/* Returns 1 if otmp is free'd, 0 otherwise. */ int mpickobj(struct monst *mtmp, struct obj *otmp) { int freed_otmp; boolean snuff_otmp = FALSE; /* don't want hidden light source inside the monster; assumes that engulfers won't have external inventories; whirly monsters cause the light to be extinguished rather than letting it shine thru */ if (otmp->lamplit && /* hack to avoid function calls for most objs */ obj_sheds_light(otmp) && attacktype(mtmp->data, AT_ENGL)) { /* this is probably a burning object that you dropped or threw */ if (u.uswallow && mtmp == u.ustuck && !Blind) pline("%s out.", Tobjnam(otmp, "go")); snuff_otmp = TRUE; } /* Must do carrying effects on object prior to add_to_minv() */ carry_obj_effects(otmp); /* add_to_minv() might free otmp [if merged with something else], so we have to call it after doing the object checks */ freed_otmp = add_to_minv(mtmp, otmp); /* and we had to defer this until object is in mtmp's inventory */ if (snuff_otmp) snuff_light_source(mtmp->mx, mtmp->my); return freed_otmp; }
/* Returns 1 if otmp is free'd, 0 otherwise. */ int mpickobj (struct monst *mtmp, struct obj *otmp) { int freed_otmp; if (otmp->oclass == COIN_CLASS) { mtmp->mgold += otmp->quan; obfree(otmp, (struct obj *)0); freed_otmp = 1; } else { bool snuff_otmp = false; /* don't want hidden light source inside the monster; assumes that engulfers won't have external inventories; whirly monsters cause the light to be extinguished rather than letting it shine thru */ if (otmp->lamplit && /* hack to avoid function calls for most objs */ obj_sheds_light(otmp) && attacktype(mtmp->data, AT_ENGL)) { /* this is probably a burning object that you dropped or threw */ if (u.uswallow && mtmp == u.ustuck && !Blind()) { message_object(MSG_O_GO_OUT, otmp); } snuff_otmp = true; } /* Must do carrying effects on object prior to add_to_minv() */ carry_obj_effects(otmp); /* add_to_minv() might free otmp [if merged with something else], so we have to call it after doing the object checks */ freed_otmp = add_to_minv(mtmp, otmp); /* and we had to defer this until object is in mtmp's inventory */ if (snuff_otmp) snuff_light_source(mtmp->mx, mtmp->my); } return freed_otmp; }