int lockScreen() { lockscreenBg = sf2d_create_texture_mem_RGBA8(lockscreen_img.pixel_data, lockscreen_img.width, lockscreen_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); time_t unixTime = time(NULL); struct tm* timeStruct = gmtime((const time_t *)&unixTime); int hours = timeStruct->tm_hour; int minutes = timeStruct->tm_min; int day = timeStruct->tm_mday; sf2d_set_clear_color(RGBA8(0, 0, 0, 0)); while (1) { hidScanInput(); u32 kDown = hidKeysDown(); sf2d_start_frame(GFX_TOP, GFX_LEFT); sf2d_draw_texture(background, 0, 0); sf2d_draw_texture(lockscreenBg, 0, 0); sftd_draw_textf(roboto, 142, 20, RGBA8(255, 255, 255, 255), 34, "0%2d : %02d", hours, minutes); sftd_draw_textf(roboto, 140, 80, RGBA8(255, 255, 255, 255), 10, "Monday"); sftd_draw_textf(roboto, 200, 80, RGBA8(255, 255, 255, 255), 10, "%d", day); sftd_draw_textf(roboto, 220, 80, RGBA8(255, 255, 255, 255), 10, "October"); digitalTime(350, 2); batteryStatus(316, 2); cursorController(); sf2d_end_frame(); if ((touch.px >= 160 && touch.px <= 235 && touch.py >= 210 && touch.py <= 240) && (kDown & KEY_A)) { sf2d_free_texture(lockscreenBg); return 1; } sf2d_swapbuffers(); } sf2d_free_texture(lockscreenBg); return 0; }
/*** Load a texture from a file. Supported formats: PNG, JPEG, BMP, GIF, PSD, TGA, HDR, PIC, PNM. @function load @tparam string path path to the image file @tparam[opt=PLACE_RAM] number place where to put the loaded texture @tparam[opt=auto] number type type of the image. This is only used to force loading PNG, JPEG or BMP files with the sfil library; any value between 5 and 250 will force using the stbi library. Leave nil to autodetect the format. @treturn[1] texture the loaded texture object @treturn[2] nil in case of error @treturn[2] string error message */ static int texture_load(lua_State *L) { const char *path = luaL_checkstring(L, 1); u8 place = luaL_optinteger(L, 2, SF2D_PLACE_RAM); //place in ram by default u8 type = luaL_optinteger(L, 3, 3); //type 3 is "search at the end of the filename" texture_userdata *texture; texture = (texture_userdata *)lua_newuserdata(L, sizeof(*texture)); luaL_getmetatable(L, "LTexture"); lua_setmetatable(L, -2); if (type==3) type = getType(path); if (type==0) { //PNG texture->texture = sfil_load_PNG_file(path, place); } else if (type==1) { //JPEG texture->texture = sfil_load_JPEG_file(path, place); } else if (type==2) { //BMP texture->texture = sfil_load_BMP_file(path, place); //appears to be broken right now. } else { int w, h; char* data = (char*)stbi_load(path, &w, &h, NULL, 4); if (data == NULL) { lua_pushnil(L); lua_pushstring(L, "Can't open file"); return 2; } texture->texture = sf2d_create_texture_mem_RGBA8(data, w, h, TEXFMT_RGBA8, place); free(data); } if (texture->texture == NULL) { lua_pushnil(L); lua_pushstring(L, "No such file"); return 2; } texture->scaleX = 1.0f; texture->scaleY = 1.0f; texture->blendColor = 0xffffffff; return 1; }
/*** Take a picture and put it in a texture. @function takePicture @tparam number camera should be PORT_CAM1 if you have only 1 camera activated (`PORT_x`) @tparam number w width of the picture @tparam number h height of the picture @tparam[opt=PLACE_RAM] number place where to put the texture @treturn texture the texture object */ static int cam_takePicture(lua_State *L) { u8 cam = luaL_checkinteger(L, 1); s16 w = luaL_optinteger(L, 2, 640); s16 h = luaL_optinteger(L, 3, 480); u32 bufSize = 0; // Take the actual picture CAMU_GetMaxBytes(&bufSize, w, h); u8* buf = malloc(bufSize); CAMU_SetTransferBytes(cam, bufSize, w, h); Handle camReceiveEvent = 0; CAMU_ClearBuffer(cam); CAMU_StartCapture(cam); CAMU_SetReceiving(&camReceiveEvent, buf, cam, bufSize, (s16)bufSize); svcWaitSynchronization(camReceiveEvent, 300000000ULL); CAMU_StopCapture(cam); // Load it in a texture u8 place = luaL_optinteger(L, 4, SF2D_PLACE_RAM); texture_userdata *texture; texture = (texture_userdata *)lua_newuserdata(L, sizeof(*texture)); luaL_getmetatable(L, "LTexture"); lua_setmetatable(L, -2); texture->texture = sf2d_create_texture_mem_RGBA8(buf, w, h, TEXFMT_RGB565, place); sf2d_texture_tile32(texture->texture); texture->scaleX = 1.0f; texture->scaleY = 1.0f; texture->blendColor = 0xffffffff; return 1; }
int aboutMenu() { aboutBg = sf2d_create_texture_mem_RGBA8(about_img.pixel_data, about_img.width, about_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); highlight = sf2d_create_texture_mem_RGBA8(highlight_img.pixel_data, highlight_img.width, highlight_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); sf2d_set_clear_color(RGBA8(0, 0, 0, 0)); while (aptMainLoop()) { hidScanInput(); u32 kDown = hidKeysDown(); sf2d_start_frame(GFX_TOP, GFX_LEFT); sf2d_draw_texture(aboutBg, 0, 0); sftd_draw_textf(roboto, 20, 68, RGBA8(0, 0, 0, 255), 12, "%s", lang_settingsAbout[language][0]); sftd_draw_textf(roboto, 20, 83, RGBA8(0, 0, 0, 255), 12, "%s", lang_settingsAbout[language][1]); sftd_draw_textf(roboto, 20, 116, RGBA8(0, 0, 0, 255), 12, "%s", lang_settingsAbout[language][2]); //sftd_draw_textf(roboto, 20, 132, RGBA8(0, 0, 0, 255), 12, "Model = NULL"); sftd_draw_textf(roboto, 20, 168, RGBA8(0, 0, 0, 255), 12, "%s", lang_settingsAbout[language][5]); //sftd_draw_textf(roboto, 20, 183, RGBA8(0, 0, 0, 255), 12, "NinjaHax version: NULL"); if (touch.px >= 0 && touch.px <= 480 && touch.py >= 58 && touch.py <= 105) { sf2d_draw_texture(highlight, 0, 56); sftd_draw_textf(roboto, 20, 68, RGBA8(0, 0, 0, 255), 12, "Cyanogen3DS Updates"); sftd_draw_textf(roboto, 20, 83, RGBA8(0, 0, 0, 255), 12, "Click for, view or isntall available updates"); } else if (touch.px >= 0 && touch.px <= 480 && touch.py >= 106 && touch.py <= 157) { sf2d_draw_texture(highlight, 0, 105); sftd_draw_textf(roboto, 20, 116, RGBA8(0, 0, 0, 255), 12, "Cyanogen3DS version: 0.01-20151019-UNOFFICIAL"); sftd_draw_textf(roboto, 20, 132, RGBA8(0, 0, 0, 255), 12, "Model = NULL"); } digitalTime(350, 2); batteryStatus(316, 2); androidQuickSettings(); cursorController(); sf2d_end_frame(); navbarControls(1); if (kDown & KEY_Y) powerMenu(); if (kDown & KEY_L) lockScreen(); if (kDown & KEY_B) { sf2d_free_texture(aboutBg); sf2d_free_texture(highlight); settingsMenu(); } if ((touch.px >= 44 && touch.px <= 119 && touch.py >= 201 && touch.py <= 240) && (kDown & KEY_A)) { sf2d_free_texture(aboutBg); sf2d_free_texture(highlight); settingsMenu(); } else if ((touch.px >= 120 && touch.px <= 195 && touch.py >= 201 && touch.py <= 240) && (kDown & KEY_A)) { sf2d_free_texture(aboutBg); sf2d_free_texture(highlight); home(); } sf2d_swapbuffers(); } sf2d_free_texture(aboutBg); sf2d_free_texture(highlight); return 0; }
int settingsMenu() { settingsBg = sf2d_create_texture_mem_RGBA8(settings_img.pixel_data, settings_img.width, settings_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); about_highlight = sf2d_create_texture_mem_RGBA8(about_highlight_img.pixel_data, about_highlight_img.width, about_highlight_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); display_highlight = sf2d_create_texture_mem_RGBA8(display_highlight_img.pixel_data, display_highlight_img.width, display_highlight_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); developeroptions_highlight = sf2d_create_texture_mem_RGBA8(developeroptions_highlight_img.pixel_data, developeroptions_highlight_img.width, developeroptions_highlight_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); performance_highlight = sf2d_create_texture_mem_RGBA8(performance_highlight_img.pixel_data, performance_highlight_img.width, performance_highlight_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); security_highlight = sf2d_create_texture_mem_RGBA8(security_highlight_img.pixel_data, security_highlight_img.width, security_highlight_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); wifi_highlight = sf2d_create_texture_mem_RGBA8(wifi_highlight_img.pixel_data, wifi_highlight_img.width, wifi_highlight_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); sf2d_set_clear_color(RGBA8(0, 0, 0, 0)); while (aptMainLoop()) { hidScanInput(); u32 kDown = hidKeysDown(); sf2d_start_frame(GFX_TOP, GFX_LEFT); sf2d_draw_texture(settingsBg, 0, 0); sftd_draw_textf(roboto, 48, 106, RGBA8(0, 0, 0, 255), 12, "%s", lang_settingsMain[language][0]); sftd_draw_textf(roboto, 48, 153, RGBA8(0, 0, 0, 255), 12, "%s", lang_settingsMain[language][1]); sftd_draw_textf(roboto, 48, 202, RGBA8(0, 0, 0, 255), 12, "%s", lang_settingsMain[language][2]); sftd_draw_textf(roboto, 250, 106, RGBA8(0, 0, 0, 255), 12, "%s", lang_settingsMain[language][3]); sftd_draw_textf(roboto, 250, 153, RGBA8(0, 0, 0, 255), 12, "%s", lang_settingsMain[language][4]); sftd_draw_textf(roboto, 250, 202, RGBA8(0, 0, 0, 255), 12, "%s", lang_settingsMain[language][5]); settingsHighlight(); digitalTime(350, 2); batteryStatus(316, 2); androidQuickSettings(); cursorController(); sf2d_end_frame(); navbarControls(1); if (kDown & KEY_Y) powerMenu(); if (kDown & KEY_L) lockScreen(); if (kDown & KEY_B) { settingsUnload(); appDrawer(); } if ((touch.px >= 44 && touch.px <= 119 && touch.py >= 201 && touch.py <= 240) && (kDown & KEY_A)) { settingsUnload(); appDrawer(); } else if ((touch.px >= 120 && touch.px <= 195 && touch.py >= 201 && touch.py <= 240) && (kDown & KEY_A)) { settingsUnload(); home(); } sf2d_swapbuffers(); } settingsUnload(); return 0; }
CtrUi::CtrUi(int width, int height) : BaseUi() { frame = 0; fullscreen = false; trigger_state = false; sf2d_init(); current_display_mode.width = width; current_display_mode.height = height; current_display_mode.bpp = 32; const DynamicFormat format( 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000, PF::NoAlpha); Bitmap::SetFormat(Bitmap::ChooseFormat(format)); main_surface = Bitmap::Create(width, height, true, 32); main_texture = sf2d_create_texture_mem_RGBA8(main_surface->pixels(), main_surface->GetWidth(), main_surface->GetHeight(), TEXFMT_RGBA8, SF2D_PLACE_VRAM); #ifdef SUPPORT_AUDIO audio_.reset(new CtrAudio()); #endif #ifdef NO_DEBUG // Loading bottom screen keyboard u8* key_buffer = (u8*)&keyboard_bmp[0x36]; u32 key_buffer_size = keyboard_bmp_size - 0x36; u8* key_buffer_rgba = (u8*)malloc((key_buffer_size/3)<<2); int z = 0; for(int i=0;i<key_buffer_size;i=i+3){ key_buffer_rgba[z+2] = key_buffer[i]; key_buffer_rgba[z+1] = key_buffer[i+1]; key_buffer_rgba[z] = key_buffer[i+2]; key_buffer_rgba[z+3] = 0xFF; z = z + 4; } keyboard_texture = sf2d_create_texture_mem_RGBA8(key_buffer_rgba, 320, 240, TEXFMT_RGBA8, SF2D_PLACE_RAM); free(key_buffer_rgba); // Disabling debug console devoptab_list[STD_OUT] = &dotab_null; devoptab_list[STD_ERR] = &dotab_null; consoleGetDefault()->frameBuffer = NULL; gfxSetScreenFormat(GFX_BOTTOM,GSP_BGR8_OES); gfxSetDoubleBuffering(GFX_BOTTOM,true); // Drawing keyboard once then unloading it for (int i=0;i<5;i++){ // If we don't print this a couple of time, image is corrupted sf2d_start_frame(GFX_BOTTOM, GFX_LEFT); sf2d_draw_texture(keyboard_texture, 0, 0); sf2d_end_frame(); sf2d_swapbuffers(); } sf2d_free_texture(keyboard_texture); #endif }
struct Player player_create() { struct Player p; p.x = 0; p.y = 0; p.z = 0; player_refresh_bbox(&p); p.vspeed = 0; p.gravity = 0; p.jump_power = 12; p.jump_button_released = true; p.slide_button_released = true; p.slide_counter = 0; p.playable = true; p.sprite_stand_image_number = 1; p.sprite_stand[0] = sf2d_create_texture_mem_RGBA8(spr_char_stand.pixel_data, spr_char_stand.width, spr_char_stand.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); p.sprite_run_image_number = 6; p.sprite_run[0] = sf2d_create_texture_mem_RGBA8(spr_char_run_1.pixel_data, spr_char_run_1.width, spr_char_run_1.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); p.sprite_run[1] = sf2d_create_texture_mem_RGBA8(spr_char_run_2.pixel_data, spr_char_run_2.width, spr_char_run_2.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); p.sprite_run[2] = sf2d_create_texture_mem_RGBA8(spr_char_run_3.pixel_data, spr_char_run_3.width, spr_char_run_3.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); p.sprite_run[3] = sf2d_create_texture_mem_RGBA8(spr_char_run_4.pixel_data, spr_char_run_4.width, spr_char_run_4.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); p.sprite_run[4] = sf2d_create_texture_mem_RGBA8(spr_char_run_5.pixel_data, spr_char_run_5.width, spr_char_run_5.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); p.sprite_run[5] = sf2d_create_texture_mem_RGBA8(spr_char_run_6.pixel_data, spr_char_run_6.width, spr_char_run_6.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); p.sprite_jump_image_number = 2; p.sprite_jump[0] = sf2d_create_texture_mem_RGBA8(spr_char_jump_1.pixel_data, spr_char_jump_1.width, spr_char_jump_1.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); p.sprite_jump[1] = sf2d_create_texture_mem_RGBA8(spr_char_jump_2.pixel_data, spr_char_jump_2.width, spr_char_jump_2.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); p.sprite_jumpkick_image_number = 1; p.sprite_jumpkick[0] = sf2d_create_texture_mem_RGBA8(spr_char_jumpkick.pixel_data, spr_char_jumpkick.width, spr_char_jumpkick.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); p.sprite_slide_image_number = 1; p.sprite_slide[0] = sf2d_create_texture_mem_RGBA8(spr_char_slide.pixel_data, spr_char_slide.width, spr_char_slide.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); p.animation_id = -1; player_set_sprite(&p, ANIMATION_STAND); return p; }
int main() { // Set the random seed based on the time srand(time(NULL)); sf2d_init(); sf2d_set_clear_color(RGBA8(0x40, 0x40, 0x40, 0xFF)); sf2d_texture *tex1 = sf2d_create_texture_mem_RGBA8(dice_img.pixel_data, dice_img.width, dice_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); sf2d_texture *tex2 = sf2d_create_texture_mem_RGBA8(citra_img.pixel_data, citra_img.width, citra_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); float rad = 0.0f; u16 touch_x = 320/2; u16 touch_y = 240/2; touchPosition touch; circlePosition circle; u32 held; while (aptMainLoop()) { hidScanInput(); hidCircleRead(&circle); held = hidKeysHeld(); if (held & KEY_START) { break; } else if (held & KEY_TOUCH) { hidTouchRead(&touch); touch_x = touch.px; touch_y = touch.py; } else if (held & (KEY_L | KEY_R)) { sf2d_set_clear_color(RGBA8(rand()%255, rand()%255, rand()%255, 255)); } sf2d_start_frame(GFX_TOP, GFX_LEFT); sf2d_draw_rectangle_rotate(260, 20, 40, 40, RGBA8(0xFF, 0xFF, 0x00, 0xFF), -2.0f*rad); sf2d_draw_rectangle(20, 60, 40, 40, RGBA8(0xFF, 0x00, 0x00, 0xFF)); sf2d_draw_rectangle(5, 5, 30, 30, RGBA8(0x00, 0xFF, 0xFF, 0xFF)); sf2d_draw_texture_rotate(tex1, 400/2 + circle.dx, 240/2 - circle.dy, rad); sf2d_end_frame(); sf2d_start_frame(GFX_BOTTOM, GFX_LEFT); sf2d_draw_rectangle_rotate(190, 160, 70, 60, RGBA8(0xFF, 0xFF, 0xFF, 0xFF), 3.0f*rad); sf2d_draw_rectangle(30, 100, 40, 60, RGBA8(0xFF, 0x00, 0xFF, 0xFF)); sf2d_draw_texture_rotate(tex2, touch_x, touch_y, -rad); sf2d_draw_rectangle(160-15 + cosf(rad)*50.0f, 120-15 + sinf(rad)*50.0f, 30, 30, RGBA8(0x00, 0xFF, 0xFF, 0xFF)); sf2d_draw_fill_circle(40, 40, 35, RGBA8(0x00, 0xFF, 0x00, 0xFF)); sf2d_end_frame(); rad += 0.2f; sf2d_swapbuffers(); } sf2d_free_texture(tex1); sf2d_free_texture(tex2); sf2d_fini(); return 0; }
struct Font font_create() { struct Font f; f.num[0] = sf2d_create_texture_mem_RGBA8(font_lcd_0.pixel_data, font_lcd_0.width, font_lcd_0.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); f.num[1] = sf2d_create_texture_mem_RGBA8(font_lcd_1.pixel_data, font_lcd_1.width, font_lcd_1.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); f.num[2] = sf2d_create_texture_mem_RGBA8(font_lcd_2.pixel_data, font_lcd_2.width, font_lcd_2.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); f.num[3] = sf2d_create_texture_mem_RGBA8(font_lcd_3.pixel_data, font_lcd_3.width, font_lcd_3.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); f.num[4] = sf2d_create_texture_mem_RGBA8(font_lcd_4.pixel_data, font_lcd_4.width, font_lcd_4.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); f.num[5] = sf2d_create_texture_mem_RGBA8(font_lcd_5.pixel_data, font_lcd_5.width, font_lcd_5.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); f.num[6] = sf2d_create_texture_mem_RGBA8(font_lcd_6.pixel_data, font_lcd_6.width, font_lcd_6.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); f.num[7] = sf2d_create_texture_mem_RGBA8(font_lcd_7.pixel_data, font_lcd_7.width, font_lcd_7.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); f.num[8] = sf2d_create_texture_mem_RGBA8(font_lcd_8.pixel_data, font_lcd_8.width, font_lcd_8.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); f.num[9] = sf2d_create_texture_mem_RGBA8(font_lcd_9.pixel_data, font_lcd_9.width, font_lcd_9.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); f.dot = sf2d_create_texture_mem_RGBA8(font_lcd_dot.pixel_data, font_lcd_dot.width, font_lcd_dot.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); f.colon = sf2d_create_texture_mem_RGBA8(font_lcd_colon.pixel_data, font_lcd_colon.width, font_lcd_colon.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); f.w = 10; return f; }
int home() { sf2d_set_clear_color(RGBA8(0, 0, 0, 0)); ic_allapps_pressed = sf2d_create_texture_mem_RGBA8(ic_allapps_pressed_img.pixel_data, ic_allapps_pressed_img.width, ic_allapps_pressed_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); ic_launcher_browser = sf2d_create_texture_mem_RGBA8(ic_launcher_browser_img.pixel_data, ic_launcher_browser_img.width, ic_launcher_browser_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); ic_launcher_messenger = sf2d_create_texture_mem_RGBA8(ic_launcher_messenger_img.pixel_data, ic_launcher_messenger_img.width, ic_launcher_messenger_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); ic_launcher_apollo = sf2d_create_texture_mem_RGBA8(ic_launcher_apollo_img.pixel_data, ic_launcher_apollo_img.width, ic_launcher_apollo_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); ic_launcher_settings = sf2d_create_texture_mem_RGBA8(ic_launcher_settings_img.pixel_data, ic_launcher_settings_img.width, ic_launcher_settings_img.height, TEXFMT_RGBA8, SF2D_PLACE_RAM); // Main loop while (aptMainLoop()) { //Scan all the inputs. This should be done once for each frame hidScanInput(); //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) u32 kDown = hidKeysDown(); //hidKeysUp returns information about which buttons have been just released //u32 kUp = hidKeysUp(); sf2d_start_frame(GFX_TOP, GFX_LEFT); sf2d_draw_texture(background, 0, 0); sf2d_draw_texture(ic_launcher_browser, 49, 145); sf2d_draw_texture(ic_launcher_messenger, 114, 145); sf2d_draw_texture(ic_launcher_apollo, 241, 145); sf2d_draw_texture(ic_launcher_settings, 306, 145); appDrawerIcon(); dayNightWidget(); navbarControls(0); //Displays navbar digitalTime(350, 2); //Displays digital time batteryStatus(316, 2); //Displays battery status cursorController(); sf2d_end_frame(); if ((touch.px >= 170 && touch.px <= 210 && touch.py >= 148 && touch.py <= 190) && (kDown & KEY_A)) { sf2d_free_texture(ic_allapps_pressed); appDrawer(); //Open app drawer } if ((touch.px >= 306 && touch.px <= 351 && touch.py >= 145 && touch.py <= 190) && (kDown & KEY_A)) { sf2d_free_texture(ic_allapps_pressed); settingsMenu(); //Open settings menu } if (kDown & KEY_Y) powerMenu(); //Open power menu if (kDown & KEY_L) lockScreen(); //Locks the screen // Flush and swap framebuffers sf2d_swapbuffers(); } sf2d_free_texture(ic_allapps_pressed); return 0; }