//static void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm) { U32 count = pos.size(); llassert_always(norm.size() >= pos.size()); llassert_always(count > 0) ; unbind(); setupClientArrays(MAP_VERTEX | MAP_NORMAL); glVertexPointer(3, GL_FLOAT, 0, pos[0].mV); glNormalPointer(GL_FLOAT, 0, norm[0].mV); glDrawArrays(sGLMode[mode], 0, count); }
//static void LLVertexBuffer::unbind() { if (sVBOActive) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); sVBOActive = FALSE; } if (sIBOActive) { glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); sIBOActive = FALSE; } sGLRenderBuffer = 0; sGLRenderIndices = 0; setupClientArrays(0); }
// Set for rendering void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) { LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); //set up pointers if the data mask is different ... BOOL setup = (sLastMask != data_mask); if (useVBOs()) { if (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)) { /*if (sMapped) { llerrs << "VBO bound while another VBO mapped!" << llendl; }*/ stop_glerror(); glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); stop_glerror(); sBindCount++; sVBOActive = TRUE; setup = TRUE; // ... or the bound buffer changed } if (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive)) { /*if (sMapped) { llerrs << "VBO bound while another VBO mapped!" << llendl; }*/ stop_glerror(); glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); stop_glerror(); sBindCount++; sIBOActive = TRUE; } BOOL error = FALSE; if (gDebugGL) { GLint buff; glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLBuffer) { llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; } if (mGLIndices) { glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLIndices) { llerrs << "Invalid GL index buffer bound: " << buff << llendl; } } } if (mResized) { if (gDebugGL) { GLint buff; glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLBuffer) { llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; } if (mGLIndices != 0) { glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLIndices) { llerrs << "Invalid GL index buffer bound: " << buff << llendl; } } } if (mGLBuffer) { stop_glerror(); glBufferDataARB(GL_ARRAY_BUFFER_ARB, getSize(), NULL, mUsage); stop_glerror(); } if (mGLIndices) { stop_glerror(); glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, getIndicesSize(), NULL, mUsage); stop_glerror(); } mEmpty = TRUE; mResized = FALSE; if (data_mask != 0) { llerrs << "Buffer set for rendering before being filled after resize." << llendl; } } if (error) { llerrs << "LLVertexBuffer::mapBuffer failed" << llendl; } unmapBuffer(type); } else { if (mGLBuffer) { if (sVBOActive) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); sBindCount++; sVBOActive = FALSE; setup = TRUE; // ... or a VBO is deactivated } if (sGLRenderBuffer != mGLBuffer) { setup = TRUE; // ... or a client memory pointer changed } } if (mGLIndices && sIBOActive) { /*if (sMapped) { llerrs << "VBO unbound while potentially mapped!" << llendl; }*/ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); sBindCount++; sIBOActive = FALSE; } } setupClientArrays(data_mask); if (mGLIndices) { sGLRenderIndices = mGLIndices; } if (mGLBuffer) { sGLRenderBuffer = mGLBuffer; if (data_mask && setup) { setupVertexBuffer(data_mask); // subclass specific setup (virtual function) sSetCount++; } } }