void SkeletonAnimationFbo::setBonesToSetupPose() { if (!isSkeletonValid()){ qDebug()<<"SkeletonAnimation::setBonesToSetupPose Error: Skeleton is not ready"; return; } spSkeleton_setBonesToSetupPose(mspSkeleton); }
void spSkeleton_setToSetupPose (const spSkeleton* self) { spSkeleton_setBonesToSetupPose(self); spSkeleton_setSlotsToSetupPose(self); }
void SkeletonRenderer::setBonesToSetupPose () { spSkeleton_setBonesToSetupPose(_skeleton); }
void Skeleton::setBonesToSetupPose () { spSkeleton_setBonesToSetupPose(skeleton); }