示例#1
0
void mudlib_setup()
{
   ::mudlib_setup();
   set_id("torch");
   set_fuel(600);
   set_combat_messages("combat-torch");
   set_damage_type("fire");
   set_weapon_class(5);
}
示例#2
0
文件: sword.c 项目: Shea690901/lima
void setup()
{
    set_adj("dull");
    set_weapon_class(15);
#ifdef USE_SIZE
    set_size(MEDIUM);
#endif
#ifdef USE_MASS
    set_mass(MEDIUM);
#endif
    set_value(1000);
    add_combat_message("miss", "$N $vtake a clumsy swipe at $t, but only $vsucceed in making a fool of $r.");
}
示例#3
0
文件: sword01.c 项目: Lundex/lima
void setup(){
    set_brief("How to make a basic sword");
    set_long(@MAY

Inherit the appropriate file - SWORD, M_VALUABLE.
Normal setup for adj, size and value (id not needed).
Set weapon_class - approx max hps of damage from a hit.

inherit SWORD;
inherit M_VALUABLE;

void setup() {
    set_adj("dull");
    set_weapon_class(15);
    set_size(MEDIUM);
    set_value(1000);
}