void Material::setSpecularColor(const QColor& value) { Q_D(Material); if (d->specularColor != value) { d->specularColor = value; emit specularColorChanged(); emit materialChanged(); } }
void QGLLightParameters::setSpecularColor(const QColor& value) { Q_D(QGLLightParameters); if (d->specularColor != value) { d->specularColor = value; emit specularColorChanged(); emit lightChanged(); } }