QDesignerPropertyEditor::QDesignerPropertyEditor(QWidget *parent, Qt::WindowFlags flags) : QDesignerPropertyEditorInterface(parent, flags), m_propertyChangedForwardingBlocked(false) { // Make old signal work for compatibility connect(this, SIGNAL(propertyChanged(QString,QVariant)), this, SLOT(slotPropertyChanged(QString,QVariant))); }
PE_PaneWidget::PE_PaneWidget(PaneWidget * _pane, QObject * _target, const char * propertyName, QObject * parent) : PE_TypeControl<PaneWidget>(_pane, _target, propertyName, parent) { // read initial value and link to property changes slotPropertyChanged(); PE_LISTEN_TO_PROPERTY(slotPropertyChanged()); // link to the slider changes connect(m_control.data(), SIGNAL(valueChanged(const QPointF &)), this, SLOT(slotPaneValueChanged(const QPointF &))); // allow Int and Double properties only if (m_property.type() != QVariant::PointF) qWarning("PE_PaneWidget: unhandled property '%s' of type %d", propertyName, (int)m_property.type()); else m_isValid = true; }
staffPropFrm::staffPropFrm(QWidget *parent) : staffPropForm(parent, 0, true) { mbApply = true; for (int i = 0; i < 128; ++i) staffVoice->insertItem(i18n("%1. %2").arg(i).arg(i18n(NResource::instrTab[i]))); for (int i = 0; i < 16; ++i) staffChannel->insertItem(i18n("Channel %1").arg(i + 1 )); this->staffVol->setAll(0, 127, 80); this->staffOver->setAll(1, 200, 60); this->staffUnder->setAll(1, 200, 60); this->staffLyrics->setAll(1, 200, 60); this->staffStereo->setAll(0, 127, 80); this->staffReverb->setAll(0, 127, 0); this->staffChorus->setAll(0, 127, 0); this->staffPlay->setAll(-12, 17, 0); mw_ = (NMainFrameWidget *) parent; this->staffOk->setFocus(); // I wish this could be done in another way.. // For every change with the NScaleEdit widgets, go to the slotPropertyChanged slot connect( staffPlay, SIGNAL( returnPressed() ), this, SLOT( slotPropertyChanged() ) ); connect( staffChorus, SIGNAL( returnPressed() ), this, SLOT( slotPropertyChanged() ) ); connect( staffReverb, SIGNAL( returnPressed() ), this, SLOT( slotPropertyChanged() ) ); connect( staffStereo, SIGNAL( returnPressed() ), this, SLOT( slotPropertyChanged() ) ); connect( staffLyrics, SIGNAL( returnPressed() ), this, SLOT( slotPropertyChanged() ) ); connect( staffUnder, SIGNAL( returnPressed() ), this, SLOT( slotPropertyChanged() ) ); connect( staffOver, SIGNAL( returnPressed() ), this, SLOT( slotPropertyChanged() ) ); connect( staffVol, SIGNAL( returnPressed() ), this, SLOT( slotPropertyChanged() ) ); connect( staffPlay, SIGNAL( valueChanged(int) ), this, SLOT( slotPropertyChanged() ) ); connect( staffChorus, SIGNAL( valueChanged(int) ), this, SLOT( slotPropertyChanged() ) ); connect( staffReverb, SIGNAL( valueChanged(int) ), this, SLOT( slotPropertyChanged() ) ); connect( staffStereo, SIGNAL( valueChanged(int) ), this, SLOT( slotPropertyChanged() ) ); connect( staffLyrics, SIGNAL( valueChanged(int) ), this, SLOT( slotPropertyChanged() ) ); connect( staffUnder, SIGNAL( valueChanged(int) ), this, SLOT( slotPropertyChanged() ) ); connect( staffOver, SIGNAL( valueChanged(int) ), this, SLOT( slotPropertyChanged() ) ); connect( staffVol, SIGNAL( valueChanged(int) ), this, SLOT( slotPropertyChanged() ) ); mbApply = false; }