/* * Populate optional ter_id and furn_id variables */ void init_data_mappings() { set_ter_ids(); set_furn_ids(); set_oter_ids(); set_trap_ids(); calculate_mapgen_weights(); // temporary (reliable) kludge until switch statements are rewritten std::map<std::string, int> legacy_lookup; for(int i=0; i< num_legacy_ter;i++) { legacy_lookup[ legacy_ter_id[i] ] = i; } reverse_legacy_ter_id.clear(); for( int i=0; i < terlist.size(); i++ ) { if ( legacy_lookup.find(terlist[i].id) != legacy_lookup.end() ) { reverse_legacy_ter_id[ i ] = legacy_lookup[ terlist[i].id ]; } else { reverse_legacy_ter_id[ i ] = 0; } } legacy_lookup.clear(); for(int i=0; i< num_legacy_furn;i++) { legacy_lookup[ legacy_furn_id[i] ] = i; } reverse_legacy_furn_id.clear(); for( int i=0; i < furnlist.size(); i++ ) { if ( legacy_lookup.find(furnlist[i].id) != legacy_lookup.end() ) { reverse_legacy_furn_id[ i ] = legacy_lookup[ furnlist[i].id ]; } else { reverse_legacy_furn_id[ i ] = 0; } } }
void DynamicDataLoader::finalize_loaded_data() { mission_type::initialize(); // Needs overmap terrain. set_ter_ids(); set_furn_ids(); set_oter_ids(); trap::finalize(); finalize_overmap_terrain(); g->finalize_vehicles(); calculate_mapgen_weights(); MonsterGenerator::generator().finalize_mtypes(); MonsterGenerator::generator().finalize_monfactions(); MonsterGroupManager::FinalizeMonsterGroups(); item_controller->finialize_item_blacklist(); finalize_recipes(); check_consistency(); }
void DynamicDataLoader::finalize_loaded_data() { item_controller->finalize(); vpart_info::finalize(); mission_type::initialize(); // Needs overmap terrain. set_ter_ids(); set_furn_ids(); set_oter_ids(); trap::finalize(); finalize_overmap_terrain(); vehicle_prototype::finalize(); calculate_mapgen_weights(); MonsterGenerator::generator().finalize_mtypes(); MonsterGroupManager::FinalizeMonsterGroups(); monfactions::finalize(); finalize_recipes(); finialize_martial_arts(); finalize_constructions(); check_consistency(); }