示例#1
0
void CObjectHandler::set_goal	(MonsterSpace::EObjectAction object_action, CInventoryItem *inventory_item, u32 min_queue_size, u32 max_queue_size, u32 min_queue_interval, u32 max_queue_interval)
{
	set_goal(object_action,inventory_item ? &inventory_item->object() : 0,min_queue_size,max_queue_size,min_queue_interval,max_queue_interval);
}
示例#2
0
void turret_set_angle(unsigned short angle) {
	float goal = MIN + ((float)angle / 360 * (MAX - MIN));
	set_goal(goal);
}