示例#1
0
void soldier_fire8 (edict_t *self)
{
  soldier_fire (self, 7);
}
示例#2
0
void soldier_fire3 (edict_t *self)
{
  soldier_duck_down (self);
  soldier_fire (self, 2);
}
示例#3
0
void soldier_fire5 (edict_t *self)
{
  soldier_fire (self, 4);
}
示例#4
0
void soldier_fire1 (edict_t *self)
{
  soldier_fire (self, 0);
}
示例#5
0
void soldier_fire2 (edict_t *self)
{
  soldier_fire (self, 1);
}
示例#6
0
文件: m_soldier.c 项目: ZwS/qudos
void soldier_fire8 (edict_t *self)
{
	soldier_fire (self, -7);
//	self->monsterinfo.aiflags |= AI_HOLD_FRAME;
//	self->monsterinfo.pausetime = level.time + 1000000;
}
示例#7
0
文件: m_soldier.c 项目: ZwS/qudos
void soldier_fire_run (edict_t *self) {
	if ((self->s.skinnum <= 1) && (self->enemy) && visible(self, self->enemy)) {
		soldier_fire(self, 0);
	}
}
示例#8
0
文件: m_soldier.c 项目: ZwS/qudos
void soldier_fire7 (edict_t *self)
{
	soldier_fire (self, 6);
}
示例#9
0
文件: m_soldier.c 项目: ZwS/qudos
void soldier_fire6 (edict_t *self)
{
	soldier_fire (self, 5);
}
示例#10
0
文件: soldier.c 项目: yquake2/zaero
void soldier_fire4 (edict_t *self)
{
	soldier_fire (self, 3);
}