IcalImportThread::IcalImportThread(const int inThreadId, const QStringList &inContentLines, QObject* parent ) : QThread(parent), m_threadId(inThreadId), m_contentLines( inContentLines ) { // we connect this insode of this class, because we want append // the threadID connect( this, SIGNAL(finished()), this, SLOT(slotThreadFinished()) ); }
/** * @brief GPS-correlate items */ void TrackCorrelator::correlate(const Correlation::List& itemsToCorrelate, const CorrelationOptions& options) { d->thread = new TrackCorrelatorThread(this); d->thread->options = options; d->thread->fileList = d->trackManager->getTrackList(); d->thread->itemsToCorrelate = itemsToCorrelate; connect(d->thread, SIGNAL(signalItemsCorrelated(Digikam::TrackCorrelator::Correlation::List)), this, SLOT(slotThreadItemsCorrelated(Digikam::TrackCorrelator::Correlation::List)), Qt::QueuedConnection); connect(d->thread, SIGNAL(finished()), this, SLOT(slotThreadFinished()), Qt::QueuedConnection); d->thread->start(); }
int SslServer::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QTcpServer::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: slotThreadFinished(); break; case 1: slotQuitThread(); break; default: ; } _id -= 2; } return _id; }
void SD::start() { QAtomicInt currentId( 0 ); int numThreads = GLFunctions::idealThreadCount; // create threads for ( int i = 0; i < numThreads; ++i ) { SDThread* t = new SDThread( m_dataset, i ); m_threads.push_back( t ); connect( t, SIGNAL( progress() ), this, SLOT( slotProgress() ), Qt::QueuedConnection ); connect( t, SIGNAL( finished() ), this, SLOT( slotThreadFinished() ), Qt::QueuedConnection ); } // run threads for ( int i = 0; i < numThreads; ++i ) { ++m_threadsRunning; m_threads[i]->start(); } }
void SslServer::incomingConnection(int socketDescriptor) { // // A new connection is incomming, create a new connection object and append it to the connection list // SslServerConnection *newIncommingConnection = new SslServerConnection (socketDescriptor, &mutex, this); // Add the connection to the current connected list this->connections->add(newIncommingConnection); // When we receives the connectionIsClosed signal we exit the eventloop in the thread QObject::connect(newIncommingConnection, SIGNAL(connectionIsClosed()), this, SLOT(slotQuitThread())); // When the thread is finished cleanup QObject::connect(newIncommingConnection, SIGNAL(finished()), this, SLOT(slotThreadFinished())); // Received a disconnect from the service QObject::connect(newIncommingConnection, SIGNAL(setDisconnected(int)), this, SIGNAL(setDisconnected(int))); // Received an error from the service QObject::connect(newIncommingConnection, SIGNAL(setError(int,QString)), this, SIGNAL(setError(int,QString))); // Received a user input is needed QObject::connect(newIncommingConnection, SIGNAL(needUserInput(int,int)), this, SIGNAL(needUserInput(int,int))); // Received a dummy response QObject::connect(newIncommingConnection, SIGNAL(receivedDummy()), this, SIGNAL(receivedDummy())); // Connection is stable QObject::connect(newIncommingConnection, SIGNAL(receivedIP(int,QString)), this, SIGNAL(receivedIP(int,QString))); // Connection is reconnecting QObject::connect(newIncommingConnection, SIGNAL(receivedReconnect(int)), this, SIGNAL(receivedReconnect(int))); // Tap install controll QObject::connect(newIncommingConnection, SIGNAL(receivedTapControl(int)), this, SIGNAL(receivedTapControl(int))); // Tap remove controll QObject::connect(newIncommingConnection, SIGNAL(receivedRemoveTap(QString)), this, SIGNAL(receivedRemoveTap(QString))); QObject::connect(newIncommingConnection, SIGNAL(receivedTapCount(int)), this, SIGNAL(receivedTapCount(int))); // Received a status QObject::connect(newIncommingConnection, SIGNAL(receivedStatus(int,bool,bool,int,QString)), this, SIGNAL(receivedStatus(int,bool,bool,int,QString))); // Start thread now newIncommingConnection->start(QThread::NormalPriority); }
MaintenanceThread::MaintenanceThread(QObject* const parent) : RActionThreadBase(parent) { connect(this, SIGNAL(finished()), this, SLOT(slotThreadFinished())); }