void NBMenuButton::showMenu() {

	setStyleSheet( "QToolButton#menuBtn{ background-color: darkgray; border: none; border-radius: 3px; }" );

	NBSystemMenu *menu = new NBSystemMenu( this );
	QPoint point = mapToGlobal( rect().bottomRight() - QPoint( menu->width(), 0 ) );

	connect( menu, SIGNAL( newWindow() ), this, SIGNAL( newWindow() ) );
	connect( menu, SIGNAL( zoomIn() ), this, SIGNAL( zoomIn() ) );
	connect( menu, SIGNAL( zoomOut() ), this, SIGNAL( zoomOut() ) );
	connect( menu, SIGNAL( cut() ), this, SIGNAL( cut() ) );
	connect( menu, SIGNAL( copy() ), this, SIGNAL( copy() ) );
	connect( menu, SIGNAL( paste() ), this, SIGNAL( paste() ) );
	connect( menu, SIGNAL( openVTE() ), this, SIGNAL( openVTE() ) );
	connect( menu, SIGNAL( changeViewMode( int ) ), this, SIGNAL( changeViewMode( int ) ) );
	connect( menu, SIGNAL( sortByName() ), this, SIGNAL( sortByName() ) );
	connect( menu, SIGNAL( sortByType() ), this, SIGNAL( sortByType() ) );
	connect( menu, SIGNAL( sortBySize() ), this, SIGNAL( sortBySize() ) );
	connect( menu, SIGNAL( sortByDate() ), this, SIGNAL( sortByDate() ) );
	connect( menu, SIGNAL( toggleHidden() ), this, SIGNAL( toggleHidden() ) );
	connect( menu, SIGNAL( toggleGrouping() ), this, SIGNAL( toggleGrouping() ) );
	connect( menu, SIGNAL( showSettings() ), this, SIGNAL( showSettings() ) );
	connect( menu, SIGNAL( closeWindow() ), this, SIGNAL( closeWindow() ) );
	connect( menu, SIGNAL( quit() ), this, SIGNAL( quit() ) );

	menu->exec( point );

	setStyleSheet( "QToolButton#menuBtn{ border: none; } QToolButton#menuBtn:hover { border: none; background-color: #A1DFFF; border-radius: 3px; }" );
};
示例#2
0
文件: MAIN.C 项目: Kolahzary/csale
void sort()
{
	clrscr();
	puts("\t\t\t Sort Products \n\n\n");
	
	switch(menu_sort())
	{
		case 1: // Sort by code
			sortByCode();
			puts("Sorted by code successfully...");
			break;
		case 2: // Sort by name
			sortByName();
			puts("Sorted by name successfully...");
			break;
		case 3:// Sort by price
			sortByPrice();
			puts("Sorted by price successfully...");
			break;
		case 4:
		default:
			break;
	}
	getch();
}
示例#3
0
bool sortByType (const CFile& a, const CFile& b)
{
	if(a.Mode == b.Mode)
		return sortByName(a, b);
	else
		return a.Mode < b.Mode;
}
示例#4
0
void printResults(ArtistData artists[], int max, VoteCount c, FILE *out) {
    int j;
    fprintf(out, "\nNumber of voters: %d\n", c.valid + c.spoilt);
    fprintf(out, "Number of valid voters: %d\n", c.valid);
    fprintf(out, "Number of spoilt votes: %d\n", c.spoilt);

    sortByVote(artists, 1, MaxCandidates);
    fprintf(out, "\nBy Score");
    fprintf(out, "\n%-15s\tScore\n\n", "Artist");
    for (j = 1; j <= max; j++) {
        fprintf(out, "%-15s %3d\n", artists[j].name, artists[j].numVotes);
    }

    sortByName(artists, 1, MaxCandidates);
    fprintf(out, "\nBy Name");
    fprintf(out, "\n%-15s\tScore\n\n", "Artist");
    for (j = 1; j <= max; j++) {
        fprintf(out, "%-15s %3d\n", artists[j].name, artists[j].numVotes);
    }
    
    fprintf(out, "\nThe Winner(s)\n");
    int win = getLargest(artists, 1, max);
    int winningVote = artists[win].numVotes;

    for (j = 1; j <= max; j++) {
        if (artists[j].numVotes == winningVote) {
            fprintf(out, "%s\n", artists[j].name);
        }
    }
}
示例#5
0
void BoardTable::sortEvent(int c)
{
    //qDebug()<<c;
    //return;d
    if (Global::alreadyJudging) return;
    
    if (preHeaderClicked!=c)
    {
        clearHighlighted(preHeaderClicked);
        setHighlighted(c);
    }
    
    this->horizontalHeader()->setSortIndicatorShown(true);
    if (preHeaderClicked!=c&&c) this->horizontalHeader()->setSortIndicator(c,Qt::DescendingOrder);
    Global::preSortOrder=this->horizontalHeader()->sortIndicatorOrder();
    
    if (!c) sortByName();
    else if (c==1) sortBySumScore();
    else sortByProblem(c-2);
    
    int k=0;
    for (auto&i:Global::players)
    {
        this->item(i.id,c)->setData(Qt::DisplayRole,k);
        i.id=Global::logicalRow(k);//
        k++;
    }
    this->sortByColumn(c);
    this->verticalScrollBar()->setValue(0);
  //  for (int i=0; i<playerNum; i++) qDebug()<<ui->tableWidget->item(i,c)->data(Qt::DisplayRole);
    
    preHeaderClicked=c;
}
void ViewTableListWidget::createRightMenuActions()
{
    //创建右键菜单
     lookupView_action = new QAction(tr("查看"),this);
     newview_action = new QAction(tr("新建"),this);
     editview_aciton = new QAction(tr("编辑"),this);
     sendview_action = new QAction(tr("发送"),this);
     deleteview_action = new QAction(tr("删除"),this);
     addto_action = new QAction(tr("添加到..."),this);

     detailinfolist_action = new QAction(tr("详细信息"),this);
     listmode_action = new QAction(tr("列表"),this);
     iconmode_action = new QAction(tr("图标"),this);
     sortbyname_aciton = new QAction(tr("名称"),this);
     sortbytype_action = new QAction(tr("类型"),this);
     sortbyfrequency_action = new QAction(tr("使用次数"),this);
     sortbymoditime_action = new QAction(tr("访问时间"),this);

     connect(lookupView_action,SIGNAL(triggered()),this,SLOT(lookupView()));
     connect(newview_action,SIGNAL(triggered()),this,SLOT(newView()));
     connect(editview_aciton,SIGNAL(triggered()),this,SLOT(editView()));
     connect(sendview_action,SIGNAL(triggered()),this,SLOT(sendView()));
     connect(deleteview_action,SIGNAL(triggered()),this,SLOT(deleteViewRequest()));
     connect(addto_action,SIGNAL(triggered()),this,SLOT(addViewTo()));

     connect(detailinfolist_action,SIGNAL(triggered()),this,SLOT(detailInfoPermutation()));
     connect(listmode_action,SIGNAL(triggered()),this,SLOT(listPermutation()));
     connect(iconmode_action,SIGNAL(triggered()),this,SLOT(iconPermutation()));
     connect(sortbyname_aciton,SIGNAL(triggered()),this,SLOT(sortByName()));
     connect(sortbytype_action,SIGNAL(triggered()),this,SLOT(sortByType()));
     connect(sortbyfrequency_action,SIGNAL(triggered()),this,SLOT(sortByFrequency()));
     connect(sortbymoditime_action,SIGNAL(triggered()),this,SLOT(sortByModiTime()));
}
示例#7
0
/* sort functions lexically between indices "start" and "ends" */
static void sortByName(FileInfo *data, int functionList[], int start, int ends)
{
  int i, location = start;
  if (ends <= start)
    {
    return;
    }
  for (i = start; i < ends; i++)
    {
    if (compareNames(data, functionList[ends], functionList[i]) > 0)
      {
      swapArrayItems(functionList, location, i);
      location++;
      }
    }
  swapArrayItems(functionList, location, ends);
  sortByName(data, functionList, start, location - 1);
  sortByName(data, functionList, location + 1, ends);
}
示例#8
0
void ThreadList::updateSorting()
{
	switch(sort_column) {
		case COL_LOCATION:	sortByLocation(); break;
		case COL_CPUUSAGE:	sortByCpuUsage(); break;
		case COL_TOTALCPU:	sortByTotalCpuTime(); break;
		case COL_ID:		sortByID(); break;
		case COL_NAME:		sortByName(); break;
	}
	fillList();
}
示例#9
0
// Sorts alphabetically with Directories first
bool sortByNameDirsFirst(const CFile& a, const CFile& b)
{
	int typea, typeb;
	typea = a.getType();
	typeb = b.getType();

	if (typea == CFile::FILE_DIR)
		if (typeb == CFile::FILE_DIR)
			//both directories
			return sortByName(a, b);
		else
			//only a is directory
			return true;
	else if (typeb == CFile::FILE_DIR)
		//only b is directory
		return false;
	else
		//no directory
		return sortByName(a, b);
}
void LLLocationInputCtrl::onLocationPrearrange(const LLSD& data)
{
	std::string filter = data.asString();
	rebuildLocationHistory(filter);

	//Let's add landmarks to the top of the list if any
	if(!filter.empty() )
	{
		LLInventoryModel::item_array_t landmark_items = LLLandmarkActions::fetchLandmarksByName(filter, TRUE);

		for(U32 i=0; i < landmark_items.size(); i++)
		{
			LLSD value;
			//TODO:: DO we need tooltip for Landmark??
			
			value["item_type"] = LANDMARK;
			value["AssetUUID"] =  landmark_items[i]->getAssetUUID(); 
			add(landmark_items[i]->getName(), value);
			
		}
	//Let's add teleport history items
		LLTeleportHistory* th = LLTeleportHistory::getInstance();
		LLTeleportHistory::slurl_list_t th_items = th->getItems();

		std::set<std::string> new_item_titles;// duplicate control
		LLTeleportHistory::slurl_list_t::iterator result = std::find_if(
				th_items.begin(), th_items.end(), boost::bind(
						&LLLocationInputCtrl::findTeleportItemsByTitle, this,
						_1, filter));

		while (result != th_items.end())
		{
			//mTitile format - region_name[, parcel_name]
			//mFullTitile format - region_name[, parcel_name] (local_x,local_y, local_z)
			if (new_item_titles.insert(result->mFullTitle).second)
			{
				LLSD value;
				value["item_type"] = TELEPORT_HISTORY;
				value["global_pos"] = result->mGlobalPos.getValue();
				std::string region_name = result->mTitle.substr(0, result->mTitle.find(','));
				//TODO*: add Surl to teleportitem or parse region name from title
				value["tooltip"] = LLSLURL::buildSLURLfromPosGlobal(region_name,
						result->mGlobalPos,	false);
				add(result->getTitle(), value); 
			}
			result = std::find_if(result + 1, th_items.end(), boost::bind(
									&LLLocationInputCtrl::findTeleportItemsByTitle, this,
									_1, filter));
		}
	}
	sortByName();
	
	mList->mouseOverHighlightNthItem(-1); // Clear highlight on the last selected item.
}
示例#11
0
TEST_F(VarRenamerTests,
ClashingNamesEndingWithNumberAreSuffixedWithUnderscores) {
	// Set-up the module.
	//
	// int a;
	// int b;
	// int c;
	//
	// void test() {
	// }
	//
	ShPtr<Variable> varA(Variable::create("a", IntType::create(32)));
	module->addGlobalVar(varA);
	ShPtr<Variable> varB(Variable::create("b", IntType::create(32)));
	module->addGlobalVar(varB);
	ShPtr<Variable> varC(Variable::create("c", IntType::create(32)));
	module->addGlobalVar(varC);

	// Setup the name generator so it always returns "g1".
	INSTANTIATE_VAR_NAME_GEN_AND_VAR_RENAMER(VarRenamerWithCreate, false);
	EXPECT_CALL(*varNameGenMock, getNextVarName())
		.Times(3)
		.WillOnce(Return("g1"))
		.WillOnce(Return("g1"))
		.WillOnce(Return("g1"));

	// Do the renaming.
	varRenamer->renameVars(module);

	// We expect the following output:
	//
	// int g1;
	// int g1_;
	// int g1__;
	//
	// void test() {
	// }
	//
	VarSet globalVarsSet(module->getGlobalVars());
	ASSERT_EQ(3, globalVarsSet.size());
	// We have to sort the variables to ease the checking.
	VarVector globalVarsVector(globalVarsSet.begin(), globalVarsSet.end());
	sortByName(globalVarsVector);
	ShPtr<Variable> var1(globalVarsVector[0]);
	EXPECT_EQ("g1", var1->getName());
	ShPtr<Variable> var2(globalVarsVector[1]);
	EXPECT_EQ("g1_", var2->getName());
	ShPtr<Variable> var3(globalVarsVector[2]);
	EXPECT_EQ("g1__", var3->getName());
}
示例#12
0
	void ChoroidTab::SetSortMenu ()
	{
		auto sortGroup = new QActionGroup (this);

		SortMenu_ = new QMenu;
		auto byName = SortMenu_->addAction (tr ("By name"),
				this, SLOT (sortByName ()));
		byName->setCheckable (true);
		byName->setChecked (true);
		sortGroup->addAction (byName);

		auto byDate = SortMenu_->addAction (tr ("By date"),
				this, SLOT (sortByDate ()));
		byDate->setCheckable (true);
		sortGroup->addAction (byDate);

		auto bySize = SortMenu_->addAction (tr ("By size"),
				this, SLOT (sortBySize ()));
		bySize->setCheckable (true);
		sortGroup->addAction (bySize);

		auto byNumber = SortMenu_->addAction (tr ("By number"),
				this, SLOT (sortByNumber ()));
		byNumber->setCheckable (true);
		sortGroup->addAction (byNumber);

		sortByName ();

		auto sortModeButton = new QToolButton ();
		sortModeButton->setIcon (Proxy_->GetIcon ("view-sort-ascending"));
		sortModeButton->setText (tr ("Sort mode"));
		sortModeButton->setPopupMode (QToolButton::InstantPopup);
		sortModeButton->setMenu (SortMenu_);

		Bar_->addWidget (sortModeButton);
	}
示例#13
0
std::vector<CArchiveScanner::ArchiveData> CArchiveScanner::GetAllArchives() const
{
	std::vector<ArchiveData> ret;

	for (const auto& pair: archiveInfos) {
		const ArchiveData& aid = pair.second.archiveData;

		// Add the archive the mod is in as the first dependency
		ArchiveData md = aid;
		md.GetDependencies().insert(md.GetDependencies().begin(), pair.second.origName);
		ret.push_back(md);
	}

	sortByName(ret);
	return ret;
}
示例#14
0
std::vector<CArchiveScanner::ArchiveData> CArchiveScanner::GetPrimaryMods() const
{
	std::vector<ArchiveData> ret;

	for (std::map<std::string, ArchiveInfo>::const_iterator i = archiveInfo.begin(); i != archiveInfo.end(); ++i) {
		if (i->second.archiveData.name != "" && i->second.archiveData.modType == modtype::primary) {
			// Add the archive the mod is in as the first dependency
			ArchiveData md = i->second.archiveData;
			md.dependencies.insert(md.dependencies.begin(), i->second.origName);
			ret.push_back(md);
		}
	}

	sortByName(ret);

	return ret;
}
示例#15
0
std::vector<CArchiveScanner::ArchiveData> CArchiveScanner::GetAllMods() const
{
	std::vector<ArchiveData> ret;

	for (std::map<std::string, ArchiveInfo>::const_iterator i = archiveInfo.begin(); i != archiveInfo.end(); ++i) {
		if (!(i->second.archiveData.GetName().empty()) && ((i->second.archiveData.GetModType() == modtype::primary) || (i->second.archiveData.GetModType() == modtype::hidden))) {
			// Add the archive the mod is in as the first dependency
			ArchiveData md = i->second.archiveData;
			md.GetDependencies().insert(md.GetDependencies().begin(), i->second.origName);
			ret.push_back(md);
		}
	}

	sortByName(ret);

	return ret;
}
示例#16
0
	Directory(const char *path)
	{
		numEntries = 0;
		entries = NULL;

		DIR *dir = opendir(path);
		if(dir == NULL)
		{
			// m(("Can't read dir '%s'", path));
			return;
		}

		int n = 0;
		while(true)
		{
			if(readdir(dir) != NULL)
			{
				n++;
			}
			else
			{
				break;
			}
		}
		rewinddir(dir);

		if(n > 0)
		{
			entries = (char **)malloc(n * sizeof(const char *));

			struct dirent *d;
			for(int i = 0; i < n; i++)
			{
				d = readdir(dir);
				entries[i] = (char *)malloc(strlen(d->d_name) + 1);
				strcpy(entries[i], d->d_name);
				numEntries++;
			}
		}

		closedir(dir);

		sortByName();

	}
TEST_F(UnifiedVarRenamerTests,
GlobalVariablesGetCorrectlyRenamed) {
	// Set-up the module.
	//
	// int a;
	// int b;
	// int c;
	//
	// void test() {
	// }
	//
	ShPtr<Variable> varA(Variable::create("a", IntType::create(32)));
	module->addGlobalVar(varA);
	ShPtr<Variable> varB(Variable::create("b", IntType::create(32)));
	module->addGlobalVar(varB);
	ShPtr<Variable> varC(Variable::create("c", IntType::create(32)));
	module->addGlobalVar(varC);

	// Setup the renamer.
	INSTANTIATE_VAR_NAME_GEN_AND_VAR_RENAMER(UnifiedVarRenamer, true);

	// Do the renaming.
	varRenamer->renameVars(module);

	// We expect the following output:
	//
	// int g1;
	// int g2;
	// int g3;
	//
	// void test() {
	// }
	//
	VarSet globalVarsSet(module->getGlobalVars());
	ASSERT_EQ(3, globalVarsSet.size());
	// We have to sort the variables to ease the checking.
	VarVector globalVarsVector(globalVarsSet.begin(), globalVarsSet.end());
	sortByName(globalVarsVector);
	ShPtr<Variable> var1(globalVarsVector[0]);
	EXPECT_EQ("g1", var1->getName());
	ShPtr<Variable> var2(globalVarsVector[1]);
	EXPECT_EQ("g2", var2->getName());
	ShPtr<Variable> var3(globalVarsVector[2]);
	EXPECT_EQ("g3", var3->getName());
}
示例#18
0
int List::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QTableView::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: addChan((*reinterpret_cast< QString(*)>(_a[1]))); break;
        case 1: sortByName(); break;
        case 2: { QString* _r = parseChan((*reinterpret_cast< QString(*)>(_a[1])));
            if (_a[0]) *reinterpret_cast< QString**>(_a[0]) = _r; }  break;
        case 3: clearAll(); break;
        default: ;
        }
        _id -= 4;
    }
    return _id;
}
示例#19
0
std::vector<CArchiveScanner::ArchiveData> CArchiveScanner::GetAllMods() const
{
	std::vector<ArchiveData> ret;

	for (auto i = archiveInfos.cbegin(); i != archiveInfos.cend(); ++i) {
		const ArchiveData& aid = i->second.archiveData;

		if ((!aid.GetName().empty()) && aid.IsGame()) {
			// Add the archive the mod is in as the first dependency
			ArchiveData md = aid;
			md.GetDependencies().insert(md.GetDependencies().begin(), i->second.origName);
			ret.push_back(md);
		}
	}

	sortByName(ret);
	return ret;
}
示例#20
0
void addStruct(struct node* list){
	
	struct node *newNode;
	newNode = malloc( sizeof(struct node) * 1);
	if (newNode == NULL) {
		printf("Error allocating memory...\n");
		return;
	}
	
	char c, newName[255];
	int i;
	
	printf("\n\tName: ");
	for ( i = 0; i < 255; i++){
		c = getchar();
		if (c == '\n') break;
		
		newName[i] = c;
	}
	newName[i] = '\0';
	
	newNode->name = malloc( sizeof(char) * i+1 );
	strncpy(newNode->name, newName, i+1);
	
	printf("\tAge: ");
	for ( i = 0; i < 3; i++ ){
		c = getchar();
		if (c == '\n') break;
		
		newName[i] = c;
	}
	newName[i] = '\0';
	
	newNode->age = atoi(newName);
	newNode->nextName = NULL;
	newNode->nextAge = NULL;
	
	sortByName(list, newNode);
	sortByAge(list, newNode);
	
	return;
}
示例#21
0
void queryInfo()
{
	int choice;
	menuQueryInfo();
	printf("请输入你的选择:");
	scanf("%d", &choice);
	switch (choice)
	{
	case 1:
		sortByName();
		system("pause");
		//system("cls");
		break;
	case 2:
		sortBymanuFacturer();
		system("pause");
		//system("cls");
		break;
	case 3:
		sortBySell();
		system("pause");
		//system("cls");
		break;
	case 4:
		sortByresidue();
		system("pause");
		//system("cls");
		break;
	case 5:
		sortByExpirationData();
		system("pause");
		//system("cls");
		break;
	case 0:
		break;
	default:
		printf("输入信息有误");
		break;
	}
}
示例#22
0
void NBFolderView::createAndSetupActions() {

	connect( IconView, SIGNAL( peek( QModelIndex ) ), this, SLOT( doPeek( QModelIndex ) ) );

	connect( IconView, SIGNAL( open( QModelIndex ) ), this, SLOT( doOpen( QModelIndex ) ) );
	connect( IconView, SIGNAL( open( QString ) ), this, SLOT( doOpen( QString ) ) );

	connect( IconView, SIGNAL( contextMenuRequested( QPoint ) ), this, SLOT( showContextMenu( QPoint ) ) );
	connect( IconView, SIGNAL( actionsMenuRequested( QPoint ) ), this, SLOT( showActionsMenu( QPoint ) ) );

	connect(
		IconView->selectionModel(), SIGNAL( selectionChanged( const QItemSelection&, const QItemSelection& ) ),
		this, SIGNAL( selectionChanged( const QItemSelection&, const QItemSelection& ) )
	);

	connect( IconView->selectionModel(), SIGNAL( selectionChanged( const QItemSelection&, const QItemSelection& ) ), this, SLOT( updateActions() ) );

	connect( IconView, SIGNAL( link( QStringList, QString ) ), this, SLOT( link( QStringList, QString ) ) );

	// DragDrop copy
	connect( IconView, SIGNAL( copy( QStringList, QString ) ), this, SLOT( copy( QStringList, QString ) ) );

	// DragDrop move
	connect( IconView, SIGNAL( move( QStringList, QString ) ), this, SLOT( move( QStringList, QString ) ) );

	// Update actions once the directory is loaded
	connect( fsModel, SIGNAL( directoryLoaded( QString ) ), this, SLOT( updateActions() ) );

	// Peek
	peekAct = new QAction( QIcon( ":/icons/peek.png" ), "Pee&k", this );
	peekAct->setShortcuts( Settings->shortcuts( "Peek" ) );

	connect( peekAct, SIGNAL( triggered() ), this, SLOT( doPeek() ) );
	addAction( peekAct );

	// Home Dir
	actHomeDir = new QAction( QIcon( ":/icons/home.png" ), "&Home", this );
	actHomeDir->setShortcuts( Settings->shortcuts( "GoHome" ) );

	connect( actHomeDir, SIGNAL( triggered() ), this, SLOT( loadHomeDir() ) );
	addAction( actHomeDir );

	// Home
	actGoHome = new QAction( QIcon( ":/icons/home.png" ), "&Home", this );
	actGoHome->setShortcut( tr( "Alt+Shift+Home" ) );

	connect( actGoHome, SIGNAL( triggered() ), this, SLOT( doOpenHome() ) );
	addAction( actGoHome );

	// Up
	actParDir = new QAction( QIcon( ":/icons/up.png" ), "&Up", this );
	actParDir->setShortcuts( Settings->shortcuts( "GoUp" ) );

	connect( actParDir, SIGNAL( triggered() ), fsModel, SLOT( goUp() ) );
	addAction( actParDir );

	// Back
	actPrevDir = new QAction( QIcon( ":/icons/prev.png" ), "&Back", this );
	actPrevDir->setShortcuts( Settings->shortcuts( "GoLeft" ) );

	connect( actPrevDir, SIGNAL( triggered() ), fsModel, SLOT( goBack() ) );
	addAction( actPrevDir );

	// Forward
	actNextDir = new QAction( QIcon( ":/icons/next.png" ), "&Forward", this );
	actNextDir->setShortcuts( Settings->shortcuts( "GoRight" ) );

	connect( actNextDir, SIGNAL( triggered() ), fsModel, SLOT( goForward() ) );
	addAction( actNextDir );

	// New Folder
	actNewDir = new QAction( QIcon::fromTheme( "folder-new" ), "New folder", this );
	actNewDir->setShortcuts( Settings->shortcuts( "NewFolder" ) );

	connect( actNewDir, SIGNAL( triggered() ), this, SLOT( newFolder() ) );
	addAction( actNewDir );

	// New file
	actNewFile = new QAction( QIcon::fromTheme( "document-new" ), "New File", this );
	actNewFile->setShortcuts( Settings->shortcuts( "NewFile" ) );

	connect( actNewFile, SIGNAL( triggered() ), this, SLOT( newFile() ) );
	addAction( actNewFile );

	// New file
	actNewEncFS = new QAction( QIcon::fromTheme( "document-new" ), "New Encrypted Directory", this );
	actNewEncFS->setShortcuts( Settings->shortcuts( "NewEncFS" ) );

	connect( actNewEncFS, SIGNAL( triggered() ), this, SLOT( createEncFS() ) );
	addAction( actNewEncFS );

	// Copy
	copyAct = new QAction( QIcon( ":/icons/copy.png" ), "&Copy", this );
	copyAct->setShortcuts( Settings->shortcuts( "Copy" ) );

	connect( copyAct, SIGNAL( triggered() ), this, SLOT( prepareCopy() ) );
	addAction( copyAct );

	// Move
	moveAct = new QAction( QIcon( ":/icons/cut.png" ), "Cu&t", this );
	moveAct->setShortcuts( Settings->shortcuts( "Cut" ) );

	connect( moveAct, SIGNAL( triggered() ), this, SLOT( prepareMove() ) );
	addAction( moveAct );

	// Paste
	pasteAct = new QAction( QIcon( ":/icons/paste.png" ), "&Paste", this );
	pasteAct->setShortcuts( Settings->shortcuts( "Paste" ) );

	connect( pasteAct, SIGNAL( triggered() ), this, SLOT( prepareIO() ) );
	addAction( pasteAct );

	// Rename
	renameAct = new QAction( QIcon( ":/icons/rename.png" ), "&Rename", this );
	renameAct->setShortcuts( Settings->shortcuts( "Rename" ) );

	connect( renameAct, SIGNAL( triggered() ), this, SLOT( doRename() ) );
	addAction( renameAct );

	// Reload
	reloadAct = new QAction( QIcon( ":/icons/reload.png" ), "Re&fresh", this );
	reloadAct->setShortcuts( Settings->shortcuts( "Reload" ) );

	connect( reloadAct, SIGNAL( triggered() ), this, SLOT( doReload() ) );
	addAction( reloadAct );

	// showDotFiles
	showHideDotFiles = new QAction( QIcon( ":/icons/showDotFiles.png" ), "Show &Hidden", this );
	showHideDotFiles->setShortcuts( Settings->shortcuts( "ToggleHidden" ) );

	connect( showHideDotFiles, SIGNAL( triggered() ), this, SLOT( doToggleHidden() ) );
	addAction( showHideDotFiles );

	// Trash
	trashAct = new QAction( QIcon( ":/icons/trash.png" ), "Move to trash", this );
	trashAct->setShortcuts( Settings->shortcuts( "Trash" ) );

	connect( trashAct, SIGNAL( triggered() ), this, SLOT( doSendToTrash() ) );
	addAction( trashAct );

	// Delete
	delAct = new QAction( QIcon( ":/icons/delete.png" ), "Delete", this );
	delAct->setShortcuts( Settings->shortcuts( "Delete" ) );

	connect( delAct, SIGNAL( triggered() ), this, SLOT( doDelete() ) );
	addAction( delAct );

	// Properties
	propertiesAct = new QAction( QIcon( ":/icons/props.png" ), "&Properties", this );
	propertiesAct->setShortcuts( Settings->shortcuts( "Properties" ) );

	connect( propertiesAct, SIGNAL( triggered() ), this, SIGNAL( showProperties() ) );
	addAction( propertiesAct );

	// Permissions
	permissionsAct = new QAction( QIcon::fromTheme( "system-users" ), "P&ermissions", this );
	permissionsAct->setShortcuts( Settings->shortcuts( "Permissions" ) );

	connect( permissionsAct, SIGNAL( triggered() ), this, SIGNAL( showPermissions() ) );
	addAction( permissionsAct );

	// Open a virtual terminal emulator
	openVTE = new QAction( QIcon::fromTheme( "utilities-terminal" ), "Open &VTE", this );
	openVTE->setShortcuts( Settings->shortcuts( "Terminal" ) );

	connect( openVTE, SIGNAL( triggered() ), this, SLOT( openTerminal() ) );
	addAction( openVTE );

	// Open a virtual terminal emulator
	openVTEin = new QAction( QIcon::fromTheme( "utilities-terminal" ), "Open &VTE Here", this );
	// openVTEin->setShortcuts( Settings->shortcuts( "Terminal" ) );
	connect( openVTEin, SIGNAL( triggered() ), this, SLOT( openTerminalIn() ) );

	// Select All
	QAction *selectAllAct = new QAction( "&Select All", this );
	selectAllAct->setShortcuts( Settings->shortcuts( "SelectAll" ) );

	connect( selectAllAct, SIGNAL( triggered() ), this, SLOT( selectAll() ) );
	addAction( selectAllAct );

	// Sorting
	sortByNameAct = new QAction( QIcon::fromTheme( "format-text-underline" ), "&Name", this );
	sortByNameAct->setCheckable( true );
	connect( sortByNameAct, SIGNAL( triggered() ), this, SLOT( sortByName() ) );

	sortByTypeAct = new QAction( QIcon::fromTheme( "preferences-other" ), "&Type", this );
	sortByTypeAct->setCheckable( true );
	connect( sortByTypeAct, SIGNAL( triggered() ), this, SLOT( sortByType() ) );

	sortBySizeAct = new QAction( QIcon( ":/icons/size.png" ), "&Size", this );
	sortBySizeAct->setCheckable( true );
	connect( sortBySizeAct, SIGNAL( triggered() ), this, SLOT( sortBySize() ) );

	sortByDateAct = new QAction( QIcon::fromTheme( "office-calendar" ), "&Date", this );
	sortByDateAct->setCheckable( true );
	connect( sortByDateAct, SIGNAL( triggered() ), this, SLOT( sortByDate() ) );

	QActionGroup *sortGroup = new QActionGroup( this );
	sortGroup->addAction( sortByNameAct );
	sortGroup->addAction( sortByTypeAct );
	sortGroup->addAction( sortBySizeAct );
	sortGroup->addAction( sortByDateAct );

	switch( ( int )Settings->value( "SortColumn" ) ) {
		case 0: {
			sortByNameAct->setChecked( true );
			break;
		}
		case 1: {
			sortBySizeAct->setChecked( true );
			break;
		}
		case 2: {
			sortByTypeAct->setChecked( true );
			break;
		}
		case 4: {
			sortByDateAct->setChecked( true );
			break;
		}
	}

	groupsAct = new QAction( QIcon::fromTheme( "view-group", QIcon( ":/icons/groups.png" ) ), "Show in &Groups", this );
	groupsAct->setCheckable( true );
	groupsAct->setChecked( Settings->value( "Grouping" ) );
	connect( groupsAct, SIGNAL( triggered() ), this, SIGNAL( toggleGroups() ) );

	// Add bookmark
	addBookMarkAct = new QAction( QIcon( ":/icons/bookmark.png" ), "Add &Bookmark", this );
	addBookMarkAct->setShortcuts( Settings->shortcuts( "AddBookmark" ) );

	connect( addBookMarkAct, SIGNAL( triggered() ), this, SLOT( addBookMark() ) );
	addAction( addBookMarkAct );

	/* Add to SuperStart */
	addToSuperStartAct = new QAction( QIcon( ":/icons/superstart.png" ), "Add to S&uperStart", this );
	addToSuperStartAct->setShortcut( tr( "Ctrl+U" ) );

	connect( addToSuperStartAct, SIGNAL( triggered() ), this, SLOT( addToSuperStart() ) );
	addAction( addToSuperStartAct );

	updateActions();
};
示例#23
0
Monitor::Monitor(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::Monitor)
{
    qDebug("Monitor Init");
    ui->setupUi(this);
    //Initialize the table
    ui->table->setColumnHidden(TASK_TIME_COL, true);
    ui->table->setColumnHidden(DELTA_TASK_TIME_COL, true);
    ui->table->setColumnWidth(STACK_HEAP_COL, 170);
    ui->table->setColumnWidth(PROCESS_ID_COL, 150);
    ui->table->setColumnWidth(THREAD_ID_COL, 145);
    ui->table->setColumnWidth(PRIO_COL, 145);
    ui->table->setColumnWidth(CPU_COL, 145);
    connect(&refreshTimer, SIGNAL(timeout()), this, SLOT(updateAll()));
    ui->killButton->setToolTip("Kill Selected User Process");
    sortColumn = PROCESS_ID_COL;


    sortAscendingAction = new QAction( "Sort Ascending", ui->table );
    sortAscendingAction->setCheckable(true);
    sortAscendingAction->setChecked(true);
    sortOrder = Qt::AscendingOrder;

    sortDescendingAction = new QAction( "Sort Descending", ui->table );
    sortDescendingAction->setCheckable(true);
    sortDescendingAction->setChecked(false);

    QAction * separator = new QAction( "", ui->table );
    separator->setSeparator(true);

    sortByProcessIdAction = new QAction( "Sort By Process ID", ui->table );
    sortByProcessIdAction->setCheckable(true);
    sortByProcessIdAction->setChecked(true);
    sortColumn = PROCESS_ID_COL;

    sortByNameAction = new QAction( "Sort By Name", ui->table );
    sortByNameAction->setCheckable(true);


    sortByCpuUsageAction = new QAction( "Sort By CPU Usage", ui->table );
    sortByCpuUsageAction->setCheckable(true);


    sortByMemoryUsageAction = new QAction( "Sort By Allocated Memory", ui->table );
    sortByMemoryUsageAction->setCheckable(true);

    connect( sortAscendingAction, SIGNAL( changed() ), this, SLOT( sortAscending() ) );
    connect( sortDescendingAction, SIGNAL( changed() ), this, SLOT( sortDescending() ) );
    connect( sortByProcessIdAction, SIGNAL( changed() ), this, SLOT( sortByProcessId() ) );
    connect( sortByNameAction, SIGNAL( changed() ), this, SLOT( sortByName() ) );
    connect( sortByCpuUsageAction, SIGNAL( changed() ), this, SLOT( sortByCpuUsage() ) );
    connect( sortByMemoryUsageAction, SIGNAL( changed() ), this, SLOT( sortByMemoryUsage() ) );

    /*
  ui->table->setContextMenuPolicy( Qt::ActionsContextMenu );
  ui->table->addAction ( sortAscendingAction );
  ui->table->addAction ( sortDescendingAction );
  ui->table->addAction ( separator );
  ui->table->addAction ( sortByProcessIdAction );
  ui->table->addAction ( sortByNameAction );
  ui->table->addAction ( sortByCpuUsageAction );
  ui->table->addAction ( sortByMemoryUsageAction );
  */

    ui->notConnectedWidget->setObjectName("bordered");
    ui->killButton->setObjectName("blueButton");
    ui->killButton->setText(CFont::iconRemove());
    ui->killButton->setToolTip("Kill process");
    ui->continueButton->setObjectName("blueButton");
    ui->continueButton->setText(CFont::iconPlay());
    ui->continueButton->setToolTip("Continue process");
    ui->pauseButton->setObjectName("blueButton");
    ui->pauseButton->setText(CFont::iconPause());
    ui->pauseButton->setToolTip("Pause process");
    ui->termButton->setObjectName("blueButton");
    ui->termButton->setText(CFont::iconStop());
    ui->termButton->setToolTip("Terminate process");
    ui->notConnectedLabel->setText(CFont::icomoon(CFont::iconInfoSign()) + " Not Connected");
    ui->notConnectedLabel->setObjectName("acceptLabel");
    ui->notConnectedLabel->setEnabled(false);
    ui->notConnectedWidget->setVisible(false);

    qDebug("Monitor Init Complete");

}
示例#24
0
/* main functions that takes a parsed FileInfo from vtk and produces a
 * specific vtkXML format for desired functions to be incorporated in SimVTK
 * (ie. certain add, remove, get and set methods). */
void vtkParseOutput(FILE *fp, FileInfo *data)
{
  /* store the last element index of the add, set, remove, get arrays so
   * easier when checking for stopping to compare values.  setForInputOnly
   * is used to check if any set methods were used for parameters and not
   * just promoted inputs.  indentation is to make sure that the XML format
   * is proper. */
  int i;
  int endOfAddFunctions = -1;
  int endOfSetFunctions = -1;
  int endOfRemoveFunctions = -1;
  int endOfGetFunctions = -1;
  int endOfGetOnlyFunctions = -1;
  int endOfSetOnlyFunctions = -1;
  int endOfGetAndSetFunctions = -1;
  int endOfProtectedFunctions = -1;
  int indentation = 0;
  int designator;
  /* array to store indices of the data->Functions array that are
   * functions starting with "Add" */
  int addFunctions[MAX_ARRAY_SIZE];
  int setFunctions[MAX_ARRAY_SIZE];
  int removeFunctions[MAX_ARRAY_SIZE];
  int getFunctions[MAX_ARRAY_SIZE];
  int setOnlyFunctions[MAX_ARRAY_SIZE];
  int getOnlyFunctions[MAX_ARRAY_SIZE];
  int getAndSetFunctions[MAX_ARRAY_SIZE];
  int protectedFunctions[MAX_ARRAY_SIZE];

  /* separate functions into functions beginning with "Add", "Remove",
   * "Set", and "Get" here */
  separateFunctions(fp, data,
    addFunctions, &endOfAddFunctions, removeFunctions, &endOfRemoveFunctions,
    setFunctions, &endOfSetFunctions, getFunctions, &endOfGetFunctions,
    protectedFunctions, &endOfProtectedFunctions); 

  /* categorize the Set/Get functions as follows: values with "Set"
   * only, values with "Get" only, and values with "Set" and "Get". */
  categorizeSetGetFunctions(fp, data,
    getFunctions, &endOfGetFunctions, setFunctions, &endOfSetFunctions,
    setOnlyFunctions, &endOfSetOnlyFunctions,
    getOnlyFunctions, &endOfGetOnlyFunctions,
    getAndSetFunctions, &endOfGetAndSetFunctions);

  /* take only methods with both an add and remove method and place
   * in 'add' array. */
  checkMatchBetweenAddAndRemoveList(fp, data,
    removeFunctions, &endOfRemoveFunctions, 6,
    addFunctions, &endOfAddFunctions, 3);

  /* remove all unwanted functions from the list (ie. those that may have
   * gotten by with duplicate names or those that have mixed arguments that
   * aren't indexed type) */
  removeBadFunctions(data, setOnlyFunctions, &endOfSetOnlyFunctions);
  removeBadFunctions(data, getAndSetFunctions, &endOfGetAndSetFunctions);

  removeDuplicateFunctions(data, setOnlyFunctions, &endOfSetOnlyFunctions);
  removeDuplicateFunctions(data, getOnlyFunctions, &endOfGetOnlyFunctions);
  removeDuplicateFunctions(data, getAndSetFunctions, &endOfGetAndSetFunctions);

  /* 
  for (i = 0; i < endOfGetAndSetFunctions; i++)
    {
    printf("%s after\n", data->Functions[getAndSetFunctions[i]].Name);
    }
    printf("%i = setOnly\n", endOfSetOnlyFunctions);
    printf("%i = getOnly\n", endOfGetOnlyFunctions);
    printf("%i = setget\n", endOfGetAndSetFunctions);
  */

  /* sort function index lists based on alphabetical order of corresponding
   * function name in data */
  sortByName(data, addFunctions, 0, endOfAddFunctions);
  sortByName(data, setOnlyFunctions, 0, endOfSetOnlyFunctions);
  sortByName(data, getOnlyFunctions, 0, endOfGetOnlyFunctions);
  sortByName(data, getAndSetFunctions, 0, endOfGetAndSetFunctions);
  sortByName(data, protectedFunctions, 0, endOfProtectedFunctions);

  /* get Functions starting with "Get" that have no
   * corresponding "Set" function to be used as promoters. */
  getPromotedOutputs(fp, data, getFunctions, &endOfGetFunctions,
                     getAndSetFunctions, &endOfGetAndSetFunctions);

  /* start new XML filter section for class */

  indent(fp, indentation);
  fprintf(fp, "<Filter>\n");
  indentation++;
  /* write the header of the file */
  indent(fp, indentation);
  fprintf(fp, "<Filter_Name>%s</Filter_Name>\n", data->ClassName);
  indent(fp, indentation);
  fprintf(fp, "<Filter_Abstract_Flag>%i</Filter_Abstract_Flag>\n",
          data->IsAbstract);
  if (data->NumberOfSuperClasses > 0)
    {
    indent(fp, indentation);
    fprintf(fp, "<Super_Class>%s</Super_Class>\n", data->SuperClasses[0]);
    }

  /* print the documentation */
  ClassDocumentation(fp, data, indentation);

  /* function handling code 
   * First one is to list all inputs that come from the add,
   * remove functions.*/
  for (i = 0; i <= endOfAddFunctions; i++)
    {
    InputFunctions(fp, &data->Functions[addFunctions[i]], indentation);
    }
  /* for addinng all the set functions that take vtkObjects as arguments,
   * which have been promoted to inputs */
  for (i = 0; i <= endOfGetAndSetFunctions; i++)
    {
    InputFunctions(fp, &data->Functions[getAndSetFunctions[i]], indentation);
    }
  for (i = 0; i <= endOfSetOnlyFunctions; i++)
    {
    InputFunctions(fp, &data->Functions[setOnlyFunctions[i]], indentation);
    }

  /* All inputs should be added now, so only need to add parameters */
  /* add all parameters to the XML file */
  indent(fp, indentation);
  fprintf(fp, "<Filter_Parameters>\n");
  indentation++;
  for (i = 0; i <= endOfSetOnlyFunctions; i++)
    {
    /* used to know what Parameter_Tag to print, 0 will be for Set only */
    designator = 0;
    ParameterFunctions(fp, &data->Functions[setOnlyFunctions[i]],
                       indentation, designator);
    }
  for (i = 0; i <= endOfGetOnlyFunctions; i++)
    {
    /* used to know what Parameter_Tag to print, 1 will be for Get only */
    designator = 1;
    ParameterFunctions(fp, &data->Functions[getOnlyFunctions[i]],
                       indentation, designator);
    }
  for (i = 0; i <= endOfGetAndSetFunctions; i++)
    {
    /* used to know what Parameter_Tag to print, 2 will be for Both */
    designator = 2;
    ParameterFunctions(fp, &data->Functions[getAndSetFunctions[i]],
                       indentation, designator);
    }
  indentation--;
  indent(fp, indentation);
  fprintf(fp, "</Filter_Parameters>\n");
  sortByName(data, getFunctions, 0, endOfGetFunctions);
  /* print all promoted outputs in alphabetical order. */
  for (i = 0; i <= endOfGetFunctions; i++)
    {
    PrintOutput(fp, data->Functions[getFunctions[i]].Name+3,
                data->Functions[getFunctions[i]].ReturnClass, indentation);
    }
  /* print a list of all protected functions.  Only need to list the name
   * as will only be used to check against to make sure not to add if is
   * found in parent class */
  for (i = 0; i <= endOfProtectedFunctions; i++)
    { 
    PrintProtectedFunctions(fp, data->Functions[protectedFunctions[i]].Name,
                            indentation);
    }
  /* PrintOutput(fp, "Self", data->ClassName, indentation); */
  indentation--;
  indent(fp, indentation);
  fprintf(fp, "</Filter>\n");
}
TEST_F(UnifiedVarRenamerTests,
WhenUseDebugNamesIsFalseDoNotUseDebugNames) {
	// Set-up the module.
	//
	// int g; // from debug info
	// int h;
	//
	// void test(int p, int m) { // p has name from debug info
	//     int a;
	//     int b; // from debug info
	// }
	//
	ShPtr<Variable> varG(Variable::create("g", IntType::create(32)));
	module->addGlobalVar(varG);
	module->addDebugNameForVar(varG, varG->getName());
	ShPtr<Variable> varH(Variable::create("h", IntType::create(32)));
	module->addGlobalVar(varH);
	ShPtr<Variable> varP(Variable::create("p", IntType::create(32)));
	testFunc->addParam(varP);
	module->addDebugNameForVar(varP, varP->getName());
	ShPtr<Variable> varM(Variable::create("m", IntType::create(32)));
	testFunc->addParam(varM);
	ShPtr<Variable> varA(Variable::create("a", IntType::create(32)));
	testFunc->addLocalVar(varA);
	ShPtr<Variable> varB(Variable::create("b", IntType::create(32)));
	testFunc->addLocalVar(varB);
	module->addDebugNameForVar(varB, varB->getName());
	ShPtr<VarDefStmt> varDefB(VarDefStmt::create(varB));
	ShPtr<VarDefStmt> varDefA(VarDefStmt::create(varA, ShPtr<Expression>(), varDefB));
	testFunc->setBody(varDefA);

	// Setup the renamer (do not use debug names).
	INSTANTIATE_VAR_NAME_GEN_AND_VAR_RENAMER(UnifiedVarRenamer, false);

	// Do the renaming.
	varRenamer->renameVars(module);

	// We expect the following output:
	//
	// int g1;
	// int g2;
	//
	// void test(int a1, int a2) {
	//     int v1;
	//     int v2;
	// }
	//
	// Globals:
	VarSet globalVarsSet(module->getGlobalVars());
	ASSERT_EQ(2, globalVarsSet.size());
	// We have to sort the variables to ease the checking.
	VarVector globalVarsVector(globalVarsSet.begin(), globalVarsSet.end());
	sortByName(globalVarsVector);
	ShPtr<Variable> var1(globalVarsVector[0]);
	EXPECT_EQ("g1", var1->getName());
	ShPtr<Variable> var2(globalVarsVector[1]);
	EXPECT_EQ("g2", var2->getName());
	// Parameters:
	VarVector params(testFunc->getParams());
	ASSERT_EQ(2, params.size());
	ShPtr<Variable> par1(params.front());
	EXPECT_EQ("a1", par1->getName());
	ShPtr<Variable> par2(params.back());
	EXPECT_EQ("a2", par2->getName());
	// Locals:
	EXPECT_EQ("v1", varDefA->getVar()->getName());
	EXPECT_EQ("v2", varDefB->getVar()->getName());
}
void LLGestureComboList::refreshGestures()
{
	//store current selection so we can maintain it
	LLSD cur_gesture = getValue();
	
	mList->selectFirstItem();
	mList->clearRows();
	mGestures.clear();

	LLGestureMgr::item_map_t::const_iterator it;
	const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures();
	LLSD::Integer idx(0);
	for (it = active_gestures.begin(); it != active_gestures.end(); ++it)
	{
		LLMultiGesture* gesture = (*it).second;
		if (gesture)
		{
			mList->addSimpleElement(gesture->mName, ADD_BOTTOM, LLSD(idx));
			mGestures.push_back(gesture);
			idx++;
		}
	}

	sortByName();

	// store indices for Get More and View All items (idx is the index followed by the last added Gesture)
	if (mShowGetMore)
	{
		mGetMoreItemIndex = idx;
		mList->addSimpleElement(LLTrans::getString("GetMoreGestures"), ADD_BOTTOM, LLSD(mGetMoreItemIndex));
	}
	if (mShowViewAll)
	{
		mViewAllItemIndex = idx + 1;
		mList->addSimpleElement(LLTrans::getString("ViewAllGestures"), ADD_BOTTOM, LLSD(mViewAllItemIndex));
	}

	// Insert label after sorting, at top, with separator below it
	mList->addSeparator(ADD_TOP);	
	mList->addSimpleElement(mLabel, ADD_TOP);

	if (cur_gesture.isDefined())
	{ 
		mList->selectByValue(cur_gesture);

	}
	else
	{
		mList->selectFirstItem();
	}

	LLCtrlListInterface* gestures = getListInterface();
	LLMultiGesture* gesture = NULL;
	
	if (gestures)
	{
		S32 sel_index = gestures->getFirstSelectedIndex();
		if (sel_index != 0)
		{
			S32 index = gestures->getSelectedValue().asInteger();
			if (index<0 || index >= (S32)mGestures.size())
			{
				llwarns << "out of range gesture access" << llendl;
			}
			else
			{
				gesture = mGestures.at(index);
			}
		}
	}
	
	if(gesture && LLGestureMgr::instance().isGesturePlaying(gesture))
	{
		return;
	}
	
	mButton->setLabel(mLabel);
}