示例#1
0
void nova(int ix, int iy) {
	static double course[] =
		{0.0, 10.5, 12.0, 1.5, 9.0, 0.0, 3.0, 7.5, 6.0, 4.5};
	int bot, top, top2, burst, hits[11][3], kount, icx, icy, mm, nn, j;
	int iquad, iquad1, i, ll, newcx, newcy, ii, jj;
	if (Rand() < 0.05) {
		/* Wow! We've supernova'ed */
		snova(ix, iy);
		return;
	}

	/* handle initial nova */
	quad[ix][iy] = IHDOT;
	crmena(1, IHSTAR, 2, ix, iy);
	prout(" novas.");
	d.galaxy[quadx][quady] -= 1;
	d.starkl++;
	
	/* Set up stack to recursively trigger adjacent stars */
	bot = top = top2 = 1;
	kount = 0;
	icx = icy = 0;
	hits[1][1] = ix;
	hits[1][2] = iy;
	while (1) {
		for (mm = bot; mm <= top; mm++) 
		for (nn = 1; nn <= 3; nn++)  /* nn,j represents coordinates around current */
			for (j = 1; j <= 3; j++) {
				if (j==2 && nn== 2) continue;
				ii = hits[mm][1]+nn-2;
				jj = hits[mm][2]+j-2;
				if (ii < 1 || ii > 10 || jj < 1 || jj > 10) continue;
				iquad = quad[ii][jj];
				switch (iquad) {
//					case IHDOT:	/* Empty space ends reaction
//					case IHQUEST:
//					case IHBLANK:
//					case IHT:
//					case IHWEB:
					default:
						break;
					case IHSTAR: /* Affect another star */
						if (Rand() < 0.05) {
							/* This star supernovas */
							snova(ii,jj);
							return;
						}
						top2++;
						hits[top2][1]=ii;
						hits[top2][2]=jj;
						d.galaxy[quadx][quady] -= 1;
						d.starkl++;
						crmena(1, IHSTAR, 2, ii, jj);
						prout(" novas.");
						quad[ii][jj] = IHDOT;
						break;
					case IHP: /* Destroy planet */
						d.newstuf[quadx][quady] -= 1;
						d.nplankl++;
						crmena(1, IHP, 2, ii, jj);
						prout(" destroyed.");
						d.plnets[iplnet] = nulplanet;
						iplnet = plnetx = plnety = 0;
						if (landed == 1) {
							finish(FPNOVA);
							return;
						}
						quad[ii][jj] = IHDOT;
						break;
					case IHB: /* Destroy base */
						d.galaxy[quadx][quady] -= 10;
						for (i = 1; i <= d.rembase; i++)
							if (d.baseqx[i]==quadx && d.baseqy[i]==quady) break;
						d.baseqx[i] = d.baseqx[d.rembase];
						d.baseqy[i] = d.baseqy[d.rembase];
						d.rembase--;
						basex = basey = 0;
						d.basekl++;
						newcnd();
						crmena(1, IHB, 2, ii, jj);
						prout(" destroyed.");
						quad[ii][jj] = IHDOT;
						break;
					case IHE: /* Buffet ship */
					case IHF:
						prout("***Starship buffeted by nova.");
						if (shldup) {
							if (shield >= 2000.0) shield -= 2000.0;
							else {
								double diff = 2000.0 - shield;
								energy -= diff;
								shield = 0.0;
								shldup = 0;
								prout("***Shields knocked out.");
								damage[DSHIELD] += 0.005*damfac*Rand()*diff;
							}
						}
						else energy -= 2000.0;
						if (energy <= 0) {
							finish(FNOVA);
							return;
						}
						/* add in course nova contributes to kicking starship*/
						icx += sectx-hits[mm][1];
						icy += secty-hits[mm][2];
						kount++;
						break;
					case IHK: /* kill klingon */
						deadkl(ii,jj,iquad, ii, jj);
						break;
					case IHC: /* Damage/destroy big enemies */
					case IHS:
					case IHR:
						for (ll = 1; ll <= nenhere; ll++)
							if (kx[ll]==ii && ky[ll]==jj) break;
						kpower[ll] -= 800.0; /* If firepower is lost, die */
						if (kpower[ll] <= 0.0) {
							deadkl(ii, jj, iquad, ii, jj);
							break;
						}
						newcx = ii + ii - hits[mm][1];
						newcy = jj + jj - hits[mm][2];
						crmena(1, iquad, 2, ii, jj);
						proutn(" damaged");
						if (newcx<1 || newcx>10 || newcy<1 || newcy>10) {
							/* can't leave quadrant */
							skip(1);
							break;
						}
						iquad1 = quad[newcx][newcy];
						if (iquad1 == IHBLANK) {
							proutn(", blasted into ");
							crmena(0, IHBLANK, 2, newcx, newcy);
							skip(1);
							deadkl(ii, jj, iquad, newcx, newcy);
							break;
						}
						if (iquad1 != IHDOT) {
							/* can't move into something else */
							skip(1);
							break;
						}
						proutn(", buffeted to");
						cramlc(2, newcx, newcy);
						quad[ii][jj] = IHDOT;
						quad[newcx][newcy] = iquad;
						kx[ll] = newcx;
						ky[ll] = newcy;
						kavgd[ll] = sqrt(square(sectx-newcx)+square(secty-newcy));
						kdist[ll] = kavgd[ll];
						skip(1);
						break;
				}
			}
		if (top == top2) break;
		bot = top + 1;
		top = top2;
	}
	if (kount==0) return;

	/* Starship affected by nova -- kick it away. */
	dist = kount*0.1;
	if (icx) icx = (icx < 0 ? -1 : 1);
	if (icy) icy = (icy < 0 ? -1 : 1);
	direc = course[3*(icx+1)+icy+2];
	if (direc == 0.0) dist = 0.0;
	if (dist == 0.0) return;
	Time = 10.0*dist/16.0;
	skip(1);
	prout("Force of nova displaces starship.");
	iattak=2;	/* Eliminates recursion problem */
	lmove();
	Time = 10.0*dist/16.0;
	return;
}
示例#2
0
// Add a new linear movement to the buffer. steps_x, _y and _z is the absolute position in 
// mm. Microseconds specify how many microseconds the move should take to perform. To aid acceleration
// calculation the caller must also provide the physical length of the line in millimeters.
void plan_buffer_line(const float &x, const float &y, const float &z, const float &e, float feed_rate, const uint8_t &extruder)
{
  // Calculate the buffer head after we push this byte
  int next_buffer_head = next_block_index(block_buffer_head);

  // If the buffer is full: good! That means we are well ahead of the robot. 
  // Rest here until there is room in the buffer.
  while(block_buffer_tail == next_buffer_head) { 
    manage_heater(); 
    manage_inactivity(1); 
    LCD_STATUS;
  }
  
  // The target position of the tool in absolute steps
  // Calculate target position in absolute steps
  //this should be done after the wait, because otherwise a M92 code within the gcode disrupts this calculation somehow
  long target[4];
  target[X_AXIS] = lround(x*axis_steps_per_unit[X_AXIS]);
  target[Y_AXIS] = lround(y*axis_steps_per_unit[Y_AXIS]);
  target[Z_AXIS] = lround(z*axis_steps_per_unit[Z_AXIS]);     
  target[E_AXIS] = lround(e*axis_steps_per_unit[E_AXIS]);
  
  #ifdef PREVENT_DANGEROUS_EXTRUDE
    if(target[E_AXIS]!=position[E_AXIS])
    if(degHotend(active_extruder)<EXTRUDE_MINTEMP && !allow_cold_extrude)
    {
      position[E_AXIS]=target[E_AXIS]; //behave as if the move really took place, but ignore E part
      SERIAL_ECHO_START;
      SERIAL_ECHOLNPGM(MSG_ERR_COLD_EXTRUDE_STOP);
    }
    if(labs(target[E_AXIS]-position[E_AXIS])>axis_steps_per_unit[E_AXIS]*EXTRUDE_MAXLENGTH)
    {
      position[E_AXIS]=target[E_AXIS]; //behave as if the move really took place, but ignore E part
      SERIAL_ECHO_START;
      SERIAL_ECHOLNPGM(MSG_ERR_LONG_EXTRUDE_STOP);
    }
  #endif
  
  // Prepare to set up new block
  block_t *block = &block_buffer[block_buffer_head];
  
  // Mark block as not busy (Not executed by the stepper interrupt)
  block->busy = false;

  // Number of steps for each axis
  block->steps_x = labs(target[X_AXIS]-position[X_AXIS]);
  block->steps_y = labs(target[Y_AXIS]-position[Y_AXIS]);
  block->steps_z = labs(target[Z_AXIS]-position[Z_AXIS]);
  block->steps_e = labs(target[E_AXIS]-position[E_AXIS]);
  block->steps_e *= extrudemultiply;
  block->steps_e /= 100;
  block->step_event_count = max(block->steps_x, max(block->steps_y, max(block->steps_z, block->steps_e)));

  // Bail if this is a zero-length block
  if (block->step_event_count <= dropsegments) { return; };

  block->fan_speed = FanSpeed;
  
  // Compute direction bits for this block 
  block->direction_bits = 0;
  if (target[X_AXIS] < position[X_AXIS]) { block->direction_bits |= (1<<X_AXIS); }
  if (target[Y_AXIS] < position[Y_AXIS]) { block->direction_bits |= (1<<Y_AXIS); }
  if (target[Z_AXIS] < position[Z_AXIS]) { block->direction_bits |= (1<<Z_AXIS); }
  if (target[E_AXIS] < position[E_AXIS]) { block->direction_bits |= (1<<E_AXIS); }
  
  block->active_extruder = extruder;
  
  //enable active axes
  if(block->steps_x != 0) enable_x();
  if(block->steps_y != 0) enable_y();
  #ifndef Z_LATE_ENABLE
    if(block->steps_z != 0) enable_z();
  #endif

  // Enable all
  if(block->steps_e != 0) { enable_e0();enable_e1();enable_e2(); }

  if (block->steps_e == 0) {
        if(feed_rate<mintravelfeedrate) feed_rate=mintravelfeedrate;
  }
  else {
    	if(feed_rate<minimumfeedrate) feed_rate=minimumfeedrate;
  } 
  
  float delta_mm[4];
  delta_mm[X_AXIS] = (target[X_AXIS]-position[X_AXIS])/axis_steps_per_unit[X_AXIS];
  delta_mm[Y_AXIS] = (target[Y_AXIS]-position[Y_AXIS])/axis_steps_per_unit[Y_AXIS];
  delta_mm[Z_AXIS] = (target[Z_AXIS]-position[Z_AXIS])/axis_steps_per_unit[Z_AXIS];
  delta_mm[E_AXIS] = ((target[E_AXIS]-position[E_AXIS])/axis_steps_per_unit[E_AXIS])*extrudemultiply/100.0;
  if ( block->steps_x == 0 && block->steps_y == 0 && block->steps_z == 0 ) {
    block->millimeters = abs(delta_mm[E_AXIS]);
  } else {
    block->millimeters = sqrt(square(delta_mm[X_AXIS]) + square(delta_mm[Y_AXIS]) + square(delta_mm[Z_AXIS]));
  }
  float inverse_millimeters = 1.0/block->millimeters;  // Inverse millimeters to remove multiple divides 
  
  // Calculate speed in mm/second for each axis. No divide by zero due to previous checks.
  float inverse_second = feed_rate * inverse_millimeters;
  
  int moves_queued=(block_buffer_head-block_buffer_tail + BLOCK_BUFFER_SIZE) & (BLOCK_BUFFER_SIZE - 1);
 
  // slow down when de buffer starts to empty, rather than wait at the corner for a buffer refill
  #ifdef OLD_SLOWDOWN
    if(moves_queued < (BLOCK_BUFFER_SIZE * 0.5) && moves_queued > 1) feed_rate = feed_rate*moves_queued / (BLOCK_BUFFER_SIZE * 0.5); 
  #endif

  #ifdef SLOWDOWN
  //  segment time im micro seconds
  unsigned long segment_time = lround(1000000.0/inverse_second);
  if ((moves_queued > 1) && (moves_queued < (BLOCK_BUFFER_SIZE * 0.5))) {
    if (segment_time < minsegmenttime)  { // buffer is draining, add extra time.  The amount of time added increases if the buffer is still emptied more.
        inverse_second=1000000.0/(segment_time+lround(2*(minsegmenttime-segment_time)/moves_queued));
    }
  }
  #endif
  //  END OF SLOW DOWN SECTION    

  
  block->nominal_speed = block->millimeters * inverse_second; // (mm/sec) Always > 0
  block->nominal_rate = ceil(block->step_event_count * inverse_second); // (step/sec) Always > 0

 // Calculate and limit speed in mm/sec for each axis
  float current_speed[4];
  float speed_factor = 1.0; //factor <=1 do decrease speed
  for(int i=0; i < 4; i++) {
    current_speed[i] = delta_mm[i] * inverse_second;
    if(abs(current_speed[i]) > max_feedrate[i])
      speed_factor = min(speed_factor, max_feedrate[i] / abs(current_speed[i]));
  }

// Max segement time in us.
#ifdef XY_FREQUENCY_LIMIT
#define MAX_FREQ_TIME (1000000.0/XY_FREQUENCY_LIMIT)

  // Check and limit the xy direction change frequency
  unsigned char direction_change = block->direction_bits ^ old_direction_bits;
  old_direction_bits = block->direction_bits;

  if((direction_change & (1<<X_AXIS)) == 0) {
     x_segment_time[0] += segment_time;
  }
  else {
    x_segment_time[2] = x_segment_time[1];
    x_segment_time[1] = x_segment_time[0];
    x_segment_time[0] = segment_time;
  }
  if((direction_change & (1<<Y_AXIS)) == 0) {
     y_segment_time[0] += segment_time;
  }
  else {
    y_segment_time[2] = y_segment_time[1];
    y_segment_time[1] = y_segment_time[0];
    y_segment_time[0] = segment_time;
  }
  long max_x_segment_time = max(x_segment_time[0], max(x_segment_time[1], x_segment_time[2]));
  long max_y_segment_time = max(y_segment_time[0], max(y_segment_time[1], y_segment_time[2]));
  long min_xy_segment_time =min(max_x_segment_time, max_y_segment_time);
  if(min_xy_segment_time < MAX_FREQ_TIME) speed_factor = min(speed_factor, speed_factor * (float)min_xy_segment_time / (float)MAX_FREQ_TIME);
#endif

  // Correct the speed  
  if( speed_factor < 1.0) {
    for(unsigned char i=0; i < 4; i++) {
      current_speed[i] *= speed_factor;
    }
    block->nominal_speed *= speed_factor;
    block->nominal_rate *= speed_factor;
  }

  // Compute and limit the acceleration rate for the trapezoid generator.  
  float steps_per_mm = block->step_event_count/block->millimeters;
  if(block->steps_x == 0 && block->steps_y == 0 && block->steps_z == 0) {
    block->acceleration_st = ceil(retract_acceleration * steps_per_mm); // convert to: acceleration steps/sec^2
  }
  else {
    block->acceleration_st = ceil(acceleration * steps_per_mm); // convert to: acceleration steps/sec^2
    // Limit acceleration per axis
    if(((float)block->acceleration_st * (float)block->steps_x / (float)block->step_event_count) > axis_steps_per_sqr_second[X_AXIS])
      block->acceleration_st = axis_steps_per_sqr_second[X_AXIS];
    if(((float)block->acceleration_st * (float)block->steps_y / (float)block->step_event_count) > axis_steps_per_sqr_second[Y_AXIS])
      block->acceleration_st = axis_steps_per_sqr_second[Y_AXIS];
    if(((float)block->acceleration_st * (float)block->steps_e / (float)block->step_event_count) > axis_steps_per_sqr_second[E_AXIS])
      block->acceleration_st = axis_steps_per_sqr_second[E_AXIS];
    if(((float)block->acceleration_st * (float)block->steps_z / (float)block->step_event_count ) > axis_steps_per_sqr_second[Z_AXIS])
      block->acceleration_st = axis_steps_per_sqr_second[Z_AXIS];
  }
  block->acceleration = block->acceleration_st / steps_per_mm;
  block->acceleration_rate = (long)((float)block->acceleration_st * 8.388608);
  
#if 0  // Use old jerk for now
  // Compute path unit vector
  double unit_vec[3];

  unit_vec[X_AXIS] = delta_mm[X_AXIS]*inverse_millimeters;
  unit_vec[Y_AXIS] = delta_mm[Y_AXIS]*inverse_millimeters;
  unit_vec[Z_AXIS] = delta_mm[Z_AXIS]*inverse_millimeters;
  
  // Compute maximum allowable entry speed at junction by centripetal acceleration approximation.
  // Let a circle be tangent to both previous and current path line segments, where the junction
  // deviation is defined as the distance from the junction to the closest edge of the circle,
  // colinear with the circle center. The circular segment joining the two paths represents the
  // path of centripetal acceleration. Solve for max velocity based on max acceleration about the
  // radius of the circle, defined indirectly by junction deviation. This may be also viewed as
  // path width or max_jerk in the previous grbl version. This approach does not actually deviate
  // from path, but used as a robust way to compute cornering speeds, as it takes into account the
  // nonlinearities of both the junction angle and junction velocity.
  double vmax_junction = MINIMUM_PLANNER_SPEED; // Set default max junction speed

  // Skip first block or when previous_nominal_speed is used as a flag for homing and offset cycles.
  if ((block_buffer_head != block_buffer_tail) && (previous_nominal_speed > 0.0)) {
    // Compute cosine of angle between previous and current path. (prev_unit_vec is negative)
    // NOTE: Max junction velocity is computed without sin() or acos() by trig half angle identity.
    double cos_theta = - previous_unit_vec[X_AXIS] * unit_vec[X_AXIS]
                       - previous_unit_vec[Y_AXIS] * unit_vec[Y_AXIS]
                       - previous_unit_vec[Z_AXIS] * unit_vec[Z_AXIS] ;
                           
    // Skip and use default max junction speed for 0 degree acute junction.
    if (cos_theta < 0.95) {
      vmax_junction = min(previous_nominal_speed,block->nominal_speed);
      // Skip and avoid divide by zero for straight junctions at 180 degrees. Limit to min() of nominal speeds.
      if (cos_theta > -0.95) {
        // Compute maximum junction velocity based on maximum acceleration and junction deviation
        double sin_theta_d2 = sqrt(0.5*(1.0-cos_theta)); // Trig half angle identity. Always positive.
        vmax_junction = min(vmax_junction,
          sqrt(block->acceleration * junction_deviation * sin_theta_d2/(1.0-sin_theta_d2)) );
      }
    }
  }
#endif
  // Start with a safe speed
  float vmax_junction = max_xy_jerk/2;  
  if(abs(current_speed[Z_AXIS]) > max_z_jerk/2) 
    vmax_junction = max_z_jerk/2;
  vmax_junction = min(vmax_junction, block->nominal_speed);
  if(abs(current_speed[E_AXIS]) > max_e_jerk/2) 
    vmax_junction = min(vmax_junction, max_e_jerk/2);
    
  if ((moves_queued > 1) && (previous_nominal_speed > 0.0001)) {
    float jerk = sqrt(pow((current_speed[X_AXIS]-previous_speed[X_AXIS]), 2)+pow((current_speed[Y_AXIS]-previous_speed[Y_AXIS]), 2));
    if((abs(previous_speed[X_AXIS]) > 0.0001) || (abs(previous_speed[Y_AXIS]) > 0.0001)) {
      vmax_junction = block->nominal_speed;
    }
    if (jerk > max_xy_jerk) {
      vmax_junction *= (max_xy_jerk/jerk);
    } 
    if(abs(current_speed[Z_AXIS] - previous_speed[Z_AXIS]) > max_z_jerk) {
      vmax_junction *= (max_z_jerk/abs(current_speed[Z_AXIS] - previous_speed[Z_AXIS]));
    } 
    if(abs(current_speed[E_AXIS] - previous_speed[E_AXIS]) > max_e_jerk) {
      vmax_junction *= (max_e_jerk/abs(current_speed[E_AXIS] - previous_speed[E_AXIS]));
    } 
  }
  block->max_entry_speed = vmax_junction;
    
  // Initialize block entry speed. Compute based on deceleration to user-defined MINIMUM_PLANNER_SPEED.
  double v_allowable = max_allowable_speed(-block->acceleration,MINIMUM_PLANNER_SPEED,block->millimeters);
  block->entry_speed = min(vmax_junction, v_allowable);

  // Initialize planner efficiency flags
  // Set flag if block will always reach maximum junction speed regardless of entry/exit speeds.
  // If a block can de/ac-celerate from nominal speed to zero within the length of the block, then
  // the current block and next block junction speeds are guaranteed to always be at their maximum
  // junction speeds in deceleration and acceleration, respectively. This is due to how the current
  // block nominal speed limits both the current and next maximum junction speeds. Hence, in both
  // the reverse and forward planners, the corresponding block junction speed will always be at the
  // the maximum junction speed and may always be ignored for any speed reduction checks.
  if (block->nominal_speed <= v_allowable) { block->nominal_length_flag = true; }
  else { block->nominal_length_flag = false; }
  block->recalculate_flag = true; // Always calculate trapezoid for new block
  
  // Update previous path unit_vector and nominal speed
  memcpy(previous_speed, current_speed, sizeof(previous_speed)); // previous_speed[] = current_speed[]
  previous_nominal_speed = block->nominal_speed;

  
  #ifdef ADVANCE
    // Calculate advance rate
    if((block->steps_e == 0) || (block->steps_x == 0 && block->steps_y == 0 && block->steps_z == 0)) {
      block->advance_rate = 0;
      block->advance = 0;
    }
    else {
      long acc_dist = estimate_acceleration_distance(0, block->nominal_rate, block->acceleration_st);
      float advance = (STEPS_PER_CUBIC_MM_E * EXTRUDER_ADVANCE_K) * 
        (current_speed[E_AXIS] * current_speed[E_AXIS] * EXTRUTION_AREA * EXTRUTION_AREA)*256;
      block->advance = advance;
      if(acc_dist == 0) {
        block->advance_rate = 0;
      } 
      else {
        block->advance_rate = advance / (float)acc_dist;
      }
    }
    /*
    SERIAL_ECHO_START;
    SERIAL_ECHOPGM("advance :");
    SERIAL_ECHO(block->advance/256.0);
    SERIAL_ECHOPGM("advance rate :");
    SERIAL_ECHOLN(block->advance_rate/256.0);
    */
  #endif // ADVANCE

  calculate_trapezoid_for_block(block, block->entry_speed/block->nominal_speed,
    MINIMUM_PLANNER_SPEED/block->nominal_speed);
    
  // Move buffer head
  block_buffer_head = next_buffer_head;
  
  // Update position
  memcpy(position, target, sizeof(target)); // position[] = target[]

  planner_recalculate();

  st_wake_up();
}
示例#3
0
/**
**  Mark the sight of unit. (Explore and make visible.)
**
**  @param player  player to mark the sight for (not unit owner)
**  @param pos     location to mark
**  @param w       width to mark, in square
**  @param h       height to mark, in square
**  @param range   Radius to mark.
**  @param marker  Function to mark or unmark sight
*/
void MapSight(const CPlayer &player, const Vec2i &pos, int w, int h, int range, MapMarkerFunc *marker)
{
	// Units under construction have no sight range.
	if (!range) {
		return;
	}
	// Up hemi-cyle
	const int miny = std::max(-range, 0 - pos.y);
	for (int offsety = miny; offsety != 0; ++offsety) {
		const int offsetx = isqrt(square(range + 1) - square(-offsety) - 1);
		const int minx = std::max(0, pos.x - offsetx);
		const int maxx = std::min(Map.Info.MapWidth, pos.x + w + offsetx);
		Vec2i mpos(minx, pos.y + offsety);
#ifdef MARKER_ON_INDEX
		const unsigned int index = mpos.y * Map.Info.MapWidth;
#endif

		for (mpos.x = minx; mpos.x < maxx; ++mpos.x) {
#ifdef MARKER_ON_INDEX
			marker(player, mpos.x + index);
#else
			marker(player, mpos);
#endif
		}
	}
	for (int offsety = 0; offsety < h; ++offsety) {
		const int minx = std::max(0, pos.x - range);
		const int maxx = std::min(Map.Info.MapWidth, pos.x + w + range);
		Vec2i mpos(minx, pos.y + offsety);
#ifdef MARKER_ON_INDEX
		const unsigned int index = mpos.y * Map.Info.MapWidth;
#endif

		for (mpos.x = minx; mpos.x < maxx; ++mpos.x) {
#ifdef MARKER_ON_INDEX
			marker(player, mpos.x + index);
#else
			marker(player, mpos);
#endif
		}
	}
	// bottom hemi-cycle
	const int maxy = std::min(range, Map.Info.MapHeight - pos.y - h);
	for (int offsety = 0; offsety < maxy; ++offsety) {
		const int offsetx = isqrt(square(range + 1) - square(offsety + 1) - 1);
		const int minx = std::max(0, pos.x - offsetx);
		const int maxx = std::min(Map.Info.MapWidth, pos.x + w + offsetx);
		Vec2i mpos(minx, pos.y + h + offsety);
#ifdef MARKER_ON_INDEX
		const unsigned int index = mpos.y * Map.Info.MapWidth;
#endif

		for (mpos.x = minx; mpos.x < maxx; ++mpos.x) {
#ifdef MARKER_ON_INDEX
			marker(player, mpos.x + index);
#else
			marker(player, mpos);
#endif
		}
	}
}
示例#4
0
void ARX_NPC_TryToCutSomething(Entity * target, const Vec3f * pos)
{
	//return;
	if(!target || !(target->ioflags & IO_NPC))
		return;

	if(target->gameFlags & GFLAG_NOGORE)
		return;

	float mindistSqr = std::numeric_limits<float>::max();
	ObjSelection numsel = ObjSelection();
	long goretex = -1;

	for(size_t i = 0; i < target->obj->texturecontainer.size(); i++) {
		if(target->obj->texturecontainer[i]
		   && boost::contains(target->obj->texturecontainer[i]->m_texName.string(), "gore")
		) {
			goretex = i;
			break;
		}
	}

	for(size_t i = 0; i < target->obj->selections.size(); i++) {
		ObjSelection sel = ObjSelection(i);
		
		if(target->obj->selections[i].selected.size() > 0
		   && boost::contains(target->obj->selections[i].name, "cut_")
		) {
			DismembermentFlag fll = GetCutFlag(target->obj->selections[i].name);

			if(IsAlreadyCut(target, fll))
				continue;

			long out = 0;

			for(size_t ll = 0; ll < target->obj->facelist.size(); ll++) {
				EERIE_FACE & face = target->obj->facelist[ll];

				if(face.texid != goretex) {
					if(   IsInSelection(target->obj, face.vid[0], sel)
					   || IsInSelection(target->obj, face.vid[1], sel)
					   || IsInSelection(target->obj, face.vid[2], sel)
					) {
						if(face.facetype & POLY_HIDE) {
							out++;
						}
					}
				}
			}

			if(out < 3) {
				float dist = arx::distance2(*pos, target->obj->vertexlist3[target->obj->selections[i].selected[0]].v);

				if(dist < mindistSqr) {
					mindistSqr = dist;
					numsel = sel;
				}
			}
		}
	}

	if(numsel == ObjSelection())
		return; // Nothing to cut...

	bool hid = false;

	if(mindistSqr < square(60)) { // can only cut a close part...
		DismembermentFlag fl = GetCutFlag( target->obj->selections[numsel.handleData()].name );

		if(fl && !(target->_npcdata->cuts & fl)) {
			target->_npcdata->cuts |= fl;
			hid = ARX_NPC_ApplyCuts(target);
		}
	}

	if(hid) {
		ARX_SOUND_PlayCinematic("flesh_critical", false); // TODO why play cinmeatic sound?
		ARX_NPC_SpawnMember(target, numsel);
	}
}
// calculate fft and then get the power
arma::mat powerFFT(arma::mat mat, int nfft)
{
	arma::cx_mat cmat = fft(mat, nfft);
	arma::mat result = square(real(cmat)) + square(imag(cmat));
	return result;
}
int main(void)
{
/* Create an object that decodes the input video stream. */
    VideoCapture cap(0); // open the default camera
    if(!cap.isOpened())  // check if we succeeded
        return -1;

    Mat edges;
    namedWindow("edges",1);
     Mat frame;
     cap >> frame; // get a new frame from camera
/*CvCapture *input_video = cvCaptureFromFile("C:\\Documents and Settings\\David Stavens\\Desktop\\223B-Demo\\optical_flow_input.avi");
if (input_video == NULL)
{
/* Either the video didn't exist OR it uses a codec OpenCV
* doesn't support.
*/
/*fprintf(stderr, "Error: Can't open video.\n");
return -1;
}*/
/* This is a hack. If we don't call this first then getting capture
* properties (below) won't work right. This is an OpenCV bug. We
* ignore the return value here. But it's actually a video frame.
*/
cvQueryFrame( frame );
/* Read the video's frame size out of the AVI. */
CvSize frame_size;
frame_size.height =
(int) cvGetCaptureProperty( input_video, CV_CAP_PROP_FRAME_HEIGHT );
frame_size.width =
(int) cvGetCaptureProperty( input_video, CV_CAP_PROP_FRAME_WIDTH );
/* Determine the number of frames in the AVI. */
long number_of_frames;
/* Go to the end of the AVI (ie: the fraction is "1") */
cvSetCaptureProperty( input_video, CV_CAP_PROP_POS_AVI_RATIO, 1. );
/* Now that we're at the end, read the AVI position in frames */
number_of_frames = (int) cvGetCaptureProperty( input_video, CV_CAP_PROP_POS_FRAMES );
/* Return to the beginning */
cvSetCaptureProperty( input_video, CV_CAP_PROP_POS_FRAMES, 0. );
/* Create three windows called "Frame N", "Frame N+1", and "Optical Flow"
* for visualizing the output. Have those windows automatically change their
* size to match the output.
*/
cvNamedWindow("Optical Flow", CV_WINDOW_AUTOSIZE);
long current_frame = 0;
while(true)
{
static IplImage *frame = NULL, *frame1 = NULL, *frame1_1C = NULL, *frame2_1C =
NULL, *eig_image = NULL, *temp_image = NULL, *pyramid1 = NULL, *pyramid2 = NULL;
/* Go to the frame we want. Important if multiple frames are queried in
* the loop which they of course are for optical flow. Note that the very
* first call to this is actually not needed. (Because the correct position
* is set outsite the for() loop.)
*/
cvSetCaptureProperty( input_video, CV_CAP_PROP_POS_FRAMES, current_frame );
/* Get the next frame of the video.
* IMPORTANT! cvQueryFrame() always returns a pointer to the _same_
* memory location. So successive calls:
* frame1 = cvQueryFrame();
* frame2 = cvQueryFrame();
* frame3 = cvQueryFrame();
* will result in (frame1 == frame2 && frame2 == frame3) being true.
* The solution is to make a copy of the cvQueryFrame() output.
*/
frame = cvQueryFrame( input_video );
if (frame == NULL)
{
/* Why did we get a NULL frame? We shouldn't be at the end. */
fprintf(stderr, "Error: Hmm. The end came sooner than we thought.\n");
return -1;
}
/* Allocate another image if not already allocated.
* Image has ONE challenge of color (ie: monochrome) with 8-bit "color" depth.
* This is the image format OpenCV algorithms actually operate on (mostly).
*/
allocateOnDemand( &frame1_1C, frame_size, IPL_DEPTH_8U, 1 );
/* Convert whatever the AVI image format is into OpenCV's preferred format.
* AND flip the image vertically. Flip is a shameless hack. OpenCV reads
* in AVIs upside-down by default. (No comment :-))
*/
cvConvertImage(frame, frame1_1C, CV_CVTIMG_FLIP);
/* We'll make a full color backup of this frame so that we can draw on it.
* (It's not the best idea to draw on the static memory space of cvQueryFrame().)
*/
allocateOnDemand( &frame1, frame_size, IPL_DEPTH_8U, 3 );
cvConvertImage(frame, frame1, CV_CVTIMG_FLIP);
/* Get the second frame of video. Sample principles as the first. */
frame = cvQueryFrame( input_video );
if (frame == NULL)
{
fprintf(stderr, "Error: Hmm. The end came sooner than we thought.\n");
return -1;
}
allocateOnDemand( &frame2_1C, frame_size, IPL_DEPTH_8U, 1 );
cvConvertImage(frame, frame2_1C, CV_CVTIMG_FLIP);
/* Shi and Tomasi Feature Tracking! */
/* Preparation: Allocate the necessary storage. */
allocateOnDemand( &eig_image, frame_size, IPL_DEPTH_32F, 1 );
allocateOnDemand( &temp_image, frame_size, IPL_DEPTH_32F, 1 );
/* Preparation: This array will contain the features found in frame 1. */
CvPoint2D32f frame1_features[400];
/* Preparation: BEFORE the function call this variable is the array size
* (or the maximum number of features to find). AFTER the function call
* this variable is the number of features actually found.
*/
int number_of_features;
/* I'm hardcoding this at 400. But you should make this a #define so that you can
* change the number of features you use for an accuracy/speed tradeoff analysis.
*/
number_of_features = 400;
/* Actually run the Shi and Tomasi algorithm!!
* "frame1_1C" is the input image.
* "eig_image" and "temp_image" are just workspace for the algorithm.
* The first ".01" specifies the minimum quality of the features (based on the
eigenvalues).
* The second ".01" specifies the minimum Euclidean distance between features.
* "NULL" means use the entire input image. You could point to a part of the
image.
* WHEN THE ALGORITHM RETURNS:
* "frame1_features" will contain the feature points.
* "number_of_features" will be set to a value <= 400 indicating the number of
feature points found.
*/
cvGoodFeaturesToTrack(frame1_1C, eig_image, temp_image, frame1_features, &
number_of_features, .01, .01, NULL);
/* Pyramidal Lucas Kanade Optical Flow! */
/* This array will contain the locations of the points from frame 1 in frame 2. */
CvPoint2D32f frame2_features[400];
/* The i-th element of this array will be non-zero if and only if the i-th feature
of
* frame 1 was found in frame 2.
*/
char optical_flow_found_feature[400];
/* The i-th element of this array is the error in the optical flow for the i-th
feature
* of frame1 as found in frame 2. If the i-th feature was not found (see the
array above)
* I think the i-th entry in this array is undefined.
*/
float optical_flow_feature_error[400];
/* This is the window size to use to avoid the aperture problem (see slide
"Optical Flow: Overview"). */
CvSize optical_flow_window = cvSize(3,3);
/* This termination criteria tells the algorithm to stop when it has either done
20 iterations or when
* epsilon is better than .3. You can play with these parameters for speed vs.
accuracy but these values
* work pretty well in many situations.
*/
CvTermCriteria optical_flow_termination_criteria
= cvTermCriteria( CV_TERMCRIT_ITER | CV_TERMCRIT_EPS, 20, .3 );
/* This is some workspace for the algorithm.
* (The algorithm actually carves the image into pyramids of different resolutions
.)
*/
allocateOnDemand( &pyramid1, frame_size, IPL_DEPTH_8U, 1 );
allocateOnDemand( &pyramid2, frame_size, IPL_DEPTH_8U, 1 );
/* Actually run Pyramidal Lucas Kanade Optical Flow!!
* "frame1_1C" is the first frame with the known features.
* "frame2_1C" is the second frame where we want to find the first frame's
features.
* "pyramid1" and "pyramid2" are workspace for the algorithm.
* "frame1_features" are the features from the first frame.
* "frame2_features" is the (outputted) locations of those features in the second
frame.
* "number_of_features" is the number of features in the frame1_features array.
* "optical_flow_window" is the size of the window to use to avoid the aperture
problem.
* "5" is the maximum number of pyramids to use. 0 would be just one level.
* "optical_flow_found_feature" is as described above (non-zero iff feature found
by the flow).
* "optical_flow_feature_error" is as described above (error in the flow for this
feature).
* "optical_flow_termination_criteria" is as described above (how long the
algorithm should look).
* "0" means disable enhancements. (For example, the second aray isn't pre-
initialized with guesses.)
*/
cvCalcOpticalFlowPyrLK(frame1_1C, frame2_1C, pyramid1, pyramid2, frame1_features,
frame2_features, number_of_features, optical_flow_window, 5,
optical_flow_found_feature, optical_flow_feature_error,
optical_flow_termination_criteria, 0 );
/* For fun (and debugging :)), let's draw the flow field. */
for(int i = 0; i < number_of_features; i++)
{
/* If Pyramidal Lucas Kanade didn't really find the feature, skip it. */
if ( optical_flow_found_feature[i] == 0 )
 continue;
int line_thickness;
 line_thickness = 1;
/* CV_RGB(red, green, blue) is the red, green, and blue components
* of the color you want, each out of 255.
*/
CvScalar line_color;
 line_color = CV_RGB(255,0,0);
/* Let's make the flow field look nice with arrows. */
/* The arrows will be a bit too short for a nice visualization because of the
high framerate
* (ie: there's not much motion between the frames). So let's lengthen them
by a factor of 3.
*/
CvPoint p,q;
p.x = (int) frame1_features[i].x;
p.y = (int) frame1_features[i].y;
q.x = (int) frame2_features[i].x;
q.y = (int) frame2_features[i].y;
;
double angle;
 angle = atan2( (double) p.y - q.y, (double) p.x - q.x );
double hypotenuse;
 hypotenuse = sqrt( square(p.y - q.y) + square(p.x - q.x) )
/* Here we lengthen the arrow by a factor of three. */
q.x = (int) (p.x - 3 * hypotenuse * cos(angle));
q.y = (int) (p.y - 3 * hypotenuse * sin(angle));
/* Now we draw the main line of the arrow. */
}
/* "frame1" is the frame to draw on.
* "p" is the point where the line begins.
* "q" is the point where the line stops.
* "CV_AA" means antialiased drawing.
* "0" means no fractional bits in the center cooridinate or radius.
*/
cvLine( frame1, p, q, line_color, line_thickness, CV_AA, 0 );
/* Now draw the tips of the arrow. I do some scaling so that the
* tips look proportional to the main line of the arrow.
*/
p.x = (int) (q.x + 9 * cos(angle + pi / 4));
p.y = (int) (q.y + 9 * sin(angle + pi / 4));
cvLine( frame1, p, q, line_color, line_thickness, CV_AA, 0 );
p.x = (int) (q.x + 9 * cos(angle - pi / 4));
p.y = (int) (q.y + 9 * sin(angle - pi / 4));
cvLine( frame1, p, q, line_color, line_thickness, CV_AA, 0 );
}
/* Now display the image we drew on. Recall that "Optical Flow" is the name of
* the window we created above.
*/
cvShowImage("Optical Flow", frame1);
/* And wait for the user to press a key (so the user has time to look at the
image).
* If the argument is 0 then it waits forever otherwise it waits that number of
milliseconds.
* The return value is the key the user pressed.
*/
int key_pressed;
key_pressed = cvWaitKey(0);
}
示例#7
0
// Add a new linear movement to the buffer. steps_x, _y and _z is the absolute position in 
// mm. Microseconds specify how many microseconds the move should take to perform. To aid acceleration
// calculation the caller must also provide the physical length of the line in millimeters.
void plan_buffer_line(float x, float y, float z, float e, float feed_rate) {
    int current_temp;
  
    // Calculate the buffer head after we push this byte
    int next_buffer_head = next_block_index(block_buffer_head);

    // If the buffer is full: good! That means we are well ahead of the robot. 
    // Rest here until there is room in the buffer.
    while(block_buffer_tail == next_buffer_head) { 
        manage_inactivity(1); 
#if (MINIMUM_FAN_START_SPEED > 0)
        manage_fan_start_speed();
#endif 
    }

    // The target position of the tool in absolute steps
    // Calculate target position in absolute steps
    //this should be done after the wait, because otherwise a M92 code within the gcode disrupts this calculation somehow
    long target[4];
    target[X_AXIS] = lround(x*axis_steps_per_unit[X_AXIS]);
    target[Y_AXIS] = lround(y*axis_steps_per_unit[Y_AXIS]);
    target[Z_AXIS] = lround(z*axis_steps_per_unit[Z_AXIS]);     
    target[E_AXIS] = lround(e*axis_steps_per_unit[E_AXIS]);
  
    current_temp = analog2temp( current_raw );
  
#if PREVENT_DANGEROUS_EXTRUDE > 0
    if(target[E_AXIS]!=position[E_AXIS]) {
        if(current_temp < EXTRUDE_MINTEMP && prevent_cold_extrude) {
            position[E_AXIS]=target[E_AXIS]; //behave as if the move really took place, but ignore E part
            serial_send(TXT_COLD_EXTRUSION_PREVENTED_CRLF);
        }
    
#if PREVENT_LENGTHY_EXTRUDE > 0
        if(labs(target[E_AXIS]-position[E_AXIS]) > axis_steps_per_unit[E_AXIS] * EXTRUDE_MAXLENGTH) {
            position[E_AXIS]=target[E_AXIS]; //behave as if the move really took place, but ignore E part
            serial_send(TXT_LONG_EXTRUSION_PREVENTED_CRLF);
        }
#endif
    }
#endif
    
    // Prepare to set up new block
    block_t *block = &block_buffer[block_buffer_head];
  
    // Mark block as not busy (Not executed by the stepper interrupt)
    block->busy = 0;

    // Number of steps for each axis
    block->steps_x = labs(target[X_AXIS]-position[X_AXIS]);
    block->steps_y = labs(target[Y_AXIS]-position[Y_AXIS]);
    block->steps_z = labs(target[Z_AXIS]-position[Z_AXIS]);
    block->steps_e = labs(target[E_AXIS]-position[E_AXIS]);
    block->steps_e = (long)(block->steps_e * extrudemultiply / 100.0);
    block->step_event_count = MAX(block->steps_x, MAX(block->steps_y, MAX(block->steps_z, block->steps_e)));
  
    // Bail if this is a zero-length block
    if (block->step_event_count <= DROP_SEGMENTS) return;

    // Compute direction bits for this block 
    block->direction_bits = 0;
    if (target[X_AXIS] < position[X_AXIS]) block->direction_bits |= (1<<X_AXIS);
    if (target[Y_AXIS] < position[Y_AXIS]) block->direction_bits |= (1<<Y_AXIS);
    if (target[Z_AXIS] < position[Z_AXIS]) block->direction_bits |= (1<<Z_AXIS);
    if (target[E_AXIS] < position[E_AXIS]) { 
            block->direction_bits |= (1<<E_AXIS); 
            //High Feedrate for retract
            max_E_feedrate_calc = MAX_RETRACT_FEEDRATE;
            retract_feedrate_aktiv = 1;
    }
    else {
        if(retract_feedrate_aktiv) {
                if(block->steps_e > 0) retract_feedrate_aktiv = 0;
        }
        else max_E_feedrate_calc = max_feedrate[E_AXIS]; 
    }

#ifdef DELAY_ENABLE
    if(block->steps_x != 0) {
        enable_x();
        delayMicroseconds(DELAY_ENABLE);
    }
    if(block->steps_y != 0) {
        enable_y();
        delayMicroseconds(DELAY_ENABLE);
    }
    if(block->steps_z != 0) {
        enable_z();
        delayMicroseconds(DELAY_ENABLE);
    }
    if(block->steps_e != 0) {
        enable_e();
        delayMicroseconds(DELAY_ENABLE);
    }
#else
    //enable active axes
    if(block->steps_x != 0) enable_x();
    if(block->steps_y != 0) enable_y();
    if(block->steps_z != 0) enable_z();
    if(block->steps_e != 0) enable_e();
#endif 
 
    if (block->steps_e == 0) {
        if(feed_rate<mintravelfeedrate) feed_rate=mintravelfeedrate;
    }
    else {
    	if(feed_rate<minimumfeedrate) feed_rate=minimumfeedrate;
    } 

    // slow down when the buffer starts to empty, rather than wait at the corner for a buffer refill
    int moves_queued=(block_buffer_head-block_buffer_tail + block_buffer_size) & block_buffer_mask;
#ifdef SLOWDOWN  
    if(moves_queued < (block_buffer_size * 0.5) && moves_queued > MIN_MOVES_QUEUED_FOR_SLOWDOWN)
        feed_rate = feed_rate*moves_queued / (float)(block_buffer_size * 0.5); 
#endif

    float delta_mm[4];
    delta_mm[X_AXIS] = (target[X_AXIS]-position[X_AXIS])/(float)(axis_steps_per_unit[X_AXIS]);
    delta_mm[Y_AXIS] = (target[Y_AXIS]-position[Y_AXIS])/(float)(axis_steps_per_unit[Y_AXIS]);
    delta_mm[Z_AXIS] = (target[Z_AXIS]-position[Z_AXIS])/(float)(axis_steps_per_unit[Z_AXIS]);
    //delta_mm[E_AXIS] = (target[E_AXIS]-position[E_AXIS])/axis_steps_per_unit[E_AXIS];
    delta_mm[E_AXIS] = ((target[E_AXIS]-position[E_AXIS])/(float)(axis_steps_per_unit[E_AXIS]))*extrudemultiply/100.0;
  
    if ( block->steps_x <= DROP_SEGMENTS && block->steps_y <= DROP_SEGMENTS && block->steps_z <= DROP_SEGMENTS )
        block->millimeters = fabs(delta_mm[E_AXIS]);
    else
        block->millimeters = sqrt(square(delta_mm[X_AXIS]) + square(delta_mm[Y_AXIS]) + square(delta_mm[Z_AXIS]));
  
    float inverse_millimeters = 1.0/(float)(block->millimeters);  // Inverse millimeters to remove multiple divides 
  
    // Calculate speed in mm/second for each axis. No divide by zero due to previous checks.
    float inverse_second = feed_rate * inverse_millimeters;
  
    block->nominal_speed = block->millimeters * inverse_second; // (mm/sec) Always > 0
    block->nominal_rate = ceil(block->step_event_count * inverse_second); // (step/sec) Always > 0
  
    /*
      #ifdef SLOWDOWN
      //  segment time im micro seconds
      long segment_time = lround(1000000.0/inverse_second);
      if ((moves_queued>0) && (moves_queued < (BLOCK_BUFFER_SIZE - 4))) {
      if (segment_time<minsegmenttime)  { // buffer is draining, add extra time.  The amount of time added increases if the buffer is still emptied more.
      segment_time=segment_time+lround(2*(minsegmenttime-segment_time)/moves_queued);
      }
      }
      else {
      if (segment_time<minsegmenttime) segment_time=minsegmenttime;
      }
      #endif
      //  END OF SLOW DOWN SECTION
      */

    // Calculate and limit speed in mm/sec for each axis
    float current_speed[4];
    float speed_factor = 1.0; //factor <=1 do decrease speed
    for(int i=0; i < 3; i++) {
        current_speed[i] = delta_mm[i] * inverse_second;
        if(fabs(current_speed[i]) > max_feedrate[i])
            speed_factor = fmin(speed_factor, max_feedrate[i] / fabs(current_speed[i]));
    }
  
    current_speed[E_AXIS] = delta_mm[E_AXIS] * inverse_second;
    if(fabs(current_speed[E_AXIS]) > max_E_feedrate_calc)
        speed_factor = fmin(speed_factor, max_E_feedrate_calc / fabs(current_speed[E_AXIS]));


    // Correct the speed  
    if( speed_factor < 1.0)  {
            for(unsigned char i=0; i < 4; i++) current_speed[i] *= speed_factor;
            block->nominal_speed *= speed_factor;
            block->nominal_rate *= speed_factor;
    }
    
    // Compute and limit the acceleration rate for the trapezoid generator.  
    float steps_per_mm = block->step_event_count/(float)(block->millimeters);
    if(block->steps_x == 0 && block->steps_y == 0 && block->steps_z == 0) 
        block->acceleration_st = ceil(retract_acceleration * steps_per_mm); // convert to: acceleration steps/sec^2
    else {
        block->acceleration_st = ceil(move_acceleration * steps_per_mm); // convert to: acceleration steps/sec^2
        // Limit acceleration per axis
        if(((float)block->acceleration_st * (float)block->steps_x / (float)block->step_event_count) > axis_steps_per_sqr_second[X_AXIS])
            block->acceleration_st = axis_steps_per_sqr_second[X_AXIS];
        if(((float)block->acceleration_st * (float)block->steps_y / (float)block->step_event_count) > axis_steps_per_sqr_second[Y_AXIS])
	
            block->acceleration_st = axis_steps_per_sqr_second[Y_AXIS];
        if(((float)block->acceleration_st * (float)block->steps_e / (float)block->step_event_count) > axis_steps_per_sqr_second[E_AXIS])
            block->acceleration_st = axis_steps_per_sqr_second[E_AXIS];
        if(((float)block->acceleration_st * (float)block->steps_z / (float)block->step_event_count ) > axis_steps_per_sqr_second[Z_AXIS])
            block->acceleration_st = axis_steps_per_sqr_second[Z_AXIS];
    }
  
    block->acceleration = block->acceleration_st / (float)(steps_per_mm);
    block->acceleration_rate = (long)((float)block->acceleration_st * 8.388608);
  
#if 0  // Use old jerk for now
    // Compute path unit vector
    double unit_vec[3];

    unit_vec[X_AXIS] = delta_mm[X_AXIS]*inverse_millimeters;
    unit_vec[Y_AXIS] = delta_mm[Y_AXIS]*inverse_millimeters;
    unit_vec[Z_AXIS] = delta_mm[Z_AXIS]*inverse_millimeters;
  
    // Compute maximum allowable entry speed at junction by centripetal acceleration approximation.
    // Let a circle be tangent to both previous and current path line segments, where the junction
    // deviation is defined as the distance from the junction to the closest edge of the circle,
    // colinear with the circle center. The circular segment joining the two paths represents the
    // path of centripetal acceleration. Solve for max velocity based on max acceleration about the
    // radius of the circle, defined indirectly by junction deviation. This may be also viewed as
    // path width or max_jerk in the previous grbl version. This approach does not actually deviate
    // from path, but used as a robust way to compute cornering speeds, as it takes into account the
    // nonlinearities of both the junction angle and junction velocity.
    double vmax_junction = MINIMUM_PLANNER_SPEED; // Set default max junction speed

    // Skip first block or when previous_nominal_speed is used as a flag for homing and offset cycles.
    if ((block_buffer_head != block_buffer_tail) && (previous_nominal_speed > 0.0)) {
        // Compute cosine of angle between previous and current path. (prev_unit_vec is negative)
        // NOTE: Max junction velocity is computed without sin() or acos() by trig half angle identity.
        double cos_theta = - previous_unit_vec[X_AXIS] * unit_vec[X_AXIS]
            - previous_unit_vec[Y_AXIS] * unit_vec[Y_AXIS]
            - previous_unit_vec[Z_AXIS] * unit_vec[Z_AXIS] ;
                           
        // Skip and use default max junction speed for 0 degree acute junction.
        if (cos_theta < 0.95) {
            vmax_junction = min(previous_nominal_speed,block->nominal_speed);
            // Skip and avoid divide by zero for straight junctions at 180 degrees. Limit to min() of nominal speeds.
            if (cos_theta > -0.95) {
                // Compute maximum junction velocity based on maximum acceleration and junction deviation
                double sin_theta_d2 = sqrt(0.5*(1.0-cos_theta)); // Trig half angle identity. Always positive.
                vmax_junction = min(vmax_junction,
                                    sqrt(block->acceleration * junction_deviation * sin_theta_d2/(float)(1.0-sin_theta_d2)) );
            }
        }
    }
#endif
    // Start with a safe speed
    float vmax_junction = max_xy_jerk/2.0; 
    float vmax_junction_factor = 1.0; 

    if(fabs(current_speed[Z_AXIS]) > max_z_jerk/2.0) vmax_junction = fmin(vmax_junction, max_z_jerk/2.0);
    if(fabs(current_speed[E_AXIS]) > max_e_jerk/2.0) vmax_junction = fmin(vmax_junction, max_e_jerk/2.0);
    if(G92_reset_previous_speed == 1) {
            vmax_junction = 0.1;
            G92_reset_previous_speed = 0;  
    }

    vmax_junction = fmin(vmax_junction, block->nominal_speed);
    float safe_speed = vmax_junction;

    if ((moves_queued > 1) && (previous_nominal_speed > 0.0001)) {
        float jerk = sqrt(pow((current_speed[X_AXIS]-previous_speed[X_AXIS]), 2)+pow((current_speed[Y_AXIS]-previous_speed[Y_AXIS]), 2));
        //    if((fabs(previous_speed[X_AXIS]) > 0.0001) || (fabs(previous_speed[Y_AXIS]) > 0.0001)) {
        vmax_junction = block->nominal_speed;
        //    }
        if (jerk > max_xy_jerk) vmax_junction_factor = (max_xy_jerk/(float)(jerk));
        if(fabs(current_speed[Z_AXIS] - previous_speed[Z_AXIS]) > max_z_jerk)
            vmax_junction_factor= fmin(vmax_junction_factor, (max_z_jerk/fabs(current_speed[Z_AXIS] - previous_speed[Z_AXIS])));
        if(fabs(current_speed[E_AXIS] - previous_speed[E_AXIS]) > max_e_jerk)
            vmax_junction_factor = fmin(vmax_junction_factor, (max_e_jerk/fabs(current_speed[E_AXIS] - previous_speed[E_AXIS])));
        vmax_junction = fmin(previous_nominal_speed, vmax_junction * vmax_junction_factor); // Limit speed to max previous speed
    }
  
  
    block->max_entry_speed = vmax_junction;

    // Initialize block entry speed. Compute based on deceleration to user-defined MINIMUM_PLANNER_SPEED.
    double v_allowable = max_allowable_speed(-block->acceleration,MINIMUM_PLANNER_SPEED,block->millimeters);
    block->entry_speed = fmin(vmax_junction, v_allowable);
  
    // Initialize planner efficiency flags
    // Set flag if block will always reach maximum junction speed regardless of entry/exit speeds.
    // If a block can de/ac-celerate from nominal speed to zero within the length of the block, then
    // the current block and next block junction speeds are guaranteed to always be at their maximum
    // junction speeds in deceleration and acceleration, respectively. This is due to how the current
    // block nominal speed limits both the current and next maximum junction speeds. Hence, in both
    // the reverse and forward planners, the corresponding block junction speed will always be at the
    // the maximum junction speed and may always be ignored for any speed reduction checks.
    if (block->nominal_speed <= v_allowable) block->nominal_length_flag = 1;
    else block->nominal_length_flag = 0;
    block->recalculate_flag = 1; // Always calculate trapezoid for new block
  
    // Update previous path unit_vector and nominal speed
    memcpy(previous_speed, current_speed, sizeof(previous_speed)); // previous_speed[] = current_speed[]
    previous_nominal_speed = block->nominal_speed;
  
    calculate_trapezoid_for_block(block, block->entry_speed/(float)(block->nominal_speed),
                                  safe_speed/(float)(block->nominal_speed));
    
    // Move buffer head
    CRITICAL_SECTION_START;
    block_buffer_head = next_buffer_head;
    CRITICAL_SECTION_END;
  
    // Update position
    memcpy(position, target, sizeof(target)); // position[] = target[]

    planner_recalculate();
#ifdef AUTOTEMP
    getHighESpeed();
#endif
    st_wake_up();
}
示例#8
0
void mexFunction(int nlhs, mxArray *plhs[],
                 int nrhs, const mxArray *prhs[])
{
  /* Declare variables. */ 

  double *obj,objective,*dX, *X, *dist,weight,curdist, *ind1,*ind2,*v1,*v2,*vo, *dummy;
  double pev=1.0,mev=1.0,*ev,*av,*bv;
  int m,p,n,inds;
  int oldi1=-1,i1,i2,j,i,r,c;
  int ione=1;
  char *chu="U"; 
  char *chl="L";
  char *chn2="T";
  char *chn="N";
  double minusone=-1.0,one=1.0, zero=0.0;



  /* Check for proper number of input and output arguments. */    
  if (nrhs!=4) mexErrMsgTxt("Exactly one or two input arguments required.");
 

  if (nlhs > 2) {
    mexErrMsgTxt("Too many output arguments.");
  }

  /* Check data type of input argument. */
  if (!(mxIsDouble(prhs[0]))) {
   mexErrMsgTxt("Input array must be of type double.");
  }
      
  n = mxGetN(Xp);
  m = mxGetM(Xp);
  c = mxGetNumberOfElements(distp);

  /* Get the data. */
  X  = mxGetPr(Xp);
  ind1  = mxGetPr(ip);
  ind2  = mxGetPr(jp);
  dist  = mxGetPr(distp);

  /* Create output matrix */
  plhs[0]=mxCreateDoubleMatrix(m,n,mxREAL);
  dX=mxGetPr(plhs[0]);
  plhs[1]=mxCreateDoubleMatrix(1,1,mxREAL);
  obj=mxGetPr(plhs[1]);

  /* create space for dummy vectors */
  dummy=malloc(m*sizeof(double));

  weight=0;
  oldi1=-1;
  v1=&X[0];v2=&X[0];vo=&dX[0];
  objective=0;
  for(i=0;i<c;i++){
    i1=(int) ind1[i]-1;
    i2=(int) ind2[i]-1;
    v2 =&X[(int) (i2*m)];

    if(i1!=oldi1){
      for(j=0;j<m;j++) {vo[j]=weight*v1[j]-dummy[j];dummy[j]=0;}
      weight=0;
     v1 =&X[(int) (i1*m)];
     vo=&dX[(int) (i1*m)];
     oldi1=i1;
    };
    curdist=0;
    for(j=0;j<m;j++) curdist=curdist+square(v1[j]-v2[j]);
    /*     curdist=(curdist-dist[i])/dist[i];objective+=square(curdist);*/
    curdist=(curdist-dist[i]);objective+=square(curdist);
    for(j=0;j<m;j++) dummy[j]+=curdist*v2[j];
    weight=weight+curdist;

  }

  for(j=0;j<m;j++) {vo[j]=weight*v1[j]-dummy[j];}

  obj[0]=objective;

  free(dummy);
}
示例#9
0
static double
crosshair_sq_dist (CrosshairType *crosshair, Coord x, Coord y)
{
  return square (x - crosshair->X) + square (y - crosshair->Y);
}
void Cterrain::getBlocks(int jmin,int jmax,int imin,int imax,int curDepth)
{
    //检查当前节点是否与视截体相交--abc
    //求节点p所表示区域的保守包围盒--abc
    //    上面--abc
    //    p[0]--p[3]
    //     |     |
    //    p[1]--p[2]
    //    下面--abc
    //    p[4]--p[7]
    //     |     |
    //    p[5]--p[6]
    float xmin=m_range.getMinX()+gridSize*jmin;
    float xmax=m_range.getMinX()+gridSize*jmax;
    float zmin=m_range.getMinZ()+gridSize*imin;
    float zmax=m_range.getMinZ()+gridSize*imax;
    float ymin=m_range.getMinY();
    float ymax=m_range.getMaxY();
    float c[3]={(xmax+xmin)/2,(ymin+ymax)/2,(zmin+zmax)/2};
    float r=max(xmax-xmin,ymax-ymin)*0.86602540378443864676372317075294;//由于zmax-zmin与xmax-xmin相等,所以不用考虑--abc
    //看球体(c,r)是否都在planeList中某个面的反面,如果是则可剔除--abc
    bool visible=true;
    for(int i=0;i<5;i++){//不考虑远平面--abc
        const Cc3dPlane&plane=this->getMesh()->getSubMeshByIndex(0)->getCamera()->getFrustum().getPlaneByIndex(i);
        //看球体(c,r)是否在plane的背面--abc
        float PND=directedDistanceFromPointToPlane(plane, c);
        if(PND<-r){//如果在背面--abc
            //断定为不可见,不用再继续检测--abc
            visible=false;
            break;
        }
    }//得到visible
    if(visible){//如果可见--abc
        bool needDiv=false;//是否需要再分--abc
        //求needDiv
        if(imin+1==imax){//无须再分,因为已经无法再分--abc
            needDiv=false;
        }else{//进一步判断--abc
            //求c到视点的距离--abc
            //指数值越大,LOD效应越明显--abc
            float d=square(this->getMesh()->getSubMeshByIndex(0)->getCamera()->getEyePos().x()-c[0])
            +square(minf(0.6*(this->getMesh()->getSubMeshByIndex(0)->getCamera()->getEyePos().y()-c[1]),700))//Y乘以一个比1小的系数是为了让LOD对高度变化不敏感--abc
            +square(this->getMesh()->getSubMeshByIndex(0)->getCamera()->getEyePos().z()-c[2]);
            float e=xmax-xmin;//边长--abc
            if(d<e*reso)needDiv=true;
        }//得到needDiv
        if(needDiv){//继续分--abc
            int imid=(imin+imax)>>1;//除2
            int jmid=(jmin+jmax)>>1;
            markmat[imid][jmid]=true;
            markedElementIndexList.push_back(Cij(imid,jmid));
            //对四个孩子继续递归--abc
            getBlocks(jmin,jmid,imin,imid,curDepth+1);
            getBlocks(jmin,jmid,imid,imax,curDepth+1);
            getBlocks(jmid,jmax,imid,imax,curDepth+1);
            getBlocks(jmid,jmax,imin,imid,curDepth+1);
        }else{//不分--abc
            CterrainBlock block(imin,imax,jmin,jmax);
			m_blockList.push_back(block);
        }
    }
示例#11
0
// 直線p1-p2と点qの距離
Real dist(P p1, P p2, P q) {
    q = q-p1;
    p2 = p2-p1;
    return sqrt((q.dot(q)*p2.dot(p2) - square(q.dot(p2))) / p2.dot(p2));
}
示例#12
0
	void MayaCamera::Update(float timestep)
	{
		(void)timestep;

		// Track mouse motion
		int2 mousePos;
		GetCursorPos((POINT *)&mousePos);
		int2 mouseMove = mousePos - m_mousePosPrev;
		m_mousePosPrev = mousePos;

		// Handle mouse rotation
		if (m_mbuttonCur == MBUTTON_Left)
		{
			m_yaw -= m_rotateSpeed * mouseMove.x;
			m_yaw = modPositive(m_yaw, 2.0f*pi);
			
			m_pitch -= m_rotateSpeed * mouseMove.y;
			m_pitch = clamp(m_pitch, -0.5f*pi, 0.5f*pi);
		}

		// Retrieve controller state
		XINPUT_STATE controllerState = {};
		float2 controllerLeftStick(0.0f), controllerRightStick(0.0f);
		float controllerLeftTrigger = 0.0f, controllerRightTrigger = 0.0f;
		if (m_controllerPresent)
		{
			// Look out for disconnection
			if (XInputGetState(0, &controllerState) == ERROR_SUCCESS)
			{
				// Decode axes and apply dead zones

				controllerLeftTrigger = float(max(0, controllerState.Gamepad.bLeftTrigger - XINPUT_GAMEPAD_TRIGGER_THRESHOLD)) / float(255 - XINPUT_GAMEPAD_TRIGGER_THRESHOLD);
				controllerRightTrigger = float(max(0, controllerState.Gamepad.bRightTrigger - XINPUT_GAMEPAD_TRIGGER_THRESHOLD)) / float(255 - XINPUT_GAMEPAD_TRIGGER_THRESHOLD);

				controllerLeftStick = float2(controllerState.Gamepad.sThumbLX, controllerState.Gamepad.sThumbLY);
				float lengthLeft = length(controllerLeftStick);
				if (lengthLeft > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
					controllerLeftStick = (controllerLeftStick / lengthLeft) * (lengthLeft - XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) / float(32768 - XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
				else
					controllerLeftStick = float2(0.0f);

				controllerRightStick = float2(controllerState.Gamepad.sThumbRX, controllerState.Gamepad.sThumbRY);
				float lengthRight = length(controllerRightStick);
				if (lengthRight > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
					controllerRightStick = (controllerRightStick / lengthRight) * (lengthRight - XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) / float(32768 - XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
				else
					controllerRightStick = float2(0.0f);
			}
			else
			{
				m_controllerPresent = false;
			}
		}

		// Handle controller rotation
		if (m_controllerPresent)
		{
			m_yaw -= m_controllerRotateSpeed * controllerRightStick.x * abs(controllerRightStick.x) * timestep;
			m_yaw = modPositive(m_yaw, 2.0f*pi);

			m_pitch += m_controllerRotateSpeed * controllerRightStick.y * abs(controllerRightStick.y) * timestep;
			m_pitch = clamp(m_pitch, -0.5f*pi, 0.5f*pi);
		}

		UpdateOrientation();

		// Handle zoom
		if (m_mbuttonCur == MBUTTON_Right)
		{
			m_radius *= expf(mouseMove.y * m_zoomSpeed);
		}
		m_radius *= expf(-m_wheelDelta * m_zoomWheelSpeed);
		m_wheelDelta = 0;

		// Handle controller zoom
		if (m_controllerPresent && !(controllerState.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER))
		{
			m_radius *= expf(-controllerLeftStick.y * abs(controllerLeftStick.y) * m_controllerZoomSpeed * timestep);
		}

		// Handle motion of target point
		if (m_mbuttonCur == MBUTTON_Middle)
		{
			m_posTarget -= m_rotateSpeed * mouseMove.x * m_radius * m_viewToWorld[0].xyz;
			m_posTarget += m_rotateSpeed * mouseMove.y * m_radius * m_viewToWorld[1].xyz;
		}

		// Handle controller motion of target point
		if (m_controllerPresent && (controllerState.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER))
		{
			float3 localVelocity(0.0f);
			localVelocity.x = controllerLeftStick.x * abs(controllerLeftStick.x);
			localVelocity.y = square(controllerRightTrigger) - square(controllerLeftTrigger);
			localVelocity.z = -controllerLeftStick.y * abs(controllerLeftStick.y);
			m_posTarget += xfmVector(localVelocity, m_viewToWorld) * (m_radius * m_controllerMoveSpeed * timestep);
		}

		// Calculate remaining matrices
		m_pos = m_posTarget + m_radius * m_viewToWorld[2].xyz;
		setTranslation(&m_viewToWorld, m_pos);
		UpdateWorldToClip();
	}
示例#13
0
	void FPSCamera::Update(float timestep)
	{
		// Track mouse motion
		int2 mousePos;
		GetCursorPos((POINT *)&mousePos);
		int2 mouseMove = mousePos - m_mousePosPrev;
		m_mousePosPrev = mousePos;

		// Handle mouse rotation
		if (m_mbuttonActivate == MBUTTON_None ||
			m_mbuttonCur == m_mbuttonActivate)
		{
			m_yaw -= m_rotateSpeed * mouseMove.x;
			m_yaw = modPositive(m_yaw, 2.0f*pi);
			
			m_pitch -= m_rotateSpeed * mouseMove.y;
			m_pitch = clamp(m_pitch, -0.5f*pi, 0.5f*pi);
		}

		// Retrieve controller state
		XINPUT_STATE controllerState = {};
		float2 controllerLeftStick(0.0f), controllerRightStick(0.0f);
		float controllerLeftTrigger = 0.0f, controllerRightTrigger = 0.0f;
		if (m_controllerPresent)
		{
			// Look out for disconnection
			if (XInputGetState(0, &controllerState) == ERROR_SUCCESS)
			{
				// Decode axes and apply dead zones

				controllerLeftTrigger = float(max(0, controllerState.Gamepad.bLeftTrigger - XINPUT_GAMEPAD_TRIGGER_THRESHOLD)) / float(255 - XINPUT_GAMEPAD_TRIGGER_THRESHOLD);
				controllerRightTrigger = float(max(0, controllerState.Gamepad.bRightTrigger - XINPUT_GAMEPAD_TRIGGER_THRESHOLD)) / float(255 - XINPUT_GAMEPAD_TRIGGER_THRESHOLD);

				controllerLeftStick = float2(controllerState.Gamepad.sThumbLX, controllerState.Gamepad.sThumbLY);
				float lengthLeft = length(controllerLeftStick);
				if (lengthLeft > XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
					controllerLeftStick = (controllerLeftStick / lengthLeft) * (lengthLeft - XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE) / float(32768 - XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
				else
					controllerLeftStick = float2(0.0f);

				controllerRightStick = float2(controllerState.Gamepad.sThumbRX, controllerState.Gamepad.sThumbRY);
				float lengthRight = length(controllerRightStick);
				if (lengthRight > XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
					controllerRightStick = (controllerRightStick / lengthRight) * (lengthRight - XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) / float(32768 - XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
				else
					controllerRightStick = float2(0.0f);
			}
			else
			{
				m_controllerPresent = false;
			}
		}

		// Handle controller rotation
		if (m_controllerPresent)
		{
			m_yaw -= m_controllerRotateSpeed * controllerRightStick.x * abs(controllerRightStick.x) * timestep;
			m_yaw = modPositive(m_yaw, 2.0f*pi);

			m_pitch += m_controllerRotateSpeed * controllerRightStick.y * abs(controllerRightStick.y) * timestep;
			m_pitch = clamp(m_pitch, -0.5f*pi, 0.5f*pi);
		}

		UpdateOrientation();

		// Handle translation

		// !!!UNDONE: acceleration based on how long you've been holding the button,
		// to make fine motions easier?
		float moveStep = timestep * m_moveSpeed;

		// !!!UNDONE: move keyboard tracking into an input system that respects focus, etc.
		if (GetAsyncKeyState(VK_SHIFT) || (controllerState.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER))
			moveStep *= 3.0f;

		if (GetAsyncKeyState('W'))
			m_pos -= m_viewToWorld[2].xyz * moveStep;
		if (GetAsyncKeyState('S'))
			m_pos += m_viewToWorld[2].xyz * moveStep;
		if (GetAsyncKeyState('A'))
			m_pos -= m_viewToWorld[0].xyz * moveStep;
		if (GetAsyncKeyState('D'))
			m_pos += m_viewToWorld[0].xyz * moveStep;
		if (GetAsyncKeyState('E'))
			m_pos += m_viewToWorld[1].xyz * moveStep;
		if (GetAsyncKeyState('C'))
			m_pos -= m_viewToWorld[1].xyz * moveStep;

		if (m_controllerPresent)
		{
			float3 localVelocity(0.0f);
			localVelocity.x = controllerLeftStick.x * abs(controllerLeftStick.x);
			localVelocity.y = square(controllerRightTrigger) - square(controllerLeftTrigger);
			localVelocity.z = -controllerLeftStick.y * abs(controllerLeftStick.y);
			m_pos += xfmVector(localVelocity, m_viewToWorld) * (moveStep * m_controllerMoveSpeed);
		}

		// Calculate remaining matrices
		setTranslation(&m_viewToWorld, m_pos);
		UpdateWorldToClip();
	}
示例#14
0
void snova(int insx, int insy) {
	int comdead, nqx, nqy, nsx, nsy, num, kldead, iscdead;
	int nrmdead, npdead;
	int insipient=0;

	nsx = insx;
	nsy = insy;

	if (insy== 0) {
		if (insx == 1) {
			/* NOVAMAX being used */
			nqx = probecx;
			nqy = probecy;
		}
		else {
			int stars = 0;
			/* Scheduled supernova -- select star */
			/* logic changed here so that we won't favor quadrants in top
			left of universe */
			for (nqx = 1; nqx<=8; nqx++) {
				for (nqy = 1; nqy<=8; nqy++) {
					stars += d.galaxy[nqx][nqy] % 10;
				}
			}
			if (stars == 0) return; /* nothing to supernova exists */
			num = Rand()*stars + 1;
			for (nqx = 1; nqx<=8; nqx++) {
				for (nqy = 1; nqy<=8; nqy++) {
					num -= d.galaxy[nqx][nqy] % 10;
					if (num <= 0) break;
				}
				if (num <=0) break;
			}
#ifdef DEBUG
			if (idebug) {
				proutn("Super nova here?");
				if (ja()==1) {
					nqx = quadx;
					nqy = quady;
				}
			}
#endif
		}

		if (nqx != quady || nqy != quady || justin != 0) {
			/* it isn't here, or we just entered (treat as inroute) */
			if (REPORTS) {
				skip(1);
				proutn("Message from Starfleet Command       Stardate ");
				cramf(d.date, 0, 1);
				skip(1);
				proutn("     Supernova in");
				cramlc(1, nqx, nqy);
				prout("; caution advised.");
			}
		}
		else {
			/* we are in the quadrant! */
			insipient = 1;
			num = Rand()* (d.galaxy[nqx][nqy]%10) + 1;
			for (nsx=1; nsx < 10; nsx++) {
				for (nsy=1; nsy < 10; nsy++) {
					if (quad[nsx][nsy]==IHSTAR) {
						num--;
						if (num==0) break;
					}
				}
				if (num==0) break;
			}
		}
	}
	else {
		insipient = 1;
	}

	if (insipient) {
		skip(1);
		prouts("***RED ALERT!  RED ALERT!");
		skip(1);
		proutn("***Incipient supernova detected at");
		cramlc(2, nsx, nsy);
		skip(1);
		nqx = quadx;
		nqy = quady;
		if (square(nsx-sectx) + square(nsy-secty) <= 2.1) {
			proutn("Emergency override attempts t");
			prouts("***************");
			skip(1);
			stars();
			alldone=1;
		}
	}
	/* destroy any Klingons in supernovaed quadrant */
	num=d.galaxy[nqx][nqy];
    kldead = num/100;
    d.remkl -= kldead; // Moved here to correctly set remaining Klingon count
	comdead = iscdead = 0;
	if (nqx==d.isx && nqy == d.isy) {
		/* did in the Supercommander! */
		d.nscrem = d.isx = d.isy = isatb = iscate = 0;
		iscdead = 1;
		kldead--; /* Get proper kill credit */
		future[FSCMOVE] = future[FSCDBAS] = 1e30;
	}

    if (d.remcom) {
		int maxloop = d.remcom, l;
		for (l = 1; l <= maxloop; l++) {
			if (d.cx[l] == nqx && d.cy[l] == nqy) {
				d.cx[l] = d.cx[d.remcom];
				d.cy[l] = d.cy[d.remcom];
				d.cx[d.remcom] = d.cy[d.remcom] = 0;
				d.remcom--;
				kldead--;
				comdead++;
				if (d.remcom==0) future[FTBEAM] = 1e30;
				break;
			}
		}
	}
	/* destroy Romulans and planets in supernovaed quadrant */
	num = d.newstuf[nqx][nqy];
	d.newstuf[nqx][nqy] = 0;
	nrmdead = num/10;
	d.nromrem -= nrmdead;
	npdead = num - nrmdead*10;
	if (npdead) {
		int l;
		for (l = 1; l <= inplan; l++)
			if (d.plnets[l].x == nqx && d.plnets[l].y == nqy) {
				d.plnets[l] = nulplanet;
			}
	}
	/* Destroy any base in supernovaed quadrant */
	if (d.rembase) {
		int maxloop = d.rembase, l;
		for (l = 1; l <= maxloop; l++)
			if (d.baseqx[l]==nqx && d.baseqy[l]==nqy) {
				d.baseqx[l] = d.baseqx[d.rembase];
				d.baseqy[l] = d.baseqy[d.rembase];
				d.baseqx[d.rembase] = d.baseqy[d.rembase] = 0;
				d.rembase--;
				break;
			}
	}
	/* If starship caused supernova, tally up destruction */
	if (insx) {
		num = d.galaxy[nqx][nqy] % 100;
		d.starkl += num % 10;
		d.basekl += num/10;
		d.killk += kldead;
		d.killc += comdead;
		d.nromkl += nrmdead;
		d.nplankl += npdead;
		d.nsckill += iscdead;
	}
	/* mark supernova in galaxy and in star chart */
	if ((quadx == nqx && quady == nqy) || REPORTS)
		starch[nqx][nqy] = 1;
	d.galaxy[nqx][nqy] = 1000;
	/* If supernova destroys last klingons give special message */
	if (d.remkl==0 && (nqx != quadx || nqy != quady)) {
		skip(2);
		if (insx == 0) prout("Lucky you!");
		proutn("A supernova in");
		cramlc(1, nqx, nqy);
		prout(" has just destroyed the last Klingons.");
		finish(FWON);
		return;
	}
	/* if some Klingons remain, continue or die in supernova */
	if (alldone) finish(FSNOVAED);
	return;
}
示例#15
0
bool within(entity* a, entity* b, float d) {
    return a && b && (length_sq(a->_pos - b->_pos) < square(d));
}
示例#16
0
 //! Returns the square of the distance between two points.
 inline double distanceSqr(double x1, double y1, double x2, double y2)
 {
     return square(x1 - x2) + square(y1 - y2);
 }
示例#17
0
bool lfLens::InterpolateVignetting (
    float focal, float aperture, float distance, lfLensCalibVignetting &res) const
{
    if (!CalibVignetting)
        return false;

    /* This is a pretty complex problem, despite its apparent simplicity.
     * What we have is to find the intensity of a 3D force field in given
     * point (let's call it p) determined by coordinates (X=focal,
     * Y=aperture, Z=distance). For this we have a lot of measurements
     * (e.g. calibration data) taken at other random points with their
     * own X/Y/Z coordinates.
     *
     * We must find the line that intersects at least two calibration
     * points and comes as close to the interpolation point as possible.
     * Even better if we find 4 such points, in this case we can approximate
     * by a real spline instead of doing linear interpolation.
     *
     * We will do this as follows. For every point find the other points
     * on the line that intersects this point and the point p. We need
     * just four points: two on one side of p, and two on other side of it.
     * Then build a Hermit spline that passes through these four points.
     * Finally, compute a estimate of the "quality" of this spline, which
     * is made of: total spline length (the shorter is spline, the higher
     * is quality), how close the resulting X,Y,Z is to our target.
     * When we get a estimate of a high enough quality, we return
     * the found point to the caller.
     *
     * Otherwise, the found point is added to the pool and the loop goes
     * over and over again.
     */

    bool rc = false;

    GPtrArray *vc = g_ptr_array_new ();
    int cvc;
    for (cvc = 0; CalibVignetting [cvc]; cvc++)
        g_ptr_array_add (vc, CalibVignetting [cvc]);

    lfVignettingModel vm = LF_VIGNETTING_MODEL_NONE;

    float min_dist = 0.01F;
    for (guint i = 0; i < vc->len; i++)
    {
        lfLensCalibVignetting *c =
            (lfLensCalibVignetting *)g_ptr_array_index (vc, i);

        // Take into account just the first encountered lens model
        if (vm == LF_VIGNETTING_MODEL_NONE)
            vm = c->Model;
        else if (vm != c->Model)
        {
            g_warning ("WARNING: lens %s/%s has multiple vignetting models defined\n",
                       Maker, Model);
            continue;
        }

        //                    __
        // Compute the vector pc
        float pcx = c->Focal - focal;
        float pcy = c->Aperture - aperture;
        float pcz = c->Distance - distance;
        float norm = sqrt (pcx * pcx + pcy * pcy + pcz * pcz);

        // If c == p, return it without any interpolation
        if (norm < 0.0001)
        {
            res = *c;
            rc = true;
            goto leave;
        }

        norm = 1.0 / norm;
        pcx *= norm;
        pcy *= norm;
        pcz *= norm;

        union
        {
            lfLensCalibVignetting *spline [4];
            void *spline_ptr [4];
        };
        // Don't pick up way off points
        float spline_rating [4] = { -10.0, -10.0, 1.0, 10.0 };
        float spline_dist [4] =  { FLT_MAX, FLT_MAX, 1.0, FLT_MAX };

        memset (&spline, 0, sizeof (spline));
        for (guint j = 0; j < vc->len; j++)
        {
            if (j == i)
                continue;

            lfLensCalibVignetting *x =
                (lfLensCalibVignetting *)g_ptr_array_index (vc, j);

            //                      __
            // Calculate the vector px and bring it to same scale
            float pxx = x->Focal - focal;
            float pxy = x->Aperture - aperture;
            float pxz = x->Distance - distance;
            float norm2 = 1.0 / sqrt (pxx * pxx + pxy * pxy + pxz * pxz);

            //                                                      __     __
            // Compute the cosinus of the angle between the vectors px and pc
            float cs = (pxx * pcx + pxy * pcy + pxz * pcz) * norm2;
            if (cs > -0.01 && cs < +0.01)
                continue; // +-90 degrees

            // We will judge how good this point is for us by computing
            // the rating as the relation distance/cos(angle)^3
            float dist = sqrt (square (pxx * norm) + square (pxy * norm) + square (pxz * norm));
            float rating = dist / (cs * cs * cs);

            if (rating >= -0.00001 && dist <= +0.00001)
            {
                res = *x;
                rc = true;
                goto leave;
            }

            switch (__insert_spline (spline_ptr, spline_rating, rating, x))
            {
                case 0:
                    spline_dist [0] = dist;
                    break;

                case 1:
                    spline_dist [0] = spline_dist [1];
                    spline_dist [1] = dist;
                    break;

                case 2:
                    spline_dist [3] = spline_dist [2];
                    spline_dist [2] = dist;
                    break;

                case 3:
                    spline_dist [3] = dist;
                    break;
            }
        }

        // If we have found no points for the spline, drop
        if (!spline [1] || !spline [2])
            continue;

        // Sort the spline points according to the real distance
        // between p and the points, not by "rating".
        if (spline_dist [0] < spline_dist [1])
        {
            lfLensCalibVignetting *tmp = spline [0];
            spline [0] = spline [1];
            spline [1] = tmp;
            float tmpf = spline_dist [0];
            spline_dist [0] = spline_dist [1];
            spline_dist [1] = tmpf;
        }
        if (spline_dist [3] < spline_dist [2])
        {
            lfLensCalibVignetting *tmp = spline [2];
            spline [2] = spline [3];
            spline [3] = tmp;
            float tmpf = spline_dist [2];
            spline_dist [2] = spline_dist [3];
            spline_dist [3] = tmpf;
        }

        // Interpolate a new point given four spline points
        // For this we have to find first the 't' parameter
        // in the range 0..1 which gives the closest to p point
        lfLensCalibVignetting m;
        float t = 0.5;
        float w = 0.25;

        while (w > 0.001)
        {
            __vignetting_interp (spline, m, t);
            float md = __vignetting_dist (this, m, focal, aperture, distance);
            if (md < 0.01)
                break;

            lfLensCalibVignetting m1;
            __vignetting_interp (spline, m1, t + 0.01);
            float md1 = __vignetting_dist (this, m1, focal, aperture, distance);

            if (md1 > md)
                t -= w;
            else
                t += w;
            w /= 2;
        }

        for (size_t i = 0; i < ARRAY_LEN (res.Terms); i++)
            m.Terms [i] = _lf_interpolate (
                spline [0] ? spline [0]->Terms [i] : FLT_MAX,
                spline [1]->Terms [i], spline [2]->Terms [i],
                spline [3] ? spline [3]->Terms [i] : FLT_MAX, t);

        m.Model = vm;
        m.Focal = _lf_interpolate (
            spline [0] ? spline [0]->Focal : FLT_MAX,
            spline [1]->Focal, spline [2]->Focal,
            spline [3] ? spline [3]->Focal : FLT_MAX, t);
        m.Aperture = _lf_interpolate (
            spline [0] ? spline [0]->Aperture : FLT_MAX,
            spline [1]->Aperture, spline [2]->Aperture,
            spline [3] ? spline [3]->Aperture : FLT_MAX, t);
        m.Distance = _lf_interpolate (
            spline [0] ? spline [0]->Distance : FLT_MAX,
            spline [1]->Distance, spline [2]->Distance,
            spline [3] ? spline [3]->Distance : FLT_MAX, t);

        // If interpolated point is close enough, take it
        float dist = __vignetting_dist (this, m, focal, aperture, distance);
        // 0.005 is a carefully manually crafted value ;-D
        if (dist < 0.005)
        {
            res = m;
            rc = true;
            goto leave;
        }
        if (dist < min_dist)
        {
            res = m;
            rc = true;
        }

        g_ptr_array_add (vc, new lfLensCalibVignetting (m));
    }

leave:
    for (guint i = cvc; i < vc->len; i++)
    {
        lfLensCalibVignetting *c =
            (lfLensCalibVignetting *)g_ptr_array_index (vc, i);
        delete c;
    }
    g_ptr_array_free (vc, TRUE);
    return rc;
}
示例#18
0
int main()
{
    long long T,A,B,t1,t2;
    double a1=0,a2=0,ans=0;
    scanf("%lld",&T);
    while(T--)
    {
        scanf("%lld %lld %lld %lld",&A,&B,&t1,&t2);
        if(A==B)
        {
            square(A,t1,t2);
        }
        else if(A>B)  //if T1>T2. Then T2 OR B will be in the X Axis
        {
 
            if((B+t2)<A)
            {
                a1=0.5*((A-(B+t2))+(A-t2))*B;
            }
            else
            {
                a1=0.5*(A-t2)*(A-t2);
            }
            a2=0.5*(B-t1)*(B-t1);
 
            if(t1>B)
            {
                a2=0;
            }
            if(t2>A)
            {
                a1=0;
            }
            ans=(A*B)-(a1+a2);
            ans=ans/(A*B);
            printf("%f\n",ans);
        }
        else if(B>A)
        {
            a2=0.5*(A-t2)*(A-t2);
 
            if((A+t1)<B)
            {
                a1=0.5*((B-(A+t1))+(B-t1))*A;
            }
            else
            {
                a1=0.5*(B-t1)*(B-t1);
            }
            if(t2>=A)
            {
                a2=0;
            }
            if(t1>=B)
            {
                a1=0;
            }
            ans=(A*B)-(a1+a2);
            ans=ans/(A*B);
            printf("%f\n",ans);
        }
    }
    return 0;
}
示例#19
0
int main (int argc, char *argv[]){

  int i, j, k;

  if(argc != 3){
    printf("failed, need input arguments\n");
    return;
  }

/*******************************************************
*  read Gaussian data generated from readAO.pl script  *
*******************************************************/
  FILE *fCMNBasis;
  FILE *frCrd, *fCTRC;
  FILE *fEVa, *fEWa, *fACHARGE;
  FILE *fGmo, *fTCrd;

  int tmp;

  /* manipulating input strings */
  char *TCrd;
  char *gmoIn=strdup(argv[1]);

  TCrd=strtok(gmoIn, ".");
  strcat(TCrd,".crd");

  /* read files from perl and python script */
  fCMNBasis = fopen("CMNBasis.pltmp","r");
  frCrd = fopen("COORD.pltmp","r");
  fEVa = fopen("EV_a.pltmp","r");
  fEWa = fopen("EW_a.pltmp","r");
  fGmo = fopen(argv[1],"r");
  fTCrd = fopen(TCrd,"r");
  fACHARGE = fopen("ACHARGE.pltmp","r");


  for(i=0;i<3;i++){
    fscanf(fCMNBasis,"%d",&tmp);
  }
  fscanf(fCMNBasis,"%d",&HOMOa);
  fscanf(fCMNBasis,"%d",&HOMOb);
  fscanf(fCMNBasis,"%d",&Nbasis);
  fscanf(fCMNBasis,"%d",&Ngaussian);
  fscanf(fCMNBasis,"%d",&Nshell);
  fscanf(fCMNBasis,"%d",&Natom);

  /* number of atoms in target system   */
  /* need to be rewrite for alchemy     */
  /* may be done by read until EOF      */
  /* specific format of crd file needed */
  {
    FILE *crdTmp = fopen(TCrd,"r");
    char *string;
    size_t len=0;
    string = (char*) malloc(80*sizeof(char));
    while(!feof(crdTmp)){
      getline(&string,&len,crdTmp);
      TNatom++;
    }
    TNatom--;
  }
  //printf("%d\n",TNatom);

  //printf("%d\t%d\t%d\n",Nbasis,Ngaussian,Nshell);

  EWa = (double *) malloc(Nbasis * sizeof(double));
  EVa = (double *) malloc(Nbasis*Nbasis * sizeof(double));
  Gmo = (double *) malloc(Nbasis*Nbasis * sizeof(double));

  rCrg = (int *) malloc(Natom * sizeof(int));
  rCrd = (double *) malloc(3 * Natom * sizeof(double));
  tCrg = (int *) malloc(TNatom * sizeof(int));
  tCrd = (double *) malloc(3 * TNatom * sizeof(double));

  for(i=0;i<Nbasis;i++){
    fscanf(fEWa,"%lf",&EWa[i]);
    for(j=0;j<Nbasis;j++){
      int s = i*Nbasis + j;
      fscanf(fEVa,"%lf",&EVa[s]);
      fscanf(fGmo,"%lf",&Gmo[s]);
    }
  }

  for(i=0;i<Natom;i++){
    double tmp;
    /* ACHARGE is written in scientific notation */
    fscanf(fACHARGE,"%lf",&tmp);
    rCrg[i] = tmp;
    fscanf(frCrd,"%lf",&rCrd[i*3]);
    fscanf(frCrd,"%lf",&rCrd[i*3+1]);
    fscanf(frCrd,"%lf",&rCrd[i*3+2]);
  }

  for(i=0;i<TNatom;i++){
    fscanf(fTCrd,"%d",&tCrg[i]);
    fscanf(fTCrd,"%lf",&tCrd[i*3]);
    fscanf(fTCrd,"%lf",&tCrd[i*3+1]);
    fscanf(fTCrd,"%lf",&tCrd[i*3+2]);
  }
  //printf("%d %d\n",tCrg[0],rCrg[0]);

  for(i=0;i<Natom;i++){
    for(j=i+1;j<Natom;j++){
      double Rij = 0;
      Rij += square(rCrd[i*3]-rCrd[j*3]);
      Rij += square(rCrd[i*3+1]-rCrd[j*3+1]);
      Rij += square(rCrd[i*3+2]-rCrd[j*3+2]);
      Vr += rCrg[i]*rCrg[j]/sqrt(Rij);
    }
  }
  for(i=0;i<TNatom;i++){
    for(j=i+1;j<TNatom;j++){
      double Rij = 0;
      Rij += square(tCrd[i*3]-tCrd[j*3]);
      Rij += square(tCrd[i*3+1]-tCrd[j*3+1]);
      Rij += square(tCrd[i*3+2]-tCrd[j*3+2]);
      Vt += tCrg[i]*tCrg[j]/sqrt(Rij);
    }
  }
  dVN = Vt - Vr;
  //printf("% 14.7E % 14.7E % 14.7E\n",Vr, Vt, dVN);
/****************END of reading*****************/

  int evi, evj, evk, eva, evb, evc;

  double d1E = 0;
  for(evi=0;evi<HOMOa;evi++){
    int ii = evi*Nbasis + evi;
    d1E += Gmo[ii];
  }
  for(evi=0;evi<HOMOb;evi++){
    int ii = evi*Nbasis + evi;
    d1E += Gmo[ii];
  }
  d1E += dVN;

  double d2E = 0;
  for(evi=0;evi<HOMOa;evi++){
    for(eva=HOMOa;eva<Nbasis;eva++){
      int ia = evi*Nbasis + eva;
      double Cia = EWa[evi] - EWa[eva];
      d2E += square(Gmo[ia]) / Cia;
    }
  }
  for(evi=0;evi<HOMOb;evi++){
    for(eva=HOMOb;eva<Nbasis;eva++){
      int ia = evi*Nbasis + eva;
      double Cia = EWa[evi] - EWa[eva];
      d2E += square(Gmo[ia]) / Cia;
    }
  }

/**************
*  3rd order  *
**************/
  double d3E = 0;
  for(evi=0;evi<HOMOa;evi++){
    for(eva=HOMOa;eva<Nbasis;eva++){
      int ia = evi*Nbasis + eva;
      double Cia = EWa[evi] - EWa[eva];
      for(evb=HOMOa;evb<Nbasis;evb++){
        int ib = evi*Nbasis + evb;
        int ab = eva*Nbasis + evb;
        double Cib = EWa[evi] - EWa[evb];
        double Ciab = Cia*Cib;
        d3E += Gmo[ia]*Gmo[ib]*Gmo[ab] / Ciab;
      }
      for(evj=0;evj<HOMOa;evj++){
        int ja = evj*Nbasis + eva;
        int ij = evj*Nbasis + evj;
        double Cja = EWa[evj] - EWa[eva];
        double Cija = Cia*Cja;
        d3E -= Gmo[ia]*Gmo[ja]*Gmo[ij] / Cija;
      }
    }
  }
  for(evi=0;evi<HOMOb;evi++){
    for(eva=HOMOb;eva<Nbasis;eva++){
      int ia = evi*Nbasis + eva;
      double Cia = EWa[evi] - EWa[eva];
      for(evb=HOMOb;evb<Nbasis;evb++){
        int ib = evi*Nbasis + evb;
        int ab = eva*Nbasis + evb;
        double Cib = EWa[evi] - EWa[evb];
        double Ciab = Cia*Cib;
        d3E += Gmo[ia]*Gmo[ib]*Gmo[ab] / Ciab;
      }
      for(evj=0;evj<HOMOb;evj++){
        int ja = evj*Nbasis + eva;
        int ij = evj*Nbasis + evj;
        double Cja = EWa[evj] - EWa[eva];
        double Cija = Cia*Cja;
        d3E -= Gmo[ia]*Gmo[ja]*Gmo[ij] / Cija;
      }
    }
  }

/**************
*  4th order  *
**************/
  double d4E = 0;

  for(evi=0;evi<HOMOa;evi++){
    for(eva=HOMOa;eva<Nbasis;eva++){
      for(evb=HOMOa;evb<Nbasis;evb++){
        for(evc=HOMOa;evc<Nbasis;evc++){
          int ia = evi*Nbasis + eva;
          int ib = evi*Nbasis + evb;
          int ab = eva*Nbasis + evb;
          int bc = evb*Nbasis + evc;
          double Cia = EWa[evi] - EWa[eva];
          double Cib = EWa[evi] - EWa[evb];
          double Cic = EWa[evi] - EWa[evc];
          double V = Gmo[ia]*Gmo[ib]*Gmo[ab]*Gmo[bc];
          double E = Cia*Cib*Cic;
          d4E += V/E;
        }
      }
    }
  }
 
  for(evi=0;evi<HOMOa;evi++){
    for(evj=0;evj<HOMOa;evj++){
      for(evk=0;evk<HOMOa;evk++){
        for(eva=HOMOa;eva<Nbasis;eva++){
          int ia = evi*Nbasis + eva;
          int ja = evj*Nbasis + eva;
          int ik = evi*Nbasis + evk;
          int jk = evj*Nbasis + evk;
          double Cia = EWa[evi] - EWa[eva];
          double Cja = EWa[evj] - EWa[eva];
          double Cka = EWa[evk] - EWa[eva];
          double V = Gmo[ia]*Gmo[ja]*Gmo[ik]*Gmo[jk];
          double E = Cia*Cja*Cka;
          d4E += V/E;
        }
      }
    }
  }

  for(evi=0;evi<HOMOa;evi++){
    for(evj=0;evj<HOMOa;evj++){
      for(eva=HOMOa;eva<Nbasis;eva++){
        for(evb=HOMOa;evb<Nbasis;evb++){
          int ia = evi*Nbasis + eva;
          int ib = evi*Nbasis + evb;
          int jb = evj*Nbasis + evb;
          int ij = evi*Nbasis + evk;
          int ab = evj*Nbasis + evk;
          double Cia = EWa[evi] - EWa[eva];
          double Cjb = EWa[evj] - EWa[evb];
          double Cib = EWa[evi] - EWa[evb];
          double Cij = EWa[evi] + EWa[evj];
          double Cab = EWa[eva] + EWa[evb];
          double V = Gmo[ia]*Gmo[jb]*Gmo[ij]*Gmo[ab];
          double E = Cia*Cjb*Cib;
          d4E -= 2*V/E;

          double V1 = Gmo[ia]*Gmo[jb]*Gmo[ib]*Gmo[ia];
          double E1 = Cia*Cjb*(Cij - Cab);
          double E2 = Cia*Cjb*Cjb;
          d4E += (V1/E1 -V1/E2);
        }
      }
    }
  }

  d4E *= 2;

//  printf("% 10.7lf\n",d1E);
//  printf("% 10.7lf % 10.7lf\n",d1E, d2E);
//  printf("% 10.7lf % 10.7lf % 10.7f\n",d1E, d2E, d3E);
  printf("% 10.7lf % 10.7lf % 10.7lf % 10.7f\n",d1E, d2E, d3E, d4E);

  free(EVa);
  free(EWa);
  free(Gmo);
  free(tCrg);
  free(rCrg);
  free(tCrd);
  free(rCrd);

  fcloseall();

  return 0;
}
示例#20
0
void curve25519_athlon_recip(double out[10],const double z[10])
{
    double z2[10];
    double z9[10];
    double z11[10];
    double z2_5_0[10];
    double z2_10_0[10];
    double z2_20_0[10];
    double z2_50_0[10];
    double z2_100_0[10];
    double t0[10];
    double t1[10];
    int i;

    /* 2 */ square(z2,z);
    /* 4 */ square(t1,z2);
    /* 8 */ square(t0,t1);
    /* 9 */ mult(z9,t0,z);
    /* 11 */ mult(z11,z9,z2);
    /* 22 */ square(t0,z11);
    /* 2^5 - 2^0 = 31 */ mult(z2_5_0,t0,z9);

    /* 2^6 - 2^1 */ square(t0,z2_5_0);
    /* 2^7 - 2^2 */ square(t1,t0);
    /* 2^8 - 2^3 */ square(t0,t1);
    /* 2^9 - 2^4 */ square(t1,t0);
    /* 2^10 - 2^5 */ square(t0,t1);
    /* 2^10 - 2^0 */ mult(z2_10_0,t0,z2_5_0);

    /* 2^11 - 2^1 */ square(t0,z2_10_0);
    /* 2^12 - 2^2 */ square(t1,t0);
    /* 2^20 - 2^10 */ for (i = 2; i < 10; i += 2) {
        square(t0,t1);
        square(t1,t0);
    }
    /* 2^20 - 2^0 */ mult(z2_20_0,t1,z2_10_0);

    /* 2^21 - 2^1 */ square(t0,z2_20_0);
    /* 2^22 - 2^2 */ square(t1,t0);
    /* 2^40 - 2^20 */ for (i = 2; i < 20; i += 2) {
        square(t0,t1);
        square(t1,t0);
    }
    /* 2^40 - 2^0 */ mult(t0,t1,z2_20_0);

    /* 2^41 - 2^1 */ square(t1,t0);
    /* 2^42 - 2^2 */ square(t0,t1);
    /* 2^50 - 2^10 */ for (i = 2; i < 10; i += 2) {
        square(t1,t0);
        square(t0,t1);
    }
    /* 2^50 - 2^0 */ mult(z2_50_0,t0,z2_10_0);

    /* 2^51 - 2^1 */ square(t0,z2_50_0);
    /* 2^52 - 2^2 */ square(t1,t0);
    /* 2^100 - 2^50 */ for (i = 2; i < 50; i += 2) {
        square(t0,t1);
        square(t1,t0);
    }
    /* 2^100 - 2^0 */ mult(z2_100_0,t1,z2_50_0);

    /* 2^101 - 2^1 */ square(t1,z2_100_0);
    /* 2^102 - 2^2 */ square(t0,t1);
    /* 2^200 - 2^100 */ for (i = 2; i < 100; i += 2) {
        square(t1,t0);
        square(t0,t1);
    }
    /* 2^200 - 2^0 */ mult(t1,t0,z2_100_0);

    /* 2^201 - 2^1 */ square(t0,t1);
    /* 2^202 - 2^2 */ square(t1,t0);
    /* 2^250 - 2^50 */ for (i = 2; i < 50; i += 2) {
        square(t0,t1);
        square(t1,t0);
    }
    /* 2^250 - 2^0 */ mult(t0,t1,z2_50_0);

    /* 2^251 - 2^1 */ square(t1,t0);
    /* 2^252 - 2^2 */ square(t0,t1);
    /* 2^253 - 2^3 */ square(t1,t0);
    /* 2^254 - 2^4 */ square(t0,t1);
    /* 2^255 - 2^5 */ square(t1,t0);
    /* 2^255 - 21 */ mult(out,t1,z11);
}
示例#21
0
static void plot_constellations(cairo_t* cairo, plot_args_t* pargs, plotann_t* ann) {
	int i, N;
	double ra,dec,radius;
	double xyzf[3];
	// Find the field center and radius
	anwcs_get_radec_center_and_radius(pargs->wcs, &ra, &dec, &radius);
	logverb("Plotting constellations: field center %g,%g, radius %g\n",
			ra, dec, radius);
	radecdeg2xyzarr(ra, dec, xyzf);
	radius = deg2dist(radius);

	N = constellations_n();
	for (i=0; i<N; i++) {
		int j, k;
		// Find the approximate center and radius of this constellation
		// and see if it overlaps with the field.
		il* stars = constellations_get_unique_stars(i);
		double xyzj[3];
		double xyzc[3];
		double maxr2 = 0;
		dl* rds;
		xyzc[0] = xyzc[1] = xyzc[2] = 0.0;
		xyzj[0] = xyzj[1] = xyzj[2] = 0.0;
		for (j=0; j<il_size(stars); j++) {
			constellations_get_star_radec(il_get(stars, j), &ra, &dec);
			radecdeg2xyzarr(ra, dec, xyzj);
			for (k=0; k<3; k++)
				xyzc[k] += xyzj[k];
		}
		normalize_3(xyzc);
		for (j=0; j<il_size(stars); j++) {
			constellations_get_star_radec(il_get(stars, j), &ra, &dec);
			maxr2 = MAX(maxr2, distsq(xyzc, xyzj, 3));
		}
		il_free(stars);
		maxr2 = square(sqrt(maxr2) + radius);
		if (distsq(xyzf, xyzc, 3) > maxr2) {
			xyzarr2radecdeg(xyzc, &ra, &dec);
			logverb("Constellation %s (center %g,%g, radius %g) out of bounds\n",
					constellations_get_shortname(i), ra, dec,
					dist2deg(sqrt(maxr2) - radius));
			logverb("  dist from field center to constellation center is %g deg\n",
					distsq2deg(distsq(xyzf, xyzc, 3)));
			logverb("  max radius: %g\n", distsq2deg(maxr2));
			continue;
		}

        if (ann->constellation_pastel) {
            float r,g,b;
            xyzarr2radecdeg(xyzc, &ra, &dec);
            color_for_radec(ra, dec, &r,&g,&b);
            plotstuff_set_rgba2(pargs, r,g,b, 0.8);
            plotstuff_builtin_apply(cairo, pargs);
        }

		// Phew, plot it.
		if (ann->constellation_lines) {
			rds = constellations_get_lines_radec(i);
			logverb("Constellation %s: plotting %zu lines\n",
					constellations_get_shortname(i), dl_size(rds)/4);
			for (j=0; j<dl_size(rds)/4; j++) {
				double r1,d1,r2,d2;
				double r3,d3,r4,d4;
                double off = ann->constellation_lines_offset;
				r1 = dl_get(rds, j*4+0);
				d1 = dl_get(rds, j*4+1);
				r2 = dl_get(rds, j*4+2);
				d2 = dl_get(rds, j*4+3);
				if (anwcs_find_discontinuity(pargs->wcs, r1, d1, r2, d2,
											 &r3, &d3, &r4, &d4)) {
					logverb("Discontinuous: %g,%g -- %g,%g\n", r1, d1, r2, d2);
					logverb("  %g,%g == %g,%g\n", r3,d3, r4,d4);
                    plot_offset_line_rd(NULL, pargs, r1,d1,r3,d3, off, 0.);
                    plot_offset_line_rd(NULL, pargs, r4,d4,r2,d2, 0., off);
				} else {
                    plot_offset_line_rd(NULL, pargs, r1,d1,r2,d2, off, off);
				}
				plotstuff_stroke(pargs);
			}
			dl_free(rds);
		}

		if (ann->constellation_labels ||
			ann->constellation_markers) {
			// Put the label at the center of mass of the stars that
			// are in-bounds
			int Nin = 0;
			stars = constellations_get_unique_stars(i);
			xyzc[0] = xyzc[1] = xyzc[2] = 0.0;
			logverb("Labeling %s: %zu stars\n", constellations_get_shortname(i),
					il_size(stars));
			for (j=0; j<il_size(stars); j++) {
				constellations_get_star_radec(il_get(stars, j), &ra, &dec);
				if (!anwcs_radec_is_inside_image(pargs->wcs, ra, dec))
					continue;
				if (ann->constellation_markers)
					plotstuff_marker_radec(pargs, ra, dec);
				radecdeg2xyzarr(ra, dec, xyzj);
				for (k=0; k<3; k++)
					xyzc[k] += xyzj[k];
				Nin++;
			}
			logverb("  %i stars in-bounds\n", Nin);
			if (ann->constellation_labels && Nin) {
				const char* label;
				normalize_3(xyzc);
				xyzarr2radecdeg(xyzc, &ra, &dec);
				if (ann->constellation_labels_long)
					label = constellations_get_longname(i);
				else
					label = constellations_get_shortname(i);
				plotstuff_text_radec(pargs, ra, dec, label);
			}
			il_free(stars);
		}
	}
}
示例#22
0
int main()
{

    for (int i = 0; i<100; ++i)
        cout << i<< '\1'<< square(i)<< '\n ';
}
示例#23
0
// dissimilarity measure between pixels
static inline float diff(image<float> *r, image<float> *g, image<float> *b,
			 int x1, int y1, int x2, int y2) {
  return sqrt(square(imRef(r, x1, y1)-imRef(r, x2, y2)) +
	      square(imRef(g, x1, y1)-imRef(g, x2, y2)) +
	      square(imRef(b, x1, y1)-imRef(b, x2, y2)));
}
double BoschBMA250::getVectorMagnitude()
{
    double magnitude = sqrt(square(getAccelerationX()) + square(getAccelerationY()) + square(getAccelerationZ()));
    return magnitude;
}
bool checkTarget(int a, int b, int c)
{
	return square(a) + square(b) == square(c);
}
示例#26
0
文件: parse.c 项目: kervinck/floyd
extern int setupBoard(Board_t self, const char *fen)
{
        int ix = 0;

        /*
         *  Squares
         */

        while (isspace(fen[ix])) ix++;

        int file = fileA, rank = rank8;
        int nrWhiteKings = 0, nrBlackKings = 0;
        memset(self->squares, empty, boardSize);
        self->materialKey = 0;
        while (rank != rank1 || file != fileH + fileStep) {
                int piece = empty;
                int count = 1;

                switch (fen[ix]) {
                case 'K': piece = whiteKing; nrWhiteKings++; break;
                case 'Q': piece = whiteQueen; break;
                case 'R': piece = whiteRook; break;
                case 'B': piece = whiteBishop; break;
                case 'N': piece = whiteKnight; break;
                case 'P': piece = whitePawn; break;
                case 'k': piece = blackKing; nrBlackKings++; break;
                case 'r': piece = blackRook; break;
                case 'q': piece = blackQueen; break;
                case 'b': piece = blackBishop; break;
                case 'n': piece = blackKnight; break;
                case 'p': piece = blackPawn; break;
                case '/': rank -= rankStep; file = fileA; ix++; continue;
                case '1': case '2': case '3': case '4':
                case '5': case '6': case '7': case '8':
                        count = fen[ix] - '0';
                        break;
                default:
                        return 0; // FEN error
                }
                int squareColor = squareColor(square(file,rank));
                self->materialKey += materialKeys[piece][squareColor];
                do {
                        self->squares[square(file,rank)] = piece;
                        file += fileStep;
                } while (--count && file != fileH + fileStep);
                ix++;
        }
        if (nrWhiteKings != 1 || nrBlackKings != 1) return 0;

        /*
         *  Side to move
         */

        self->plyNumber = 2 + (fen[ix+1] == 'b'); // 2 means full move number starts at 1
        //self->lastZeroing = self->plyNumber;
        ix += 2;

        /*
         *  Castling flags
         */

        while (isspace(fen[ix])) ix++;

        self->castleFlags = 0;
        for (;; ix++) {
                switch (fen[ix]) {
                case 'K': self->castleFlags |= castleFlagWhiteKside; continue;
                case 'Q': self->castleFlags |= castleFlagWhiteQside; continue;
                case 'k': self->castleFlags |= castleFlagBlackKside; continue;
                case 'q': self->castleFlags |= castleFlagBlackQside; continue;
                case '-': ix++; break;
                default: break;
                }
                break;
        }

        /*
         *  En passant square
         */

        while (isspace(fen[ix])) ix++;

        if ('a' <= fen[ix] && fen[ix] <= 'h') {
                file = charToFile(fen[ix]);
                ix++;

                rank = (sideToMove(self) == white) ? rank5 : rank4;
                if (isdigit(fen[ix])) ix++; // ignore what it says

                self->enPassantPawn = square(file, rank);
        } else {
                self->enPassantPawn = 0;
                if (fen[ix] == '-')
                        ix++;
        }

        // Eat move number and halfmove clock. TODO: process this properly
        while (isspace(fen[ix])) ix++;
        while (isdigit(fen[ix])) ix++;
        while (isspace(fen[ix])) ix++;
        while (isdigit(fen[ix])) ix++;

        self->sideInfoPlyNumber = -1; // side info is invalid now

        // Reset the undo stack
        self->undoStack.len = 0;

        // Initialize hash and its history
        self->hash = hash(self);
        self->hashHistory.len = 0;

        self->pawnKingHash = pawnKingHash(self);
        self->pkHashHistory.len = 0;

        normalizeEnPassantStatus(self); // Only safe after update of hash

        self->eloDiff = 0;

        return ix;
}
void makePlot(TH1* histogram_data, bool doKeepBlinded,
	      TH1* histogram_ttH, 
	      TH1* histogram_ttZ,
	      TH1* histogram_ttW,
	      TH1* histogram_EWK,
	      TH1* histogram_Rares,
	      TH1* histogram_fakes,
	      TH1* histogramSum_mc,
	      TH1* histogramErr_mc,		
	      const std::string& xAxisTitle, 
	      const std::string& yAxisTitle, double yMin, double yMax,
	      bool showLegend,
	      const std::string& label,
	      const std::string& outputFileName,
	      bool useLogScale)
{
  TH1* histogram_data_density = 0;
  if ( histogram_data ) {
    histogram_data_density = divideHistogramByBinWidth(histogram_data);      
  }
  histogram_data_density->SetMarkerColor(1);
  histogram_data_density->SetMarkerStyle(20);
  histogram_data_density->SetMarkerSize(2);
  histogram_data_density->SetLineColor(1);
  histogram_data_density->SetLineWidth(1);
  histogram_data_density->SetLineStyle(1);

  TH1* histogram_ttH_density = 0;
  if ( histogram_ttH ) {
    if ( histogram_data ) checkCompatibleBinning(histogram_ttH, histogram_data);
    histogram_ttH_density = divideHistogramByBinWidth(histogram_ttH);
  }
  histogram_ttH_density->SetFillColor(628);
  histogram_ttH_density->SetLineColor(1);
  histogram_ttH_density->SetLineWidth(1);

  TH1* histogram_ttZ_density = 0;
  if ( histogram_ttZ ) {
    if ( histogram_data ) checkCompatibleBinning(histogram_ttZ, histogram_data);
    histogram_ttZ_density = divideHistogramByBinWidth(histogram_ttZ);
  }
  histogram_ttZ_density->SetFillColor(822);
  histogram_ttZ_density->SetLineColor(1);
  histogram_ttZ_density->SetLineWidth(1);

  TH1* histogram_ttW_density = 0;
  if ( histogram_ttW ) {
    if ( histogram_data ) checkCompatibleBinning(histogram_ttW, histogram_data);
    histogram_ttW_density = divideHistogramByBinWidth(histogram_ttW);
  }
  histogram_ttW_density->SetFillColor(823);
  histogram_ttW_density->SetLineColor(1);
  histogram_ttW_density->SetLineWidth(1);

  TH1* histogram_EWK_density = 0;
  if ( histogram_EWK ) {
    if ( histogram_data ) checkCompatibleBinning(histogram_EWK, histogram_data);
    histogram_EWK_density = divideHistogramByBinWidth(histogram_EWK);
  }
  histogram_EWK_density->SetFillColor(610);
  histogram_EWK_density->SetLineColor(1);
  histogram_EWK_density->SetLineWidth(1);

  TH1* histogram_Rares_density = 0;
  if ( histogram_Rares ) {
    if ( histogram_data ) checkCompatibleBinning(histogram_Rares, histogram_data);
    histogram_Rares_density = divideHistogramByBinWidth(histogram_Rares);
  }
  histogram_Rares_density->SetFillColor(851);
  histogram_Rares_density->SetLineColor(1);
  histogram_Rares_density->SetLineWidth(1);

  TH1* histogram_fakes_density = 0;
  if ( histogram_fakes ) {
    if ( histogram_data ) checkCompatibleBinning(histogram_fakes, histogram_data);
    histogram_fakes_density = divideHistogramByBinWidth(histogram_fakes);
  }
  histogram_fakes_density->SetFillColor(1);
  histogram_fakes_density->SetFillStyle(3005);
  histogram_fakes_density->SetLineColor(1);
  histogram_fakes_density->SetLineWidth(1);
  
  TH1* histogramSum_mc_density = 0;
  if ( histogramSum_mc ) {
    if ( histogram_data ) checkCompatibleBinning(histogramSum_mc, histogram_data);
    histogramSum_mc_density = divideHistogramByBinWidth(histogramSum_mc);
  }
  std::cout << "histogramSum_mc_density = " << histogramSum_mc_density << std::endl;
  dumpHistogram(histogramSum_mc_density);

  TH1* histogramErr_mc_density = 0;
  if ( histogramErr_mc ) {
    if ( histogram_data ) checkCompatibleBinning(histogramErr_mc, histogram_data);
    histogramErr_mc_density = divideHistogramByBinWidth(histogramErr_mc);
  }
  setStyle_uncertainty(histogramErr_mc_density);

  TCanvas* canvas = new TCanvas("canvas", "canvas", 950, 1100);
  canvas->SetFillColor(10);
  canvas->SetBorderSize(2);
  canvas->Draw();

  TPad* topPad = new TPad("topPad", "topPad", 0.00, 0.34, 1.00, 0.995);
  topPad->SetFillColor(10);
  topPad->SetTopMargin(0.065);
  topPad->SetLeftMargin(0.20);
  topPad->SetBottomMargin(0.00);
  topPad->SetRightMargin(0.04);
  topPad->SetLogy(useLogScale);
  
  TPad* bottomPad = new TPad("bottomPad", "bottomPad", 0.00, 0.01, 1.00, 0.335);
  bottomPad->SetFillColor(10);
  bottomPad->SetTopMargin(0.085);
  bottomPad->SetLeftMargin(0.20);
  bottomPad->SetBottomMargin(0.35);
  bottomPad->SetRightMargin(0.04);
  bottomPad->SetLogy(false);

  canvas->cd();
  topPad->Draw();
  topPad->cd();

  THStack* histogramStack_mc = new THStack();
  histogramStack_mc->Add(histogram_fakes_density);
  histogramStack_mc->Add(histogram_Rares_density);
  histogramStack_mc->Add(histogram_EWK_density);
  histogramStack_mc->Add(histogram_ttW_density);
  histogramStack_mc->Add(histogram_ttZ_density);
  histogramStack_mc->Add(histogram_ttH_density);

  TH1* histogram_ref = histogram_data_density;
  histogram_ref->SetTitle("");
  histogram_ref->SetStats(false);
  histogram_ref->SetMaximum(yMax);
  histogram_ref->SetMinimum(yMin);

  TAxis* xAxis_top = histogram_ref->GetXaxis();
  assert(xAxis_top);
  if ( xAxisTitle != "" ) xAxis_top->SetTitle(xAxisTitle.data());
  xAxis_top->SetTitleOffset(1.20);
  xAxis_top->SetLabelColor(10);
  xAxis_top->SetTitleColor(10);

  TAxis* yAxis_top = histogram_ref->GetYaxis();
  assert(yAxis_top);
  if ( yAxisTitle != "" ) yAxis_top->SetTitle(yAxisTitle.data());
  yAxis_top->SetTitleOffset(1.20);
  yAxis_top->SetTitleSize(0.080);
  yAxis_top->SetLabelSize(0.065);
  yAxis_top->SetTickLength(0.04);  

  histogram_ref->Draw("axis");

  // CV: calling THStack::Draw() causes segmentation violation ?!
  //histogramStack_mc->Draw("histsame");

  // CV: draw histograms without using THStack instead;
  //     note that order in which histograms need to be drawn needs to be reversed 
  //     compared to order in which histograms were added to THStack !!
  histogram_ttH_density->Add(histogram_ttZ_density);
  histogram_ttH_density->Add(histogram_ttW_density);
  histogram_ttH_density->Add(histogram_EWK_density);
  histogram_ttH_density->Add(histogram_Rares_density);
  histogram_ttH_density->Add(histogram_fakes_density);
  histogram_ttH_density->Draw("histsame");
  std::cout << "histogram_ttH_density = " << histogram_ttH_density << ":" << std::endl;
  dumpHistogram(histogram_ttH_density);

  histogram_ttZ_density->Add(histogram_ttW_density);
  histogram_ttZ_density->Add(histogram_EWK_density);
  histogram_ttZ_density->Add(histogram_Rares_density);
  histogram_ttZ_density->Add(histogram_fakes_density);
  histogram_ttZ_density->Draw("histsame");

  histogram_ttW_density->Add(histogram_EWK_density);
  histogram_ttW_density->Add(histogram_Rares_density);
  histogram_ttW_density->Add(histogram_fakes_density);
  histogram_ttW_density->Draw("histsame");

  histogram_EWK_density->Add(histogram_Rares_density);
  histogram_EWK_density->Add(histogram_fakes_density);
  histogram_EWK_density->Draw("histsame");

  histogram_Rares_density->Add(histogram_fakes_density);
  histogram_Rares_density->Draw("histsame");

  TH1* histogram_fakes_density_cloned = (TH1*)histogram_fakes_density->Clone();
  histogram_fakes_density_cloned->SetFillColor(10);
  histogram_fakes_density_cloned->SetFillStyle(1001);
  histogram_fakes_density_cloned->Draw("histsame");
  histogram_fakes_density->Draw("histsame");

  if ( histogramErr_mc_density ) {    
    histogramErr_mc_density->Draw("e2same");
  }
  
  if ( !doKeepBlinded ) {
    histogram_data_density->Draw("e1psame");
  }

  histogram_ref->Draw("axissame");

  double legend_y0 = 0.6950;
  if ( showLegend ) {
    TLegend* legend1 = new TLegend(0.2600, legend_y0, 0.5350, 0.9250, NULL, "brNDC");
    legend1->SetFillStyle(0);
    legend1->SetBorderSize(0);
    legend1->SetFillColor(10);
    legend1->SetTextSize(0.050);    
    TH1* histogram_data_forLegend = (TH1*)histogram_data_density->Clone();
    histogram_data_forLegend->SetMarkerSize(2);
    legend1->AddEntry(histogram_data_forLegend, "Observed", "p");
    legend1->AddEntry(histogram_ttH_density, "t#bar{t}H", "f");
    legend1->AddEntry(histogram_ttZ_density, "t#bar{t}Z", "f");
    legend1->AddEntry(histogram_ttW_density, "t#bar{t}W", "f");
    legend1->Draw();
    TLegend* legend2 = new TLegend(0.6600, legend_y0, 0.9350, 0.9250, NULL, "brNDC");
    legend2->SetFillStyle(0);
    legend2->SetBorderSize(0);
    legend2->SetFillColor(10);
        legend2->SetTextSize(0.050); 
    legend2->AddEntry(histogram_EWK_density, "Electroweak", "f");
    legend2->AddEntry(histogram_Rares_density, "Rares", "f");
    legend2->AddEntry(histogram_fakes_density, "Fakes", "f");    
    if ( histogramErr_mc ) legend2->AddEntry(histogramErr_mc_density, "Uncertainty", "f");
    legend2->Draw();
  }

  //addLabel_CMS_luminosity(0.2100, 0.9700, 0.6350);
  addLabel_CMS_preliminary(0.2100, 0.9700, 0.6350);

  TPaveText* label_category = 0;
  if ( showLegend ) label_category = new TPaveText(0.6600, legend_y0 - 0.0550, 0.9350, legend_y0, "NDC");
  else label_category = new TPaveText(0.2350, 0.8500, 0.5150, 0.9100, "NDC");
  label_category->SetTextAlign(13);
  label_category->AddText(label.data());
  label_category->SetTextSize(0.055);
  label_category->SetTextColor(1);
  label_category->SetFillStyle(0);
  label_category->SetBorderSize(0);
  label_category->Draw();

  canvas->cd();
  bottomPad->Draw();
  bottomPad->cd();
 
  TH1* histogramRatio = (TH1*)histogram_data_density->Clone("histogramRatio");
  if ( !histogramRatio->GetSumw2N() ) histogramRatio->Sumw2();
  histogramRatio->SetTitle("");
  histogramRatio->SetStats(false);
  histogramRatio->SetMinimum(-0.99);
  histogramRatio->SetMaximum(+0.99);
  histogramRatio->SetMarkerColor(histogram_data_density->GetMarkerColor());
  histogramRatio->SetMarkerStyle(histogram_data_density->GetMarkerStyle());
  histogramRatio->SetMarkerSize(histogram_data_density->GetMarkerSize());
  histogramRatio->SetLineColor(histogram_data_density->GetLineColor());

  TH1* histogramRatioUncertainty = (TH1*)histogram_data_density->Clone("histogramRatioUncertainty");
  if ( !histogramRatioUncertainty->GetSumw2N() ) histogramRatioUncertainty->Sumw2();
  histogramRatioUncertainty->SetMarkerColor(10);
  histogramRatioUncertainty->SetMarkerSize(0);
  setStyle_uncertainty(histogramRatioUncertainty);

  int numBins_bottom = histogramRatio->GetNbinsX();
  for ( int iBin = 1; iBin <= numBins_bottom; ++iBin ) {
    double binContent_data = histogram_data_density->GetBinContent(iBin);
    double binError_data = histogram_data_density->GetBinError(iBin);
    double binContent_mc = 0;
    double binError_mc = 0;
    if ( histogramSum_mc && histogramErr_mc ) {
      binContent_mc = histogramSum_mc_density->GetBinContent(iBin);
      binError_mc = histogramErr_mc_density->GetBinError(iBin);
    } else {
      TList* histograms = histogramStack_mc->GetHists();
      TIter nextHistogram(histograms);
      double binError2_mc = 0.;
      while ( TH1* histogram_density = dynamic_cast<TH1*>(nextHistogram()) ) {
        binContent_mc += histogram_density->GetBinContent(iBin);
        binError2_mc += square(histogram_density->GetBinError(iBin));
      }
      binError_mc = TMath::Sqrt(binError2_mc);
    }
    if ( binContent_mc > 0. ) {
      histogramRatio->SetBinContent(iBin, binContent_data/binContent_mc - 1.0);
      histogramRatio->SetBinError(iBin, binError_data/binContent_mc);

      histogramRatioUncertainty->SetBinContent(iBin, 0.);
      histogramRatioUncertainty->SetBinError(iBin, binError_mc/binContent_mc);
    }
  }
  std::cout << "histogramRatio = " << histogramRatio << std::endl;
  dumpHistogram(histogramRatio);
  std::cout << "histogramRatioUncertainty = " << histogramRatioUncertainty << std::endl;
  dumpHistogram(histogramRatioUncertainty);

  TAxis* xAxis_bottom = histogramRatio->GetXaxis();
  assert(xAxis_bottom);
  xAxis_bottom->SetTitle(xAxis_top->GetTitle());
  xAxis_bottom->SetLabelColor(1);
  xAxis_bottom->SetTitleColor(1);
  xAxis_bottom->SetTitleOffset(1.05);
  xAxis_bottom->SetTitleSize(0.16);
  xAxis_bottom->SetTitleFont(xAxis_top->GetTitleFont());
  xAxis_bottom->SetLabelOffset(0.02);
  xAxis_bottom->SetLabelSize(0.12);
  xAxis_bottom->SetTickLength(0.065);
  xAxis_bottom->SetNdivisions(505);

  TAxis* yAxis_bottom = histogramRatio->GetYaxis();
  assert(yAxis_bottom);
  yAxis_bottom->SetTitle("#frac{Data - Expectation}{Expectation}");
  yAxis_bottom->SetLabelColor(1);
  yAxis_bottom->SetTitleColor(1);
  yAxis_bottom->SetTitleOffset(0.95);
  yAxis_bottom->SetTitleFont(yAxis_top->GetTitleFont());
  yAxis_bottom->SetNdivisions(505);
  yAxis_bottom->CenterTitle();
  yAxis_bottom->SetTitleSize(0.095);
  yAxis_bottom->SetLabelSize(0.110);
  yAxis_bottom->SetTickLength(0.04);  

  histogramRatio->Draw("axis");

  TF1* line = new TF1("line","0", xAxis_bottom->GetXmin(), xAxis_bottom->GetXmax());
  line->SetLineStyle(3);
  line->SetLineWidth(1.5);
  line->SetLineColor(kBlack);
  line->Draw("same");

  histogramRatioUncertainty->Draw("e2same"); 

  if ( !doKeepBlinded ) {
    histogramRatio->Draw("epsame");
  }

  histogramRatio->Draw("axissame");

  canvas->Update();

  size_t idx = outputFileName.find_last_of('.');
  std::string outputFileName_plot = std::string(outputFileName, 0, idx);
  if ( useLogScale ) outputFileName_plot.append("_log");
  else outputFileName_plot.append("_linear");
  canvas->Print(std::string(outputFileName_plot).append(".pdf").data());
  canvas->Print(std::string(outputFileName_plot).append(".root").data());

  //delete label_cms;
  delete topPad;
  delete label_category;
  delete histogramRatio;
  delete histogramRatioUncertainty;
  delete line;
  delete bottomPad;    
  delete canvas;
}
示例#28
0
文件: funcao01.c 项目: FBuenoD/ifesC
int main(){
    square();
}
示例#29
0
  void plan_buffer_line(const float& x, const float& y, const float& z, const float& e, float feed_rate, const uint8_t extruder)
#endif  // AUTO_BED_LEVELING_FEATURE
{
  // Calculate the buffer head after we push this byte
  int next_buffer_head = next_block_index(block_buffer_head);

  // If the buffer is full: good! That means we are well ahead of the robot.
  // Rest here until there is room in the buffer.
  while (block_buffer_tail == next_buffer_head) idle();

  #if ENABLED(MESH_BED_LEVELING)
    if (mbl.active) z += mbl.get_z(x, y);
  #elif ENABLED(AUTO_BED_LEVELING_FEATURE)
    apply_rotation_xyz(plan_bed_level_matrix, x, y, z);
  #endif

  // The target position of the tool in absolute steps
  // Calculate target position in absolute steps
  //this should be done after the wait, because otherwise a M92 code within the gcode disrupts this calculation somehow
  long target[NUM_AXIS];
  target[X_AXIS] = lround(x * axis_steps_per_unit[X_AXIS]);
  target[Y_AXIS] = lround(y * axis_steps_per_unit[Y_AXIS]);
  target[Z_AXIS] = lround(z * axis_steps_per_unit[Z_AXIS]);
  target[E_AXIS] = lround(e * axis_steps_per_unit[E_AXIS]);

  float dx = target[X_AXIS] - position[X_AXIS],
        dy = target[Y_AXIS] - position[Y_AXIS],
        dz = target[Z_AXIS] - position[Z_AXIS];

  // DRYRUN ignores all temperature constraints and assures that the extruder is instantly satisfied
  if (marlin_debug_flags & DEBUG_DRYRUN)
    position[E_AXIS] = target[E_AXIS];

  float de = target[E_AXIS] - position[E_AXIS];

  #if ENABLED(PREVENT_DANGEROUS_EXTRUDE)
    if (de) {
      if (degHotend(extruder) < extrude_min_temp) {
        position[E_AXIS] = target[E_AXIS]; // Behave as if the move really took place, but ignore E part
        de = 0; // no difference
        SERIAL_ECHO_START;
        SERIAL_ECHOLNPGM(MSG_ERR_COLD_EXTRUDE_STOP);
      }
      #if ENABLED(PREVENT_LENGTHY_EXTRUDE)
        if (labs(de) > axis_steps_per_unit[E_AXIS] * EXTRUDE_MAXLENGTH) {
          position[E_AXIS] = target[E_AXIS]; // Behave as if the move really took place, but ignore E part
          de = 0; // no difference
          SERIAL_ECHO_START;
          SERIAL_ECHOLNPGM(MSG_ERR_LONG_EXTRUDE_STOP);
        }
      #endif
    }
  #endif

  // Prepare to set up new block
  block_t* block = &block_buffer[block_buffer_head];

  // Mark block as not busy (Not executed by the stepper interrupt)
  block->busy = false;

  // Number of steps for each axis
  #if ENABLED(COREXY)
    // corexy planning
    // these equations follow the form of the dA and dB equations on http://www.corexy.com/theory.html
    block->steps[A_AXIS] = labs(dx + dy);
    block->steps[B_AXIS] = labs(dx - dy);
    block->steps[Z_AXIS] = labs(dz);
  #elif ENABLED(COREXZ)
    // corexz planning
    block->steps[A_AXIS] = labs(dx + dz);
    block->steps[Y_AXIS] = labs(dy);
    block->steps[C_AXIS] = labs(dx - dz);
  #else
    // default non-h-bot planning
    block->steps[X_AXIS] = labs(dx);
    block->steps[Y_AXIS] = labs(dy);
    block->steps[Z_AXIS] = labs(dz);
  #endif

  block->steps[E_AXIS] = labs(de);
  block->steps[E_AXIS] *= volumetric_multiplier[extruder];
  block->steps[E_AXIS] *= extruder_multiplier[extruder];
  block->steps[E_AXIS] /= 100;
  block->step_event_count = max(block->steps[X_AXIS], max(block->steps[Y_AXIS], max(block->steps[Z_AXIS], block->steps[E_AXIS])));

  // Bail if this is a zero-length block
  if (block->step_event_count <= dropsegments) return;

  block->fan_speed = fanSpeed;
  #if ENABLED(BARICUDA)
    block->valve_pressure = ValvePressure;
    block->e_to_p_pressure = EtoPPressure;
  #endif

  // Compute direction bits for this block
  uint8_t db = 0;
  #if ENABLED(COREXY)
    if (dx < 0) db |= BIT(X_HEAD); // Save the real Extruder (head) direction in X Axis
    if (dy < 0) db |= BIT(Y_HEAD); // ...and Y
    if (dz < 0) db |= BIT(Z_AXIS);
    if (dx + dy < 0) db |= BIT(A_AXIS); // Motor A direction
    if (dx - dy < 0) db |= BIT(B_AXIS); // Motor B direction
  #elif ENABLED(COREXZ)
    if (dx < 0) db |= BIT(X_HEAD); // Save the real Extruder (head) direction in X Axis
    if (dy < 0) db |= BIT(Y_AXIS);
    if (dz < 0) db |= BIT(Z_HEAD); // ...and Z
    if (dx + dz < 0) db |= BIT(A_AXIS); // Motor A direction
    if (dx - dz < 0) db |= BIT(C_AXIS); // Motor B direction
  #else
    if (dx < 0) db |= BIT(X_AXIS);
    if (dy < 0) db |= BIT(Y_AXIS);
    if (dz < 0) db |= BIT(Z_AXIS);
  #endif
  if (de < 0) db |= BIT(E_AXIS);
  block->direction_bits = db;

  block->active_extruder = extruder;

  //enable active axes
  #if ENABLED(COREXY)
    if (block->steps[A_AXIS] || block->steps[B_AXIS]) {
      enable_x();
      enable_y();
    }
    #if DISABLED(Z_LATE_ENABLE)
      if (block->steps[Z_AXIS]) enable_z();
    #endif
  #elif ENABLED(COREXZ)
    if (block->steps[A_AXIS] || block->steps[C_AXIS]) {
      enable_x();
      enable_z();
    }
    if (block->steps[Y_AXIS]) enable_y();
  #else
    if (block->steps[X_AXIS]) enable_x();
    if (block->steps[Y_AXIS]) enable_y();
    #if DISABLED(Z_LATE_ENABLE)
      if (block->steps[Z_AXIS]) enable_z();
    #endif
  #endif

  // Enable extruder(s)
  if (block->steps[E_AXIS]) {
    if (DISABLE_INACTIVE_EXTRUDER) { //enable only selected extruder

      for (int i = 0; i < EXTRUDERS; i++)
        if (g_uc_extruder_last_move[i] > 0) g_uc_extruder_last_move[i]--;

      switch(extruder) {
        case 0:
          enable_e0();
          #if ENABLED(DUAL_X_CARRIAGE)
            if (extruder_duplication_enabled) {
              enable_e1();
              g_uc_extruder_last_move[1] = BLOCK_BUFFER_SIZE * 2;
            }
          #endif
          g_uc_extruder_last_move[0] = BLOCK_BUFFER_SIZE * 2;
          #if EXTRUDERS > 1
            if (g_uc_extruder_last_move[1] == 0) disable_e1();
            #if EXTRUDERS > 2
              if (g_uc_extruder_last_move[2] == 0) disable_e2();
              #if EXTRUDERS > 3
                if (g_uc_extruder_last_move[3] == 0) disable_e3();
              #endif
            #endif
          #endif
        break;
        #if EXTRUDERS > 1
          case 1:
            enable_e1();
            g_uc_extruder_last_move[1] = BLOCK_BUFFER_SIZE * 2;
            if (g_uc_extruder_last_move[0] == 0) disable_e0();
            #if EXTRUDERS > 2
              if (g_uc_extruder_last_move[2] == 0) disable_e2();
              #if EXTRUDERS > 3
                if (g_uc_extruder_last_move[3] == 0) disable_e3();
              #endif
            #endif
          break;
          #if EXTRUDERS > 2
            case 2:
              enable_e2();
              g_uc_extruder_last_move[2] = BLOCK_BUFFER_SIZE * 2;
              if (g_uc_extruder_last_move[0] == 0) disable_e0();
              if (g_uc_extruder_last_move[1] == 0) disable_e1();
              #if EXTRUDERS > 3
                if (g_uc_extruder_last_move[3] == 0) disable_e3();
              #endif
            break;
            #if EXTRUDERS > 3
              case 3:
                enable_e3();
                g_uc_extruder_last_move[3] = BLOCK_BUFFER_SIZE * 2;
                if (g_uc_extruder_last_move[0] == 0) disable_e0();
                if (g_uc_extruder_last_move[1] == 0) disable_e1();
                if (g_uc_extruder_last_move[2] == 0) disable_e2();
              break;
            #endif // EXTRUDERS > 3
          #endif // EXTRUDERS > 2
        #endif // EXTRUDERS > 1
      }
    }
    else { // enable all
      enable_e0();
      enable_e1();
      enable_e2();
      enable_e3();
    }
  }

  if (block->steps[E_AXIS])
    NOLESS(feed_rate, minimumfeedrate);
  else
    NOLESS(feed_rate, mintravelfeedrate);

  /**
   * This part of the code calculates the total length of the movement.
   * For cartesian bots, the X_AXIS is the real X movement and same for Y_AXIS.
   * But for corexy bots, that is not true. The "X_AXIS" and "Y_AXIS" motors (that should be named to A_AXIS
   * and B_AXIS) cannot be used for X and Y length, because A=X+Y and B=X-Y.
   * So we need to create other 2 "AXIS", named X_HEAD and Y_HEAD, meaning the real displacement of the Head.
   * Having the real displacement of the head, we can calculate the total movement length and apply the desired speed.
   */
  #if ENABLED(COREXY)
    float delta_mm[6];
    delta_mm[X_HEAD] = dx / axis_steps_per_unit[A_AXIS];
    delta_mm[Y_HEAD] = dy / axis_steps_per_unit[B_AXIS];
    delta_mm[Z_AXIS] = dz / axis_steps_per_unit[Z_AXIS];
    delta_mm[A_AXIS] = (dx + dy) / axis_steps_per_unit[A_AXIS];
    delta_mm[B_AXIS] = (dx - dy) / axis_steps_per_unit[B_AXIS];
  #elif ENABLED(COREXZ)
    float delta_mm[6];
    delta_mm[X_HEAD] = dx / axis_steps_per_unit[A_AXIS];
    delta_mm[Y_AXIS] = dy / axis_steps_per_unit[Y_AXIS];
    delta_mm[Z_HEAD] = dz / axis_steps_per_unit[C_AXIS];
    delta_mm[A_AXIS] = (dx + dz) / axis_steps_per_unit[A_AXIS];
    delta_mm[C_AXIS] = (dx - dz) / axis_steps_per_unit[C_AXIS];
  #else
    float delta_mm[4];
    delta_mm[X_AXIS] = dx / axis_steps_per_unit[X_AXIS];
    delta_mm[Y_AXIS] = dy / axis_steps_per_unit[Y_AXIS];
    delta_mm[Z_AXIS] = dz / axis_steps_per_unit[Z_AXIS];
  #endif
  delta_mm[E_AXIS] = (de / axis_steps_per_unit[E_AXIS]) * volumetric_multiplier[extruder] * extruder_multiplier[extruder] / 100.0;

  if (block->steps[X_AXIS] <= dropsegments && block->steps[Y_AXIS] <= dropsegments && block->steps[Z_AXIS] <= dropsegments) {
    block->millimeters = fabs(delta_mm[E_AXIS]);
  }
  else {
    block->millimeters = sqrt(
      #if ENABLED(COREXY)
        square(delta_mm[X_HEAD]) + square(delta_mm[Y_HEAD]) + square(delta_mm[Z_AXIS])
      #elif ENABLED(COREXZ)
        square(delta_mm[X_HEAD]) + square(delta_mm[Y_AXIS]) + square(delta_mm[Z_HEAD])
      #else
        square(delta_mm[X_AXIS]) + square(delta_mm[Y_AXIS]) + square(delta_mm[Z_AXIS])
      #endif
    );
  }
  float inverse_millimeters = 1.0 / block->millimeters;  // Inverse millimeters to remove multiple divides

  // Calculate speed in mm/second for each axis. No divide by zero due to previous checks.
  float inverse_second = feed_rate * inverse_millimeters;

  int moves_queued = movesplanned();

  // Slow down when the buffer starts to empty, rather than wait at the corner for a buffer refill
  #if ENABLED(OLD_SLOWDOWN) || ENABLED(SLOWDOWN)
    bool mq = moves_queued > 1 && moves_queued < BLOCK_BUFFER_SIZE / 2;
    #if ENABLED(OLD_SLOWDOWN)
      if (mq) feed_rate *= 2.0 * moves_queued / BLOCK_BUFFER_SIZE;
    #endif
    #if ENABLED(SLOWDOWN)
      //  segment time im micro seconds
      unsigned long segment_time = lround(1000000.0/inverse_second);
      if (mq) {
        if (segment_time < minsegmenttime) {
          // buffer is draining, add extra time.  The amount of time added increases if the buffer is still emptied more.
          inverse_second = 1000000.0 / (segment_time + lround(2 * (minsegmenttime - segment_time) / moves_queued));
          #ifdef XY_FREQUENCY_LIMIT
            segment_time = lround(1000000.0 / inverse_second);
          #endif
        }
      }
    #endif
  #endif

  block->nominal_speed = block->millimeters * inverse_second; // (mm/sec) Always > 0
  block->nominal_rate = ceil(block->step_event_count * inverse_second); // (step/sec) Always > 0

  #if ENABLED(FILAMENT_SENSOR)
    //FMM update ring buffer used for delay with filament measurements

    if (extruder == FILAMENT_SENSOR_EXTRUDER_NUM && delay_index2 > -1) {  //only for extruder with filament sensor and if ring buffer is initialized

      const int MMD = MAX_MEASUREMENT_DELAY + 1, MMD10 = MMD * 10;

      delay_dist += delta_mm[E_AXIS];  // increment counter with next move in e axis
      while (delay_dist >= MMD10) delay_dist -= MMD10; // loop around the buffer
      while (delay_dist < 0) delay_dist += MMD10;

      delay_index1 = delay_dist / 10.0;  // calculate index
      delay_index1 = constrain(delay_index1, 0, MAX_MEASUREMENT_DELAY); // (already constrained above)

      if (delay_index1 != delay_index2) { // moved index
        meas_sample = widthFil_to_size_ratio() - 100;  // Subtract 100 to reduce magnitude - to store in a signed char
        while (delay_index1 != delay_index2) {
          // Increment and loop around buffer
          if (++delay_index2 >= MMD) delay_index2 -= MMD;
          delay_index2 = constrain(delay_index2, 0, MAX_MEASUREMENT_DELAY);
          measurement_delay[delay_index2] = meas_sample;
        }
      }
    }
  #endif

  // Calculate and limit speed in mm/sec for each axis
  float current_speed[NUM_AXIS];
  float speed_factor = 1.0; //factor <=1 do decrease speed
  for (int i = 0; i < NUM_AXIS; i++) {
    current_speed[i] = delta_mm[i] * inverse_second;
    float cs = fabs(current_speed[i]), mf = max_feedrate[i];
    if (cs > mf) speed_factor = min(speed_factor, mf / cs);
  }

  // Max segement time in us.
  #ifdef XY_FREQUENCY_LIMIT

    // Check and limit the xy direction change frequency
    unsigned char direction_change = block->direction_bits ^ old_direction_bits;
    old_direction_bits = block->direction_bits;
    segment_time = lround((float)segment_time / speed_factor);

    long xs0 = axis_segment_time[X_AXIS][0],
         xs1 = axis_segment_time[X_AXIS][1],
         xs2 = axis_segment_time[X_AXIS][2],
         ys0 = axis_segment_time[Y_AXIS][0],
         ys1 = axis_segment_time[Y_AXIS][1],
         ys2 = axis_segment_time[Y_AXIS][2];

    if ((direction_change & BIT(X_AXIS)) != 0) {
      xs2 = axis_segment_time[X_AXIS][2] = xs1;
      xs1 = axis_segment_time[X_AXIS][1] = xs0;
      xs0 = 0;
    }
    xs0 = axis_segment_time[X_AXIS][0] = xs0 + segment_time;

    if ((direction_change & BIT(Y_AXIS)) != 0) {
      ys2 = axis_segment_time[Y_AXIS][2] = axis_segment_time[Y_AXIS][1];
      ys1 = axis_segment_time[Y_AXIS][1] = axis_segment_time[Y_AXIS][0];
      ys0 = 0;
    }
    ys0 = axis_segment_time[Y_AXIS][0] = ys0 + segment_time;

    long max_x_segment_time = max(xs0, max(xs1, xs2)),
         max_y_segment_time = max(ys0, max(ys1, ys2)),
         min_xy_segment_time = min(max_x_segment_time, max_y_segment_time);
    if (min_xy_segment_time < MAX_FREQ_TIME) {
      float low_sf = speed_factor * min_xy_segment_time / MAX_FREQ_TIME;
      speed_factor = min(speed_factor, low_sf);
    }
  #endif // XY_FREQUENCY_LIMIT

  // Correct the speed
  if (speed_factor < 1.0) {
    for (unsigned char i = 0; i < NUM_AXIS; i++) current_speed[i] *= speed_factor;
    block->nominal_speed *= speed_factor;
    block->nominal_rate *= speed_factor;
  }

  // Compute and limit the acceleration rate for the trapezoid generator.
  float steps_per_mm = block->step_event_count / block->millimeters;
  long bsx = block->steps[X_AXIS], bsy = block->steps[Y_AXIS], bsz = block->steps[Z_AXIS], bse = block->steps[E_AXIS];
  if (bsx == 0 && bsy == 0 && bsz == 0) {
    block->acceleration_st = ceil(retract_acceleration * steps_per_mm); // convert to: acceleration steps/sec^2
  }
  else if (bse == 0) {
    block->acceleration_st = ceil(travel_acceleration * steps_per_mm); // convert to: acceleration steps/sec^2
  }
  else {
    block->acceleration_st = ceil(acceleration * steps_per_mm); // convert to: acceleration steps/sec^2
  }
  // Limit acceleration per axis
  unsigned long acc_st = block->acceleration_st,
                xsteps = axis_steps_per_sqr_second[X_AXIS],
                ysteps = axis_steps_per_sqr_second[Y_AXIS],
                zsteps = axis_steps_per_sqr_second[Z_AXIS],
                esteps = axis_steps_per_sqr_second[E_AXIS];
  if ((float)acc_st * bsx / block->step_event_count > xsteps) acc_st = xsteps;
  if ((float)acc_st * bsy / block->step_event_count > ysteps) acc_st = ysteps;
  if ((float)acc_st * bsz / block->step_event_count > zsteps) acc_st = zsteps;
  if ((float)acc_st * bse / block->step_event_count > esteps) acc_st = esteps;

  block->acceleration_st = acc_st;
  block->acceleration = acc_st / steps_per_mm;
  block->acceleration_rate = (long)(acc_st * 16777216.0 / (F_CPU / 8.0));

  #if 0  // Use old jerk for now
    // Compute path unit vector
    double unit_vec[3];

    unit_vec[X_AXIS] = delta_mm[X_AXIS] * inverse_millimeters;
    unit_vec[Y_AXIS] = delta_mm[Y_AXIS] * inverse_millimeters;
    unit_vec[Z_AXIS] = delta_mm[Z_AXIS] * inverse_millimeters;

    // Compute maximum allowable entry speed at junction by centripetal acceleration approximation.
    // Let a circle be tangent to both previous and current path line segments, where the junction
    // deviation is defined as the distance from the junction to the closest edge of the circle,
    // colinear with the circle center. The circular segment joining the two paths represents the
    // path of centripetal acceleration. Solve for max velocity based on max acceleration about the
    // radius of the circle, defined indirectly by junction deviation. This may be also viewed as
    // path width or max_jerk in the previous grbl version. This approach does not actually deviate
    // from path, but used as a robust way to compute cornering speeds, as it takes into account the
    // nonlinearities of both the junction angle and junction velocity.
    double vmax_junction = MINIMUM_PLANNER_SPEED; // Set default max junction speed

    // Skip first block or when previous_nominal_speed is used as a flag for homing and offset cycles.
    if ((block_buffer_head != block_buffer_tail) && (previous_nominal_speed > 0.0)) {
      // Compute cosine of angle between previous and current path. (prev_unit_vec is negative)
      // NOTE: Max junction velocity is computed without sin() or acos() by trig half angle identity.
      double cos_theta = - previous_unit_vec[X_AXIS] * unit_vec[X_AXIS]
                         - previous_unit_vec[Y_AXIS] * unit_vec[Y_AXIS]
                         - previous_unit_vec[Z_AXIS] * unit_vec[Z_AXIS] ;
      // Skip and use default max junction speed for 0 degree acute junction.
      if (cos_theta < 0.95) {
        vmax_junction = min(previous_nominal_speed, block->nominal_speed);
        // Skip and avoid divide by zero for straight junctions at 180 degrees. Limit to min() of nominal speeds.
        if (cos_theta > -0.95) {
          // Compute maximum junction velocity based on maximum acceleration and junction deviation
          double sin_theta_d2 = sqrt(0.5 * (1.0 - cos_theta)); // Trig half angle identity. Always positive.
          vmax_junction = min(vmax_junction,
                              sqrt(block->acceleration * junction_deviation * sin_theta_d2 / (1.0 - sin_theta_d2)));
        }
      }
    }
  #endif

  // Start with a safe speed
  float vmax_junction = max_xy_jerk / 2;
  float vmax_junction_factor = 1.0;
  float mz2 = max_z_jerk / 2, me2 = max_e_jerk / 2;
  float csz = current_speed[Z_AXIS], cse = current_speed[E_AXIS];
  if (fabs(csz) > mz2) vmax_junction = min(vmax_junction, mz2);
  if (fabs(cse) > me2) vmax_junction = min(vmax_junction, me2);
  vmax_junction = min(vmax_junction, block->nominal_speed);
  float safe_speed = vmax_junction;

  if ((moves_queued > 1) && (previous_nominal_speed > 0.0001)) {
    float dx = current_speed[X_AXIS] - previous_speed[X_AXIS],
          dy = current_speed[Y_AXIS] - previous_speed[Y_AXIS],
          dz = fabs(csz - previous_speed[Z_AXIS]),
          de = fabs(cse - previous_speed[E_AXIS]),
          jerk = sqrt(dx * dx + dy * dy);

    //    if ((fabs(previous_speed[X_AXIS]) > 0.0001) || (fabs(previous_speed[Y_AXIS]) > 0.0001)) {
    vmax_junction = block->nominal_speed;
    //    }
    if (jerk > max_xy_jerk) vmax_junction_factor = max_xy_jerk / jerk;
    if (dz > max_z_jerk) vmax_junction_factor = min(vmax_junction_factor, max_z_jerk / dz);
    if (de > max_e_jerk) vmax_junction_factor = min(vmax_junction_factor, max_e_jerk / de);

    vmax_junction = min(previous_nominal_speed, vmax_junction * vmax_junction_factor); // Limit speed to max previous speed
  }
  block->max_entry_speed = vmax_junction;

  // Initialize block entry speed. Compute based on deceleration to user-defined MINIMUM_PLANNER_SPEED.
  double v_allowable = max_allowable_speed(-block->acceleration, MINIMUM_PLANNER_SPEED, block->millimeters);
  block->entry_speed = min(vmax_junction, v_allowable);

  // Initialize planner efficiency flags
  // Set flag if block will always reach maximum junction speed regardless of entry/exit speeds.
  // If a block can de/ac-celerate from nominal speed to zero within the length of the block, then
  // the current block and next block junction speeds are guaranteed to always be at their maximum
  // junction speeds in deceleration and acceleration, respectively. This is due to how the current
  // block nominal speed limits both the current and next maximum junction speeds. Hence, in both
  // the reverse and forward planners, the corresponding block junction speed will always be at the
  // the maximum junction speed and may always be ignored for any speed reduction checks.
  block->nominal_length_flag = (block->nominal_speed <= v_allowable);
  block->recalculate_flag = true; // Always calculate trapezoid for new block

  // Update previous path unit_vector and nominal speed
  for (int i = 0; i < NUM_AXIS; i++) previous_speed[i] = current_speed[i];
  previous_nominal_speed = block->nominal_speed;

  #if ENABLED(ADVANCE)
    // Calculate advance rate
    if (!bse || (!bsx && !bsy && !bsz)) {
      block->advance_rate = 0;
      block->advance = 0;
    }
    else {
      long acc_dist = estimate_acceleration_distance(0, block->nominal_rate, block->acceleration_st);
      float advance = (STEPS_PER_CUBIC_MM_E * EXTRUDER_ADVANCE_K) * (cse * cse * EXTRUSION_AREA * EXTRUSION_AREA) * 256;
      block->advance = advance;
      block->advance_rate = acc_dist ? advance / (float)acc_dist : 0;
    }
    /*
      SERIAL_ECHO_START;
     SERIAL_ECHOPGM("advance :");
     SERIAL_ECHO(block->advance/256.0);
     SERIAL_ECHOPGM("advance rate :");
     SERIAL_ECHOLN(block->advance_rate/256.0);
     */
  #endif // ADVANCE

  calculate_trapezoid_for_block(block, block->entry_speed / block->nominal_speed, safe_speed / block->nominal_speed);

  // Move buffer head
  block_buffer_head = next_buffer_head;

  // Update position
  for (int i = 0; i < NUM_AXIS; i++) position[i] = target[i];

  planner_recalculate();

  st_wake_up();

} // plan_buffer_line()
示例#30
0
void events(void) {

	int ictbeam=0, ipage=0, istract=0, line, i, j, k, l, ixhold, iyhold;
	double fintim = d.date + Time, datemin, xtime, repair, yank;
	

#ifdef DEBUG
	if (idebug) prout("EVENTS");
#endif

	if (stdamtim == 1e30 && !REPORTS)
	{
		/* chart will no longer be updated because radio is dead */
		stdamtim = d.date;
		for (i=1; i <= 8 ; i++)
			for (j=1; j <= 8; j++)
				if (starch[i][j] == 1) starch[i][j] = d.galaxy[i][j]+1000;
	}

	for (;;) {
		/* Select earliest extraneous event, line==0 if no events */
		line = FSPY;
		if (alldone) return;
		datemin = fintim;
		for (l=1; l<=NEVENTS; l++)
			if (future[l] <= datemin) {
				line = l;
				datemin = future[l];
			}
		xtime = datemin-d.date;
#ifdef CLOAKING
		if (iscloaking) {
			energy -= xtime*500.0;
			if (energy <= 0.) {
				finish(FNRG);
				return;
			}
		}
#endif
		d.date = datemin;
		/* Decrement Federation resources and recompute remaining time */
		d.remres -= (d.remkl+4*d.remcom)*xtime;
		d.remtime = d.remres/(d.remkl+4*d.remcom);
		if (d.remtime <=0) {
			finish(FDEPLETE);
			return;
		}
		/* Is life support adequate? */
		if (damage[DLIFSUP] && condit != IHDOCKED) {
			if (lsupres < xtime && damage[DLIFSUP] > lsupres) {
				finish(FLIFESUP);
				return;
			}
			lsupres -= xtime;
			if (damage[DLIFSUP] <= xtime) lsupres = inlsr;
		}
		/* Fix devices */
		repair = xtime;
		if (condit == IHDOCKED) repair /= docfac;
		/* Don't fix Deathray here */
		for (l=1; l<=ndevice; l++)
			if (damage[l] > 0.0 && l != DDRAY)
                damage[l] -= (damage[l]-repair > 0.0 ? repair : damage[l]);
        /* Fix Deathray if docked */
        if (damage[DDRAY] > 0.0 && condit == IHDOCKED)
            damage[DDRAY] -= (damage[l] - xtime > 0.0 ? xtime : damage[DDRAY]);
		/* If radio repaired, update star chart and attack reports */
		if (stdamtim != 1e30 && REPORTS) {
			stdamtim = 1e30;
			prout("Lt. Uhura- \"Captain, the sub-space radio is working and");
			prout("   surveillance reports are coming in.");
			skip(1);
			for (i=1; i <= 8 ; i++)
				for (j=1; j <= 8; j++)
					if (starch[i][j] > 999) starch[i][j] = 1;
			if (iseenit==0) {
				attakreport();
				iseenit = 1;
			}
			skip(1);
			prout("   The star chart is now up to date.\"");
			skip(1);
		}
		/* Cause extraneous event LINE to occur */
		Time -= xtime;
		switch (line) {
			case FSNOVA: /* Supernova */
				if (ipage==0) pause(1);
				ipage=1;
				snova(0,0);
				future[FSNOVA] = d.date + expran(0.5*intime);
				if (d.galaxy[quadx][quady] == 1000) return;
				break;
			case FSPY: /* Check with spy to see if S.C. should tractor beam */
                if (d.nscrem == 0 ||
#ifdef CLOAKING
                      iscloaked ||  /* Cannot tractor beam if we can't be seen! */
#endif
					ictbeam+istract > 0 ||
					condit==IHDOCKED || isatb==1 || iscate==1) return;
				if (ientesc ||
					(energy < 2000 && torps < 4 && shield < 1250) ||
					(damage[DPHASER]>0 && (damage[DPHOTON]>0 || torps < 4)) ||
					(damage[DSHIELD] > 0 &&
					 (energy < 2500 || damage[DPHASER] > 0) &&
					 (torps < 5 || damage[DPHOTON] > 0))) {
					/* Tractor-beam her! */
					istract=1;
					yank = square(d.isx-quadx) + square(d.isy-quady);
					/*********TBEAM CODE***********/
				}
				else return;
			case FTBEAM: /* Tractor beam */
				if (line==FTBEAM) {
					if (d.remcom == 0) {
						future[FTBEAM] = 1e30;
						break;
					}
					i = Rand()*d.remcom+1.0;
					yank = square(d.cx[i]-quadx) + square(d.cy[i]-quady);
                    if (istract || condit == IHDOCKED ||
#ifdef CLOAKING
                          iscloaked || /* cannot tractor beam if we can't be seen */
#endif
                          yank == 0) {
						/* Drats! Have to reschedule */
						future[FTBEAM] = d.date + Time +
										 expran(1.5*intime/d.remcom);
						break;
					}
				}
				/* tractor beaming cases merge here */
				yank = sqrt(yank);
				if (ipage==0) pause(1);
				ipage=1;
				Time = (10.0/(7.5*7.5))*yank; /* 7.5 is yank rate (warp 7.5) */
				ictbeam = 1;
				skip(1);
				proutn("***");
				crmshp();
				prout(" caught in long range tractor beam--");
				/* If Kirk & Co. screwing around on planet, handle */
				atover(1); /* atover(1) is Grab */
				if (alldone) return;
				if (icraft == 1) { /* Caught in Galileo? */
					finish(FSTRACTOR);
					return;
				}
				/* Check to see if shuttle is aboard */
				if (iscraft==0) {
					skip(1);
					if (Rand() >0.5) {
						prout("Galileo, left on the planet surface, is captured");
						prout("by aliens and made into a flying McDonald's.");
						damage[DSHUTTL] = -10;
						iscraft = -1;
					}
					else {
						prout("Galileo, left on the planet surface, is well hidden.");
					}
				}
				if (line==0) {
					quadx = d.isx;
					quady = d.isy;
				}
				else {
					quadx = d.cx[i];
					quady = d.cy[i];
				}
				iran10(&sectx, &secty);
				crmshp();
				proutn(" is pulled to");
				cramlc(1, quadx, quady);
				proutn(", ");
				cramlc(2, sectx, secty);
				skip(1);
				if (resting) {
					prout("(Remainder of rest/repair period cancelled.)");
					resting = 0;
				}
				if (shldup==0) {
					if (damage[DSHIELD]==0 && shield > 0) {
						sheild(2); /* Shldsup */
						shldchg=0;
					}
					else prout("(Shields not currently useable.)");
				}
				newqad(0);
				/* Adjust finish time to time of tractor beaming */
				fintim = d.date+Time;
				if (d.remcom <= 0) future[FTBEAM] = 1e30;
				else future[FTBEAM] = d.date+Time+expran(1.5*intime/d.remcom);
				break;
			case FSNAP: /* Snapshot of the universe (for time warp) */
				snapsht = d;
				d.snap = 1;
				future[FSNAP] = d.date + expran(0.5 * intime);
				break;
			case FBATTAK: /* Commander attacks starbase */
				if (d.remcom==0 || d.rembase==0) {
					/* no can do */
					future[FBATTAK] = future[FCDBAS] = 1e30;
					break;
				}
				i = 0;
				for (j=1; j<=d.rembase; j++) {
					for (k=1; k<=d.remcom; k++)
						if (d.baseqx[j]==d.cx[k] && d.baseqy[j]==d.cy[k] &&
							(d.baseqx[j]!=quadx || d.baseqy[j]!=quady) &&
							(d.baseqx[j]!=d.isx || d.baseqy[j]!=d.isy)) {
							i = 1;
							break;
						}
					if (i == 1) break;
				}
				if (j>d.rembase) {
					/* no match found -- try later */
					future[FBATTAK] = d.date + expran(0.3*intime);
					future[FCDBAS] = 1e30;
					break;
				}
				/* commander + starbase combination found -- launch attack */
				batx = d.baseqx[j];
				baty = d.baseqy[j];
				future[FCDBAS] = d.date+1.0+3.0*Rand();
				if (isatb) /* extra time if SC already attacking */
					future[FCDBAS] += future[FSCDBAS]-d.date;
				future[FBATTAK] = future[FCDBAS] +expran(0.3*intime);
				iseenit = 0;
				if (!REPORTS)
				     break; /* No warning :-( */
				iseenit = 1;
				if (ipage==0) pause(1);
				ipage = 1;
				skip(1);
				proutn("Lt. Uhura-  \"Captain, the starbase in");
				cramlc(1, batx, baty);
				skip(1);
				prout("   reports that it is under atttack and that it can");
				proutn("   hold out only until stardate ");
				cramf(future[FCDBAS],1,1);
				prout(".\"");
				if (resting) {
					skip(1);
					proutn("Mr. Spock-  \"Captain, shall we cancel the rest period?\"");
					if (ja()) {
						resting = 0;
						Time = 0.0;
						return;
					}
				}
				break;
			case FSCDBAS: /* Supercommander destroys base */
				future[FSCDBAS] = 1e30;
				isatb = 2;
				if (d.galaxy[d.isx][d.isy]%100 < 10) break; /* WAS RETURN! */
				ixhold = batx;
				iyhold = baty;
				batx = d.isx;
				baty = d.isy;
			case FCDBAS: /* Commander succeeds in destroying base */
				if (line==FCDBAS) {
					future[FCDBAS] = 1e30;
					/* find the lucky pair */
					for (i = 1; i <= d.remcom; i++)
						if (d.cx[i]==batx && d.cy[i]==baty) break;
					if (i > d.remcom || d.rembase == 0 ||
						d.galaxy[batx][baty] % 100 < 10) {
						/* No action to take after all */
						batx = baty = 0;
						break;
					}
				}
				/* Code merges here for any commander destroying base */
				/* Not perfect, but will have to do */
				if (starch[batx][baty] == -1) starch[batx][baty] = 0;
				/* Handle case where base is in same quadrant as starship */
				if (batx==quadx && baty==quady) {
					if (starch[batx][baty] > 999) starch[batx][baty] -= 10;
					quad[basex][basey]= IHDOT;
					basex=basey=0;
					newcnd();
					skip(1);
					prout("Spock-  \"Captain, I believe the starbase has been destroyed.\"");
				}
				else if (d.rembase != 1 && REPORTS) {
					/* Get word via subspace radio */
					if (ipage==0) pause(1);
					ipage = 1;
					skip(1);
					prout("Lt. Uhura-  \"Captain, Starfleet Command reports that");
					proutn("   the starbase in");
					cramlc(1, batx, baty);
					prout(" has been destroyed by");
					if (isatb==2) prout("the Klingon Super-Commander");
					else prout("a Klingon Commander");
				}
				/* Remove Starbase from galaxy */
				d.galaxy[batx][baty] -= 10;
				for (i=1; i <= d.rembase; i++)
					if (d.baseqx[i]==batx && d.baseqy[i]==baty) {
						d.baseqx[i]=d.baseqx[d.rembase];
						d.baseqy[i]=d.baseqy[d.rembase];
					}
				d.rembase--;
				if (isatb == 2) {
					/* reinstate a commander's base attack */
					batx = ixhold;
					baty = iyhold;
					isatb = 0;
				}
				else {
					batx = baty = 0;
				}
				break;
			case FSCMOVE: /* Supercommander moves */
				future[FSCMOVE] = d.date+0.2777;
				if (ientesc+istract==0 &&
					isatb!=1 &&
					(iscate!=1 || justin==1)) scom(&ipage);
				break;
			case FDSPROB: /* Move deep space probe */
				future[FDSPROB] = d.date + 0.01;
				probex += probeinx;
				probey += probeiny;
				i = (int)(probex/10 +0.05);
				j = (int)(probey/10 + 0.05);
				if (probecx != i || probecy != j) {
					probecx = i;
					probecy = j;
					if (i < 1 || i > 8 || j < 1 || j > 8 ||
						d.galaxy[probecx][probecy] == 1000) {
						// Left galaxy or ran into supernova
						if (REPORTS) {
							if (ipage==0) pause(1);
							ipage = 1;
							skip(1);
							proutn("Lt. Uhura-  \"The deep space probe ");
							if (i < 1 ||i > 8 || j < 1 || j > 8)
								proutn("has left the galaxy");
							else
								proutn("is no longer transmitting");
							prout(".\"");
						}
						future[FDSPROB] = 1e30;
						break;
					}
					if (REPORTS) {
						if (ipage==0) pause(1);
						ipage = 1;
						skip(1);
						proutn("Lt. Uhura-  \"The deep space probe is now in ");
						cramlc(1, probecx, probecy);
						prout(".\"");
					}
				}
				/* Update star chart if Radio is working or have access to
				   radio. */
				if (REPORTS) 
					starch[probecx][probecy] = damage[DRADIO] > 0.0 ?
						                    d.galaxy[probecx][probecy]+1000 : 1;
				proben--; // One less to travel
				if (proben == 0 && isarmed &&
					d.galaxy[probecx][probecy] % 10 > 0) {
					/* lets blow the sucker! */
					snova(1,0);
					future[FDSPROB] = 1e30;
					if (d.galaxy[quadx][quady] == 1000) return;
				}
				break;
		}
	}
}