示例#1
0
int pointTurn(float targetHeading)
{
	brake();
	float currentHeading = (float)game.coords[0].theta/2047*180; //NEED TO CONVERT TO DEGREES
	float deltaHeading;
	if(targetHeading > currentHeading)
		deltaHeading = targetHeading - currentHeading;
	else
		deltaHeading = currentHeading - targetHeading;
	
	printf("The deltaHeading is: %f\n", deltaHeading);
	float speed;
	float timeStart = get_time();
	printf("Start Time: %d\n", timeStart);

	while (deltaHeading > TURNTOLERANCE)
	{
		float timeNow = get_time();
		printf("Current Time: %d\n", timeNow);
		if(timeElapsed(timeNow, timeStart) < TURNTIMEOUT)
		{
			speed = speedLimit(KT*deltaHeading);
			printf("Speed: %f\n", speed);
			if (targetHeading > currentHeading + TURNTOLERANCE)
			{
				setMotorsVelocity(-speed, speed);
				printf("Trying to turn left\n");
			}
			else if (targetHeading < currentHeading - TURNTOLERANCE)
			{
				setMotorsVelocity(speed, -speed);
				printf("Trying to turn right\n");
			}
		}
		else
		{
			printf("Breaking from turning");
			break;
		}
		
		update();
		currentHeading = (float)game.coords[0].theta/2047*180; //NEED TO CONVERT TO DEGREES
		if(targetHeading > currentHeading)
		{
			deltaHeading = targetHeading - currentHeading;
		}
		else
		{
			deltaHeading = currentHeading - targetHeading;
		}
	}
	brake();
	printf("Facing the right direction\n");
	return 0;
}
示例#2
0
// FAST LOOP: 50 Hz-ish
void RAMBLERBot::loop50Hz()
{  
  // Check if the speed should accelerate or decelerate
  if (speedLimit(&motor_left_, motor_left_goal_))
  {
    motors_.setLeftSpeed(motor_left_);
  }
  
  // Check if the speed should accelerate or decelerate
  if (speedLimit(&motor_right_, motor_right_goal_))
  {
    motors_.setRightSpeed(motor_right_);
  }
  
  // Reset 50 Hz Count if necessary
  if (++count50Hz_ >= 5)
  {
    count50Hz_ = 0;
  }
  
  // Perform Operations on the 50 Hz time
  if (count50Hz_ == 1)
  {
    rand1_ = GetRandomValue();
  }
  if (count50Hz_ == 2)
  {
    rand2_ = GetRandomValue();
  }
  if (count50Hz_ == 3)
  {
    rand3_ = GetRandomValue();
  }
  if (count50Hz_ == 4)
  {
    whiskers_.GetWhiskerValues(&ant_right_, &ant_left_);
  }
}
示例#3
0
void driveStraight(float dist)
{
	float timeStart = get_time();
	Point prevPt = {currentPt.x, currentPt.y};

	motor_vel = speedLimit(KD*dist);
	straight(motor_vel);
	pause(500);
	update();
	if (distanceTo(prevPt) < 0.01)  //working too hard, what to do?
	{
		brake();
		wiggle(5);
		straight(70); //backward at speed 70
		pause(1000);
		pointTurn(0);
	}
}
示例#4
0
void BoidFlock::limitSpeed(Boid *boid) {
	float velMag = boid->getVelocity().length();
	if (velMag > speedLimit()) {
		boid->setVelocity(normalize(boid->getVelocity()) * speedLimit());
	}
}