void ImageBuffer::putByteArray(Multiply multiplied, ByteArray* source, const IntSize& sourceSize, const IntRect& sourceRect, const IntPoint& destPoint) { if (!m_context->isAcceleratedContext()) { m_data.putData(source, sourceSize, sourceRect, destPoint, internalSize(), m_context->isAcceleratedContext(), multiplied == Unmultiplied); return; } #if USE(IOSURFACE_CANVAS_BACKING_STORE) // Make a copy of the source to ensure the bits don't change before being drawn IntSize sourceCopySize(sourceRect.width(), sourceRect.height()); OwnPtr<ImageBuffer> sourceCopy = ImageBuffer::create(sourceCopySize, 1, ColorSpaceDeviceRGB, Unaccelerated); if (!sourceCopy) return; sourceCopy->m_data.putData(source, sourceSize, sourceRect, IntPoint(-sourceRect.x(), -sourceRect.y()), sourceCopy->internalSize(), sourceCopy->context()->isAcceleratedContext(), multiplied == Unmultiplied); // Set up context for using drawImage as a direct bit copy CGContextRef destContext = context()->platformContext(); CGContextSaveGState(destContext); CGContextConcatCTM(destContext, AffineTransform(CGContextGetCTM(destContext)).inverse()); wkCGContextResetClip(destContext); CGContextSetInterpolationQuality(destContext, kCGInterpolationNone); CGContextSetAlpha(destContext, 1.0); CGContextSetBlendMode(destContext, kCGBlendModeCopy); CGContextSetShadowWithColor(destContext, CGSizeZero, 0, 0); // Draw the image in CG coordinate space IntPoint destPointInCGCoords(destPoint.x() + sourceRect.x(), internalSize().height() - (destPoint.y()+sourceRect.y()) - sourceRect.height()); IntRect destRectInCGCoords(destPointInCGCoords, sourceCopySize); RetainPtr<CGImageRef> sourceCopyImage(AdoptCF, sourceCopy->copyNativeImage()); CGContextDrawImage(destContext, destRectInCGCoords, sourceCopyImage.get()); CGContextRestoreGState(destContext); #endif }
void ImageBuffer::putByteArray(Multiply multiplied, Uint8ClampedArray* source, const IntSize& sourceSize, const IntRect& sourceRect, const IntPoint& destPoint, CoordinateSystem coordinateSystem) { if (!context().isAcceleratedContext()) { IntRect scaledSourceRect = sourceRect; IntSize scaledSourceSize = sourceSize; if (coordinateSystem == LogicalCoordinateSystem) { scaledSourceRect.scale(m_resolutionScale); scaledSourceSize.scale(m_resolutionScale); } m_data.putData(source, scaledSourceSize, scaledSourceRect, destPoint, internalSize(), false, multiplied == Unmultiplied, 1); return; } #if USE(IOSURFACE_CANVAS_BACKING_STORE) // Make a copy of the source to ensure the bits don't change before being drawn IntSize sourceCopySize(sourceRect.width(), sourceRect.height()); // FIXME (149431): Should this ImageBuffer be unconditionally unaccelerated? Making it match the context seems to break putData(). std::unique_ptr<ImageBuffer> sourceCopy = ImageBuffer::create(sourceCopySize, Unaccelerated, 1, ColorSpaceDeviceRGB); if (!sourceCopy) return; sourceCopy->m_data.putData(source, sourceSize, sourceRect, IntPoint(-sourceRect.x(), -sourceRect.y()), sourceCopy->internalSize(), sourceCopy->context().isAcceleratedContext(), multiplied == Unmultiplied, 1); // Set up context for using drawImage as a direct bit copy CGContextRef destContext = context().platformContext(); CGContextSaveGState(destContext); if (coordinateSystem == LogicalCoordinateSystem) CGContextConcatCTM(destContext, AffineTransform(wkGetUserToBaseCTM(destContext)).inverse()); else CGContextConcatCTM(destContext, AffineTransform(CGContextGetCTM(destContext)).inverse()); CGContextResetClip(destContext); CGContextSetInterpolationQuality(destContext, kCGInterpolationNone); CGContextSetAlpha(destContext, 1.0); CGContextSetBlendMode(destContext, kCGBlendModeCopy); CGContextSetShadowWithColor(destContext, CGSizeZero, 0, 0); // Draw the image in CG coordinate space FloatSize scaledDestSize = scaleSizeToUserSpace(coordinateSystem == LogicalCoordinateSystem ? logicalSize() : internalSize(), m_data.backingStoreSize, internalSize()); IntPoint destPointInCGCoords(destPoint.x() + sourceRect.x(), scaledDestSize.height() - (destPoint.y() + sourceRect.y()) - sourceRect.height()); IntRect destRectInCGCoords(destPointInCGCoords, sourceCopySize); CGContextClipToRect(destContext, destRectInCGCoords); RetainPtr<CGImageRef> sourceCopyImage = sourceCopy->copyNativeImage(); FloatRect backingStoreInDestRect = FloatRect(FloatPoint(destPointInCGCoords.x(), destPointInCGCoords.y() + sourceCopySize.height() - (int)CGImageGetHeight(sourceCopyImage.get())), FloatSize(CGImageGetWidth(sourceCopyImage.get()), CGImageGetHeight(sourceCopyImage.get()))); CGContextDrawImage(destContext, backingStoreInDestRect, sourceCopyImage.get()); CGContextRestoreGState(destContext); #endif }