/** * @brief Opens the shipyard window. */ void shipyard_open( unsigned int wid ) { int i; Ship **ships; char **sships; glTexture **tships; int nships; int w, h; int iw, ih; int bw, bh, padding, off; int th; int y; const char *buf; /* Mark as generated. */ land_tabGenerate(LAND_WINDOW_SHIPYARD); /* Init vars. */ shipyard_selected = NULL; /* Get window dimensions. */ window_dimWindow( wid, &w, &h ); /* Calculate image array dimensions. */ iw = 310 + (w-800); ih = h - 60; /* Left padding + per-button padding * nbuttons */ padding = 40 + 20 * 4; /* Calculate button dimensions. */ bw = (w - iw - padding) / 4; bh = LAND_BUTTON_HEIGHT; /* buttons */ window_addButtonKey( wid, off = -20, 20, bw, bh, "btnCloseShipyard", "Take Off", land_buttonTakeoff, SDLK_t ); window_addButtonKey( wid, off -= 20+bw, 20, bw, bh, "btnTradeShip", "Trade-In", shipyard_trade, SDLK_r ); window_addButtonKey( wid, off -= 20+bw, 20, bw, bh, "btnBuyShip", "Buy", shipyard_buy, SDLK_b ); window_addButtonKey( wid, off -= 20+bw, 20, bw, bh, "btnFindShips", "Find Ships", shipyard_find, SDLK_f ); /* target gfx */ window_addRect( wid, -41, -50, SHIP_TARGET_W, SHIP_TARGET_H, "rctTarget", &cBlack, 0 ); window_addImage( wid, -40, -50, SHIP_TARGET_W, SHIP_TARGET_H, "imgTarget", NULL, 1 ); /* slot types */ window_addCust( wid, -20, -160, 148, 70, "cstSlots", 0., shipyard_renderSlots, NULL, NULL ); /* stat text */ window_addText( wid, -40, -240, 128, 200, 0, "txtStats", &gl_smallFont, &cBlack, NULL ); /* text */ buf = "Model:\n" "Class:\n" "Fabricator:\n" "Crew:\n" "\n" "CPU:\n" "Mass:\n" "Thrust:\n" "Speed:\n" "Turn:\n" "\n" "Absorption:\n" "Shield:\n" "Armour:\n" "Energy:\n" "Cargo Space:\n" "Fuel:\n" "Fuel Use:\n" "Price:\n" "Money:\n" "License:\n"; th = gl_printHeightRaw( &gl_smallFont, 100, buf ); y = -55; window_addText( wid, 40+iw+20, y, 100, th, 0, "txtSDesc", &gl_smallFont, &cDConsole, buf ); window_addText( wid, 40+iw+20+100, y, w-(40+iw+20+100)-20, th, 0, "txtDDesc", &gl_smallFont, &cBlack, NULL ); y -= th; window_addText( wid, 20+iw+40, y, w-(20+iw+40) - 180, 185, 0, "txtDescription", &gl_smallFont, NULL, NULL ); /* set up the ships to buy/sell */ ships = tech_getShip( land_planet->tech, &nships ); if (nships <= 0) { sships = malloc(sizeof(char*)); sships[0] = strdup("None"); tships = malloc(sizeof(glTexture*)); tships[0] = NULL; nships = 1; } else { sships = malloc(sizeof(char*)*nships); tships = malloc(sizeof(glTexture*)*nships); for (i=0; i<nships; i++) { sships[i] = strdup(ships[i]->name); tships[i] = ships[i]->gfx_store; } free(ships); } window_addImageArray( wid, 20, 20, iw, ih, "iarShipyard", 64./96.*128., 64., tships, sships, nships, shipyard_update, shipyard_rmouse ); /* write the shipyard stuff */ shipyard_update(wid, NULL); /* Set default keyboard focuse to the list */ window_setFocus( wid , "iarShipyard" ); }
/** * @brief Saves the last place the player was. * * @param wid Unused. * @param wgt Unused. * @param tab Tab changed to. */ static void land_changeTab( unsigned int wid, char *wgt, int tab ) { int i; (void) wid; (void) wgt; unsigned int w; const char *torun_hook; unsigned int to_visit; /* Sane defaults. */ torun_hook = NULL; to_visit = 0; /* Find what switched. */ for (i=0; i<LAND_NUMWINDOWS; i++) { if (land_windowsMap[i] == tab) { last_window = i; w = land_getWid( i ); /* Must regenerate outfits. */ switch (i) { case LAND_WINDOW_MAIN: land_checkAddRefuel(); break; case LAND_WINDOW_OUTFITS: outfits_update( w, NULL ); outfits_updateQuantities( w ); to_visit = VISITED_OUTFITS; torun_hook = "outfits"; break; case LAND_WINDOW_SHIPYARD: shipyard_update( w, NULL ); to_visit = VISITED_SHIPYARD; torun_hook = "shipyard"; break; case LAND_WINDOW_BAR: bar_update( w, NULL ); to_visit = VISITED_BAR; torun_hook = "bar"; break; case LAND_WINDOW_MISSION: misn_update( w, NULL ); to_visit = VISITED_MISSION; torun_hook = "mission"; break; case LAND_WINDOW_COMMODITY: commodity_update( w, NULL ); to_visit = VISITED_COMMODITY; torun_hook = "commodity"; break; case LAND_WINDOW_EQUIPMENT: equipment_updateShips( w, NULL ); equipment_updateOutfits( w, NULL ); to_visit = VISITED_EQUIPMENT; torun_hook = "equipment"; break; default: break; } /* Clear markers if closing Mission Computer. */ if (i != LAND_WINDOW_MISSION) { space_clearComputerMarkers(); } break; } } /* Check land missions - always run hooks. */ /*if ((to_visit != 0) && !has_visited(to_visit)) {*/ { /* Run hooks, run after music in case hook wants to change music. */ if (torun_hook != NULL) if (hooks_run( torun_hook ) > 0) bar_genList( land_getWid(LAND_WINDOW_BAR) ); visited(to_visit); if (land_takeoff) takeoff(1); } }