示例#1
0
void speaker_playShoot(void) {
    count = 0;
    period = SPEAKER_SHOOT_PERIOD;
    speaker_pause();
    speaker_setPeriod(SPEAKER_SHOOT_PERIOD);
    speaker_attachInterrupt(SPEAKER_CHANNEL, speaker_shoot);
    speaker_refresh();
    speaker_resume();
}
示例#2
0
void speaker_playHit(void){

    gps_disableInterrupt();

    speaker_count = 0;
    speaker_period = SPEAKER_HIT_PERIOD;
    speaker_pause();
    speaker_setPeriod(SPEAKER_HIT_PERIOD);
    speaker_attachInterrupt(SPEAKER_CHANNEL, speaker_hit);
    speaker_refresh();
    speaker_resume();
}