void StateMenu::render(SDL_Surface* target) { spClearTarget( spGetRGB(128,0,0) ); if ( textMode == -1 ) { SDL_SetAlpha( text, SDL_SRCALPHA, (1.0f - (float)textTimer.getTime() / (float)textTimer.getDuration()) * 255.0f ); if ( textTimer.isStopped() ) { textTimer.start( MENU_TEXT_SHOW_TIME ); textMode = 0; SDL_SetAlpha( text, SDL_SRCALPHA, SDL_ALPHA_OPAQUE ); } } else if ( textMode == 0 ) { if ( textTimer.isStopped() ) { textTimer.start( MENU_TEXT_FADE_TIME ); textMode = 1; } } else if ( textMode == 1 ) { SDL_SetAlpha( text, SDL_SRCALPHA, (float)textTimer.getTime() / (float)textTimer.getDuration() * 255.0f ); if ( textTimer.isStopped() ) { ++textIndex; if ( textIndex >= lines.size() ) textIndex = 0; textTimer.start( MENU_TEXT_FADE_TIME ); textMode = -1; SDL_FillRect( text, NULL, spGetRGB( 255, 0, 255 ) ); SDL_SetColorKey( text, SDL_SRCCOLORKEY, spGetRGB( 255, 0, 255 ) ); spSelectRenderTarget( text ); spFontDraw( 20, 10, -1, (unsigned char*) lines[textIndex].first.c_str(), fontDark ); spFontDraw( 20, 10 + MENU_FONT_SIZE, -1, (unsigned char*) lines[textIndex].second.c_str(), fontDark ); spSelectRenderTarget( spGetWindowSurface() ); SDL_SetAlpha( text, SDL_SRCALPHA, SDL_ALPHA_TRANSPARENT ); } } SDL_Rect rect = { 0,0,APP_SCREEN_WIDTH, APP_SCREEN_HEIGHT / 2 }; spUnlockRenderTarget(); SDL_BlitSurface( text, NULL, spGetWindowSurface(), &rect ); spLockRenderTarget(); for ( int I = entries.size()-1; I >= 0; --I ) { if ( choice == I ) { spFontDrawRight( APP_SCREEN_WIDTH, APP_SCREEN_HEIGHT - MENU_FONT_SIZE * (I+1), -1, (unsigned char*) entries[I].name.c_str(), fontBright ); } else { spFontDrawRight( APP_SCREEN_WIDTH, APP_SCREEN_HEIGHT - MENU_FONT_SIZE * (I+1), -1, (unsigned char*) entries[I].name.c_str(), fontDark ); } } }
void help_draw(void) { spClearTarget(LL_BG); const int B1 = spMax(spGetSizeFactor()>>16,1); const int B2 = spMax(spGetSizeFactor()>>15,1); spFontDrawMiddle( spGetWindowSurface()->w/2, 2, 0, "How to Play", help_font ); int h = spGetWindowSurface()->h - 4 - 4*help_font->maxheight; spFontDrawTextBlock(left,2+spGetWindowSurface()->w/6,2*help_font->maxheight+2, 0,help_block,h,help_scroll,help_font); if (help_scroll != SP_ONE) { const char button_text[] = "[v]"; help_button[2].w = spFontWidth( button_text, help_font ); help_button[2].h = help_font->maxheight; help_button[2].x = 2+spGetWindowSurface()->w*5/6; help_button[2].y = spGetWindowSurface()->h-2-2*help_font->maxheight; int width = help_button[2].w; int height = help_font->maxheight; draw_edgy_rectangle(help_button[2].x,help_button[2].y,&width,&height,B1,B2); spFontDraw( help_button[2].x, help_button[2].y, 0, button_text, help_font ); } else { help_button[2].x = -1; help_button[2].y = -1; help_button[2].w = -1; help_button[2].h = -1; } if (help_scroll != 0) { const char button_text[] = "[^]"; help_button[1].w = spFontWidth( button_text, help_font ); help_button[1].h = help_font->maxheight; help_button[1].x = 2+spGetWindowSurface()->w*5/6; help_button[1].y = 2+ help_font->maxheight; int width = help_button[1].w; int height = help_font->maxheight; draw_edgy_rectangle(help_button[1].x,help_button[1].y,&width,&height,B1,B2); spFontDraw( help_button[1].x, help_button[1].y, 0, button_text, help_font ); } else { help_button[1].x = -1; help_button[1].y = -1; help_button[1].w = -1; help_button[1].h = -1; } const char button_text[] = "{jump}Okay"; help_button[0].w = spFontWidth( button_text, help_font ); help_button[0].h = help_font->maxheight; help_button[0].x = spGetWindowSurface()->w/2 - help_button[0].w/2; help_button[0].y = spGetWindowSurface()->h-B2*2-help_font->maxheight; int width = help_button[0].w; int height = help_font->maxheight; draw_edgy_rectangle(help_button[0].x,help_button[0].y,&width,&height,B1,B2); spFontDraw( help_button[0].x, help_button[0].y, 0, button_text, help_font ); spFlip(); }
void StateHighscores::render(SDL_Surface* target) { spClearTarget( COLOUR_BACKGROUND ); int posOffset = spFontWidth( (unsigned char*) Utility::numToStr( file.scores.size() ).c_str(), fontB ); int numEntries = std::min( HIGHS_ENTRIES_ON_SCREEN, (int)file.scores.size() ); int vertOffset = ( APP_SCREEN_HEIGHT + 40 - numEntries * HIGHS_FONT_SIZE ) / 2; int I = drawOffset; for ( HighscoreFile::scoreIter iter = offsetIter; I < drawOffset + numEntries && iter != file.scores.end(); ++iter ) { spFontPointer temp = fontB; if ( I == selOffset ) temp = fontW; int yPos = APP_SCREEN_HEIGHT - vertOffset - ( I - drawOffset + 1 ) * HIGHS_FONT_SIZE; spFontDrawRight( posOffset + 16, yPos, -1, (unsigned char*) (Utility::numToStr( I + 1 ) + "." ).c_str(), temp ); spFontDraw( posOffset + 28, yPos, -1, (unsigned char*) iter->name.c_str(), temp ); spFontDrawRight( APP_SCREEN_WIDTH - 16, yPos, -1, (unsigned char*) Utility::numToStr( iter->score ).c_str(), temp ); ++I; } if ( file.scores.empty() ) { spFontDrawMiddle( APP_SCREEN_WIDTH / 2, APP_SCREEN_HEIGHT / 2, -1, (unsigned char*) "No highscores set yet, go play the game!", fontB ); } else { spFontDrawMiddle( APP_SCREEN_WIDTH / 2, APP_SCREEN_HEIGHT - HIGHS_FONT_SIZE, -1, (unsigned char*) "Press \""SP_BUTTON_B_NAME"\" to load the replay for a score. Press \""SP_BUTTON_START_NAME"\" to exit.", fontHint ); } }
void draw_c4a() { if (c4aState == 0) return; if (spNetC4AGetTimeOut() <= 0 && c4aErrorTimeOut <= 0) return; spFontPointer small_font = settings_get_small_font(); int engineWindowX=spGetWindowSurface()->w; int engineWindowY=spGetWindowSurface()->h; spFontDraw(1,engineWindowY-(small_font->maxheight),-1,c4aStatus,small_font); }
void TitleStage::Render() { if( filterIn[7] != 0xFF ) { spSetPattern8(filterIn[0], filterIn[1], filterIn[2], filterIn[3], filterIn[4], filterIn[5], filterIn[6], filterIn[7]); } spBlitSurface( (gameSettings->ScreenWidth / 2), (gameSettings->ScreenHeight / 2), -1, background ); if( filterIn[7] != 0xFF ) { spDeactivatePattern(); return; } spDeactivatePattern(); spFontDraw( (gameSettings->ScreenWidth / 2), (gameSettings->ScreenHeight / 4), -1, "[ ] Start Game", mainFont ); }
void draw_account(spFontPointer font,spFontPointer font_small,spFontPointer font_very_small) { SDL_Surface* screen = spGetWindowSurface(); spFontDrawRight( screen->w-2, 2, 0, "[X] Back", font_very_small ); if (spGetVirtualKeyboardState() == SP_VIRTUAL_KEYBOARD_ALWAYS) spFontDrawMiddle( screen->w*2/3, 2, 0, "[B] Enter letter", font_very_small ); if (spGetVirtualKeyboardState() == SP_VIRTUAL_KEYBOARD_ALWAYS) spFontDraw( 2, 2, 0, "[L] & [R]: Select Row", font_very_small ); else spFontDraw( 2, 2, 0, SP_PAD_NAME": Select Row", font_very_small ); switch (mode) { case 0: spFontDrawMiddle( 2*screen->w/3, 1*screen->h/9, 0, ">>> Account Creating <<<", font); spFontDrawMiddle( 2*screen->w/3, 2*screen->h/11, 0, "Press [S] to create the account", font_small); break; case 1: spFontDrawMiddle( 2*screen->w/3, 1*screen->h/9, 0, ">>> Account Editing <<<", font); spFontDrawMiddle( 2*screen->w/3, 2*screen->h/11, 0, "Press [S] to save the changes", font_small); spFontDrawMiddle( 2*screen->w/3, 2*screen->h/8, 0, "Press [E] to delete the account", font_small); break; } char* mom_line = NULL; switch (line) { case 0: mom_line = shortName; break; case 1: mom_line = longName; break; case 2: mom_line = password; break; case 3: mom_line = mail; break; } spLine( 2*screen->w/3 + spFontWidth(mom_line,font)/2+1, (line*2+6)*screen->h/18, 0, 2*screen->w/3 + spFontWidth(mom_line,font)/2+1, (line*2+7)*screen->h/18, 0, ((blink/512)&1)?0:65535); spFontDrawRight( screen->w/3, 3*screen->h/9, 0, "3 Letter Nick:", font); spFontDrawMiddle( 2*screen->w/3, 3*screen->h/9, 0, shortName, font); spLine( screen->w/3+10, 7*screen->h/18, 0, screen->w-10, 7*screen->h/18,0,65535); spFontDrawMiddle( 2*screen->w/3, 7*screen->h/18, 0, "(e.g. JHN)", font_very_small); spFontDrawRight( screen->w/3, 4*screen->h/9, 0, "Display Nick:", font); spFontDrawMiddle( 2*screen->w/3, 4*screen->h/9, 0, longName, font); spLine( screen->w/3+10, 9*screen->h/18, 0, screen->w-10, 9*screen->h/18,0,65535); spFontDrawMiddle( 2*screen->w/3, 9*screen->h/18, 0, "(e.g. JohnSmith)", font_very_small); spFontDrawRight( screen->w/3, 5*screen->h/9, 0, "Password:"******"(alphanumeric, e.g. aBc123)", font_very_small); spFontDrawRight( screen->w/3, 6*screen->h/9, 0, "E-Mail address:", font); spFontDrawMiddle( 2*screen->w/3, 6*screen->h/9, 0, mail, font); spLine( screen->w/3+10, 13*screen->h/18, 0, screen->w-10, 13*screen->h/18,0,65535); spFontDrawMiddle( 2*screen->w/3, 13*screen->h/18, 0, "(for score being beaten notification)", font_very_small); if (spIsKeyboardPolled() && spGetVirtualKeyboardState() == SP_VIRTUAL_KEYBOARD_ALWAYS) spBlitSurface(screen->w/2,screen->h-spGetVirtualKeyboard()->h/2,0,spGetVirtualKeyboard()); switch (askMode) { case 1: spInterpolateTargetToColor(0,3*SP_ONE/4); spFontDrawMiddle( screen->w/2, screen->h/2-font->maxheight/2, 0, "Are you sure to delete your profile forever?", font); spFontDrawMiddle( screen->w/2, screen->h/2+font->maxheight/2, 0, "[S] Yes... [X] Hell No!", font); break; case 2: spInterpolateTargetToColor(0,3*SP_ONE/4); spFontDrawMiddle( screen->w/2, screen->h/2-font->maxheight/2, 0, "Your 3 Letter Nick needs 3 alphanumeric letters.", font); spFontDrawMiddle( screen->w/2, screen->h/2+font->maxheight/2, 0, "[B] Okay...", font); break; case 3: spInterpolateTargetToColor(0,3*SP_ONE/4); spFontDrawMiddle( screen->w/2, screen->h/2-font->maxheight/2, 0, "Only numbers and characters are allowed for your Nick!", font); spFontDrawMiddle( screen->w/2, screen->h/2+font->maxheight/2, 0, "[B] Uuups...", font); break; case 4: spInterpolateTargetToColor(0,3*SP_ONE/4); spFontDrawMiddle( screen->w/2, screen->h/2-font->maxheight/2, 0, "Only numbers and characters are allowed for passwords!", font); spFontDrawMiddle( screen->w/2, screen->h/2+font->maxheight/2, 0, "[B] Okay...", font); break; case 5: spInterpolateTargetToColor(0,3*SP_ONE/4); spFontDrawMiddle( screen->w/2, screen->h/2-font->maxheight/2, 0, "IF you enter a e-mail, make sure it contains an @.", font); spFontDrawMiddle( screen->w/2, screen->h/2+font->maxheight/2, 0, "[B] Okay...", font); break; case 6: spInterpolateTargetToColor(0,3*SP_ONE/4); spFontDrawMiddle( screen->w/2, screen->h/2-font->maxheight/2, 0, "Couldn't connect to Server! Check your connection.", font); spFontDrawMiddle( screen->w/2, screen->h/2+font->maxheight/2, 0, "[B] Ok", font); break; case 7: spInterpolateTargetToColor(0,3*SP_ONE/4); spFontDrawMiddle( screen->w/2, screen->h/2-font->maxheight/2, 0, "Account created successfully", font); spFontDrawMiddle( screen->w/2, screen->h/2+font->maxheight/2, 0, "[B] Ok", font); break; case 8: spInterpolateTargetToColor(0,3*SP_ONE/4); spFontDrawMiddle( screen->w/2, screen->h/2-font->maxheight/2, 0, "Account edited successfully", font); spFontDrawMiddle( screen->w/2, screen->h/2+font->maxheight/2, 0, "[B] Ok", font); break; case 9: spInterpolateTargetToColor(0,3*SP_ONE/4); spFontDrawMiddle( screen->w/2, screen->h/2-font->maxheight/2, 0, "Account deleted successfully", font); spFontDrawMiddle( screen->w/2, screen->h/2+font->maxheight/2, 0, "[B] Ok", font); break; } if (spNetC4AGetStatus() > 0) { spInterpolateTargetToColor(0,3*SP_ONE/4); spFontDrawMiddle( screen->w/2, screen->h/2-font->maxheight/2, 0, "Connecting to server...", font); char buffer[256]; sprintf(buffer,"Timeout in %i.%i",spNetC4AGetTimeOut()/1000,(spNetC4AGetTimeOut()/100)%10); spFontDrawMiddle( screen->w/2, screen->h/2+font->maxheight/2, 0, buffer, font); } }
void DebugStage::Render() { int elevation = 24; spResetZBuffer(); spIdentity(); spClearTarget(SDL_MapRGB( display->format, 190, 190, 220 )); spSetLight(1); spSetCulling(1); spSetZSet(1); spSetZTest(1); spSetAlphaTest(1); Sint32 brightness = 65535; // (spCos(rotation+a*SP_PI/8)>>SP_HALF_ACCURACY)*abs(spCos(rotation+a*SP_PI/8)>>SP_HALF_ACCURACY)/2+(3<<SP_ACCURACY-1); Uint16 color = 0x8410; // 0xFFFF; // ((brightness>>SP_ACCURACY-4)<<11)+((brightness>>SP_ACCURACY-5)<<5)+(brightness>>SP_ACCURACY-4); spTranslate(0,-6<<SP_ACCURACY,-24<<SP_ACCURACY); spRotateX(rotation); for( int a = 0; a < 64; a++ ) { spRotateX(SP_PI/32); if( ((rotation / (SP_PI/32)) + a) % 64 > 32 ) { int yA, yB; ////////////////////////////////////////// Left OffRoad yA = -15; // + LeftWall[a+1]; yB = -15 + LeftWall[a]; if( yA > yB ) { int yT = yB; yB = yA; yA = yT; } elevation = 25; spBindTexture(roadsideTexture); if( ((rotation / (SP_PI/32)) + a) % 64 > 56 ) { spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } yA = -15 + LeftWall[(a+1) % 64] + 1; if( LeftWall[a+1] != LeftWall[a] ) { spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } spQuadTex3D(((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); yA = -15; // + LeftWall[a+1]; spBindTexture(offroadTexture); spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); ////////////////////////////////////////// Right OffRoad yA = 15 - RightWall[a]; yB = 15; if( yA > yB ) { int yT = yB; yB = yA; yA = yT; } elevation = 25; spBindTexture(roadsideTexture); if( ((rotation / (SP_PI/32)) + a) % 64 > 56 ) { spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } yB = 15 - RightWall[(a+1) % 64] - 1; if( RightWall[a+1] != RightWall[a] ) { spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,roadsideTexture->h-SP_FONT_EXTRASPACE-1, ((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); yB = 15; // + LeftWall[a+1]; spBindTexture(offroadTexture); spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); // Draw Road yA = -14 + LeftWall[a]; yB = 14 - RightWall[a]; spBindTexture(roadTexture); elevation = 24; spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,roadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadTexture->w-SP_FONT_EXTRASPACE-1,roadTexture->h-SP_FONT_EXTRASPACE-1, ((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); /* for( int y = -15; y <= 15; y++ ) { if( y <= -15 + LeftWall[a] || y >= 15 - RightWall[a] ) { elevation = 25; //if( ((rotation / (SP_PI/32)) + a) % 64 == 60 && y == carPos ) // spBindTexture(carTexture); //else spBindTexture(roadsideTexture); if( ((rotation / (SP_PI/32)) + a) % 64 > 56 ) { spQuadTex3D(((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } if( y == -15 + LeftWall[a] || y == 15 - RightWall[a] ) { if( (y == -15 + LeftWall[a] && LeftWall[a] > LeftWall[a+1]) || (y == 15 - RightWall[a] && RightWall[a] > RightWall[a+1]) ) { spQuadTex3D(((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } spQuadTex3D(((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); spQuadTex3D(((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } spBindTexture(offroadTexture); spQuadTex3D(((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } else { //if( ((rotation / (SP_PI/32)) + a) % 64 == 60 && y == carPos ) // spBindTexture(carTexture); //else spBindTexture(roadTexture); elevation = 24; spQuadTex3D(((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE, ((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1, ((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color); } } */ } } spIdentity(); spBindTexture(carTexture); spTranslate( carGfxAt, -3<<SP_ACCURACY, -12<<SP_ACCURACY ); spRotateY( (SP_PI/8)*12 ); spRotateZ( (SP_PI/16)*26 ); if( crashed != 0 ) { spRotateX( (SP_PI/16)*(crashTick < 6 ? crashTick : 6) ); spRotateY( (SP_PI/16)*crashTick ); spRotateZ( (SP_PI/16)*crashTick ); char crashText[80]; int crashYAdj; if( crashHiScore >= 0 ) { sprintf((char*)&crashText, "Well Done\nNew High Score\nRank %d", (crashHiScore+1) ); crashYAdj = (int)((double)fontHiSHnd->maxheight * 1.5); } else { sprintf((char*)&crashText, "Game Over" ); crashYAdj = (int)(fontHiSHnd->maxheight / 2); } spSetZSet( 0 ); spSetZTest( 0 ); spFontDrawMiddle( (gameSettings->ScreenWidth / 2) + 4, (gameSettings->ScreenHeight / 2) + 4 - crashYAdj, -1, (char*)&crashText, fontHiSHnd ); spFontDrawMiddle( (gameSettings->ScreenWidth / 2), (gameSettings->ScreenHeight / 2) - crashYAdj, -1, (char*)&crashText, fontHiHnd ); spSetZSet( 1 ); spSetZTest( 1 ); } else if( carGfxTo > carGfxAt ) { spRotateY( -(SP_PI/16) ); } else if( carGfxTo < carGfxAt ) { spRotateY( (SP_PI/16) ); } spMesh3D( carMesh, 0 ); char scoreText[15]; sprintf((char*)&scoreText, "Score: %d", (int)(score > 9999999 ? 9999999 : score) ); spFontDraw( 10, 10, -1, (char*)&scoreText, fontHnd ); }