void prepare() { VulkanExampleBase::prepare(); loadAssets(); prepareUniformBuffers(); setupDescriptorSetLayout(); preparePipelines(); setupDescriptorSets(); buildCommandBuffers(); prepared = true; }
void prepare() { VulkanExampleBase::prepare(); loadAssets(); prepareConditionalRendering(); prepareUniformBuffers(); setupDescriptorSets(); preparePipelines(); buildCommandBuffers(); prepared = true; }
void prepare() { VulkanExampleBase::prepare(); prepareVertices(); setupDescriptorSetLayout(); preparePipelines(); setupDescriptorPool(); setupDescriptorSets(); updateUniformBuffers(); buildCommandBuffers(); prepared = true; }
void prepare() { VulkanExampleBase::prepare(); loadTextures(); loadMeshes(); setupVertexDescriptions(); prepareUniformBuffers(); setupDescriptorSetLayout(); preparePipelines(); setupDescriptorPool(); setupDescriptorSets(); buildCommandBuffers(); prepared = true; }
void prepare() { VulkanExampleBase::prepare(); loadMeshes(); setupVertexDescriptions(); prepareUniformBuffers(); loadTexture( "./../data/textures/cubemap_yokohama.ktx", VK_FORMAT_BC3_UNORM_BLOCK, false); setupDescriptorSetLayout(); preparePipelines(); setupDescriptorPool(); setupDescriptorSets(); buildCommandBuffers(); prepared = true; }
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); } void prepare() { VulkanExampleBase::prepare(); generateQuad(); loadMeshes(); setupVertexDescriptions(); prepareUniformBuffers(); prepareTextureTarget(TEX_DIM, TEX_DIM, DEPTH_FORMAT); setupDescriptorSetLayout(); preparePipelines(); setupDescriptorPool(); setupDescriptorSets(); prepareOffscreenFramebuffer();
bool VKRenderPass::Initialize(const std::string& fileName) { ////Load resources m_renderPassResourceHandle = Resource::RenderPass::GetHandleFromFileName(fileName); if (!m_renderPassResourceHandle.IsValid()) { HT_DEBUG_PRINTF("Error: Tried to load VKRenderPass but the resource handle was invalid!\n"); return false; } std::vector<Resource::RenderPass::InputTarget> inputTargets = m_renderPassResourceHandle->GetInputTargets(); std::vector<std::string> outputPaths = m_renderPassResourceHandle->GetOutputPaths(); //Create a structure to map set index to maps of binding indicies and render target handles std::map<uint32_t, std::map<uint32_t, VKRenderTargetHandle>> mappedInputTargets; for (size_t i = 0; i < inputTargets.size(); i++) { std::string targetPath = inputTargets[i].path; uint32_t targetSetIndex = inputTargets[i].set; uint32_t targetBindingIndex = inputTargets[i].binding; VKRenderTargetHandle inputTargetHandle = VKRenderTarget::GetHandle(targetPath, targetPath); mappedInputTargets[targetSetIndex][targetBindingIndex] = inputTargetHandle; } for (size_t i = 0; i < outputPaths.size(); i++) { IRenderTargetHandle outputTargetHandle = VKRenderTarget::GetHandle(outputPaths[i], outputPaths[i]).StaticCastHandle<IRenderTarget>(); m_outputRenderTargets.push_back(outputTargetHandle); } if (!setupAttachmentImages()) return false; if (!setupRenderPass()) return false; if (!setupFramebuffer()) return false; if (!setupDescriptorSets(mappedInputTargets)) return false; return true; }