示例#1
0
文件: test.c 项目: dmjio/FiveCardDraw
int test_queue(){
	int i,j;
	Card card;
	Deck * deck = malloc(sizeof(Deck));
	Deck * deck2 = malloc(sizeof(Deck));

	Hand * hand = malloc(sizeof(Hand));

	build_deck(deck);
	shuffle_deck(deck);
	build_deck(deck2);
	shuffle_deck(deck2);
	i = 0;
	for (;;){

	printf("Initialized Deck and Hand\n");
	print(deck->card, DECK_SIZE);
	print(hand->card, HAND_SIZE);

	for (j = 0; j < HAND_SIZE; ++j){
		card = deal_card(deck);
		hand->card[j] = card;
	}

	printf("\nAdded cards to hand\n");

	print(deck->card, DECK_SIZE);
	print(hand->card, HAND_SIZE);

	for (j = 0; j < HAND_SIZE; ++j){
		add_card(deck, hand->card[j]);
		hand->card[j].suite = -1;
		hand->card[j].value = -1;
	}

	printf("\nPut cards back into deck\n");

	print(deck->card, DECK_SIZE);
	print(hand->card, HAND_SIZE);

	printf("\n\n");
	i++;
		if (i == 100)
			break;
	}


	sort_cards(deck->card, DECK_SIZE);
	sort_cards(deck2->card, DECK_SIZE);	

	for (i = 0; i < DECK_SIZE; ++i)
		if (deck->card[i].value != deck2->card[i].value) printf("Bad Shuffle\n");

	printf("Good Shuffle\n");

	return 0;

}
示例#2
0
文件: test.c 项目: dmjio/FiveCardDraw
void check_good_shuffle(){
	int i;
	Deck * deck1 = malloc(sizeof(Deck));
	Deck * deck2 = malloc(sizeof(Deck));

	build_deck(deck1);
	build_deck(deck2);

	shuffle_deck(deck2);

	sort_cards(deck1->card, DECK_SIZE);
	sort_cards(deck2->card, DECK_SIZE);

	print(deck1->card, DECK_SIZE);
	print(deck2->card, DECK_SIZE);
	
	for (i = 0; i < DECK_SIZE; ++i)
		if (deck1->card[i].value != deck2->card[i].value)
		{
			printf("Bad Shuffle\n");
			return;
		}
	printf("Good Shuffle\n");
	return;

}
示例#3
0
int main(void) {
    Deck deck;
    initialise_deck(deck);
    printf("A brand new deck of cards, whose seal has just been broken:\n");
    display_deck(deck);
    srand(time(NULL));
    for(int i = 0; i < 3; ++i) {
        shuffle_deck(deck, 1);
        printf("\nAfter shuffling the deck ");
        i == 0 ? printf("once:\n") : i == 1 ? printf("twice:\n") : printf("thrice:\n");
        display_deck(deck);
    }
    shuffle_deck(deck, 5);
    printf("\nAfter shuffling the deck 5 more times:\n");
    display_deck(deck);
    return EXIT_SUCCESS;
}
示例#4
0
int main(int argc,char **argv)
{
  int n;
  int curr_arg;
  bool bDebug;
  bool bRankOnly;
  bool bInteger;
  int seed;
  struct pile deck;
  struct pile piles[NUM_PILES];
  int retval;

  if ((argc < 2) || (argc > 5)) {
    printf(usage);
    return 1;
  }

  bDebug = false;
  bRankOnly = false;
  bInteger = false;

  for (curr_arg = 1; curr_arg < argc; curr_arg++) {
    if (!strcmp(argv[curr_arg],"-debug"))
      bDebug = true;
    else if (!strcmp(argv[curr_arg],"-rank_only"))
      bRankOnly = true;
    else if (!strcmp(argv[curr_arg],"-integer"))
      bInteger = true;
    else
      break;
  }

  if (argc - curr_arg != 1) {
    printf(usage);
    return 2;
  }

  sscanf(argv[curr_arg],"%d",&seed);

  srand(seed);

  initialize_deck(&deck);

  if (bDebug) {
    printf("print_pile(&deck,bRankOnly,bInteger);\n");
    print_pile(&deck,bRankOnly,bInteger);
  }

  shuffle_deck(&deck);
  deal_to_piles(&deck,piles);
  print_piles(piles,false,bRankOnly,bInteger);

  return 0;
}
示例#5
0
int main()
{
    double start_time[10];
    int i, j;
    int sorted_players[10];
    
    testgame = new_game(10);
    for (i = 0; i < 10; i++) {
        testgame->players[i].active = 1;
    }
    print_deck();
    puts("*** AFTER SHUFFLING ***");
    shuffle_deck(testgame);
    print_deck();
    puts("*** COMMUNITY CARDS ***");
    deal_community(testgame);
    print_community();
    puts("*** DEALING CARDS ***");
    deal_cards();
    print_hands();

    puts("*** SORTING PLAYERS ***");
    get_player_ranks(testgame, sorted_players);
    puts("In order of card ranking (low to high):");
    for (i = 0; i < 10; i++)
        printf("Player %d\n", sorted_players[i]);

    /*
    puts("*** BENCHMARKING ***");
    start_time[0] = get_time();
    for (i = 0; i < 5000; i++)
        shuffle_deck();
    printf("Shuffled deck 5,000 times in %f\n", get_time() - start_time[0]);

    for (i = 0; i < 10; i++) {
        start_time[i] = get_time();
        for (j = 0; j < 100000; j++)
            get_best_player_hand(i);
        printf("Calculated best hand for Player %d 100,000 times in %f\n", i, get_time() - start_time[i]);
    }
    */

    return 0;
}
示例#6
0
int main() {
    struct Card unused_cards[TOTAL_DECK];
    struct Card working_deck[TOTAL_DECK];

    generate_deck(unused_cards);
    shuffle_deck(unused_cards);
    format_deck(unused_cards);

    int playing = TRUE;
    while (playing == TRUE) {
        playing = game_round(unused_cards, working_deck);

        format_deck(working_deck);
    }

    printf("Final count: %d\n", count_deck(working_deck));

    return 1;
}
示例#7
0
int main(int argc, char *argv[])
{
	double dealt;
	char* endptr1;
	if(argc == 2)
	{
		dealt = strtod(argv[1], &endptr1);
	}
	else if(argc == 1)
	{
		dealt = 5;
	}
	printf("Welcome to the Poker Table\n");

	struct deck *deck = make_deck();

		
	shuffle_deck(deck);

	if(!deck) {
		fprintf(stderr, "Could not create deck");
		return 1;
	}
	if(dealt > 52 || dealt < 0)
	{
		printf("%.2f was not a correct number of cards.\n", dealt);
		dealt = 5;
		printf("You were dealt %.2f cards.\n", dealt);
		print_card_new(deck, dealt);
		//print_card_abbrev(deck);
	}
	else if(dealt <= 52)
	{
		print_card_new(deck, dealt); //passes the variable 'deck' because it expects a pointer to a deck structure
		//print_card_abbrev(deck);
	}
	free_deck(deck);

}
示例#8
0
int *draw_n_cards_for_n_players_n_times(int nSuits, int nCardsOfSuit, int nCards, int nPlayers, int nTimes){

    int index, i, j;
    int *sumOfCards;
    player **players;
    deck *cardinal;

    sumOfCards = (int *)calloc(nCards*11, sizeof(int));
    players = malloc(sizeof(player *)*nPlayers);
    cardinal = create_deck(nSuits, nCardsOfSuit);

    while(nTimes){

        index = 0;
        shuffle_deck(cardinal);

        for(i = 0; i < nPlayers; i++){

            players[i] = get_new_player();


            for(j = 0; j < nCards - 2; j++, index++)
                give_card(players[i]->hand, cardinal, index);

            calculate_score(players[i]);
            sumOfCards[players[i]->score] += 1;

        }

        for(i = 0; i < nPlayers; i++)
            trash_participant(players[i]);

        nTimes--;
    }

    trash_deck(cardinal);

    return sumOfCards;
}
int main()
{
	for (size_t n = 0; n <= 100; ++n)
	{
		for (int i = 0; i < 1000; ++i)
		{
			std::vector< size_t > deck;

			/* the deck is initially sorted */
			for (size_t i = 0; i < n; ++i)
			{
				deck.push_back(i);
			}

			shuffle_deck(deck);
			assert(is_valid_deck(deck) == true);
		}

		std::cout << "passed random tests for decks of size " << n << std::endl;
	}

	return 0;
}
示例#10
0
文件: rkp_main.c 项目: MayKeoN/rkp
int			main(int ac, char **av)
{
	int  	i;

	i = 0;
	printf("Hello\n");
	if (ac == 1)
	{	
		t_game *game;

		game = init_game(22);
		display_deck(&game->deck);

		printf("=================================================================\n");
		// printf("Name: %s\n", av[0]);
		while (i < 1)
		{
			game->deck = *shuffle_deck(&game->deck);
			display_deck(&game->deck);
		printf("=================================================================\n");
			i++;
		}

		game = serve_card(game);
		// display_deck(&game->deck);
		printf("=================================================================\n");
		i = 0;
		while (i < game->np)
		{
			display_player(&game->players[i]);
			i++;
		}


		game = serve_flop(game);
		// display_deck(&game->deck);
		printf("=================================================================\n");
		i = 0;
		while (i < game->np)
		{
			display_player(&game->players[i]);
			i++;
		}
		printf("=================================================================\n");

		game = serve_turn(game);
		// display_deck(&game->deck);
		printf("=================================================================\n");
		i = 0;
		while (i < game->np)
		{
			display_player(&game->players[i]);
			i++;
		}
		printf("=================================================================\n");

		game = serve_river(game);
		// display_deck(&game->deck);
		printf("=================================================================\n");
		i = 0;
		while (i < game->np)
		{
			display_player(&game->players[i]);
			i++;
		}
		printf("=================================================================\n");

		printf("Name: %s\n", av[0]);
	}
	return (0);
}
示例#11
0
// from UDP made simple at https://www.abc.se/~m6695/udp.html
int main(int argc, char *argv[]) {
	

	struct sockaddr_in si_me, si_oth,si_other[4];
	int s, sockFd[4];
	socklen_t slen=sizeof(struct sockaddr_in);
	ssize_t len;
	FILE *fd;

	fd = fopen("/var/tmp/serve_client","w");
	char buf[BUFLEN]={"start"};
	char *trick[4];
	FF_trick(trick);

	//Game initiation, shuffling and dealing.
	Card sorted_deck[52];
	Card shuffled_deck[52];
	char *deck[52];
	new_deck(sorted_deck);
	shuffle_deck(sorted_deck,shuffled_deck);
	convert_card_struct(shuffled_deck,deck,buf);
	Game *game = malloc(sizeof(Game));
	memcpy(game->deck,deck,sizeof(deck));
	for (int k = 0; k < 4; k++) memcpy(game->buffer[k],buf, sizeof(buf));
	for (int k = 0; k < 4; k++) printf("Shuffled deck: \n%s\n\n",game->buffer[k]);

	//get communication going
	if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1)
		diep("socket");
	printf("socket open\n");
	memset((char *) &si_me, 0, sizeof(si_me));
	si_me.sin_family = AF_INET;
	si_me.sin_port = htons(GAMEPORT);
	si_me.sin_addr.s_addr = htonl(INADDR_ANY);
	if (bind(s, (struct sockaddr *) &si_me, sizeof(si_me))==-1)
		diep("bind");
	printf("bound\n");

	//Player initiation
	int counter[4];
	for(int i=0;i<4;i++){
		counter[i] = i;
	}

	pthread_t players[4];
	for(int i=0;i<4;i++){
		pthread_t tmp=0;
		players[i] = tmp;
	}
	//Player thread arguments are initiated
	Player player[4];
	for(int i=0;i<4;i++){
		memset((char *) &si_other[i], 0, sizeof(si_other[i]));
		Player tmp={i,&s,game,&si_me,&si_other[i]};
		memcpy(&player[i], (void *) &tmp, sizeof(tmp));
	}
	//deal cards into each player's game buffer
	for (int k = 0; k < 4; k++) {
		sprintf(player[k].game->buffer[k],"%s;",game->deck[k]);
		for(int j=4;j<52;j+=4) {
			strcat(player[k].game->buffer[k], game->deck[(j+k)]);
			strcat(player[k].game->buffer[k],";");
		}
		printf("Player %d game buffer: %s\n",k,player[k].game->buffer[k]);
	}
	for (int k = 0; k < 4; k++)printf("Player %d game buffer: %s\n",k,player[k].game->buffer[k]);

	//deal cards into player hands
	for (int k = 0; k < 4; k++) {
		for(int j=0;j<52;j+=4) {
			player[k].game->hands[k][j/4] = malloc(3);
			strcpy(player[k].game->hands[k][j/4], game->deck[(j+k)]);
		}
	}
	/* print hands
	for (int k = 0; k < 4; k++) {
		printf("Player %d game hand: ", k);
		for (int l = 0; l < 13; l++) {
			printf("%s ", player[k].game->hands[k][l]);
		}
		printf("\n");
	}*/


	int j=0,connected=0;
	void *buffer = (void *) strdup(buf);
	bool connections[]={false,false,false,false};
	char *this_is_my_pos[4];

	do{
		printf("inet: %s\tsocket descriptor: %d\n\n",
		       inet_ntoa(player[j].si_other->sin_addr),
				 player[j].sockfd);
		if((len = recvfrom(s, buffer, BUFLEN, 0, &si_oth, &slen)) == -1) diep("recvfrom()");

		//check given position
		separate_strings(buffer,";",this_is_my_pos,4);
		if((j=find_DD(this_is_my_pos,4))== -1) printf("not a new connection\n");
		if(j < 4 && j >= 0 && !connections[j]){
			//In preparation for threads
			sockFd[j]= s;
			player[j].sockfd = &sockFd[j];
			strcpy(si_other[j].sin_zero,si_oth.sin_zero);
			si_other[j].sin_addr.s_addr=si_oth.sin_addr.s_addr;
			si_other[j].sin_port=si_oth.sin_port;
			si_other[j].sin_family=si_oth.sin_family;
			player[j].si_other = &si_other[j];

			printf("pthread to addr: %d\n",si_oth.sin_addr.s_addr);
			//pthread_create(&players[j],NULL,&player_waits_or_plays,(void *) &player[j]);

			//Signal that four clients are connected
			connections[j]=true;
			connected += 1;
		} else perror("not a new connection\n");


		printf("Received packet from IP-address: %s: Port: %d\nPosition: %d\nData: %s\nLength: %d\n",
		       inet_ntoa(si_oth.sin_addr), ntohs(si_oth.sin_port),
		       j,
		       (char *) buffer,(int) len);
		//strängen delas upp i fyra
		separate_strings(buffer,";",trick,4);
		printf("received split into: %s",trick[0]);
		for(int i=1;i<4;i++) printf(" %s",trick[i]);

		//skicka första handen
		printf("\nSending packet: \n%s\nto player %d\n", game->buffer[j],j);
		if (sendto(s, game->buffer[j], 200, 0, (struct sockaddr *) &si_oth,  slen)==-1)
			diep("sendto()");

	} while (connected<4);

	int starter=0;
	// Här börjar spelet, första handen har skickats till klienterna. Vem börjar?
	starter=who_starts(game->hands);
	int winner=-1;

	printf("player %d starts\n", starter);
	EE_trick(trick,starter);
	printf("Winner: %d\n", winner=check_winner(trick,starter));
	EE_trick(trick,starter);
	EE_trick(game->trick,starter);

	// Lägg nu sticket i fyra buffertar, en till varje spelare (overkill!)
	for (int m = 0; m < 4; m++) {
		for (int k = 0; k < 4; k++) {
			if (!k) sprintf(player[m].game->buffer[m], "%s;", trick[0]);
			else {
				strcat(game->buffer[m], trick[k]);
				strcat(game->buffer[m], ";");
			}
			printf("Game buffer: %s\n", game->buffer[m]);
		}
	}
	for (int k = 0; k < 4; k++)printf("Player %d game buffer: %s\n",k,player[k].game->buffer[k]);

	for (int l = 0; l < 4; l++) {
		if ((len = recvfrom(s, buffer, BUFLEN, 0, (struct sockaddr *) &si_oth, &slen)) == -1)
			diep("recvfrom()");
		if (si_other[l].sin_addr.s_addr == si_oth.sin_addr.s_addr) {
			if (sendto(s, game->buffer[l], sizeof(game->buffer[l]), 0, (struct sockaddr *) &si_other[l],
				   slen) == -1)
				diep("sendto()");
			printf("Skickar %s till spelare %d\n",game->buffer[l], player[l].pos);
		}
	}

	/*for (int l = 0; l < 4; l) {
		if((len = recvfrom(s, buffer, BUFLEN, 0, (struct sockaddr *) &si_oth, &slen)) == -1) diep("recvfrom()");
	}*/
	int o=0;
	do{
		if((len = recvfrom(s, buffer, BUFLEN, 0, (struct sockaddr *) &si_oth, &slen)) == -1) diep("recvfrom()");
		printf("from addr: %d\n",si_oth.sin_addr.s_addr);
		if ((strstr(buffer,"00"))) {
			for (int m = 0; m < 4; m++) {
				sprintf(player[m].game->buffer[m], "%s;", buffer);
				printf("Buffer written: %s\n", buffer);
			}
			for (int l = 0; l < 4; l++) {
				if (si_other[l].sin_addr.s_addr == si_oth.sin_addr.s_addr) {
					if (sendto(s, game->buffer[l], sizeof(game->buffer[l]), 0,
						   (struct sockaddr *) &si_other[l],
						   slen) == -1)
						diep("sendto()");
					printf("Skickar %s till spelare %d\n", buffer, player[l].pos);
					//pthread_create(&players[l], NULL, &player_waits_or_plays, (void *) &player[l]);
				}

			}
		}
	} while (!(strstr(buffer,"00")));
	void *new_buffer;
	void *best_buffer;
	new_buffer = malloc(40);
	best_buffer = malloc(40);
	int FFs=0, best_count=4;
	// så länge första handen spelas vill vi jämföra skickade händer med mottagna händer
	while(strstr(buffer, "00") && strstr(buffer,"FF")){
		if((len = recvfrom(s, new_buffer, BUFLEN, 0, (struct sockaddr *) &si_oth, &slen)) == -1) diep("recvfrom()");
		//Vill du ha hela din hand igen?
		if(strstr((char*) new_buffer, "DD")){
			for (int i = 0; i < 4; i++) {
				if(si_oth.sin_addr.s_addr==player[i].si_other->sin_addr.s_addr){
					if (sendto(s, game->hands[i],
						   sizeof(game->hands[i]), 0,
						   (struct sockaddr *) &si_other[i],
						   slen) == -1) diep("sendto()");
					// inga onödiga loopar!
					break;
				}
			}
			//tillbaka till att ta emot igen!
			continue;
		}
		else if((strcmp((char *) buffer, (char *) new_buffer)) && !(strstr(new_buffer, "EE"))) {
			printf("Gammalt stick: %s\nUppdaterat stick: %s",(char*) buffer, (char*) new_buffer);
			char *tmp = strdup(new_buffer);
			if((FFs= count_FF(tmp)) < best_count) best_count = FFs;
			else continue;		// skriv inte över sticket om det inte nästa kort spelats
			strcpy((char*)buffer, new_buffer);
			split((char*) buffer,';',game->trick);


			//bufferten måste återställas efter split()
			strcpy((char*)buffer, new_buffer);
			printf("\nkontroll av pekare: : \n");
			for (int i = 0; i < 4; i++) printf("trick %d: %s\n",i,game->trick[i]);
			for (int i = 0; i < 4; i++) printf("trick %d: %s\n",i,game->trick[i]);

			for (int l = 0; l < 4; l++){
				strcpy(game->buffer[l],new_buffer);
				if (sendto(s, game->buffer[l], sizeof(game->buffer[l]), 0,
					   (struct sockaddr *) &si_other[l], slen) == -1)
					diep("sendto()");
				else printf("Precis skickat %s till spelare %d\n",game->buffer[l], player[l].pos);
			}
		}
	}
	assert(!strstr(game->buffer[0],"FF"));
	split(game->buffer[0],';',trick);
	//Ta reda på vem som vann sticket
	//int winner=-1;
	printf("Winner: %d\n", winner=check_winner(trick,starter));
	// Jag räknar med att klienten ställer frågor om sticket
	EE_trick(trick,winner);
	EE_trick(game->trick,winner);

	// Förmodligen börjar en do-while-loop här som kör så länge


	// Switch-sats beroende på



	/*while(strcmp(buffer,"quit")){
		printf("buffer: %s \n",player[j].game->buffer);
		if ((len = recvfrom(s, buffer, BUFLEN, 0, &si_oth, &slen)) == -1) diep("recvfrom()");
		printf("Received packet from %s:%d\nData: %s\nLength: %d\n",
		       inet_ntoa(si_oth.sin_addr), ntohs(si_oth.sin_port), (char *) buffer,len);
	*/	//counter[j] = pthread_create(&players[j], NULL, &player_waits_or_plays, (void *) &player[j]);
		//pthread_join((players[j]),NULL);

	printf("\nclient data: %s \n",buffer);
	separate_strings(buffer,";",trick,4);
	printf("received split into: %s",trick[0]);
	for(int i=1;i<4;i++) printf(" %s",trick[i]);
	printf("\n");
	/*	//Receive data and start game threads for each client
		for(int j=0;j<4;j++) {
			if ((len = recvfrom(player[j].sockfd, player[j].game->buffer, BUFLEN, 0, &si_other[i], &slen)) == -1) diep("recvfrom()");
			counter[j++] = pthread_create(&players[j], NULL, &player_waits_or_plays, (void *) &player[j]);
			printf("Received packet from %s:%d\nData: %s\nLength: %d\n",
			       inet_ntoa(si_other[i].sin_addr), ntohs(si_other[i].sin_port), (char *) buffer,len);
		}

 // Jag försöker föra över detta till trådarna--------------------//
		char cards_to_send[40];
		i=0;
		sprintf(cards_to_send,"%s;",player[i].game->deck[player[i].pos]);
		for(int j=4;j<52;j+=4) {
			strcat(cards_to_send, player[i].game->deck[player[i].pos+j]);
			strcat(cards_to_send,";");
		}
		printf("Sending packet2: \n%s\n", cards_to_send);
		if (sendto(s, cards_to_send, 40, 0, (struct sockaddr *) &si_other[i],  slen)==-1)
			diep("sendto()");
	int k=0;
*/
    	close(s);
    	return 0;
}
示例#12
0
文件: main.c 项目: anichno/SchoolCode
/*
 * Description: The main driver function for this program.
 * Input:       Command line arguments
 * Result:      EXIT_SUCCESS or EXIT_FAILURE
 * PRE:         None.
 * POST:        The appropriate encryption/decryption function will be called.
 */
int main( int argc, char** argv )
{
  if( argc == 1 ) // Program was executed with no arguments, so show usage.
  {
    show_usage( argv[ 0 ] );
  }
  else if( strcasecmp( argv[ 1 ], "-e" ) == 0 ) // Encrypt
  {
    if( argv[ 2 ] == NULL )
    {
      show_usage( argv[ 0 ] );
      return EXIT_FAILURE;
    }

    //pontifex -e deck.txt plaintext.txt ciphertext.txt
    printf( "Reading in deck...\n" );
    card_ptr deck = read_deck_from_file( argv[ 2 ] );
    printf( "Reading in plaintext...\n" );
    char* plaintext = read_filetext( argv[ 3 ] );
    printf( "Encrypting...\n" );
    char* ciphertext = encode_message( plaintext, deck );
    write_filetext( ciphertext, argv[ 4 ] );
  }
  else if( strcasecmp( argv[ 1 ], "-d" ) == 0 ) // Decrypt
  {
    if( argv[ 2 ] == NULL )
    {
      show_usage( argv[ 0 ] );
      return EXIT_FAILURE;
    }

    //pontifex -d deck.txt ciphertext.txt decrypted.txt
    printf( "Reading in deck...\n" );
    card_ptr deck = read_deck_from_file( argv[ 2 ] );
    printf( "Reading in ciphertext...\n" );
    char* ciphertext = read_filetext( argv[ 3 ] );
    printf( "Decrypting...\n" );
    char* plaintext = decode_message( ciphertext, deck );
    write_filetext( plaintext, argv[ 4 ] );
  }
  else if( strcasecmp( argv[ 1 ], "-a" ) == 0 ) // Create a new deck with all cards in ascending order
  {
    if( argv[ 2 ] == NULL )
    {
      show_usage( argv[ 0 ] );
      return EXIT_FAILURE;
    }
    printf( "Creating a new deck with cards in ascending order...\n" );
    fflush( stdout );

    //pontifex -a deck.txt
    card_ptr deck = new_deck();
    write_deck_to_file( deck, argv[ 2 ] );
  }
  else if( strcasecmp( argv[ 1 ], "-r" ) == 0 ) // Create a new, randomly shuffled deck
  {
    if( argv[ 2 ] == NULL )
    {
      show_usage( argv[ 0 ] );
      return EXIT_FAILURE;
    }
    printf( "Creating a new, randomly shuffled deck...\n" );

    //pontifex -r deck.txt
    card_ptr deck = new_deck();
    deck = shuffle_deck( deck );
    write_deck_to_file( deck, argv[ 2 ] );
  }
  else if( strcasecmp( argv[ 1 ], "-k" ) == 0 ) // Show key sequence
  {
    if( argv[ 2 ] == NULL )
    {
      show_usage( argv[ 0 ] );
      return EXIT_FAILURE;
    }
    printf( "Showing key sequence generated by deck in given file...\n" );

    //pontifex -k deck.txt
    printf( "Reading in deck...\n" );
    card_ptr deck = read_deck_from_file( argv[ 2 ] );
    char* keystream = generate_keystream( deck, 8 );
    int i;
    for( i = 0; i < 8; i++ )
    {
      int key = keystream[ i ] - 64;
      printf( "%d ", key );
    }
    printf( "\n" );
  }
  else if( strcasecmp( argv[ 1 ], "-f" ) == 0 ) // Test reading a deck from a file
  {
    if( argv[ 2 ] == NULL )
    {
      show_usage( argv[ 0 ] );
      return EXIT_FAILURE;
    }
    printf( "Testing reading deck from a file...\n" );

    //pontifex -f deck.txt
    printf( "Reading in deck...\n" );
    card_ptr deck = read_deck_from_file( argv[ 2 ] );
    show_deck( deck );
  }
  else if( strcasecmp( argv[ 1 ], "-m" ) == 0 ) // Test move joker steps
  {
    if( argv[ 2 ] == NULL )
    {
      show_usage( argv[ 0 ] );
      return EXIT_FAILURE;
    }
    printf( "Testing move joker steps with deck in given file...\n" );

    //pontifex -m deck.txt
    printf( "Reading in deck...\n" );
    card_ptr deck = read_deck_from_file( argv[ 2 ] );

    card_ptr currentCard = deck;
    while( currentCard->number != JOKER_A )
    {
      currentCard = currentCard->next;
    }
    deck = swap_joker1( deck, currentCard );

    currentCard = deck;
    while( currentCard->number != JOKER_B )
    {
      currentCard = currentCard->next;
    }
    deck = swap_joker2( deck, currentCard );

    show_deck( deck );
  }
  else if( strcasecmp( argv[ 1 ], "-t" ) == 0 ) // Test triple cut step
  {
    if( argv[ 2 ] == NULL )
    {
      show_usage( argv[ 0 ] );
      return EXIT_FAILURE;
    }
    printf( "Testing triple cut step with deck in given file...\n" );

    //pontifex -t deck.txt
    printf( "Reading in deck...\n" );
    card_ptr deck = read_deck_from_file( argv[ 2 ] );
    deck = triple_cut( deck );
    show_deck( deck );
  }
  else if( strcasecmp( argv[ 1 ], "-c" ) == 0 ) // Test count cut step
  {
    if( argv[ 2 ] == NULL )
    {
      show_usage( argv[ 0 ] );
      return EXIT_FAILURE;
    }
    printf( "Testing count cut step with deck in given file...\n" );

    //pontifex -c deck.txt
    printf( "Reading in deck...\n" );
    card_ptr deck = read_deck_from_file( argv[ 2 ] );
    deck = count_cut( deck );
    show_deck( deck );
  }
  else if( strcasecmp( argv[ 1 ], "-p" ) == 0 ) // Test entire pontifex algorithm
  {
    if( argv[ 2 ] == NULL )
    {
      show_usage( argv[ 0 ] );
      return EXIT_FAILURE;
    }
    printf( "Testing all pontifex steps with deck in given file...\n" );

    //pontifex -p deck.txt
    printf( "Reading in deck...\n" );
    card_ptr deck = read_deck_from_file( argv[ 2 ] );
    //	Step 1, find joker A
    card_ptr currentCard = deck;
    while( currentCard->number != JOKER_A )
    {
      currentCard = currentCard->next;
    }
    deck = swap_joker1( deck, currentCard );

    printf( "Step 1:\n" );
    show_deck( deck );

    //	Step 2, find joker B
    currentCard = deck;
    while( currentCard->number != JOKER_B )
    {
      currentCard = currentCard->next;
    }
    deck = swap_joker2( deck, currentCard );

    printf( "Step 2:\n" );
    show_deck( deck );

    //	Step 3, do triple cut
    deck = triple_cut( deck );

    printf( "Step 3:\n" );
    show_deck( deck );

    //	Step 4, do count cut
    deck = count_cut( deck );

    printf( "Step 4:\n" );
    show_deck( deck );

    //	Step 5, find output card
    int streamval = get_output_card( deck );

    printf( "Step 5:\n" );
    printf( "%i\n", streamval );
  }
  else if( strcasecmp( argv[ 1 ], "-o" ) == 0 ) // Test output card step
  {
    if( argv[ 2 ] == NULL )
    {
      show_usage( argv[ 0 ] );
      return EXIT_FAILURE;
    }
    printf( "Testing find output card step with deck in given file...\n" );

    //pontifex -o deck.txt
    printf( "Reading in deck...\n" );
    card_ptr deck = read_deck_from_file( argv[ 2 ] );
    printf( "Output card: %i\n", get_output_card( deck ) );
  }
  else
  {
    printf( "Invalid flag: %s\n", argv[ 1 ] );
    show_usage( argv[ 0 ] );
    return EXIT_FAILURE;
  }

  printf( "Done\n" );
  return EXIT_SUCCESS;
}
示例#13
0
int main() {
	Game *game = init_game();
	char username[50];
	Deck *deck = init_deck();
	Strategy *strategy;
	int exchange[] = {1,2,4,5,0};
	int i;
	Player *playerptr;
	
	strategy = init_strategy(4, &exchange[0]);

	printf("\n\nWelcome to Five-Card Draw!\n\n\nPlease enter your name: ");
	scanf("%s",username);
	
	/*add players to game*/
	/*add live user first*/
	game_insert_player(game, NULL, username, HUMAN);
	/*add three CPU players*/
	game_insert_player(game, game->head->prev, "Dennis Ritchie", CPU);
	game_insert_player(game, game->head->prev, "Brian Kernighan", CPU);
	game_insert_player(game, game->head->prev, "Kyle Loudon", CPU);
	
	printf("\n\nWelcome, %s. You will begin with $%.2f in chips.\n\n",game->human->name, game->human->chips);
	
	/*human player is dealer in the first game. dealer designation rotates afterward*/
	set_dealer(game, game->human);
	
	while (game->continue_game) { 
		/*
			player may quit by pressing CTRL+C at any time and will be given the option to continue after the game
			has been settled. if the player does not have enough in chips remaining to pay the ante, s/he will be 
			removed from the table.
		*/

		/*announce dealer*/
		if(game->dealer->type == HUMAN)
			printf("You are the dealer.\n\n");
		else
			printf("%s is the dealer.\n\n", game->dealer->name);
		
		/*players ante*/
		playerptr = game->dealer->next;
		for (i = 0; i < NUMPLAYERS; ++i) {
			make_bet(game, playerptr, (float) ANTE);
			playerptr = playerptr->next;
		}
		
		/*deal cards*/
		shuffle_deck(deck, NUMCARDS, NULL, 0);
		printf("Dealing...\n\n");
		deal_game(deck, game);
		
		/*bet_round(game);*/
		
		/*if (game->folded < 4) {*/
			exchange_round(game, deck);
		/*} else {
			printf("Just one player remains.\n");
			settle_game(game);
		}
		
		bet_round(game);
		*/
		
		settle_game(game);
	}
	
	printf("Thanks for playing!\n\n\n");
	
	return 0;
}
示例#14
0
struct deck *get_shuffled_deck(uint8_t seed) {
    struct deck *d;
    d = create_deck();
    shuffle_deck(d, seed);
    return d;
}