void CObjectHandler::set_goal (MonsterSpace::EObjectAction object_action, CInventoryItem *inventory_item, u32 min_queue_size, u32 max_queue_size, u32 min_queue_interval, u32 max_queue_interval) { set_goal(object_action,inventory_item ? &inventory_item->object() : 0,min_queue_size,max_queue_size,min_queue_interval,max_queue_interval); }
void turret_set_angle(unsigned short angle) { float goal = MIN + ((float)angle / 360 * (MAX - MIN)); set_goal(goal); }