void cast_burning_hands( byte level, struct char_data *ch, char *arg, int type, struct char_data *victim, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_SPELL: spell_burning_hands(level, ch, victim, 0); break; default : log("Serious screw-up in burning hands!"); break; } }
void cast_burning_hands( byte level, struct char_data *ch, const char *arg, int type, struct char_data *victim, struct obj_data *tar_obj ) { switch (type) { case SPELL_TYPE_WAND: case SPELL_TYPE_SPELL: case SPELL_TYPE_STAFF: case SPELL_TYPE_SCROLL: spell_burning_hands(level, ch, 0, 0); break; default : mudlog( LOG_SYSERR, "Serious screw-up in burning hands!"); break; } }