int main() { int l,r,a,b; while(~scanf("%d%d",&l,&r)){ if(l>r) { l ^= r; r ^= l; l ^= r; } a=b=0; for(int i=l;i<=r;i++) if(i&1) b += sqrr(i); else a += sqr(i); printf("%d %d\n",a,b); } return 0; }
void MakeEffect(int fxtype, float time, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, int i1, int i2, int i3, int i4, float f1, float f2, float f3, float f4) { int i,j; // looper float reli,relj; // normalized loop values float reli2,relj2; float angle; float u,v; float _x1,_y1,_x2,_y2,_z; // temp screen coords float deltau=(u2-u1)/GRIDXSIZE; float deltav=(v2-v1)/GRIDYSIZE; float deltax=(x2-x1)/GRIDXSIZE; float deltay=(y2-y1)/GRIDYSIZE; float f; // temp shit float grid[GRIDXSIZE+1][GRIDYSIZE+1][2]; // da mighty grid :) if (time<0) { time=0; } if (time>1.0) { time=1.0; } u1+=0.002f; u2-=0.002f; v1-=0.002f; v2+=0.002f; switch (fxtype) { case 0: { for (i=0;i<=GRIDXSIZE;i++) { for (j=0;j<=GRIDYSIZE;j++) { reli=(float)i/GRIDXSIZE; relj=(float)j/GRIDYSIZE; u=(u2-u1)*reli+u1 + (sin(time*2+reli*20+relj*15)*0.05f + cos(time*2+reli*10+relj*25)*0.05) * sqrr(sin(time*pi*0.5)); if (u<u1) { u=u1; } if (u>u2) { u=u2; } v=(v2-v1)*relj+v1 + (sin(time*2+reli*18+relj*25)*0.05f + sin(time*2+reli*28+relj*15)*0.05) * sqrr(sin(time*pi*0.5)); if (v>v1) { v=v1; } if (v<v2) { v=v2; } grid[i][j][0]=u; grid[i][j][1]=v; } } drawgrid(grid,x1,y1,x2,y2); break; } case 1: { for (i=0;i<=GRIDXSIZE;i++) { for (j=0;j<=GRIDYSIZE;j++) { reli=(float)i/GRIDXSIZE; relj=(float)j/GRIDYSIZE; f=(float)sqrt(sqrr(reli-0.5)+sqrr(relj-0.5))*2.0; f=pow(f,time*3.5f); f*=sqrr(sin(time*pi)); grid[i][j][0]=((u2-u1)*reli+u1-0.5*(u1+u2))*(1-f)+0.5*(u1+u2); grid[i][j][1]=((v2-v1)*relj+v1-0.5*(v1+v2))*(1-f)+0.5*(v1+v2); } } drawgrid(grid,x1,y1,x2,y2); break; } case 2: { for (i=0;i<=GRIDXSIZE;i++) { for (j=0;j<=GRIDYSIZE;j++) { reli=(float)i/GRIDXSIZE; relj=(float)j/GRIDYSIZE; f=sqrt(sqrr(reli-0.5)+sqrr(relj-0.5))*2; if (f>0.001) { f=pow(f,1/(4*sqrr(sin(time*pi))+1)-1); //f=1; //f=(1-f)*sqr(sin(time*pi))+f*(1-sqr(sin(time*pi))); } else { f=0; } grid[i][j][0]=((u2-u1)*reli+u1-0.5*(u1+u2))*(f)+0.5*(u1+u2); grid[i][j][1]=((v2-v1)*relj+v1-0.5*(v1+v2))*(f)+0.5*(v1+v2); } } drawgrid(grid,x1,y1,x2,y2); break; } case 3: { time *=3.6; for (i=0;i<=GRIDXSIZE;i++) { for (j=0;j<=GRIDYSIZE;j++) { reli=(float)i/GRIDXSIZE; relj=(float)j/GRIDYSIZE; u=(u2-u1)*reli+u1 + sqrr(sin(time*pi/180*50))*offset[i][j][0]; if (u<u1) { u=u1; } if (u>u2) { u=u2; } v=(v2-v1)*relj+v1 + sqrr(sin(time*pi/180*50))*offset[i][j][1]; if (v>v1) { v=v1; } if (v<v2) { v=v2; } grid[i][j][0]=u; grid[i][j][1]=v; } } drawgrid(grid,x1,y1,x2,y2); break; } case 4: { time *=3.6; for (i=0;i<GRIDXSIZE;i++) { for (j=0;j<GRIDYSIZE;j++) { reli=(float)i/GRIDXSIZE; relj=(float)j/GRIDYSIZE; grid[i][j][0]=(u2-u1)*reli+u1 + sqrr(sin(time*pi/180*50))*offset[i][j][0]; grid[i][j][1]=(v2-v1)*relj+v1 + sqrr(sin(time*pi/180*50))*offset[i][j][1]; } } for (i=0;i<GRIDXSIZE;i++) { for (j=0;j<GRIDYSIZE;j++) { _x1=(x2-x1)*((float)i/GRIDXSIZE)+x1; _x2=(x2-x1)*((float)(i+1)/GRIDXSIZE)+x1; _y1=(y2-y1)*((float)j/GRIDYSIZE)+y1; _y2=(y2-y1)*((float)(j+1)/GRIDYSIZE)+y1; glBegin(GL_QUADS); glTexCoord2f(grid[i][j][0],grid[i][j][1]); glVertex2f(_x1,_y1); glTexCoord2f(grid[i][j][0]+deltau,grid[i][j][1]); glVertex2f(_x2,_y1); glTexCoord2f(grid[i][j][0]+deltau,grid[i][j][1]+deltav); glVertex2f(_x2,_y2); glTexCoord2f(grid[i][j][0],grid[i][j][1]+deltav); glVertex2f(_x1,_y2); glEnd(); } } break; } case 6: { for (i=0;i<=GRIDXSIZE;i++) { for (j=0;j<=GRIDYSIZE;j++) { reli=(float)i/GRIDXSIZE; relj=(float)j/GRIDYSIZE; reli2=reli-0.5; relj2=relj-0.5; f=sqrt(sqrr(reli2)+sqrr(relj2)); if (f>0.01) { angle=atan(relj2/reli2); } else { angle=0; } if (reli2<0) { angle+=pi; } if (f<0.5) { if (i1) { angle+=25*sqrr(0.5-f)*sqrr(sin(time*pi*0.5)); } else { angle-=25*sqrr(0.5-f)*sqrr(sin(time*pi*0.5)); } } reli=f*cos(angle)+0.5; relj=f*sin(angle)+0.5; grid[i][j][0]=(u2-u1)*reli+u1; grid[i][j][1]=(v2-v1)*relj+v1; } } drawgrid(grid,x1,y1,x2,y2); break; } case 7: { for (i=0;i<=GRIDXSIZE;i++) { for (j=0;j<=GRIDYSIZE;j++) { reli=(float)i/GRIDXSIZE; relj=(float)j/GRIDYSIZE; reli2=reli-0.5; relj2=relj-0.5; f=sqrt(sqrr(reli2)+sqrr(relj2)); if (f>0.01) { angle=atan(relj2/reli2); } else { angle=0; } if (reli2<0) { angle-=pi; } f-=sqrr(sin(time*pi/180*400+f*10))*0.2 * sqrr(sin(time*pi/180*180)); reli=f*cos(angle)+0.5; relj=f*sin(angle)+0.5; grid[i][j][0]=(u2-u1)*reli+u1; grid[i][j][1]=(v2-v1)*relj+v1; } } drawgrid(grid,x1,y1,x2,y2); break; } } }