~ShaderModuleManager()
    {
#if USESHADERC
      if (m_shadercCompiler) {
        shaderc_compiler_release(m_shadercCompiler);
      }
      if (m_shadercOptions) {
        shaderc_compile_options_release(m_shadercOptions);
      }
#endif
    }
示例#2
0
 ~Compiler() {
     shaderc_compiler_release(compiler_);
 }