/* calls the routines to set up the sizes and load the data */ int loadSpreadsheetData(spreadStruct *spreadSheet) { /* setup the various values that will be read from Fortran */ spreadSheet->numRows = 100; spreadSheet->numColumns = 100; spreadSheet->currentRow = 0; spreadSheet->currentColumn = 0; spreadSheet->lastRow = 0; spreadSheet->lastColumn = 0; spreadSheet->cellCharWidth = 12; spreadSheet->labelCharWidth = 12; /* call the setup routines */ setupSizes(spreadSheet); setupSpreadsheet(spreadSheet); setupRowLabels(spreadSheet); setupColumnHeadings(spreadSheet); return TRUE; }
bool YUV420PGrabber::setup(int winW, int winH, int framerate) { if(!winW || !winH) { printf("error: invalid win_w or win_h: %dx%d\n", winW, winH); return false; } if(!framerate) { printf("error: invalid fps: %d\n", framerate); return false; } win_w = winW; win_h = winH; uv_w = vid_w * 0.5; uv_h = vid_h * 0.5; fps = framerate; if(!setupSizes()) { printf("error: cannot setup the sizes. did you add any? make sure to call addSize()\n"); return false; } if(!setupTextures()) { printf("error: cannot setup textures.\n"); return false; } #if 0 if(!setupPBO()) { printf("error: cannot setup pbox.\n"); return false; } #endif if(!setupFBO()) { printf("error: cannot setup fbo.\n"); return false; } if(!setupVAO()) { printf("error: cannot setup vao.\n"); return false; } if(!setupShaders()) { printf("error: cannot setup shaders.\n"); return false; } image = new unsigned char[tex_w * tex_h]; if(!image) { printf("error: cannot allocate image buffer.\n"); return false; } // set the pointers to the image for(std::vector<YUV420PSize>::iterator it = sizes.begin(); it != sizes.end(); ++it) { YUV420PSize& s = *it; s.planes[0] = &image[s.y_offset]; s.planes[1] = &image[s.u_offset]; s.planes[2] = &image[s.v_offset]; } frame_delay = (1.0/fps) * 1000 * 1000 * 1000; return true; }