static HRESULT WINAPI BindStatusCallback_OnProgress(IBindStatusCallback *iface, ULONG ulProgress, ULONG ulProgressMax, ULONG ulStatusCode, LPCWSTR szStatusText) { BindStatusCallback *This = impl_from_IBindStatusCallback(iface); TRACE("(%p)->(%d %d %d %s)\n", This, ulProgress, ulProgressMax, ulStatusCode, debugstr_w(szStatusText)); switch(ulStatusCode) { case BINDSTATUS_REDIRECTING: return set_dochost_url(This->doc_host, szStatusText); case BINDSTATUS_BEGINDOWNLOADDATA: set_status_text(This, szStatusText); /* FIXME: "Start downloading from site: %s" */ return S_OK; case BINDSTATUS_ENDDOWNLOADDATA: set_status_text(This, szStatusText); /* FIXME: "Downloading from site: %s" */ return S_OK; case BINDSTATUS_CLASSIDAVAILABLE: case BINDSTATUS_MIMETYPEAVAILABLE: case BINDSTATUS_BEGINSYNCOPERATION: case BINDSTATUS_ENDSYNCOPERATION: return S_OK; default: FIXME("status code %u\n", ulStatusCode); } return S_OK; }
void WantedSymbolItem<T>::handleLeftPress() { BOOL bPlayerExists = ENTITY::DOES_ENTITY_EXIST(PLAYER::PLAYER_PED_ID()); Player player = PLAYER::PLAYER_ID(); int currentLevel = PLAYER::GET_PLAYER_WANTED_LEVEL(player); if (bPlayerExists && currentLevel > 0) { PLAYER::SET_PLAYER_WANTED_LEVEL(player, --currentLevel, 0); PLAYER::SET_PLAYER_WANTED_LEVEL_NOW(player, 0); setFrozenWantedLvl(currentLevel); std::stringstream ss; if (currentLevel > 0) { ss << "Wanted Level: " << currentLevel << " Star"; if (currentLevel > 1) { ss << "s"; //plural } } else { ss << "Wanted Level Cleared"; PLAYER::SET_MAX_WANTED_LEVEL(5); if (getFrozenWantedFeature()) { setFrozenWantedFeature(false); set_status_text("Wanted Level Unfrozen"); } } set_status_text(ss.str()); } }
bool process_paint_menu_liveries() { // common variables BOOL bPlayerExists = ENTITY::DOES_ENTITY_EXIST(PLAYER::PLAYER_PED_ID()); if (!bPlayerExists) { return false; } Player player = PLAYER::PLAYER_ID(); Ped playerPed = PLAYER::PLAYER_PED_ID(); if (!PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) { set_status_text("Player isn't in a vehicle"); return false; } Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed); int count = VEHICLE::GET_VEHICLE_LIVERY_COUNT(veh); if (count <= 1) { set_status_text("No liveries for this vehicle"); } std::vector<MenuItem<int>*> menuItems; for (int i = 0; i < count; i++) { std::string modItemNameStr; char* modItemNameChr = VEHICLE::GET_LIVERY_NAME(veh, i); if (modItemNameChr == NULL) { std::ostringstream ss; ss << "Livery #" << (i+1); modItemNameStr = ss.str(); } else { modItemNameStr = std::string(modItemNameChr); } MenuItem<int> *item = new MenuItem<int>(); item->caption = modItemNameStr; item->value = i; item->isLeaf = false; menuItems.push_back(item); } int currentSelection = VEHICLE::GET_VEHICLE_LIVERY(veh); return draw_generic_menu<int>(menuItems, ¤tSelection, "Liveries", onconfirm_livery, onhighlight_livery, NULL, vehicle_menu_interrupt); }
bool process_neon_lights_menu() { // common variables BOOL bPlayerExists = ENTITY::DOES_ENTITY_EXIST(PLAYER::PLAYER_PED_ID()); if (!bPlayerExists) { return false; } Player player = PLAYER::PLAYER_ID(); Ped playerPed = PLAYER::PLAYER_PED_ID(); if (!PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) { set_status_text("Player isn't in a vehicle"); return false; } Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(PLAYER::PLAYER_PED_ID()); // Get current vehicle if (!is_this_a_car(veh)) { set_status_text("Can't add neon lights to this vehicle"); return false; } std::vector<MenuItem<int>*> menuItems; MenuItem<int> *allLightsToggle = new MenuItem<int>(); allLightsToggle->caption = "Toggle All Neon Lights"; allLightsToggle->value = -1; allLightsToggle->isLeaf = true; menuItems.push_back(allLightsToggle); for (int loc = 0; loc <= 3; loc++) { FunctionDrivenToggleMenuItem<int> *neonLightsToggle = new FunctionDrivenToggleMenuItem<int>(); std::ostringstream ss; ss << "Enable Neons: " << getNeonPositionLabel(loc); neonLightsToggle->caption = ss.str(); neonLightsToggle->getter_call = is_neonLights; neonLightsToggle->setter_call = set_neonLights; neonLightsToggle->extra_arguments.push_back(loc); menuItems.push_back(neonLightsToggle); } MenuItem<int> *chooseColourAll = new MenuItem<int>(); chooseColourAll->caption = "Choose Colour"; chooseColourAll->value = -2; chooseColourAll->isLeaf = false; menuItems.push_back(chooseColourAll); return draw_generic_menu<int>(menuItems, &menuIndex, "Neon Lights", onconfirm_neon_menu, NULL, NULL, vehicle_menu_interrupt); }
void set_neonLights(bool applied, std::vector<int> extras) { int loc = extras.at(0); Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(PLAYER::PLAYER_PED_ID()); int rCol, bCol, gCol = 0; bool lightFound = false; if (!is_this_a_car(veh)) { set_status_text("Can't add neon lights to this vehicle"); return; } if (applied) // Turn on the neon lights { VEHICLE::_SET_VEHICLE_NEON_LIGHT_ENABLED(veh, loc, true); VEHICLE::_GET_VEHICLE_NEON_LIGHTS_COLOUR(veh, &rCol, &bCol, &gCol); if (!rCol && !bCol && !gCol) { NeonLightsColor col = NEON_COLORS.at(0); VEHICLE::_SET_VEHICLE_NEON_LIGHTS_COLOUR(veh, col.rVal, col.gVal, col.bVal); } } else { // Turn off the lights VEHICLE::_SET_VEHICLE_NEON_LIGHT_ENABLED(veh, loc, false); } }
bool onconfirm_skinchanger_menu(int selection, std::string caption, int value) { skinMainMenuPosition = selection; switch (value) { case 0: //Players process_skinchanger_choices_players(); break; case 1: //Animals process_skinchanger_choices_animals(); break; case 2: //Misc process_skinchanger_choices_misc(); break; case 3: //Detail process_skinchanger_detail_menu(); break; case 4: //Reset Ped playerPed = PLAYER::PLAYER_PED_ID(); PED::SET_PED_DEFAULT_COMPONENT_VARIATION(playerPed); set_status_text("Using default model skin"); break; } return false; }
void check_player_model() { // common variables Player player = PLAYER::PLAYER_ID(); Ped playerPed = PLAYER::PLAYER_PED_ID(); if (!ENTITY::DOES_ENTITY_EXIST(playerPed)) return; if (ENTITY::IS_ENTITY_DEAD(playerPed) && is_player_reset_on_death() ) { bool found = false; Hash model = ENTITY::GET_ENTITY_MODEL(playerPed); for (int i = 0; i < (sizeof(player_models) / sizeof(player_models[0])); i++) { if (GAMEPLAY::GET_HASH_KEY((char *)player_models[i]) == model) { found = true; break; } } if (!found) { set_status_text("Resetting player model"); applyChosenSkin("player_zero"); } // wait until player is ressurected while (ENTITY::IS_ENTITY_DEAD(PLAYER::PLAYER_PED_ID())) { WAIT(0); } } }
void on_imageUri_activate (GtkEntry *entry, gpointer user_data) { gchar* imgPath; g_object_get((GObject*)user_data,"text",&imgPath,NULL); if(imgPath != NULL) { int result; set_status_text(imgPath); if ( (result=load_image_file(imgPath))!= 0) result=load_image_http(imgPath); if (result!=0) set_status_text("Can't load image."); } return; }
static void set_font_str(GtkWidget *w, gchar *fontstr) { GdkFont *font; gchar *msg; if (determine_use_fontset()) { font = gdk_fontset_load(fontstr); } else { font = gdk_font_load(fontstr); } if (font != NULL) { set_font(w, font); } else { msg = g_strdup_printf(_("Can't load font %s"), fontstr); set_status_text(msg); g_free(msg); } }
void on_btnOpen_clicked (GtkButton *button, gpointer user_data) { gchar* filename; g_object_get(button,"text",&filename,NULL); GtkWidget* fileDialog = gtk_file_chooser_dialog_new ("Open File", NULL, GTK_FILE_CHOOSER_ACTION_OPEN, GTK_STOCK_CANCEL, GTK_RESPONSE_CANCEL, GTK_STOCK_OPEN, GTK_RESPONSE_ACCEPT, NULL); gtk_file_chooser_set_filename((GtkFileChooser*)fileDialog,filename); if (gtk_dialog_run((GtkDialog*) fileDialog) == GTK_RESPONSE_ACCEPT) { filename = gtk_file_chooser_get_filename((GtkFileChooser*) fileDialog); g_object_set(button,"text",filename,NULL); set_status_text(filename); load_image_file(filename); g_free(filename); } gtk_widget_destroy(fileDialog); }
static void tap_handler(AccelAxisType axis, int32_t direction) { APP_LOG(APP_LOG_LEVEL_DEBUG, "Shake, oh shake the Pebble watch... state=%d", s_popup_state); if (2 == s_popup_state) { APP_LOG(APP_LOG_LEVEL_DEBUG, "Popup already open... closing."); app_timer_cancel(s_popup_timer_handle); popup_timer_callback(NULL); return; } if (1 == s_popup_state) { APP_LOG(APP_LOG_LEVEL_DEBUG, "Popup pending... opening."); s_popup_state = 2; app_timer_cancel(s_popup_timer_handle); update_popup_time(); window_stack_push(s_popup_window, true); s_popup_timer_handle = app_timer_register(POPUP_TIMEOUT_MS, popup_timer_callback, NULL); return; } APP_LOG(APP_LOG_LEVEL_DEBUG, "No popup state... set pending."); s_popup_state = 1; s_popup_timer_handle = app_timer_register(POPUP_PENDING_TIMEOUT_MS, popup_timer_callback, NULL); set_status_text("*"); update_status(); }
static void main_window_load(Window *window) { int left = 0; left += LAYER_STATUS_LEFT_GAP; s_status_bt_layer = bitmap_layer_create(GRect(left, 0, LAYER_STATUS_BMP_WIDTH, LAYER_STATUS_HEIGHT)); bitmap_layer_set_alignment(s_status_bt_layer, GAlignRight); bitmap_layer_set_compositing_mode(s_status_bt_layer, GCompOpAssignInverted); layer_add_child(window_get_root_layer(window), (Layer *) s_status_bt_layer); left += LAYER_STATUS_BMP_WIDTH + LAYER_STATUS_GAP; s_status_battery_layer = bitmap_layer_create(GRect(left, 0, LAYER_STATUS_BMP_WIDTH, LAYER_STATUS_HEIGHT));\ bitmap_layer_set_alignment(s_status_battery_layer, GAlignLeft); bitmap_layer_set_compositing_mode(s_status_battery_layer, GCompOpAssignInverted); layer_add_child(window_get_root_layer(window), (Layer *) s_status_battery_layer); left += LAYER_STATUS_BMP_WIDTH; s_status_charge_layer = bitmap_layer_create(GRect(left, 0, LAYER_STATUS_BMP_WIDTH, LAYER_STATUS_HEIGHT));\ bitmap_layer_set_alignment(s_status_charge_layer, GAlignLeft); bitmap_layer_set_compositing_mode(s_status_charge_layer, GCompOpAssignInverted); layer_add_child(window_get_root_layer(window), (Layer *) s_status_charge_layer); left += LAYER_STATUS_BMP_WIDTH; s_status_text_layer = create_text_layer(window, GRect(left, 0, LAYER_STATUS_TEXT_WIDTH, LAYER_STATUS_HEIGHT)); text_layer_set_text_alignment(s_status_text_layer, GAlignRight); set_status_text(""); }
static HRESULT WINAPI BindStatusCallback_OnStopBinding(IBindStatusCallback *iface, HRESULT hresult, LPCWSTR szError) { BindStatusCallback *This = impl_from_IBindStatusCallback(iface); TRACE("(%p)->(%08x %s)\n", This, hresult, debugstr_w(szError)); set_status_text(This, 0, emptyW); if(!This->doc_host) return S_OK; if(!This->doc_host->olecmd) notify_download_state(This->doc_host, FALSE); if(FAILED(hresult)) handle_navigation_error(This->doc_host, hresult, This->url, NULL); IOleClientSite_Release(&This->doc_host->IOleClientSite_iface); This->doc_host = NULL; IBinding_Release(This->binding); This->binding = NULL; return S_OK; }
int filterException(int code, PEXCEPTION_POINTERS ex) { set_status_text("Whoops, ENT crashed!"); write_text_to_log_file("ScriptMain exception"); make_minidump(ex); return EXCEPTION_EXECUTE_HANDLER; }
void set_custom_tyres(bool applied, std::vector<int> extras) { Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(PLAYER::PLAYER_PED_ID()); VEHICLE::SET_VEHICLE_MOD_KIT(veh, 0); int currmod = VEHICLE::GET_VEHICLE_MOD(veh, 23); VEHICLE::SET_VEHICLE_MOD(veh, 23, currmod, applied); //Add Custom Tires VEHICLE::SET_VEHICLE_MOD(veh, 24, currmod, applied); //Add Custom Tires (For bike rear wheels if they exist) set_status_text("Changed Tires"); }
void reset_globals() { reset_skin_globals(); reset_vehicle_globals(); reset_teleporter_globals(); reset_weapon_globals(); reset_world_globals(); activeLineIndexMain = activeLineIndexPlayer = activeLineIndexWantedFreeze = frozenWantedLevel = 0; featurePlayerInvincible = featurePlayerNeverWanted = featurePlayerIgnoredByPolice = featurePlayerIgnoredByAll = featurePlayerUnlimitedAbility = featurePlayerNoNoise = featurePlayerFastSwim = featurePlayerFastRun = featurePlayerSuperJump = featurePlayerInvisible = featurePlayerDrunk = featurePlayerRadio = featureRadioAlwaysOff = featureMiscLockRadio = featureMiscHideHud = featureWantedLevelFrozen = false; featurePlayerResetOnDeath = true; featureBlockInputInMenu = true; featureVehInvulnIncludesCosmetic = true; featurePlayerInvincibleUpdated = featurePlayerNeverWantedUpdated = featurePlayerIgnoredByPoliceUpdated = featurePlayerIgnoredByAllUpdated = featurePlayerNoNoiseUpdated = featurePlayerFastSwimUpdated = featurePlayerFastRunUpdated = featureRadioAlwaysOffUpdated = featurePlayerRadioUpdated = featurePlayerDrunkUpdated = featurePlayerInvisibleUpdated = true; set_status_text("Reset All Settings"); DWORD myThreadID; HANDLE myHandle = CreateThread(0, 0, save_settings_thread, 0, 0, &myThreadID); CloseHandle(myHandle); }
bool process_paint_menu_special(int category) { Ped playerPed = PLAYER::PLAYER_PED_ID(); Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed); std::vector<MenuItem<std::string>*> menuItems; int paint1, paint2, paint3; VEHICLE::GET_VEHICLE_MOD_COLOR_1(veh, &paint1, &paint2, &paint3); int index = 0; if (category == 1) { int curWheel = VEHICLE::GET_VEHICLE_MOD(veh, 23); if (curWheel == -1) { set_status_text("You can't repaint the car's default wheels"); return false; } } if (paint1 == 3 || paint1 == 4 || paint1 == 5) { set_status_text("Pearl cannot be applied over this paint type"); return false; } else { for (int i = 0; i < VOV_SPECIAL_VALUES[category].size(); i++) { MenuItem<std::string> *item = new MenuItem<std::string>(); item->caption = VOV_SPECIAL_CAPTIONS[category][i]; item->value = VOV_SPECIAL_VALUES[category][i]; menuItems.push_back(item); } if (::whichpart == 2) //index as pearlescent top coat color { index = paint3; if (index > -1){ index = paint3 + 1; } } } return draw_generic_menu<std::string>(menuItems, &index, "Select Color", onconfirm_color_menu_selection, onhighlight_color_menu_selection, NULL); }
static HRESULT WINAPI BindStatusCallback_OnProgress(IBindStatusCallback *iface, ULONG ulProgress, ULONG ulProgressMax, ULONG ulStatusCode, LPCWSTR szStatusText) { BindStatusCallback *This = impl_from_IBindStatusCallback(iface); DWORD status_code; TRACE("(%p)->(%d %d %d %s)\n", This, ulProgress, ulProgressMax, ulStatusCode, debugstr_w(szStatusText)); switch(ulStatusCode) { case BINDSTATUS_REDIRECTING: return set_dochost_url(This->doc_host, szStatusText); case BINDSTATUS_BEGINDOWNLOADDATA: set_status_text(This, ulStatusCode, szStatusText); status_code = get_http_status_code(This->binding); if(status_code != HTTP_STATUS_OK) handle_navigation_error(This->doc_host, status_code, This->url, NULL); return S_OK; case BINDSTATUS_FINDINGRESOURCE: case BINDSTATUS_ENDDOWNLOADDATA: case BINDSTATUS_SENDINGREQUEST: set_status_text(This, ulStatusCode, szStatusText); return S_OK; case BINDSTATUS_CONNECTING: case BINDSTATUS_CACHEFILENAMEAVAILABLE: case BINDSTATUS_CLASSIDAVAILABLE: case BINDSTATUS_MIMETYPEAVAILABLE: case BINDSTATUS_BEGINSYNCOPERATION: case BINDSTATUS_ENDSYNCOPERATION: return S_OK; default: FIXME("status code %u\n", ulStatusCode); } return S_OK; }
void main() { //reset_globals(); setGameInputToEnabled(true, true); setAirbrakeRelatedInputToBlocked(false, true); write_text_to_log_file("Setting up calls"); set_periodic_feature_call(update_features); write_text_to_log_file("Loading settings"); load_settings(); init_vehicle_feature(); write_text_to_log_file("Loaded settings OK"); // this creates a new locale based on the current application default // (which is either the one given on startup, but can be overriden with // std::locale::global) - then extends it with an extra facet that // controls numeric output. std::locale comma_locale(std::locale(), new comma_numpunct()); // tell cout to use our new locale. std::cout.imbue(comma_locale); set_status_text("~HUD_COLOUR_MENU_YELLOW~ENT ~HUD_COLOUR_WHITE~is ready!"); while (true) { if (trainer_switch_pressed()) { menu_beep(); set_menu_showing(true); process_main_menu(); set_menu_showing(false); } else if (airbrake_switch_pressed()) { menu_beep(); process_airbrake_menu(); } update_features(); WAIT(0); } }
void reset_globals() { reset_skin_globals(); reset_vehicle_globals(); reset_teleporter_globals(); reset_weapon_globals(); reset_world_globals(); reset_misc_globals(); activeLineIndexMain = activeLineIndexPlayer = activeLineIndexWantedFreeze = frozenWantedLevel = 0; featurePlayerDrunk = featurePlayerInvincible = featurePlayerNeverWanted = featurePlayerIgnoredByPolice = featurePlayerIgnoredByAll = featurePlayerUnlimitedAbility = featurePlayerNoNoise = featurePlayerFastSwim = featurePlayerFastRun = featurePlayerSuperJump = featurePlayerInvisible = featureWantedLevelFrozen = false; featurePlayerInvincibleUpdated = featurePlayerNeverWantedUpdated = featurePlayerIgnoredByPoliceUpdated = featurePlayerIgnoredByAllUpdated = featurePlayerNoNoiseUpdated = featurePlayerFastSwimUpdated = featurePlayerFastRunUpdated = featurePlayerDrunkUpdated = featurePlayerInvisibleUpdated = true; set_status_text("Reset All Settings"); DWORD myThreadID; HANDLE myHandle = CreateThread(0, 0, save_settings_thread, 0, 0, &myThreadID); CloseHandle(myHandle); }
static void popup_timer_callback(void *data) { APP_LOG(APP_LOG_LEVEL_DEBUG, "Popup timer callback: %d", s_popup_state); // State 0: do nothing, probably a race condition // State 1: Pending timed out, so return to state 0 if (2 == s_popup_state) { // State 2: Close the window, return to state 0 window_stack_pop(true); } APP_LOG(APP_LOG_LEVEL_DEBUG, "Clearing popup state"); s_popup_state = 0; set_status_text(""); update_status(); }
void CashItem<T>::onConfirm() { for (int i = 0; i < 3; i++) { char statNameFull[32]; sprintf_s(statNameFull, "SP%d_TOTAL_CASH", i); Hash hash = GAMEPLAY::GET_HASH_KEY(statNameFull); int newAmount; STATS::STAT_GET_INT(hash, &newAmount, -1); newAmount += cash; if (newAmount > INT_MAX) // Check for overflow, just in case newAmount = INT_MAX; STATS::STAT_SET_INT(hash, newAmount, 1); } set_status_text("Cash Added"); }
static HRESULT WINAPI BindStatusCallback_OnStopBinding(IBindStatusCallback *iface, HRESULT hresult, LPCWSTR szError) { BindStatusCallback *This = impl_from_IBindStatusCallback(iface); TRACE("(%p)->(%08x %s)\n", This, hresult, debugstr_w(szError)); set_status_text(This, emptyW); if(This->doc_host) { IOleClientSite_Release(&This->doc_host->IOleClientSite_iface); This->doc_host = NULL; } return S_OK; }
bool process_paint_menu() { // common variables BOOL bPlayerExists = ENTITY::DOES_ENTITY_EXIST(PLAYER::PLAYER_PED_ID()); if (!bPlayerExists) { return false; } Player player = PLAYER::PLAYER_ID(); Ped playerPed = PLAYER::PLAYER_PED_ID(); if (!PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) { set_status_text("Player isn't in a vehicle"); return false; } Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed); int liveryCount = VEHICLE::GET_VEHICLE_LIVERY_COUNT(veh); std::vector<MenuItem<int>*> menuItems; for (int i = 0; i < MENU_PAINT_WHAT.size(); i++) { MenuItem<int> *item = new MenuItem<int>(); item->caption = MENU_PAINT_WHAT[i]; item->value = i; item->isLeaf = false; menuItems.push_back(item); } if (liveryCount > 1) { std::ostringstream ss; ss << "Liveries (" << liveryCount << ")"; MenuItem<int> *item = new MenuItem<int>(); item->caption = ss.str(); item->value = -1; item->isLeaf = false; menuItems.push_back(item); } return draw_generic_menu<int>(menuItems, 0, "Choose which part to paint", onconfirm_paint_menu, NULL, NULL, vehicle_menu_interrupt); }
void carModder() { Ped playerPed = PLAYER::PLAYER_PED_ID(); Any player = PLAYER::GET_PLAYER_PED(playerPed); BOOL playerExists = ENTITY::DOES_ENTITY_EXIST(playerPed); if (playerExists) { if (PED::IS_PED_IN_ANY_VEHICLE(playerPed, false)) { Any veh = PED::GET_VEHICLE_PED_IS_IN(playerPed, true); VEHICLE::SET_VEHICLE_FIXED(PED::GET_VEHICLE_PED_IS_USING(playerPed)); VEHICLE::SET_VEHICLE_DIRT_LEVEL(veh, 0); VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, false); VEHICLE::SET_VEHICLE_MOD_KIT(veh, 0); //VEHICLE::SET_VEHICLE_COLOURS(veh, 120, 120); //color VEHICLE::TOGGLE_VEHICLE_MOD(veh, 18, true); //turbo VEHICLE::TOGGLE_VEHICLE_MOD(veh, 22, true); //xenon VEHICLE::SET_VEHICLE_MOD(veh, 0, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 0) - 1, true); //spoiler VEHICLE::SET_VEHICLE_MOD(veh, 1, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 1) - 1, true); //frontbumper VEHICLE::SET_VEHICLE_MOD(veh, 2, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 2) - 1, true); //rearbumper VEHICLE::SET_VEHICLE_MOD(veh, 3, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 3) - 1, true); //side skirt VEHICLE::SET_VEHICLE_MOD(veh, 4, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 4) - 1, true); //exhaust VEHICLE::SET_VEHICLE_MOD(veh, 5, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 5) - 1, true); //frame VEHICLE::SET_VEHICLE_MOD(veh, 6, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 6) - 1, true); //grill VEHICLE::SET_VEHICLE_MOD(veh, 7, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 7) - 1, true); //hood VEHICLE::SET_VEHICLE_MOD(veh, 8, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 8) - 1, true); //fender VEHICLE::SET_VEHICLE_MOD(veh, 9, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 9) - 1, true); //right fender VEHICLE::SET_VEHICLE_MOD(veh, 10, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 10) - 1, true); //roof VEHICLE::SET_VEHICLE_MOD(veh, 11, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 11) - 1, true); //engine VEHICLE::SET_VEHICLE_MOD(veh, 12, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 12) - 1, true); //brakes VEHICLE::SET_VEHICLE_MOD(veh, 13, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 13) - 1, true); //tranny //VEHICLE::SET_VEHICLE_MOD(veh, 14, 14, true); //horn VEHICLE::SET_VEHICLE_MOD(veh, 15, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 15) - 1, true); //suspension VEHICLE::SET_VEHICLE_MOD(veh, 16, VEHICLE::GET_NUM_VEHICLE_MODS(veh, 16) - 1, true); //armor //printf("Armor Mods:%d\n", VEHICLE::GET_NUM_VEHICLE_MODS(veh, 16)); //VEHICLE::SET_VEHICLE_MOD(veh, 23, 19, true); //front wheels //VEHICLE::SET_VEHICLE_MOD_COLOR_1(veh, 3, 0, 0); //VEHICLE::SET_VEHICLE_MOD_COLOR_2(veh, 3, 0); VEHICLE::SET_VEHICLE_WHEEL_TYPE(veh, 6); //rims VEHICLE::SET_VEHICLE_WINDOW_TINT(veh, 1); set_status_text("Car Fully Upgraded"); } } }
bool onconfirm_color_menu_selection(MenuItem<std::string> choice) { int whichpaint = std::stoi(choice.value); BOOL bPlayerExists = ENTITY::DOES_ENTITY_EXIST(PLAYER::PLAYER_PED_ID()); Player player = PLAYER::PLAYER_ID(); Ped playerPed = PLAYER::PLAYER_PED_ID(); if (bPlayerExists) { if (PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) { Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed); VEHICLE::SET_VEHICLE_MOD_KIT(veh, 0); if (::whichpart == 0) //Apply primary Color { VEHICLE::SET_VEHICLE_MOD_COLOR_1(veh, ::whichtype, whichpaint, -1); } else if (::whichpart == 1) //apply secondary Color { VEHICLE::SET_VEHICLE_MOD_COLOR_2(veh, ::whichtype, whichpaint); } else if (::whichpart == 2) //Apply pearl Topcoat { int paint1, paint2, paint3; VEHICLE::GET_VEHICLE_MOD_COLOR_1(veh, &paint1, &paint2, &paint3); VEHICLE::SET_VEHICLE_MOD_COLOR_1(veh, 2, paint2, whichpaint - 1); //change paint type to pearl and apply topcoat } else if (::whichpart == 3) //Apply wheel color { int paint1, paint2;//pearl topcoat, wheel color VEHICLE::GET_VEHICLE_EXTRA_COLOURS(veh, &paint1, &paint2); VEHICLE::SET_VEHICLE_EXTRA_COLOURS(veh, paint1, whichpaint); //apply wheel color without changing pearl topcoat } } else { set_status_text("Player isn't in a vehicle"); } } return true; }
void WantedSymbolItem<T>::handleRightPress() { turn_off_never_wanted(); BOOL bPlayerExists = ENTITY::DOES_ENTITY_EXIST(PLAYER::PLAYER_PED_ID()); Player player = PLAYER::PLAYER_ID(); int currentLevel = PLAYER::GET_PLAYER_WANTED_LEVEL(player); if (bPlayerExists && currentLevel < 5) { PLAYER::SET_PLAYER_WANTED_LEVEL(player, ++currentLevel, 0); PLAYER::SET_PLAYER_WANTED_LEVEL_NOW(player, 0); setFrozenWantedLvl(currentLevel); std::stringstream ss; ss << "Wanted Level: " << currentLevel << " Star"; if (currentLevel > 1) { ss << "s"; //plural } set_status_text(ss.str()); } }
void do_spawn_prop(PropInfo prop, bool silent) { Hash propHash = GAMEPLAY::GET_HASH_KEY((char *)prop.model); if (!STREAMING::IS_MODEL_IN_CDIMAGE(propHash) || !STREAMING::IS_MODEL_VALID(propHash)) { if (!silent) { std::ostringstream ss; ss << "Model " << prop.model << " is not valid"; set_status_text(ss.str()); } std::ostringstream ss2; ss2 << "INVALID-MODEL: " << prop.model; write_text_to_log_file(ss2.str()); return; } do_spawn_model(propHash, prop.model, prop.label, silent); }
bool process_skinchanger_detail_menu() { if (!skinchanger_used) { set_status_text("Please apply a skin first"); return false; } DWORD waitTime = 150; int foundTextures = 0; std::vector<std::string> menuCaptions; std::vector<int> menuValues; DWORD model = GAMEPLAY::GET_HASH_KEY((char *)chosenSkinName.c_str()); if (STREAMING::IS_MODEL_IN_CDIMAGE(model) && STREAMING::IS_MODEL_VALID(model)) { STREAMING::REQUEST_MODEL(model); while (!STREAMING::HAS_MODEL_LOADED(model)) WAIT(0); for (int i = 0; i < 15; i++) { for (int j = 0; j < 1000; j++) { int drawable = rand() % 10; int texture = rand() % 10; if (PED::IS_PED_COMPONENT_VARIATION_VALID(PLAYER::PLAYER_PED_ID(), i, drawable, texture)) { std::string itemText = getSkinDetailAttribDescription(i); menuCaptions.push_back(itemText); menuValues.push_back(i); break; } } } STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(model); } return drawGenericMenu<int>(menuCaptions, menuValues, skinDetailMenuIndex, "Skin Details", onconfirm_skinchanger_detail_menu, onhighlight_skinchanger_detail_menu, NULL); }
void onhighlight_livery(MenuItem<int> choice) { // common variables BOOL bPlayerExists = ENTITY::DOES_ENTITY_EXIST(PLAYER::PLAYER_PED_ID()); if (!bPlayerExists) { return; } Player player = PLAYER::PLAYER_ID(); Ped playerPed = PLAYER::PLAYER_PED_ID(); if (!PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) { set_status_text("Player isn't in a vehicle"); return; } Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed); VEHICLE::SET_VEHICLE_LIVERY(veh, choice.value); }