示例#1
0
static void
sp_vbuf_release_vertices(struct vbuf_render *vbr)
{
#if 0
   {
      struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
      const struct vertex_info *info = 
         softpipe_get_vbuf_vertex_info(cvbr->softpipe);
      const float *vtx = (const float *) cvbr->vertex_buffer;
      uint i, j;
      debug_printf("%s (vtx_size = %u,  vtx_used = %u)\n",
             __FUNCTION__, cvbr->vertex_size, cvbr->nr_vertices);
      for (i = 0; i < cvbr->nr_vertices; i++) {
         for (j = 0; j < info->num_attribs; j++) {
            uint k;
            switch (info->attrib[j].emit) {
            case EMIT_4F:  k = 4;   break;
            case EMIT_3F:  k = 3;   break;
            case EMIT_2F:  k = 2;   break;
            case EMIT_1F:  k = 1;   break;
            default: assert(0);
            }
            debug_printf("Vert %u attr %u: ", i, j);
            while (k-- > 0) {
               debug_printf("%g ", vtx[0]);
               vtx++;
            }
            debug_printf("\n");
         }
      }
   }
#endif

   /* keep the old allocation for next time */
}
示例#2
0
/** This tells the draw module about our desired vertex layout */
static const struct vertex_info *
sp_vbuf_get_vertex_info(struct vbuf_render *vbr)
{
   struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
   return softpipe_get_vbuf_vertex_info(cvbr->softpipe);
}