamics->input_data.cyclic_x.value); } else { current_flight_dynamics->input_data.cyclic_x.value += ((3.0 / 4.0) * MODEL_FRAME_RATE * get_model_delta_time ()) * (current_flight_dynamics->input_data.cyclic_x_trim.value - current_flight_dynamics->input_data.cyclic_x.value); } } else if (get_global_cyclic_input () == MOUSE_INPUT) { if (fabs (current_flight_dynamics->input_data.cyclic_x.value) < 5.0) { current_flight_dynamics->input_data.cyclic_x.value *= 0.8; } } } if (current_flight_dynamics->input_data.cyclic_vertical_pressure.value) { //current_flight_dynamics->input_data.cyclic_y.value += (MODEL_FRAME_RATE * get_model_delta_time ()) * (current_flight_dynamics->input_data.cyclic_vertical_pressure.value + current_flight_dynamics->input_data.cyclic_y_trim.value); current_flight_dynamics->input_data.cyclic_y.value += (MODEL_FRAME_RATE * get_model_delta_time ()) * (current_flight_dynamics->input_data.cyclic_vertical_pressure.value);// + current_flight_dynamics->input_data.cyclic_y_trim.value); } else { // restore y if (get_global_cyclic_input () == KEYBOARD_INPUT) { if (get_current_dynamics_options (DYNAMICS_OPTIONS_KEYBOARD_ASSISTANCE)) { current_flight_dynamics->input_data.cyclic_y.value += ((1.0 / 16.0) * MODEL_FRAME_RATE * get_model_delta_time ()) * (current_flight_dynamics->input_data.cyclic_y_trim.value - current_flight_dynamics->input_data.cyclic_y.value); } else { current_flight_dynamics->input_data.cyclic_y.value += ((3.0 / 4.0) * MODEL_FRAME_RATE * get_model_delta_time ()) * (current_flight_dynamics->input_data.cyclic_y_trim.value - current_flight_dynamics->input_data.cyclic_y.value); } } else if (get_global_cyclic_input () == MOUSE_INPUT) { if (fabs (current_flight_dynamics->input_data.cyclic_y.value) < 5.0) { debug_fatal ("CYCLIC: code with delta time"); current_flight_dynamics->input_data.cyclic_y.value *= 0.8; } } } break; } case JOYSTICK_INPUT: { int joyval; float input; // 030418 loke // implemented multiple joystick device selection // x if (command_line_cyclic_joystick_index == -1) { joyval = get_joystick_axis (current_flight_dynamics->input_data.cyclic_joystick_device_index, JOYSTICK_DEFAULT_AXIS_ROLL); } else { joyval = get_joystick_axis (command_line_cyclic_joystick_index, command_line_cyclic_joystick_x_axis); } if (command_line_nonlinear_cyclic) { // in non-linear mode it uses a curve described by f(x) = x*x + x // gives a not so sensitive control around centre input = (2.0 * (float) joyval ) / ((float) JOYSTICK_AXIS_MAXIMUM - (float) JOYSTICK_AXIS_MINIMUM); if (input >= 0) input *= input; else input *= -input; input += input; input *= 50; } else input = (float) (200.0 * (float) joyval ) / ((float) JOYSTICK_AXIS_MAXIMUM - (float) JOYSTICK_AXIS_MINIMUM); if (fabs (input) < command_line_dynamics_cyclic_dead_zone) { input = 0.0; } current_flight_dynamics->input_data.cyclic_x.value = input; //ataribaby 1/1/2009 allow trim with ALT HOLD if (current_flight_dynamics->auto_hover == HOVER_HOLD_NONE || current_flight_dynamics->auto_hover == HOVER_HOLD_ALTITUDE_LOCK) current_flight_dynamics->input_data.cyclic_x.value += current_flight_dynamics->input_data.cyclic_x_trim.value; // y if (command_line_cyclic_joystick_index == -1) { joyval = get_joystick_axis (current_flight_dynamics->input_data.cyclic_joystick_device_index, JOYSTICK_DEFAULT_AXIS_PITCH); } else { joyval = get_joystick_axis (command_line_cyclic_joystick_index, command_line_cyclic_joystick_y_axis); } if (command_line_nonlinear_cyclic) { // in non-linear mode it uses a curve described by f(x) = x*x + x // gives a not so sensitive control around centre input = -2.0 * ((float) joyval ) / ((float) JOYSTICK_AXIS_MAXIMUM - (float) JOYSTICK_AXIS_MINIMUM); if (input >= 0) input *= input; else input *= -input; input += input; input *= 50.0; } else input = -(float) (200.0 * joyval) / (JOYSTICK_AXIS_MAXIMUM - JOYSTICK_AXIS_MINIMUM); if (fabs (input) < command_line_dynamics_cyclic_dead_zone) { input = 0.0; } current_flight_dynamics->input_data.cyclic_y.value = input; //ataribaby 1/1/2009 allow trim with ALT HOLD if (current_flight_dynamics->auto_hover == HOVER_HOLD_NONE || current_flight_dynamics->auto_hover == HOVER_HOLD_ALTITUDE_LOCK) current_flight_dynamics->input_data.cyclic_y.value += current_flight_dynamics->input_data.cyclic_y_trim.value; /* debug_log ("CYCLIC: x %f, y %f", ((float) fabs (200.0 * get_joystick_axis(current_flight_dynamics->input_data.cyclic_joystick_device_index, JOYSTICK_DEFAULT_AXIS_ROLL) / (JOYSTICK_AXIS_MAXIMUM - JOYSTICK_AXIS_MINIMUM)), ((float) fabs (200.0 * get_joystick_axis(current_flight_dynamics->input_data.cyclic_joystick_device_index, JOYSTICK_DEFAULT_AXIS_PITCH)) / (JOYSTICK_AXIS_MAXIMUM - JOYSTICK_AXIS_MINIMUM))); */ { // 030418 loke // implemented multiple joystick device selection int joystick_x_pos, joystick_y_pos; if (command_line_cyclic_joystick_index == -1) { joystick_x_pos = get_joystick_axis (current_flight_dynamics->input_data.cyclic_joystick_device_index, JOYSTICK_DEFAULT_AXIS_ROLL); joystick_y_pos = get_joystick_axis (current_flight_dynamics->input_data.cyclic_joystick_device_index, JOYSTICK_DEFAULT_AXIS_PITCH); } else { joystick_x_pos = get_joystick_axis (command_line_cyclic_joystick_index, command_line_cyclic_joystick_x_axis); joystick_y_pos = get_joystick_axis (command_line_cyclic_joystick_index, command_line_cyclic_joystick_y_axis); } if (((float) fabs (200.0 * joystick_x_pos) / (JOYSTICK_AXIS_MAXIMUM - JOYSTICK_AXIS_MINIMUM) > 10.0) || ((float) fabs (200.0 * joystick_y_pos) / (JOYSTICK_AXIS_MAXIMUM - JOYSTICK_AXIS_MINIMUM) > 10.0)) { if ((current_flight_dynamics->auto_hover == HOVER_HOLD_NORMAL) || (current_flight_dynamics->auto_hover == HOVER_HOLD_STABLE)) { set_current_flight_dynamics_auto_hover (HOVER_HOLD_NONE); set_current_flight_dynamics_auto_pilot (FALSE); } } } break; } } // // DEBUG - to get the coolie hat working // #if 0 { joystick_hat_position coolie_position; coolie_position = get_joystick_hat( &joystick_devices [current_flight_dynamics->input_data.cyclic_joystick_device_index], 0 ); switch( coolie_position ) { case HAT_CENTERED: debug_log ("CYCLIC: coolie centered"); break; case HAT_UP: debug_log ("CYCLIC: coolie up"); break; case HAT_LEFT: debug_log ("CYCLIC: coolie left"); break; case HAT_DOWN: debug_log ("CYCLIC: coolie down"); break; case HAT_RIGHT: debug_log ("CYCLIC: coolie right"); break; case HAT_LEFTUP: debug_log ("CYCLIC: coolie left+up"); break; case HAT_LEFTDOWN: debug_log ("CYCLIC: coolie left+down"); break; case HAT_RIGHTUP: debug_log ("CYCLIC: coolie right+up"); break; case HAT_RIGHTDOWN: debug_log ("CYCLIC: coolie right+down"); break; default: debug_log ("CYCLIC: coolie is on fire"); } } #endif // // Damaged hydraulics // if (current_flight_dynamics->input_data.cyclic_x.damaged) { current_flight_dynamics->input_data.cyclic_x.value *= hydraulic_pressure; current_flight_dynamics->input_data.cyclic_x.value += damaged_lock_x_pos * (1.0 - hydraulic_pressure); } if (current_flight_dynamics->input_data.cyclic_y.damaged) { current_flight_dynamics->input_data.cyclic_y.value *= hydraulic_pressure; current_flight_dynamics->input_data.cyclic_y.value += damaged_lock_y_pos * (1.0 - hydraulic_pressure); } // // Damaged Stabaliser // if (current_flight_dynamics->input_data.cyclic_x_trim.damaged) current_flight_dynamics->input_data.cyclic_x_trim.value += (MODEL_FRAME_RATE * get_model_delta_time ()) * (0.5 * sfrand1 () * current_flight_dynamics->input_data.cyclic_x_trim.value); if (current_flight_dynamics->input_data.cyclic_y_trim.damaged) current_flight_dynamics->input_data.cyclic_y_trim.value += (MODEL_FRAME_RATE * get_model_delta_time ()) * (0.5 * sfrand1 () * current_flight_dynamics->input_data.cyclic_y_trim.value); // limit cyclic position current_flight_dynamics->input_data.cyclic_x.value = bound ( //current_flight_dynamics->input_data.cyclic_x.value + current_flight_dynamics->input_data.cyclic_x_trim.value, current_flight_dynamics->input_data.cyclic_x.value, current_flight_dynamics->input_data.cyclic_x.min, current_flight_dynamics->input_data.cyclic_x.max ); current_flight_dynamics->input_data.cyclic_y.value = bound ( //current_flight_dynamics->input_data.cyclic_y.value + current_flight_dynamics->input_data.cyclic_y_trim.value, current_flight_dynamics->input_data.cyclic_y.value, current_flight_dynamics->input_data.cyclic_y.min, current_flight_dynamics->input_data.cyclic_y.max ); }