示例#1
0
static void start_over_level(int i)
{
    struct level *l = get_level(i);

    if (level_opened(l) || config_cheat())
    {
        gui_set_image(shot_id, level_shot(l));

        set_score_board(level_score(l, SCORE_COIN), -1,
                        level_score(l, SCORE_TIME), -1,
                        level_score(l, SCORE_GOAL), -1);

        if (file_id)
            gui_set_label(file_id, level_file(l));
    }
}
示例#2
0
static void start_over(int id, int pulse)
{
    if (id)
    {
        if (pulse)
            gui_pulse(id, 1.2f);

        if (gui_token(id) == START_LEVEL)
        {
            start_over_level(gui_value(id));
        }
        else
        {
            gui_set_image(shot_id, set_shot(curr_set()));

            set_score_board(set_score(curr_set(), SCORE_COIN), -1,
                            set_score(curr_set(), SCORE_TIME), -1,
                            NULL, -1);
        }
    }
}
示例#3
0
static int done_gui(void)
{
    const char *s1 = _("New Set Record");
    const char *s2 = _("Set Complete");

    int id;

    int high = progress_set_high();

    if ((id = gui_vstack(0)))
    {
        int gid;

        if (high)
            gid = gui_label(id, s1, GUI_MED, gui_grn, gui_grn);
        else
            gid = gui_label(id, s2, GUI_MED, gui_blu, gui_grn);

        gui_space(id);
        gui_score_board(id, GUI_SCORE_COIN | GUI_SCORE_TIME, 1, high);
        gui_space(id);

        gui_start(id, _("Select Level"), GUI_SML, GUI_BACK, 0);

        if (!resume)
            gui_pulse(gid, 1.2f);

        gui_layout(id, 0, 0);
    }

    set_score_board(set_score(curr_set(), SCORE_COIN), progress_score_rank(),
                    set_score(curr_set(), SCORE_TIME), progress_times_rank(),
                    NULL, -1);

    return id;
}
示例#4
0
static int goal_gui(void)
{
    const char *s1 = _("New Record");
    const char *s2 = _("GOAL");

    int id, jd, kd, ld, md;

    int high = progress_lvl_high();

    if ((id = gui_vstack(0)))
    {
        int gid = 0;

        if (curr_mode() == MODE_CHALLENGE)
        {
            int coins, score, balls;
            int i;

            /* Reverse-engineer initial score and balls. */

            if (resume)
            {
                coins = 0;
                score = curr_score();
                balls = curr_balls();
            }
            else
            {
                coins = curr_coins();
                score = curr_score() - coins;
                balls = curr_balls();

                for (i = curr_score(); i > score; i--)
                    if (progress_reward_ball(i))
                        balls--;
            }

            /*if ((jd = gui_hstack(id)))
            {
                gui_filler(jd);*/

                if ((kd = gui_vstack(id)))
                {
                    if ((ld = video.device_w < video.device_h ? gui_vstack(kd) : gui_hstack(kd)))
                    {
                        if ((md = gui_harray(ld)))
                        {
                            balls_id = gui_count(md, 100, GUI_MED);
                            gui_label(md, _("Balls"), GUI_MED,
                                      gui_wht, gui_wht);
                        }
                        if ((md = gui_harray(ld)))
                        {
                            score_id = gui_count(md, 1000, GUI_MED);
                            gui_label(md, _("Score"), GUI_MED,
                                      gui_wht, gui_wht);
                        }
                        if ((md = gui_harray(ld)))
                        {
                            coins_id = gui_count(md, 100, GUI_MED);
                            gui_label(md, _("Coins"), GUI_MED,
                                      gui_wht, gui_wht);
                        }

                        gui_set_count(balls_id, balls);
                        gui_set_count(score_id, score);
                        gui_set_count(coins_id, coins);
                    }

                    if ((ld = gui_harray(kd)))
                    {
                        const struct level *l;

                        gui_label(ld, "", GUI_SML, 0, 0);

                        for (i = MAXLVL - 1; i >= 0; i--)
                            if ((l = get_level(i)) && level_bonus(l))
                            {
                                const GLubyte *c = (level_opened(l) ?
                                                    gui_grn : gui_gry);

                                gui_label(ld, level_name(l), GUI_SML, c, c);
                            }

                        gui_label(ld, "", GUI_SML, 0, 0);
                    }

                    gui_set_rect(kd, GUI_ALL);
                }

                /*gui_filler(jd);
            }*/

            gui_space(id);
        }
        else
        {
            gid = gui_label(id, high ? s1 : s2, GUI_LRG, gui_blu, gui_grn);
            gui_space(id);

            balls_id = score_id = coins_id = 0;
        }

        gui_score_board(id, (GUI_SCORE_COIN |
                             GUI_SCORE_TIME |
                             GUI_SCORE_GOAL |
                             GUI_SCORE_SAVE), 1, high);

        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            if      (progress_done())
                gui_start(jd, _("Finish"), GUI_MED, GOAL_DONE, 0);
            else if (progress_last())
                gui_start(jd, _("Finish"), GUI_MED, GOAL_LAST, 0);

            if (progress_next_avail())
                gui_start(jd, _("Next"),  GUI_MED, GOAL_NEXT, 0);

            if (progress_same_avail())
                gui_start(jd, _("Retry"), GUI_MED, GOAL_SAME, 0);

            if (!progress_done() && !progress_last())
                gui_start(jd, _("Quit"), GUI_MED, GOAL_DONE, 0);
            //if (demo_saved())
            //    gui_state(jd, _("Save Replay"), GUI_SML, GOAL_SAVE, 0);
        }

        if (!resume && gid)
            gui_pulse(gid, 1.2f);

        gui_layout(id, 0, 0);

    }

    set_score_board(level_score(curr_level(), SCORE_COIN), progress_coin_rank(),
                    level_score(curr_level(), SCORE_TIME), progress_time_rank(),
                    level_score(curr_level(), SCORE_GOAL), progress_goal_rank());

    return id;
}
示例#5
0
static int goal_enter(void)
{
    const char *s1 = _("New Record");
    const char *s2 = _("GOAL");

    int id, jd, kd, ld, md;

    const struct level *l = get_level(curr_level());

    int high = progress_lvl_high();

    if (new_name)
    {
        progress_rename(0);
        new_name = 0;
    }

    if ((id = gui_vstack(0)))
    {
        int gid;

        if (high)
            gid = gui_label(id, s1, GUI_MED, GUI_ALL, gui_grn, gui_grn);
        else
            gid = gui_label(id, s2, GUI_LRG, GUI_ALL, gui_blu, gui_grn);

        gui_space(id);

        if (curr_mode() == MODE_CHALLENGE)
        {
            int coins, score, balls;
            char msg[MAXSTR] = "";
            int i;

            /* Reverse-engineer initial score and balls. */

            if (resume)
            {
                coins = 0;
                score = curr_score();
                balls = curr_balls();
            }
            else
            {
                coins = curr_coins();
                score = curr_score() - coins;
                balls = curr_balls();

                for (i = curr_score(); i > score; i--)
                    if (progress_reward_ball(i))
                        balls--;
            }

            sprintf(msg, ngettext("%d new bonus level",
                                  "%d new bonus levels",
                                  curr_bonus()), curr_bonus());

            if ((jd = gui_hstack(id)))
            {
                gui_filler(jd);

                if ((kd = gui_vstack(jd)))
                {
                    if ((ld = gui_hstack(kd)))
                    {
                        if ((md = gui_harray(ld)))
                        {
                            balls_id = gui_count(md, 100, GUI_MED, GUI_NE);
                            gui_label(md, _("Balls"), GUI_SML, 0,
                                      gui_wht, gui_wht);
                        }
                        if ((md = gui_harray(ld)))
                        {
                            score_id = gui_count(md, 1000, GUI_MED, 0);
                            gui_label(md, _("Score"), GUI_SML, 0,
                                      gui_wht, gui_wht);
                        }
                        if ((md = gui_harray(ld)))
                        {
                            coins_id = gui_count(md, 100, GUI_MED, 0);
                            gui_label(md, _("Coins"), GUI_SML, GUI_NW,
                                      gui_wht, gui_wht);
                        }

                        gui_set_count(balls_id, balls);
                        gui_set_count(score_id, score);
                        gui_set_count(coins_id, coins);
                    }

                    gui_label(kd, msg, GUI_SML, GUI_BOT, 0, 0);
                }

                gui_filler(jd);
            }

            gui_space(id);
        }
        else
        {
            balls_id = score_id = coins_id = 0;
        }

        gui_score_board(id, (GUI_MOST_COINS |
                             GUI_BEST_TIMES |
                             GUI_FAST_UNLOCK), 1, high);

        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            if      (progress_done())
                gui_start(jd, _("Finish"), GUI_SML, GOAL_DONE, 0);
            else if (progress_last())
                gui_start(jd, _("Finish"), GUI_SML, GOAL_LAST, 0);

            if (progress_next_avail())
                gui_start(jd, _("Next Level"),  GUI_SML, GOAL_NEXT, 0);

            if (progress_same_avail())
                gui_start(jd, _("Retry Level"), GUI_SML, GOAL_SAME, 0);

            if (demo_saved())
                gui_state(jd, _("Save Replay"), GUI_SML, GOAL_SAVE, 0);
        }

        if (!resume)
            gui_pulse(gid, 1.2f);

        gui_layout(id, 0, 0);

    }

    set_score_board(&l->score.most_coins,  progress_coin_rank(),
                    &l->score.best_times,  progress_time_rank(),
                    &l->score.fast_unlock, progress_goal_rank());

    audio_music_fade_out(2.0f);

    video_clr_grab();

    /* Reset hack. */
    resume = 0;

    return id;
}
示例#6
0
static int start_gui(void)
{
    int w = video.device_w;
    int h = video.device_h;
    int i, j;

    int id, jd, kd, ld;

    if ((id = gui_vstack(0)))
    {
        if ((jd = gui_hstack(id)))
        {

            gui_label(jd, set_name(curr_set()), GUI_SML, gui_yel, gui_red);
            gui_filler(jd);
            gui_start(jd, _("Back"),  GUI_SML, GUI_BACK, 0);
        }

        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            if (config_cheat())
            {
                if ((kd = gui_vstack(jd)))
                {
                    shot_id = gui_image(kd, set_shot(curr_set()),
                                        6 * w / 16, 6 * h / 16);
                    file_id = gui_label(kd, " ", GUI_SML, gui_yel, gui_red);
                }
            }
            else
            {
                shot_id = gui_image(jd, set_shot(curr_set()),
                                    7 * w / 16, 7 * h / 16);
            }

            if ((kd = gui_varray(jd)))
            {
                for (i = 0; i < 5; i++)
                    if ((ld = gui_harray(kd)))
                        for (j = 4; j >= 0; j--)
                            gui_level(ld, i * 5 + j);

                challenge_id = gui_state(kd, _("Challenge"), GUI_SML,
                                         START_CHALLENGE, 0);

                gui_set_hilite(challenge_id, curr_mode() == MODE_CHALLENGE);
            }
        }
        gui_space(id);
        gui_score_board(id, (GUI_SCORE_COIN |
                             GUI_SCORE_TIME |
                             GUI_SCORE_GOAL), 0, 0);
        gui_space(id);

        if ((jd = gui_hstack(id)))
        {
            gui_filler(jd);

            if ((kd = gui_harray(jd)))
            {
                int btn0, btn1;

                btn0 = gui_state(kd, _("Unlocked"), GUI_SML, START_LOCK_GOALS, 0);
                btn1 = gui_state(kd, _("Locked"),   GUI_SML, START_LOCK_GOALS, 1);

                if (config_get_d(CONFIG_LOCK_GOALS))
                    gui_set_hilite(btn1, 1);
                else
                    gui_set_hilite(btn0, 1);
            }

            gui_space(jd);

            gui_label(jd, _("Goal State in Completed Levels"), GUI_SML, 0, 0);

            gui_filler(jd);
        }

        gui_layout(id, 0, 0);

        if (file_id)
            gui_set_trunc(file_id, TRUNC_HEAD);

        set_score_board(NULL, -1, NULL, -1, NULL, -1);
    }

    return id;
}