示例#1
0
void SkeletonAnimationFbo::setBonesToSetupPose()
{
    if (!isSkeletonValid()){
        qDebug()<<"SkeletonAnimation::setBonesToSetupPose Error: Skeleton is not ready";
        return;
    }
    spSkeleton_setBonesToSetupPose(mspSkeleton);
}
示例#2
0
void spSkeleton_setToSetupPose (const spSkeleton* self) {
	spSkeleton_setBonesToSetupPose(self);
	spSkeleton_setSlotsToSetupPose(self);
}
void SkeletonRenderer::setBonesToSetupPose () {
	spSkeleton_setBonesToSetupPose(_skeleton);
}
示例#4
0
void Skeleton::setBonesToSetupPose () {
	spSkeleton_setBonesToSetupPose(skeleton);
}