void DreamWebEngine::initRain() { const RainLocation *r = rainLocationList; _rainList.clear(); uint8 rainSpacing = 0; // look up location in rainLocationList to determine rainSpacing for (r = rainLocationList; r->location != 0xff; ++r) { if (r->location == _realLocation && r->x == _mapX && r->y == _mapY) { rainSpacing = r->rainSpacing; break; } } if (rainSpacing == 0) { // location not found in rainLocationList: no rain return; } // start lines of rain from top of screen uint8 x = 4; do { uint8 delta = _rnd.getRandomNumberRng(3, rainSpacing - 1); x += delta; if (x >= _mapXSize) break; splitIntoLines(x, 0); } while (true); // start lines of rain from side of screen uint8 y = 0; do { uint8 delta = _rnd.getRandomNumberRng(3, rainSpacing - 1); y += delta; if (y >= _mapYSize) break; splitIntoLines(_mapXSize - 1, y); } while (true); }
static void setDisassemblyCode(DissassemblyData* data, PDReader* inEvents) { const char* stringBuffer; PDRead_findString(inEvents, &stringBuffer, "string_buffer", 0); //printf("Got disassembly\n"); //printf("disassembly %s\n", stringBuffer); free(data->code); if (!stringBuffer) return; data->code = strdup(stringBuffer); splitIntoLines(data, data->code, strlen(stringBuffer)); }