void set_frontend_slider_graphics (ui_object *parent) { ui_object *temp, *slider; slider = get_ui_object_vslider (parent); ASSERT (slider); ASSERT (frontend_slider_bar_graphic); ASSERT (frontend_slider_bar_highlighted_graphic); ASSERT (frontend_slider_bar_selected_graphic); ASSERT (frontend_slider_up_graphic); ASSERT (frontend_slider_up_highlighted_graphic); ASSERT (frontend_slider_up_selected_graphic); ASSERT (frontend_slider_down_graphic); ASSERT (frontend_slider_down_highlighted_graphic); ASSERT (frontend_slider_down_selected_graphic); set_ui_object_texture_graphic (slider, frontend_slider_bdrop_graphic); // set_ui_object_clear (slider, TRUE); // get slider & set graphic temp = get_ui_object_child (slider); set_ui_object_texture_graphic (temp, frontend_slider_bar_graphic); set_ui_object_highlighted_texture_graphic (temp, frontend_slider_bar_highlighted_graphic); set_ui_object_selected_texture_graphic (temp, frontend_slider_bar_selected_graphic); set_ui_object_text (temp, ""); // get up button & set graphic temp = get_ui_object_next (temp); set_ui_object_texture_graphic (temp, frontend_slider_up_graphic); set_ui_object_highlighted_texture_graphic (temp, frontend_slider_up_highlighted_graphic); set_ui_object_selected_texture_graphic (temp, frontend_slider_up_selected_graphic); set_ui_object_text (temp, ""); // get down button & set graphic temp = get_ui_object_next (temp); set_ui_object_texture_graphic (temp, frontend_slider_down_graphic); set_ui_object_highlighted_texture_graphic (temp, frontend_slider_down_highlighted_graphic); set_ui_object_selected_texture_graphic (temp, frontend_slider_down_selected_graphic); set_ui_object_text (temp, ""); }
void notify_advert_screen (ui_object *obj, void *arg) { /* time_t start_time, end_time; float elapsed_time; */ if ( get_ui_object_drawable ( obj ) ) { // // Setup screen graphics // blit_front_buffer_to_render_buffer (); if (advert_screen_graphic) { destroy_texture_graphic (advert_screen_graphic); advert_screen_graphic = NULL; } advert_screen_graphic = create_texture_graphic ("graphics\\ui\\cohokum\\advert.psd"); set_ui_object_texture_graphic (advert_screen, advert_screen_graphic); reset_time_values (advert_screen); } else { if (advert_screen_graphic) { destroy_texture_graphic (advert_screen_graphic); advert_screen_graphic = NULL; } } set_mouse_off (); set_ui_object_redraw (advert_screen, TRUE); ui_force_update (); Sleep (5000); set_mouse_on (); // push_ui_screen (main_screen); set_ui_object_drawable (advert_ok_button, TRUE); }
void dedicated_server_function (ui_object *obj, void *arg) { char buffer [256]; set_mouse_on (); set_mouse_graphic_on (); ASSERT (current_game_session); // if ( get_ui_object_drawable ( obj ) ) { if ( main_screen_texture ) { destroy_texture_graphic (dedicated_server_screen_texture); dedicated_server_screen_texture = NULL; } dedicated_server_screen_texture = create_texture_graphic ( "graphics\\ui\\cohokum\\demoload.psd" ); set_ui_object_texture_graphic (dedicated_server_screen, dedicated_server_screen_texture); blit_front_buffer_to_render_buffer (); ui_set_user_function (NULL); } else { if (main_screen_texture) { destroy_texture_graphic (dedicated_server_screen_texture); dedicated_server_screen_texture = NULL; } } // sprintf (buffer, "Title : %s", current_game_session->title); set_ui_object_text (dedicated_server_title_text, buffer); sprintf (buffer, "Map : %s", current_game_session->data_path); set_ui_object_text (dedicated_server_map_text, buffer); sprintf (buffer, "Game : %s", current_game_session->campaign_filename); set_ui_object_text (dedicated_server_game_text, buffer); }
void notify_exit_screen (ui_object *obj, void *arg) { if ( get_ui_object_drawable ( obj ) ) { // // Setup screen graphics // blit_front_buffer_to_render_buffer (); if (exit_screen_graphic) { destroy_texture_graphic (exit_screen_graphic); exit_screen_graphic = NULL; } exit_screen_graphic = create_texture_graphic ("graphics//ui//cohokum//exit.psd"); set_ui_object_texture_graphic (exit_screen, exit_screen_graphic); reset_time_values (exit_screen); set_exit_ui (TRUE); } else { if (exit_screen_graphic) { destroy_texture_graphic (exit_screen_graphic); exit_screen_graphic = NULL; } } }
void notify_credits_screen (ui_object *obj, void *arg) { if ( get_ui_object_drawable ( obj ) ) { // // Setup screen graphics // blit_front_buffer_to_render_buffer (); if (credits_screen_graphic) { destroy_texture_graphic (credits_screen_graphic); credits_screen_graphic = NULL; } credits_screen_graphic = create_texture_graphic ("graphics\\ui\\cohokum\\credits.psd"); set_ui_object_texture_graphic (credits_screen, credits_screen_graphic); reset_time_values (credits_screen); } else { if (credits_screen_graphic) { destroy_texture_graphic (credits_screen_graphic); credits_screen_graphic = NULL; } } }
void initialise_demoload_graphic (ui_object *obj) { if ( get_ui_object_drawable ( obj ) ) { // // Setup screen graphics // blit_front_buffer_to_render_buffer (); if (demoload_screen_graphic) { destroy_texture_graphic (demoload_screen_graphic); demoload_screen_graphic = NULL; } demoload_screen_graphic = create_texture_graphic ("graphics\\ui\\cohokum\\demoload.psd"); set_ui_object_texture_graphic (loading_screen, demoload_screen_graphic); reset_time_values (loading_screen); } else { if (demoload_screen_graphic) { destroy_texture_graphic (demoload_screen_graphic); demoload_screen_graphic = NULL; } } }
void notify_options_screen (ui_object *obj, void *arg) { if ( get_ui_object_drawable ( obj ) ) { // // Setup screen graphics // blit_front_buffer_to_render_buffer (); if (options_screen_graphic) { destroy_texture_graphic (options_screen_graphic); options_screen_graphic = NULL; } options_screen_graphic = create_texture_graphic ("graphics//ui//cohokum//setup.psd"); set_ui_object_texture_graphic (options_screen, options_screen_graphic); // reset_time_values (options_screen); // if called from within game - hide certain options if (get_current_game_session()) { set_ui_object_highlightable (options_page_buttons[OPTIONS_PAGE_MULTIPLAYER], FALSE); set_ui_object_font_colour_end (options_page_buttons[OPTIONS_PAGE_MULTIPLAYER], ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 127); set_ui_object_drawable (ghost_multiplayer_option_button, TRUE); if (current_options_page == OPTIONS_PAGE_MULTIPLAYER) { current_options_page = OPTIONS_PAGE_GRAPHICS; } #if INGAME_SOUND_OPTIONS set_ui_object_drawable (options_page_buttons[OPTIONS_PAGE_SOUND], FALSE); set_ui_object_drawable (options_page_buttons[OPTIONS_PAGE_INGAME_SOUND], TRUE); if (current_options_page == OPTIONS_PAGE_SOUND) { current_options_page = OPTIONS_PAGE_INGAME_SOUND; } #else set_ui_object_drawable (options_page_buttons[OPTIONS_PAGE_INGAME_SOUND], FALSE); set_ui_object_highlightable (options_page_buttons[OPTIONS_PAGE_SOUND], FALSE); set_ui_object_font_colour_end (options_page_buttons[OPTIONS_PAGE_SOUND], ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 127); set_ui_object_drawable (ghost_sound_option_button, TRUE); if (current_options_page == OPTIONS_PAGE_SOUND) { current_options_page = OPTIONS_PAGE_GRAPHICS; } #endif } else { set_ui_object_highlightable (options_page_buttons[OPTIONS_PAGE_MULTIPLAYER], TRUE); set_ui_object_font_colour_end (options_page_buttons[OPTIONS_PAGE_MULTIPLAYER], ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 255); set_ui_object_drawable (ghost_multiplayer_option_button, FALSE); #if INGAME_SOUND_OPTIONS set_ui_object_drawable (options_page_buttons[OPTIONS_PAGE_SOUND], TRUE); set_ui_object_drawable (options_page_buttons[OPTIONS_PAGE_INGAME_SOUND], FALSE); if (current_options_page == OPTIONS_PAGE_INGAME_SOUND) { current_options_page = OPTIONS_PAGE_SOUND; } #else set_ui_object_drawable (options_page_buttons[OPTIONS_PAGE_INGAME_SOUND], FALSE); set_ui_object_highlightable (options_page_buttons[OPTIONS_PAGE_SOUND], TRUE); set_ui_object_font_colour_end (options_page_buttons[OPTIONS_PAGE_SOUND], ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 255); set_ui_object_drawable (ghost_sound_option_button, FALSE); #endif } #if DEMO_VERSION set_ui_object_highlightable (options_page_buttons[OPTIONS_PAGE_MULTIPLAYER], FALSE); set_ui_object_font_colour_end (options_page_buttons[OPTIONS_PAGE_MULTIPLAYER], ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 127); set_ui_object_drawable (ghost_multiplayer_option_button, TRUE); #endif //initialise the joystick devices initialise_joystick_selection (); //call most recently entered options page notify_options_page (current_options_page); // get pointer to current graphics card old_graphics_card_selection = get_card_selection_device (); old_graphics_card_automatic_selection = get_global_graphics_device_selection_automatic (); } else { if (options_screen_graphic) { destroy_texture_graphic (options_screen_graphic); options_screen_graphic = NULL; } } }
void define_options_screen_realism_page_objects (void) { int i = 0; float x1, y1, x2, y2; ui_object *page; ui_object *title_change_array [5], *check_array [5], *change_array [5]; ///////////////////////////////////////////////////////////////// // Initialise Button Strings option_boolean_text [0] = get_trans ("Off"); option_boolean_text [1] = get_trans ("On"); option_cpg_text [0] = get_trans ("Off"); option_cpg_text [1] = get_trans ("Novice"); option_cpg_text [2] = get_trans ("Realistic"); option_avionics_text [0] = get_trans ("Realistic"); option_avionics_text [1] = get_trans ("Novice"); option_difficulty_text [0] = get_trans ("Hard"); option_difficulty_text [1] = get_trans ("Medium"); option_difficulty_text [2] = get_trans ("Easy"); option_cpg_report_targets_text[0] = get_trans ("Off"); option_cpg_report_targets_text[1] = get_trans ("On"); ///////////////////////////////////////////////////////////////// // realism Area x1 = 0.0; y1 = 0.0; x2 = 1.0; y2 = 1.0; options_page [OPTIONS_PAGE_REALISM] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (options_screen), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_CLEAR (TRUE), UI_ATTR_DRAWABLE (FALSE), UI_ATTR_FUNCTION (NOTIFY_TYPE_NONE), UI_ATTR_END ); page = options_page [OPTIONS_PAGE_REALISM]; // areas and titles // co_pilot_target_area x1 = 0.0; y1 = OPTION_TITLE_OFFSET_Y + (OPTION_AREA_OFFSET_Y * i); co_pilot_target_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (OPTION_AREA_WIDTH, OPTION_AREA_HEIGHT), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = OPTION_TITLE_OFFSET_X; y1 = 0.0; title_change_array[i] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (co_pilot_target_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (OPTION_BOX_WIDTH, OPTION_BOX_HEIGHT), UI_ATTR_COLOUR_START ( 255, 255, 255, 0 ), UI_ATTR_COLOUR_END ( 255, 255, 255, 255 ), UI_ATTR_TEXTURE_GRAPHIC (options_box_large), UI_ATTR_END ); check_array[i] = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (title_change_array [i]), UI_ATTR_FONT_TYPE (UI_FONT_THICK_ARIAL_18), UI_ATTR_FONT_COLOUR_START (ui_option_title_text_colour.r, ui_option_title_text_colour.g, ui_option_title_text_colour.b, 0), UI_ATTR_FONT_COLOUR_END (ui_option_title_text_colour.r, ui_option_title_text_colour.g, ui_option_title_text_colour.b, 255), UI_ATTR_VIRTUAL_POSITION (OPTION_BOX_TEXT_OFFSET_X, OPTION_BOX_TEXT_OFFSET_Y), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_RIGHT_CENTRE), UI_ATTR_TEXT (get_trans ("Co-Pilot Target ID")), UI_ATTR_END ); preprocess_translation_object_size (title_change_array [i], check_array [i], NULL, 0, RESIZE_OPTION_BOX_TITLE); //co_pilot_ecm area i++; x1 = 0.0; y1 = OPTION_TITLE_OFFSET_Y + (OPTION_AREA_OFFSET_Y * i); co_pilot_ecm_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT ( page ), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (OPTION_AREA_WIDTH, OPTION_AREA_HEIGHT), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = OPTION_TITLE_OFFSET_X; y1 = 0.0; title_change_array[i] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (co_pilot_ecm_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (OPTION_BOX_WIDTH, OPTION_BOX_HEIGHT), UI_ATTR_COLOUR_START ( 255, 255, 255, 0 ), UI_ATTR_COLOUR_END ( 255, 255, 255, 255 ), UI_ATTR_TEXTURE_GRAPHIC (options_box_large), UI_ATTR_END ); check_array[i] = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (title_change_array [i]), UI_ATTR_FONT_TYPE (UI_FONT_THICK_ARIAL_18), UI_ATTR_FONT_COLOUR_START (ui_option_title_text_colour.r, ui_option_title_text_colour.g, ui_option_title_text_colour.b, 0), UI_ATTR_FONT_COLOUR_END (ui_option_title_text_colour.r, ui_option_title_text_colour.g, ui_option_title_text_colour.b, 255), UI_ATTR_VIRTUAL_POSITION (OPTION_BOX_TEXT_OFFSET_X, OPTION_BOX_TEXT_OFFSET_Y), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_RIGHT_CENTRE), UI_ATTR_TEXT (get_trans ("Co-Pilot ECM")), UI_ATTR_END ); preprocess_translation_object_size (title_change_array [i], check_array [i], NULL, 0, RESIZE_OPTION_BOX_TITLE); //avionics area i++; x1 = 0.0; y1 = OPTION_TITLE_OFFSET_Y + (OPTION_AREA_OFFSET_Y * i); avionics_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (OPTION_AREA_WIDTH, OPTION_AREA_HEIGHT), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = OPTION_TITLE_OFFSET_X; y1 = 0.0; title_change_array[i] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (avionics_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (OPTION_BOX_WIDTH, OPTION_BOX_HEIGHT), UI_ATTR_COLOUR_START ( 255, 255, 255, 0 ), UI_ATTR_COLOUR_END ( 255, 255, 255, 255 ), UI_ATTR_TEXTURE_GRAPHIC (options_box_large), UI_ATTR_END ); check_array[i] = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (title_change_array [i]), UI_ATTR_FONT_TYPE (UI_FONT_THICK_ARIAL_18), UI_ATTR_FONT_COLOUR_START (ui_option_title_text_colour.r, ui_option_title_text_colour.g, ui_option_title_text_colour.b, 0), UI_ATTR_FONT_COLOUR_END (ui_option_title_text_colour.r, ui_option_title_text_colour.g, ui_option_title_text_colour.b, 255), UI_ATTR_VIRTUAL_POSITION (OPTION_BOX_TEXT_OFFSET_X, OPTION_BOX_TEXT_OFFSET_Y), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_RIGHT_CENTRE), UI_ATTR_TEXT (get_trans ("Avionics")), UI_ATTR_END ); preprocess_translation_object_size (title_change_array [i], check_array [i], NULL, 0, RESIZE_OPTION_BOX_TITLE); //difficulty area i++; x1 = 0.0; y1 = OPTION_TITLE_OFFSET_Y + (OPTION_AREA_OFFSET_Y * i); difficulty_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (OPTION_AREA_WIDTH, OPTION_AREA_HEIGHT), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = OPTION_TITLE_OFFSET_X; y1 = 0.0; title_change_array[i] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (difficulty_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (OPTION_BOX_WIDTH, OPTION_BOX_HEIGHT), UI_ATTR_COLOUR_START ( 255, 255, 255, 0 ), UI_ATTR_COLOUR_END ( 255, 255, 255, 255 ), UI_ATTR_TEXTURE_GRAPHIC (options_box_large), UI_ATTR_END ); check_array[i] = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (title_change_array [i]), UI_ATTR_FONT_TYPE (UI_FONT_THICK_ARIAL_18), UI_ATTR_FONT_COLOUR_START (ui_option_title_text_colour.r, ui_option_title_text_colour.g, ui_option_title_text_colour.b, 0), UI_ATTR_FONT_COLOUR_END (ui_option_title_text_colour.r, ui_option_title_text_colour.g, ui_option_title_text_colour.b, 255), UI_ATTR_VIRTUAL_POSITION (OPTION_BOX_TEXT_OFFSET_X, OPTION_BOX_TEXT_OFFSET_Y), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_RIGHT_CENTRE), UI_ATTR_TEXT (get_trans ("Difficulty")), UI_ATTR_END ); preprocess_translation_object_size (title_change_array [i], check_array [i], NULL, 0, RESIZE_OPTION_BOX_TITLE); //cpg report targets area i++; x1 = 0.0; y1 = OPTION_TITLE_OFFSET_Y + (OPTION_AREA_OFFSET_Y * i); cpg_report_targets_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (OPTION_AREA_WIDTH, OPTION_AREA_HEIGHT), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = OPTION_TITLE_OFFSET_X; y1 = 0.0; title_change_array[i] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (cpg_report_targets_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (OPTION_BOX_WIDTH, OPTION_BOX_HEIGHT), UI_ATTR_COLOUR_START ( 255, 255, 255, 0 ), UI_ATTR_COLOUR_END ( 255, 255, 255, 255 ), UI_ATTR_TEXTURE_GRAPHIC (options_box_large), UI_ATTR_END ); check_array[i] = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (title_change_array [i]), UI_ATTR_FONT_TYPE (UI_FONT_THICK_ARIAL_18), UI_ATTR_FONT_COLOUR_START (ui_option_title_text_colour.r, ui_option_title_text_colour.g, ui_option_title_text_colour.b, 0), UI_ATTR_FONT_COLOUR_END (ui_option_title_text_colour.r, ui_option_title_text_colour.g, ui_option_title_text_colour.b, 255), UI_ATTR_VIRTUAL_POSITION (OPTION_BOX_TEXT_OFFSET_X, OPTION_BOX_TEXT_OFFSET_Y), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_RIGHT_CENTRE), UI_ATTR_TEXT (get_trans ("Co-Pilot report targets")), UI_ATTR_END ); preprocess_translation_object_size (title_change_array [i], check_array [i], NULL, 0, RESIZE_OPTION_BOX_TITLE); ///////////////////////////////////////////////////////////////// // buttons i = 0; //Co-Pilot target ID change_array[i] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (co_pilot_target_area), UI_ATTR_VIRTUAL_POSITION ((get_ui_object_x_end (title_change_array [i]) + get_ui_object_x_size_end (title_change_array [i]) + OPTION_BOX_GAP_WIDTH), 0.0), UI_ATTR_VIRTUAL_SIZE (OPTION_BOX_MEDIUM_WIDTH, OPTION_BOX_HEIGHT), UI_ATTR_COLOUR_START ( 255, 255, 255, 0 ), UI_ATTR_COLOUR_END ( 255, 255, 255, 255 ), UI_ATTR_TEXTURE_GRAPHIC (options_box_medium), UI_ATTR_END ); // hack for russian if (get_global_current_language () == LANGUAGE_RUSSIAN) { set_ui_object_virtual_x_size (change_array [i], OPTION_BOX_LARGE_WIDTH); set_ui_object_texture_graphic (change_array [i], options_box_large); } co_pilot_target_option_button = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (co_pilot_target_area), UI_ATTR_FONT_TYPE (UI_FONT_THICK_ITALIC_ARIAL_18), UI_ATTR_FONT_COLOUR (254, 124, 47, 255), UI_ATTR_VIRTUAL_POSITION (get_ui_object_x_end (change_array [i]) + OPTION_BUTTON_TEXT_OFFSET_X, OPTION_BOX_TEXT_OFFSET_Y), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_TEXT (""), UI_ATTR_FONT_COLOUR_START (ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 0), UI_ATTR_FONT_COLOUR_END (ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 255), UI_ATTR_HIGHLIGHTED_FONT_COLOUR_START (ui_option_text_hilite_colour.r, ui_option_text_hilite_colour.g, ui_option_text_hilite_colour.b, 0), UI_ATTR_HIGHLIGHTED_FONT_COLOUR_END (ui_option_text_hilite_colour.r, ui_option_text_hilite_colour.g, ui_option_text_hilite_colour.b, 255), UI_ATTR_HIGHLIGHTABLE (TRUE), UI_ATTR_CLEAR (TRUE), UI_ATTR_NOTIFY_ON (NOTIFY_TYPE_BUTTON_UP), UI_ATTR_FUNCTION (notify_co_pilot_target_option_button), UI_ATTR_END ); preprocess_translation_object_size (change_array [i], co_pilot_target_option_button, option_cpg_text, 2, RESIZE_OPTION_CYCLE_BUTTON); // co_pilot_ecm i++; change_array[i] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (co_pilot_ecm_area), UI_ATTR_VIRTUAL_POSITION ((get_ui_object_x_end (title_change_array [i]) + get_ui_object_x_size_end (title_change_array [i]) + OPTION_BOX_GAP_WIDTH), 0.0), UI_ATTR_VIRTUAL_SIZE (OPTION_BOX_SMALL_WIDTH, OPTION_BOX_HEIGHT), UI_ATTR_COLOUR_START ( 255, 255, 255, 0 ), UI_ATTR_COLOUR_END ( 255, 255, 255, 255 ), UI_ATTR_TEXTURE_GRAPHIC (options_box_small), UI_ATTR_END ); co_pilot_ecm_option_button = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (co_pilot_ecm_area), UI_ATTR_FONT_TYPE (UI_FONT_THICK_ITALIC_ARIAL_18), UI_ATTR_FONT_COLOUR (254, 124, 47, 255), UI_ATTR_VIRTUAL_POSITION (get_ui_object_x_end (change_array [i]) + OPTION_BUTTON_TEXT_OFFSET_X, OPTION_BOX_TEXT_OFFSET_Y), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_TEXT (""), UI_ATTR_FONT_COLOUR_START (ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 0), UI_ATTR_FONT_COLOUR_END (ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 255), UI_ATTR_HIGHLIGHTED_FONT_COLOUR_START (ui_option_text_hilite_colour.r, ui_option_text_hilite_colour.g, ui_option_text_hilite_colour.b, 0), UI_ATTR_HIGHLIGHTED_FONT_COLOUR_END (ui_option_text_hilite_colour.r, ui_option_text_hilite_colour.g, ui_option_text_hilite_colour.b, 255), UI_ATTR_HIGHLIGHTABLE (TRUE), UI_ATTR_CLEAR (TRUE), UI_ATTR_NOTIFY_ON (NOTIFY_TYPE_BUTTON_UP), UI_ATTR_FUNCTION (notify_co_pilot_ecm_option_button), UI_ATTR_END ); preprocess_translation_object_size (change_array [i], co_pilot_ecm_option_button, option_boolean_text, 2, RESIZE_OPTION_CYCLE_BUTTON); // avionics i++; change_array[i] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (avionics_area), UI_ATTR_VIRTUAL_POSITION ((get_ui_object_x_end (title_change_array [i]) + get_ui_object_x_size_end (title_change_array [i]) + OPTION_BOX_GAP_WIDTH), 0.0), UI_ATTR_VIRTUAL_SIZE (OPTION_BOX_MEDIUM_WIDTH, OPTION_BOX_HEIGHT), UI_ATTR_COLOUR_START ( 255, 255, 255, 0 ), UI_ATTR_COLOUR_END ( 255, 255, 255, 255 ), UI_ATTR_TEXTURE_GRAPHIC (options_box_medium), UI_ATTR_END ); avionics_option_button = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (avionics_area), UI_ATTR_FONT_TYPE (UI_FONT_THICK_ITALIC_ARIAL_18), UI_ATTR_FONT_COLOUR (254, 124, 47, 255), UI_ATTR_VIRTUAL_POSITION (get_ui_object_x_end (change_array [i]) + OPTION_BUTTON_TEXT_OFFSET_X, OPTION_BOX_TEXT_OFFSET_Y), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_TEXT (""), UI_ATTR_FONT_COLOUR_START (ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 0), UI_ATTR_FONT_COLOUR_END (ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 255), UI_ATTR_HIGHLIGHTED_FONT_COLOUR_START (ui_option_text_hilite_colour.r, ui_option_text_hilite_colour.g, ui_option_text_hilite_colour.b, 0), UI_ATTR_HIGHLIGHTED_FONT_COLOUR_END (ui_option_text_hilite_colour.r, ui_option_text_hilite_colour.g, ui_option_text_hilite_colour.b, 255), UI_ATTR_HIGHLIGHTABLE (TRUE), UI_ATTR_CLEAR (TRUE), UI_ATTR_NOTIFY_ON (NOTIFY_TYPE_BUTTON_UP), UI_ATTR_FUNCTION (notify_avionics_option_button), UI_ATTR_END ); preprocess_translation_object_size (change_array [i], avionics_option_button, option_avionics_text, 2, RESIZE_OPTION_CYCLE_BUTTON); // difficulty setting i++; change_array[i] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (difficulty_area), UI_ATTR_VIRTUAL_POSITION ((get_ui_object_x_end (title_change_array [i]) + get_ui_object_x_size_end (title_change_array [i]) + OPTION_BOX_GAP_WIDTH), 0.0), UI_ATTR_VIRTUAL_SIZE (OPTION_BOX_MEDIUM_WIDTH, OPTION_BOX_HEIGHT), UI_ATTR_COLOUR_START ( 255, 255, 255, 0 ), UI_ATTR_COLOUR_END ( 255, 255, 255, 255 ), UI_ATTR_TEXTURE_GRAPHIC (options_box_medium), UI_ATTR_END ); difficulty_option_button = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (difficulty_area), UI_ATTR_FONT_TYPE (UI_FONT_THICK_ITALIC_ARIAL_18), UI_ATTR_FONT_COLOUR (254, 124, 47, 255), UI_ATTR_VIRTUAL_POSITION (get_ui_object_x_end (change_array [i]) + OPTION_BUTTON_TEXT_OFFSET_X, OPTION_BOX_TEXT_OFFSET_Y), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_TEXT (""), UI_ATTR_FONT_COLOUR_START (ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 0), UI_ATTR_FONT_COLOUR_END (ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 255), UI_ATTR_HIGHLIGHTED_FONT_COLOUR_START (ui_option_text_hilite_colour.r, ui_option_text_hilite_colour.g, ui_option_text_hilite_colour.b, 0), UI_ATTR_HIGHLIGHTED_FONT_COLOUR_END (ui_option_text_hilite_colour.r, ui_option_text_hilite_colour.g, ui_option_text_hilite_colour.b, 255), UI_ATTR_HIGHLIGHTABLE (TRUE), UI_ATTR_CLEAR (TRUE), UI_ATTR_NOTIFY_ON (NOTIFY_TYPE_BUTTON_UP), UI_ATTR_FUNCTION (notify_difficulty_option_button), UI_ATTR_END ); preprocess_translation_object_size (change_array [i], difficulty_option_button, option_difficulty_text, 3, RESIZE_OPTION_CYCLE_BUTTON); // cpg report target setting i++; change_array[i] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (cpg_report_targets_area), UI_ATTR_VIRTUAL_POSITION ((get_ui_object_x_end (title_change_array [i]) + get_ui_object_x_size_end (title_change_array [i]) + OPTION_BOX_GAP_WIDTH), 0.0), UI_ATTR_VIRTUAL_SIZE (OPTION_BOX_MEDIUM_WIDTH, OPTION_BOX_HEIGHT), UI_ATTR_COLOUR_START ( 255, 255, 255, 0 ), UI_ATTR_COLOUR_END ( 255, 255, 255, 255 ), UI_ATTR_TEXTURE_GRAPHIC (options_box_medium), UI_ATTR_END ); cpg_report_targets_button = create_ui_object ( UI_TYPE_TEXT, UI_ATTR_PARENT (cpg_report_targets_area), UI_ATTR_FONT_TYPE (UI_FONT_THICK_ITALIC_ARIAL_18), UI_ATTR_FONT_COLOUR (254, 124, 47, 255), UI_ATTR_VIRTUAL_POSITION (get_ui_object_x_end (change_array [i]) + OPTION_BUTTON_TEXT_OFFSET_X, OPTION_BOX_TEXT_OFFSET_Y), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_TEXT (""), UI_ATTR_FONT_COLOUR_START (ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 0), UI_ATTR_FONT_COLOUR_END (ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 255), UI_ATTR_HIGHLIGHTED_FONT_COLOUR_START (ui_option_text_hilite_colour.r, ui_option_text_hilite_colour.g, ui_option_text_hilite_colour.b, 0), UI_ATTR_HIGHLIGHTED_FONT_COLOUR_END (ui_option_text_hilite_colour.r, ui_option_text_hilite_colour.g, ui_option_text_hilite_colour.b, 255), UI_ATTR_HIGHLIGHTABLE (TRUE), UI_ATTR_CLEAR (TRUE), UI_ATTR_NOTIFY_ON (NOTIFY_TYPE_BUTTON_UP), UI_ATTR_FUNCTION (notify_cpg_report_targets_option_button), UI_ATTR_END ); preprocess_translation_object_size (change_array [i], cpg_report_targets_area, option_cpg_report_targets_text, 4, RESIZE_OPTION_CYCLE_BUTTON); recursively_set_object_time (page, OPTIONS_BUTTON_AREA_FADE_TIME, OPTIONS_BUTTON_AREA_OFFSET_TIME); }
void define_campaign_screen_weapon_loading_page_objects (void) { float x1, y1, x2, y2; char string [256]; int loop, gunship, hardpoint; ui_object *page, *gunship_page; bar_graphic = create_texture_graphic ("graphics//ui//cohokum//map//fuelrep.psd"); ///////////////////////////////////////////////////////////////// // Main Page Area ///////////////////////////////////////////////////////////////// x1 = CAMPAIGN_INSET_PAGE_X1; y1 = CAMPAIGN_INSET_PAGE_Y1; x2 = CAMPAIGN_INSET_PAGE_X2; y2 = CAMPAIGN_INSET_PAGE_Y2; campaign_page [CAMPAIGN_PAGE_WEAPON_LOADING] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (campaign_screen), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_DRAWABLE (FALSE), UI_ATTR_DRAW_FUNCTION (update_weapon_loading_page_objects), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); page = campaign_page [CAMPAIGN_PAGE_WEAPON_LOADING]; // // Clear buttons // for (gunship = 0; gunship < NUM_GUNSHIP_TYPES; gunship ++) { for (hardpoint = 0; hardpoint < NUM_WEAPON_LOADING_HARDPOINT_TYPES; hardpoint ++) { weapon_loading_button_list [gunship][hardpoint].valid = FALSE; weapon_loading_button_list [gunship][hardpoint].button_ptr = NULL; } } ///////////////////////////////////////////////////////////////// // Gunship Pages x1 = 0.4; y1 = 0.0; x2 = 1.0; y2 = 1.0; for (loop = 0; loop < NUM_GUNSHIP_TYPES; loop ++) { weapon_loading_page [loop] = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_DRAWABLE (FALSE), UI_ATTR_DRAW_FUNCTION (update_weapon_loading_gunship_page), UI_ATTR_END ); } ///////////////////////////////////////////////////////////////// // APACHE PAGE ///////////////////////////////////////////////////////////////// gunship = GUNSHIP_TYPE_APACHE; gunship_page = weapon_loading_page [gunship]; set_ui_object_texture_graphic (gunship_page, create_texture_graphic ("graphics//ui//cohokum//map//payapa.psd")); define_weapon_loading_button_object (gunship_page, 0.5, 0.705, gunship, WEAPON_LOADING_HARDPOINT_GUN1); define_weapon_loading_button_object (gunship_page, 0.5, 0.818, gunship, WEAPON_LOADING_HARDPOINT_INNER); define_weapon_loading_button_object (gunship_page, 0.5, 0.888, gunship, WEAPON_LOADING_HARDPOINT_OUTER); define_weapon_loading_button_object (gunship_page, 0.5, 0.959, gunship, WEAPON_LOADING_HARDPOINT_WINGTIP); ///////////////////////////////////////////////////////////////// // HAVOC PAGE ///////////////////////////////////////////////////////////////// gunship = GUNSHIP_TYPE_HAVOC; gunship_page = weapon_loading_page [gunship]; set_ui_object_texture_graphic (gunship_page, create_texture_graphic ("graphics//ui//cohokum//map//payhav.psd")); define_weapon_loading_button_object (gunship_page, 0.5, 0.664, gunship, WEAPON_LOADING_HARDPOINT_GUN1); define_weapon_loading_button_object (gunship_page, 0.5, 0.714, gunship, WEAPON_LOADING_HARDPOINT_GUN2); define_weapon_loading_button_object (gunship_page, 0.5, 0.816, gunship, WEAPON_LOADING_HARDPOINT_INNER); define_weapon_loading_button_object (gunship_page, 0.5, 0.887, gunship, WEAPON_LOADING_HARDPOINT_OUTER); ///////////////////////////////////////////////////////////////// // COMANCHE PAGE ///////////////////////////////////////////////////////////////// gunship = GUNSHIP_TYPE_COMANCHE; gunship_page = weapon_loading_page [gunship]; set_ui_object_texture_graphic (gunship_page, create_texture_graphic ("graphics//ui//cohokum//map//paycom.psd")); define_weapon_loading_button_object (gunship_page, 0.5, 0.599, gunship, WEAPON_LOADING_HARDPOINT_GUN1); define_weapon_loading_button_object (gunship_page, 0.5, 0.724, gunship, WEAPON_LOADING_HARDPOINT_INNER); define_weapon_loading_button_object (gunship_page, 0.5, 0.795, gunship, WEAPON_LOADING_HARDPOINT_MID); define_weapon_loading_button_object (gunship_page, 0.5, 0.866, gunship, WEAPON_LOADING_HARDPOINT_OUTER); define_weapon_loading_button_object (gunship_page, 0.5, 0.938, gunship, WEAPON_LOADING_HARDPOINT_WINGTIP); ///////////////////////////////////////////////////////////////// // HOKUM PAGE ///////////////////////////////////////////////////////////////// gunship = GUNSHIP_TYPE_HOKUM; gunship_page = weapon_loading_page [gunship]; set_ui_object_texture_graphic (gunship_page, create_texture_graphic ("graphics//ui//cohokum//map//payhok.psd")); define_weapon_loading_button_object (gunship_page, 0.5, 0.650, gunship, WEAPON_LOADING_HARDPOINT_GUN1); define_weapon_loading_button_object (gunship_page, 0.5, 0.699, gunship, WEAPON_LOADING_HARDPOINT_GUN2); define_weapon_loading_button_object (gunship_page, 0.5, 0.814, gunship, WEAPON_LOADING_HARDPOINT_INNER); define_weapon_loading_button_object (gunship_page, 0.5, 0.888, gunship, WEAPON_LOADING_HARDPOINT_OUTER); ///////////////////////////////////////////////////////////////// // Member List Box x1 = 0.045; y1 = 0.026; x2 = 0.405; y2 = 0.176; sprintf (string, "%s:", get_trans ("Gunship")); create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (string), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = 0.048; y1 = 0.125; x2 = 0.500; y2 = 0.368; page_member_area = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_VSLIDER (0, 300, 12), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); set_common_slider_graphics (page_member_area); x1 = 0.0; y1 = 0.0; x2 = 0.9; y2 = 1.0; page_member_list = create_ui_object ( UI_TYPE_LIST_BOX, UI_ATTR_PARENT (page_member_area), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_FUNCTION (notify_member_list), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_14), UI_ATTR_NOTIFY_ON (NOTIFY_TYPE_BUTTON_DOWN), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Default load-outs buttons x1 = 0.044; y1 = 0.347; x2 = 0.38; y2 = 0.404; sprintf (string, "%s:", get_trans ("Default Payload")); create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT (string), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = 0.048; y1 = 0.417; x2 = 0.38; y2 = 0.576; page_default_payload_list = create_ui_object ( UI_TYPE_LIST_BOX, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_FUNCTION (notify_default_payload_list), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_14), UI_ATTR_ITEM_NUMBER (ENTITY_INDEX_DONT_CARE), UI_ATTR_NOTIFY_ON (NOTIFY_TYPE_BUTTON_DOWN), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Current Gunship Mass x1 = 0.056; y1 = 0.897; x2 = 0.358; y2 = 0.928; page_auw_text = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_RIGHT_CENTRE), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_14), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Fuel Gauge x1 = 0.044; y1 = 0.615; x2 = 0.348; y2 = 0.652; sprintf (string, "%s:", get_trans ("Fuel")); page_fuel_text = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_TEXT (string), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = 0.054; y1 = 0.662; x2 = 0.358; y2 = 0.711; page_fuel_gauge = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (create_texture_graphic ("graphics//ui//cohokum//map//smallbar.psd")), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // Repairing Gauge x1 = 0.044; y1 = 0.757; x2 = 0.348; y2 = 0.800; sprintf (string, "%s:", get_trans ("Repairing")); page_repairing_text = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_16), UI_ATTR_TEXT (string), UI_ATTR_CLEAR (TRUE), UI_ATTR_END ); x1 = 0.054; y1 = 0.801; x2 = 0.358; y2 = 0.850; page_repairing_gauge = create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (create_texture_graphic ("graphics//ui//cohokum//map//smallbar.psd")), UI_ATTR_FONT_TYPE (UI_FONT_ARIAL_10), UI_ATTR_FONT_COLOUR (ui_ingame_dead_text_colour.r, ui_ingame_dead_text_colour.g, ui_ingame_dead_text_colour.b, ui_ingame_dead_text_colour.a), UI_ATTR_TEXT_JUSTIFY (TEXT_JUSTIFY_LEFT_CENTRE), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // "Divider" graphics x1 = 0.021; y1 = 0.035; x2 = 0.389; y2 = 0.058; create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (common_divider_graphic), UI_ATTR_END ); //////////////////////////////////// x1 = 0.021; y1 = 0.321; x2 = 0.389; y2 = 0.344; create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (common_divider_graphic), UI_ATTR_END ); //////////////////////////////////// x1 = 0.021; y1 = 0.576; x2 = 0.389; y2 = 0.599; create_ui_object ( UI_TYPE_AREA, UI_ATTR_PARENT (page), UI_ATTR_VIRTUAL_POSITION (x1, y1), UI_ATTR_VIRTUAL_SIZE (x2 - x1, y2 - y1), UI_ATTR_TEXTURE_GRAPHIC (common_divider_graphic), UI_ATTR_END ); ///////////////////////////////////////////////////////////////// // BACK button define_campaign_page_back_button (page, &page_back_button); }
void init_function (ui_object *obj, void *arg) { set_mouse_off (); if ( get_ui_object_drawable ( obj ) ) { if ( main_screen_texture ) { destroy_texture_graphic (init_screen_texture); init_screen_texture = NULL; } init_screen_texture = create_texture_graphic ( "graphics\\ui\\cohokum\\title.psd" ); set_ui_object_texture_graphic (init_screen, init_screen_texture); blit_front_buffer_to_render_buffer (); ui_set_user_function (NULL); } else { if (main_screen_texture) { destroy_texture_graphic (init_screen_texture); init_screen_texture = NULL; } } ui_force_update (); full_initialise_game (); set_mouse_on (); switch (command_line_run_mode) { /* case RUN_MODE_AITOOL: { initialise_aitool (); push_ui_screen (aitool_select_map_screen); break; } */ case RUN_MODE_NORMAL: default: { if (command_line_comms_dedicated_server) { process_game_initialisation_phases (); } else { play_cd_music ( CD_MUSIC_TYPE_INTRO ); #if DEMO_VERSION push_ui_screen (advert_screen); #else push_ui_screen (main_screen); #endif } break; } } }
void notify_main_screen (ui_object *obj, void *arg) { obj; arg; if ( get_ui_object_drawable ( obj ) ) { if ( main_screen_texture ) { destroy_texture_graphic ( main_screen_texture ); main_screen_texture = NULL; } main_screen_texture = create_texture_graphic ( "graphics//ui//cohokum//main.psd" ); set_ui_object_texture_graphic ( main_screen, main_screen_texture ); blit_front_buffer_to_render_buffer (); leave_mission (); ui_set_user_function (NULL); reset_time_values ( main_screen ); } else { if ( main_screen_texture ) { destroy_texture_graphic ( main_screen_texture ); main_screen_texture = NULL; } } #if DEMO_VERSION set_ui_object_highlightable (pilots_button, FALSE); set_ui_object_font_colour_end (pilots_button, ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 127); set_ui_object_notify_on (pilots_button, NOTIFY_TYPE_NONE); set_ui_object_drawable (ghost_pilots_button, TRUE); set_ui_object_highlightable (credits_button, FALSE); set_ui_object_font_colour_end (credits_button, ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 127); set_ui_object_drawable (ghost_credits_button, TRUE); set_ui_object_notify_on (credits_button, NOTIFY_TYPE_NONE); #endif }
void notify_medals_screen (ui_object *obj) { int i; if ( get_ui_object_drawable (obj) ) { if (medals_screen_texture) { for (i = 1; i < NUMBER_OF_MEDAL_GRAPHICS; i++) { destroy_texture_graphic (medal_graphics [i]); medal_graphics [i] = NULL; } destroy_texture_graphic (medals_screen_texture); medals_screen_texture = NULL; } if (player_log_current_side == ENTITY_SIDE_BLUE_FORCE) { set_ui_object_text (medals_title_text, get_trans("US")); medals_screen_texture = create_texture_graphic ( "graphics//ui//cohokum//medalsus.psd" ); set_ui_object_drawable (russian_area, FALSE); set_ui_object_drawable (us_area, TRUE); // create medal texture graphic objects, except MEDAL_TYPE_NONE for (i = 1; i < NUMBER_OF_MEDAL_GRAPHICS; i++) { medal_graphics [i] = create_texture_graphic (us_medal_graphic_array[i].name); set_ui_object_texture_graphic (us_medal_objects [i], medal_graphics [i]); } medal_graphics [0] = NULL; // set medal states set_medal_states (us_medal_objects); } else { set_ui_object_text (medals_title_text, get_trans("Russian")); medals_screen_texture = create_texture_graphic ( "graphics//ui//cohokum//medalssv.psd" ); set_ui_object_drawable (russian_area, TRUE); set_ui_object_drawable (us_area, FALSE); // create medal texture graphic objects, except MEDAL_TYPE_NONE for (i = 1; i < NUMBER_OF_MEDAL_GRAPHICS; i++) { medal_graphics [i] = create_texture_graphic (russian_medal_graphic_array[i].name); set_ui_object_texture_graphic (russian_medal_objects [i], medal_graphics [i]); } medal_graphics [0] = NULL; // set medal states set_medal_states (russian_medal_objects); } set_ui_object_texture_graphic (player_medals_screen, medals_screen_texture); recursively_set_object_time (player_medals_screen, MEDALS_AREA_FADE_TIME, MEDALS_AREA_OFFSET_TIME); reset_time_values (player_medals_screen); blit_front_buffer_to_render_buffer (); } else { if (medals_screen_texture ) { for (i = 1; i < NUMBER_OF_MEDAL_GRAPHICS; i++) { destroy_texture_graphic (medal_graphics [i]); medal_graphics [i] = NULL; } destroy_texture_graphic (medals_screen_texture); medals_screen_texture = NULL; } } #if DEBUG_MODULE debug_filtered_log("Inside show_medals_screen"); #endif }