示例#1
0
sp_matrix * sp_matrix_rotate(sp_matrix * in, SpAngle angleDef, int in_place){
  double angle = 0;
  if(angleDef == sp_0Degrees){
    return sp_matrix_duplicate(in);
  }
  sp_matrix * rot = sp_matrix_alloc(2,2);
  if(angleDef == sp_90Degrees){
    angle = M_PI/2;
  }
  if(angleDef == sp_180Degrees){
    angle = M_PI;
  }  
  if(angleDef == sp_270Degrees){
    angle = 3*M_PI/2;
  }
  if(in_place){
    sp_error_fatal("In place rotation not implemented yet, sorry.");
  }
  if(sp_matrix_rows(in) != sp_matrix_cols(in)){
    sp_error_fatal("Cannot rotate non square images, sorry.");
  }
  sp_matrix_set(rot,0,0,cos(angle));
  sp_matrix_set(rot,0,1,sin(angle));
  sp_matrix_set(rot,1,0,-sin(angle));
  sp_matrix_set(rot,1,1,cos(angle));
  sp_matrix * out = sp_matrix_duplicate(in);
  sp_matrix * newx = sp_matrix_alloc(sp_matrix_rows(in),sp_matrix_cols(in));
  sp_matrix * newy = sp_matrix_alloc(sp_matrix_rows(in),sp_matrix_cols(in));
  int min_x = 1e9;
  int min_y = 1e9;
  for(int x = 0;x < sp_matrix_rows(in);x++){
    for(int y = 0;y < sp_matrix_cols(in);y++){
      int new_x = round((x*sp_matrix_get(rot,0,0)+y*sp_matrix_get(rot,0,1)));
      int new_y = round((x*sp_matrix_get(rot,1,0)+y*sp_matrix_get(rot,1,1)));
      sp_matrix_set(newx,x,y,new_x);
      sp_matrix_set(newy,x,y,new_y);
      if(min_x > new_x){
	min_x = new_x;
      }
      if(min_y > new_y){
	min_y = new_y;
      }
    }
  }
  for(int i = 0;i<sp_matrix_size(newx);i++){
    newx->data[i] -= min_x;
    newy->data[i] -= min_y;
  }
  for(int x = 0;x < sp_matrix_rows(in);x++){
    for(int y = 0;y < sp_matrix_cols(in);y++){
      sp_matrix_set(out,sp_matrix_get(newx,x,y),sp_matrix_get(newy,x,y),sp_matrix_get(in,x,y));
    }
  }
  sp_matrix_free(newx);
  sp_matrix_free(newy);
  sp_matrix_free(rot);
  return out;
}
示例#2
0
文件: noise.c 项目: FilipeMaia/spsim
void generate_poisson_noise(CCD * det){
#ifdef GSL_FOUND
  int i;
  init_random_generator();
  if(!det->photons_per_pixel){
    fprintf(stderr,"Please calculate photons per pixel first\n");
    return;
  }
  det->photon_count = (float *)malloc(sizeof(float)*det->nx*det->ny*det->nz);
  for(i = 0;i<det->nx*det->ny*det->nz;i++){
    if(det->photons_per_pixel[i]*det->quantum_efficiency < 1000){
      det->photon_count[i] = get_poisson_random_number(det->photons_per_pixel[i]*det->quantum_efficiency);
    }else{
      det->photon_count[i] = get_poisson_gaussian_approximate_random_number(det->photons_per_pixel[i]*det->quantum_efficiency);
    }
  }  
#else
  sp_error_fatal("spsim not compiled with GSL support");
#endif
}