static void frontend_ctr_deinit(void *data) { (void)data; #ifndef IS_SALAMANDER global_t *global = global_get_ptr(); global->verbosity = true; #ifdef HAVE_FILE_LOGGER if (global->log_file) fclose(global->log_file); global->log_file = NULL; #endif wait_for_input(); csndExit(); gfxExit(); #if 0 sdmcExit(); fsExit(); hidExit(); aptExit(); srvExit(); #endif #endif }
void exitServices() { if (titlemenuIsUpdating) { //Stop the title menu loading process, causing the thread to exit cancelTitleLoading(); //Wait a little bit (two seconds) longer to allow the thread to actually terminate svcSleepThread(2000000000ULL); } if (titleThreadNeedsRelease) { releaseTitleThread(); } // cleanup whatever we have to cleanup audio_stop(); csndExit(); freeThemeImages(); netloader_exit(); titlesExit(); ptmuExit(); acExit(); hidExit(); gfxExit(); closeSDArchive(); exitFilesystem(); aptExit(); srvExit(); }
int main(int argc, char **argv) { //Initialize some sounds for high quality sounding moans and SCREAMS from the ACTION! srvInit(); aptInit(); hidInit(); csndInit(); gfxInitDefault(); consoleInit(GFX_TOP, NULL); printf("\x1b[1;5HGuess who is the freshest squid around?"); wait(10000); printf(" "); printf("\x1b[5;19H\x1b[32m\ Marie Squid\x1b[0m\n"); printf("\x1b[16;3HPress Start to know that such fresh exists."); printf("\x1b[17;3HPress A to get INTO IT!"); // Main loop while (aptMainLoop()) { //Scan all the inputs. This should be done once for each frame mostly for the shoots hidScanInput(); //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) hidScanInput(); u32 kDown = hidKeysDown(); if (kDown & KEY_START){ //PRESS START TO RETURN TO HBL } if (kDown & KEY_A){ // PRESS A TO PLAY audio_load("squit.bin"); } // Flush and swap framebuffers gfxFlushBuffers(); gfxSwapBuffers(); //Wait for VBlank gspWaitForVBlank(); } // Exit services... I know you want to come back... audio_stop(); audio_stop(); csndExit(); gfxExit(); hidExit(); aptExit(); srvExit(); return 0; }
void __appExit() { // Exit services pxiDevExit(); sdmcExit(); fsExit(); hidExit(); gfxExit(); aptExit(); srvExit(); }
// this is called after main exits void __appExit() { srvExit(); exitPXI(); svcCloseHandle(terminationRequestedEvent); svcCloseHandle(sessionManager.sendAllBuffersToArm9Event); svcCloseHandle(sessionManager.replySemaphore); svcCloseHandle(sessionManager.PXISRV11CommandReceivedEvent); svcCloseHandle(sessionManager.PXISRV11ReplySentEvent); }
void system_cleanup() { mgr_save(); mgr_exit(); CSND_shutdown(); fsExit(); gfxExit(); hidExit(); aptExit(); srvExit(); }
int main() { srvInit(); aptInit(); hidInit(NULL); irrstInit(NULL); gfxInitDefault(); yeti_init( &yeti, (framebuffer_t*)gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), (framebuffer_t*)gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), textures, palette, lua ); gfxSet3D(true); game_init(&yeti); while(aptMainLoop()) { int i; for(i=0;i<2;i++) { yeti.viewport.front = yeti.viewport.back; yeti.viewport.back = (framebuffer_t*)gfxGetFramebuffer(GFX_TOP, leftOrRight?GFX_LEFT:GFX_RIGHT, NULL, NULL); game_draw(&yeti); leftOrRight^=1; } yetiUpdateKeyboard(&yeti); game_tick(&yeti); if(hidKeysDown()&KEY_START)break; gfxFlushBuffers(); gfxSwapBuffers(); gspWaitForEvent(GSPEVENT_VBlank0, true); } gfxExit(); irrstExit(); hidExit(); aptExit(); srvExit(); return 0; }
Result srvInit(void) { Result rc = 0; if (AtomicPostIncrement(&srvRefCount)) return 0; rc = svcConnectToPort(&srvHandle, "srv:"); if (R_FAILED(rc)) goto end; rc = srvRegisterClient(); end: if (R_FAILED(rc)) srvExit(); return rc; }
void handy_3ds_quit(void) { emulation = -1; handy_3ds_video_quit(); handy_3ds_audio_quit(); hidExit(); aptExit(); srvExit(); exit(EXIT_SUCCESS); }
int main() { srvInit(); aptInit(); hidInit(NULL); irrstInit(NULL); gfxInit(); gfxSet3D(false); srand(svcGetSystemTick()); curQuote=rand()%numQuotes; superStr[0]=0; ftp_init(); int connfd=ftp_getConnection(); APP_STATUS status; while((status=aptGetStatus())!=APP_EXITING) { if(status == APP_RUNNING) { ftp_frame(connfd); drawFrame(); hidScanInput(); if(hidKeysDown()&KEY_B)break; } else if(status == APP_SUSPENDING) { aptReturnToMenu(); } else if(status == APP_SLEEPMODE) { aptWaitStatusEvent(); } gspWaitForEvent(GSPEVENT_VBlank0, false); } ftp_exit(); gfxExit(); irrstExit(); hidExit(); aptExit(); srvExit(); return 0; }
int main() { //Grab the status of the app (running, suspending, sleeping, exiting) APP_STATUS status; //Initialize 3ds services srvInit(); fsInit(); aptInit(); gfxInit(); hidInit(NULL); //Setup event handler to listen for changes in status aptSetupEventHandler(); while ((status = aptGetStatus()) != APP_EXITING) { if (status == APP_RUNNING) { //If the app is currently in the forground running, execute the program. program(); } else if (status == APP_SUSPENDING) { //If the app is currently suspended in the background, return to the home menu. aptReturnToMenu(); } else if (status == APP_SLEEPMODE) { //If the app is currently suspended in sleep mode, wait. aptWaitStatusEvent(); } //Wait for GPU gspWaitForVBlank(); } //Close all opened services. hidExit(); gfxExit(); aptExit(); srvExit(); //Kill the process. svcExitProcess(); return 0; }
int main() { Result ret=0; httpcContext context; // Initialize services srvInit(); aptInit(); hidInit(NULL); gfxInit(); //gfxSet3D(true); // uncomment if using stereoscopic 3D httpcInit(); ret = httpcOpenContext(&context, "http://10.0.0.3/httpexample_rawimg.bin", 0);//Change this to your own URL. if(ret==0) { ret=http_download(&context); httpcCloseContext(&context); } // Main loop while (aptMainLoop()) { gspWaitForVBlank(); hidScanInput(); // Your code goes here u32 kDown = hidKeysDown(); if (kDown & KEY_START) break; // break in order to return to hbmenu // Flush and swap framebuffers gfxFlushBuffers(); gfxSwapBuffers(); } // Exit services httpcExit(); gfxExit(); hidExit(); aptExit(); srvExit(); return 0; }
int main() { // Initialize services srvInit(); aptInit(); hidInit(NULL); gfxInitDefault(); // Main loop while (aptMainLoop()) { //As nop90 suggested getFB(); //Gets input (keys and touch) getInput(); //Prints the GUI printGUI(); //Do stuff app(); //Exit code if (input & KEY_START) break; // Flush and swap framebuffers gfxFlushBuffers(); gfxSwapBuffers(); //Wait for VBlank gspWaitForVBlank(); } // Exit services gfxExit(); hidExit(); aptExit(); srvExit(); return 0; }
static void frontend_ctr_deinit(void *data) { extern PrintConsole* currentConsole; Handle lcd_handle; u8 not_2DS; (void)data; #ifndef IS_SALAMANDER global_t *global = global_get_ptr(); global->verbosity = true; #ifdef HAVE_FILE_LOGGER if (global->log_file) fclose(global->log_file); global->log_file = NULL; #endif if(gfxBottomFramebuffers[0] == (u8*)currentConsole->frameBuffer) wait_for_input(); CFGU_GetModelNintendo2DS(¬_2DS); if(not_2DS && srvGetServiceHandle(&lcd_handle, "gsp::Lcd") >= 0) { u32 *cmdbuf = getThreadCommandBuffer(); cmdbuf[0] = 0x00110040; cmdbuf[1] = 2; svcSendSyncRequest(lcd_handle); svcCloseHandle(lcd_handle); } exitCfgu(); csndExit(); gfxExit(); #if 0 sdmcExit(); fsExit(); hidExit(); aptExit(); srvExit(); #endif #endif }
s32 main (void) { // Initialize services srvInit(); aptInit(); hidInit(NULL); gfxInitDefault(); fsInit(); sdmcInit(); hbInit(); qtmInit(); Handle fileHandle; u32 bytesRead; FS_archive sdmcArchive=(FS_archive){ARCH_SDMC, (FS_path){PATH_EMPTY, 1, (u8*)""}}; FS_path filePath=FS_makePath(PATH_CHAR, "/rxTools.dat"); Result ret=FSUSER_OpenFileDirectly(NULL, &fileHandle, sdmcArchive, filePath, FS_OPEN_READ, FS_ATTRIBUTE_NONE); if(ret) goto EXIT; FSFILE_Read(fileHandle, &bytesRead, 0x20000, 0x14400000, 320*1024); FSFILE_Close(fileHandle); consoleInit(GFX_BOTTOM, NULL); if (brahma_init()) { quick_boot_firm(1); printf("[!] Quickload failed\n"); brahma_exit(); } else { printf("* BRAHMA *\n\n[!]Not enough memory\n"); wait_any_key(); } EXIT: hbExit(); sdmcExit(); fsExit(); gfxExit(); hidExit(); aptExit(); srvExit(); // Return to hbmenu return 0; }
s32 main(void) { // Initialize services srvInit(); aptInit(); hidInit(NULL); gfxInitDefault(); gfxSet3D(true); fsInit(); sdmcInit(); hbInit(); qtmInit(); gfxSwapBuffers(); Handle fileHandle; u32 bytesRead; FS_archive sdmcArchive = (FS_archive){ ARCH_SDMC, (FS_path){ PATH_EMPTY, 1, (u8*)"" } }; FS_path filePath = FS_makePath(PATH_CHAR, "/" CODE_PATH); Result ret = FSUSER_OpenFileDirectly(NULL, &fileHandle, sdmcArchive, filePath, FS_OPEN_READ, FS_ATTRIBUTE_NONE); if (ret) goto EXIT; FSFILE_Read(fileHandle, &bytesRead, 0x14000, 0x14400000, 320 * 1024); FSFILE_Close(fileHandle); if (brahma_init()) { quick_boot_firm(1); brahma_exit(); } EXIT: hbExit(); sdmcExit(); fsExit(); gfxExit(); hidExit(); aptExit(); srvExit(); // Return to hbmenu return 0; }
int main() { // Initialize services srvInit(); aptInit(); hidInit(NULL); gfxInit(); //gfxSet3D(true); // uncomment if using stereoscopic 3D char* a = ""; // Main loop while (aptMainLoop() && strcmp(a, "q") != 0) { gspWaitForVBlank(); hidScanInput(); // Your code goes here u32 kDown = hidKeysDown(); if (kDown & KEY_START) break; // break in order to return to hbmenu a = bbHandleKeyboardBlocking(""); u8* fb = gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL); memset(fb, 0, 240*400*3); tsDrawWord(GFX_TOP, GFX_LEFT, a, 40, 50, 255, 255, 255); // Flush and swap framebuffers gfxFlushBuffers(); gfxSwapBuffers(); } // Exit services gfxExit(); hidExit(); aptExit(); srvExit(); return 0; }
void patch_srv(void) { APT_CheckNew3DS(&is_n3ds); u32 pid1; svcGetProcessId(&pid1, 0xFFFF8001); // Set the current process id (PID) to 0 svcBackdoor(&patch_pid); u32 pid2; svcGetProcessId(&pid2, 0xFFFF8001); // Re-initialize srv connection. It will consider this the process with id 0 // so we will have access to any service srvExit(); srvInit(); // Once we tricked srv we can restore the real PID svcBackdoor(&restore_pid); u32 pid3; svcGetProcessId(&pid3, 0xFFFF8001); printf("%lu=%lu=%lu %lu=0 %s %s\n", pid1, pid_backup, pid3, pid2, patch_result, unpatch_result); }
int main() { // Inits srvInit(); aptInit(); hidInit(); bool stop = 0; csndInit();//start Audio Lib u32 kDown; while (aptMainLoop()) { hidScanInput(); kDown = hidKeysDown(); if (kDown & KEY_START) { //PRESS START TO RETURN TO HBL stop=1; } if (kDown & KEY_A) { // PRESS A TO PLAY audio_load("audio/original_raw.bin"); } if (stop) { break; } } audio_stop(); audio_stop(); csndExit(); hidExit(); aptExit(); srvExit(); return 0; }
int main(void) { irmemloc = (u32*) memalign(0x1000, 0x1000); resultStartup = IRU_Initialize(irmemloc, 0x1000); resultSetBit = IRU_SetBitRate(0xB); recordedIR = (u32*) malloc(REC_SIZE * NUM_OF_BUTTONS); //Currently there are 11(NUM_OF_BUTTONS) recordable buttons. (start switches mode) recentIR = (u32*) calloc(REC_SIZE, 0x1); //Whatever was last viewed in memory resultGetStatus = irucmd_GetTransferState(&StatusIR); srvInit(); // services aptInit(); // applets hidInit(NULL); // input gfxInitDefault(); // gfx gfxSetDoubleBuffering(GFX_TOP, true); gfxSetDoubleBuffering(GFX_BOTTOM, true); bot = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL); top = gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL); if(setjmp(exitJmp)) goto exit; clearScreen(); gfxFlushBuffers(); gfxSwapBuffers(); bool startToggle = false; bool upToggle = false; bool downToggle = false; while(aptMainLoop()) { bot = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL); top = gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL); hidScanInput(); irrstScanInput(); u32 kHeld = hidKeysHeld(); circlePosition circlePad; circlePosition cStick; hidCstickRead(&cStick); hidCircleRead(&circlePad); touchPosition touch; touchRead(&touch); clearScreen(); char keys[30] = "ABXY URDL SEST LR ZLZR"; if(kHeld & KEY_A) { keys[0] = '*'; ir('A'); } if(kHeld & KEY_B) { keys[1] = '*'; ir('B'); } if(kHeld & KEY_X) { keys[2] = '*'; ir('X'); } if(kHeld & KEY_Y) { keys[3] = '*'; ir('Y'); } if(kHeld & KEY_DUP) { keys[5] = '*'; if(upToggle) { if(bitrate < 18) { bitrate++; resultSetBit = IRU_SetBitRate(bitrate); } upToggle = false; } } else { upToggle = true; } if(kHeld & KEY_DRIGHT) { keys[6] = '*'; ir('R'); } if(kHeld & KEY_DDOWN) { keys[7] = '*'; if(downToggle) { if(bitrate > 3) { bitrate--; resultSetBit = IRU_SetBitRate(bitrate); } downToggle = false; } } else { downToggle = true; } if(kHeld & KEY_DLEFT) { keys[8] = '*'; ir('L'); } if(kHeld & KEY_SELECT) { keys[10] = '*'; keys[11] = '*'; ir('S'); } if(kHeld & KEY_START) { keys[12] = '*'; keys[13] = '*'; if(startToggle) { rec = !rec; startToggle = false; } } else { startToggle = true; } if(kHeld & KEY_L) { keys[15] = '*'; ir('L'); } if(kHeld & KEY_R) { keys[16] = '*'; ir('R'); } if(kHeld & KEY_ZL) { keys[18] = '*'; keys[19] = '*'; ir('1'); } if(kHeld & KEY_ZR) { keys[20] = '*'; keys[21] = '*'; ir('2'); } drawString(top, 10, 10, keys); drawString(top, 10, 20, "Circle Pad x: %04+d, y: %04+d", circlePad.dx, circlePad.dy); drawString(top, 10, 30, "Touch x: %04d, y: %04d", touch.px, touch.py ); if(resultStartup == 0) { drawString(top, 10, 40, "IR started!"); } else { drawString(top, 10, 40, "IR Init |Error: %x", resultStartup); } if(resultSetBit == 0) { drawString(top, 10, 50, "IR bit rate works!"); } else { drawString(top, 10, 50, "IR bit rate |Error: %x", resultSetBit); } if(resultTransferIR == 0) { drawString(top, 10, 60, "IR transfer works!"); } else { drawString(top, 10, 60, "IR transfer |Error: %x", resultTransferIR); } irucmd_GetTransferState(&StatusIR); drawString(top, 10, 70, "IR mode: %x", StatusIR); drawString(top, 10, 80, "Got %d bytes", TransIR); drawString(top, 10, 90, "Bitrate: %d (see IRU:SetBitRate)", bitrate); printMemory(NULL,REC_SIZE,10, false); //might be dangerous? if(rec) { drawString(top, 10, 210, "Recording mode active."); }else{ drawString(top, 10, 210, "Sending mode active."); } drawString(top, 10, 220, "Start + Select to exit."); if((kHeld & KEY_START) && (kHeld & KEY_SELECT)) longjmp(exitJmp, 1); gfxFlushBuffers(); gspWaitForVBlank(); gfxSwapBuffers(); } exit: //I should really be fixing these. free(recordedIR); //Crashes the program. Should free on release. free(irmemloc); //Crashes the program. Should free on release. free(recentIR); //Crashes the program. Should free on release. IRU_Shutdown(); //Crashes the program. Should free on release. gfxExit(); hidExit(); aptExit(); srvExit(); return 0; }
int main() { // Initialize services srvInit(); aptInit(); hidInit(NULL); ptmInit(); gfxInitDefault(); // consoleInit(GFX_TOP, NULL); csndInit(); // fsInit(); // sdmcInit(); chdir("sdmc:/"); void *device = gfxCreateDevice(240, 320); gfxMakeCurrent(device); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 1.0, 1.0, 0.0, -1.0, 1.0); glTranslatef(0.5f, 0.5f, 0.0f); glRotatef(90.0f, 0.0f, 0.0f, 1.0f); glTranslatef(-0.5f, -0.5f, 0.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glGenTextures(1, &play_button); glGenTextures(1, &pause_button); glGenTextures(1, &loop_button); glGenTextures(1, &loop_disable_button); glGenTextures(1, &power_icon); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); int x, y, n; u8* image_data = stbi_load_from_memory(play_3_png, play_3_png_size, &x, &y, &n, 4); glBindTexture(GL_TEXTURE_2D, play_button); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data); stbi_image_free(image_data); image_data = stbi_load_from_memory(pause_2_png, pause_2_png_size, &x, &y, &n, 4); glBindTexture(GL_TEXTURE_2D, pause_button); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data); stbi_image_free(image_data); image_data = stbi_load_from_memory(loop_png, loop_png_size, &x, &y, &n, 4); glBindTexture(GL_TEXTURE_2D, loop_button); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data); stbi_image_free(image_data); image_data = stbi_load_from_memory(loop_disable_png, loop_disable_png_size, &x, &y, &n, 4); glBindTexture(GL_TEXTURE_2D, loop_disable_button); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data); stbi_image_free(image_data); image_data = stbi_load_from_memory(power_png, power_png_size, &x, &y, &n, 4); glBindTexture(GL_TEXTURE_2D, power_icon); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data); stbi_image_free(image_data); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); void *top_device = gfxCreateDevice(240, 400); gfxMakeCurrent(top_device); initfont_goth(); initfont_anita(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 1.0, 1.0, 0.0, -1.0, 1.0); glTranslatef(0.5f, 0.5f, 0.0f); glRotatef(90.0f, 0.0f, 0.0f, 1.0f); glTranslatef(-0.5f, -0.5f, 0.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); int frames = 0; int channel = 0x8; while (aptMainLoop()) { gspWaitForVBlank(); hidScanInput(); gfxMakeCurrent(top_device); glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glScalef(1.0/400.0, 1.0/240.0, 1.0); state_man(); gfxFlush(gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL)); u8 plevel; u8 charge; PTMU_GetBatteryLevel(NULL, &plevel); PTMU_GetBatteryChargeState(NULL, &charge); if (plevel != power_level) { power_level = plevel; // draw_ui = true; } if (charge != is_charging) { is_charging = charge; //draw_ui = true; } gfxMakeCurrent(device); u8* fb = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL); render(); gfxFlush(fb); // Your code goes here u32 kDown = hidKeysDown(); if (kDown & KEY_START) break; // break in order to return to hbmenu // Flush and swap framebuffers if (audiobuf && !paused) { if(frames >= 50) { frames = 0; int n = 0; if (decode_mode == AUDIO_MODE_VORBIS) { n = stb_vorbis_get_samples_short_interleaved(v, 2, audiobuf, Samples * 2); } else { while (audiobuf_index < Samples * 2) { n = FLAC__stream_decoder_process_single(FLAC_decoder); if (FLAC__stream_decoder_get_state(FLAC_decoder) == FLAC__STREAM_DECODER_END_OF_STREAM) break; } audiobuf_index = 0; } if(n == 0) { if (decode_mode == AUDIO_MODE_VORBIS) { stb_vorbis_close(v); } else { FLAC__stream_decoder_delete(FLAC_decoder); } linearFree(audiobuf); audiobuf = NULL; v = NULL; FLAC_decoder = NULL; if (loop_flag) play_file_from_filename(currently_playing); } GSPGPU_FlushDataCache(NULL, (u8*)audiobuf, audiobuf_size); if (channel == 0x8) channel = 0x6; if (channel == 0x6) channel = 0x8; csndPlaySound(SOUND_CHANNEL(channel), SOUND_ONE_SHOT | SOUND_LINEAR_INTERP | SOUND_FORMAT_16BIT, Samples * 2, 10.0, 0.0, (u32*)audiobuf, (u32*)audiobuf, audiobuf_size); } frames++; } gfxFlushBuffers(); gfxSwapBuffersGpu(); } // Exit services if (FLAC_decoder) { FLAC__stream_decoder_delete(FLAC_decoder); } csndExit(); gfxExit(); ptmExit(); hidExit(); aptExit(); srvExit(); return 0; }
void reinitSrv() { srvExit(); srvInit(); }
int main(int argc, char **argv) { srvInit(); aptInit(); gfxInit(); acInit(); initCfgu(); ptmInit(); hidInit(NULL); irrstInit(NULL); fsInit(); hbInit(); Handle fileHandle; u64 size; u32 bytesRead; int restore; // Set main script char path[256]; if (argc > 0){ int latest_slash = 0; int i=5; while (argv[0][i] != '\0'){ if (argv[0][i] == '/'){ latest_slash = i; } i++; } strcpy(path,&argv[0][5]); path[latest_slash-5] = 0; strcpy(start_dir,path); strcpy(cur_dir,path); // Set current dir }else{ strcpy(start_dir,"/"); strcpy(cur_dir,"/"); // Set current dir for GW Mode } while(aptMainLoop()) { restore=0; char error[256]; errMsg = runScript((const char*)index_lua, true); if (errMsg != NULL); { // Fake error to force interpreter shutdown if (strstr(errMsg, "lpp_exit_04")){ break; } strcpy(error,"Error: "); strcat(error,errMsg); strcat(error,"\n\nPress A to restart\nPress B to exit"); } while (restore==0){ gspWaitForVBlank(); RefreshScreen(); ClearScreen(0); ClearScreen(1); DebugOutput(error); hidScanInput(); if(hidKeysDown() & KEY_A){ strcpy(cur_dir,start_dir); restore=1; }else if(hidKeysDown() & KEY_B){ restore=2; } gfxFlushBuffers(); gfxSwapBuffers(); } if (restore==2){ break; } } fsExit(); irrstExit(); hidExit(); ptmExit(); hbExit(); acExit(); exitCfgu(); gfxExit(); aptExit(); srvExit(); return 0; }
void __appExit(void) { // Exit services sdmcExit(); fsExit(); srvExit(); }
/*----------------*/ int main(int argc, char *argv[]) { APP_STATUS status; srvInit(); aptInit(APPID_APPLICATION); gfxInit(); hidInit(NULL); fsInit(); svcCreateEvent(&new_cmd_event, 0); svcCreateEvent(&cmd_done_event, 0); svcCreateThread(&thread, cmd_thread_func, 0x0, (u32*)((char*)thread_stack + sizeof(thread_stack)), 0x31, 0xfffffffe); int where = 0; u32 ret = SOC_Initialize((u32*)0x08000000, 0x48000); if(ret == 0) { listen_socket = socket(AF_INET, SOCK_STREAM, 0); if(listen_socket == -1) { where = 1; ret = SOC_GetErrno(); } else { u32 tmp = fcntl(listen_socket, F_GETFL); fcntl(listen_socket, F_SETFL, tmp | O_NONBLOCK); struct sockaddr_in addr; addr.sin_family = AF_INET; addr.sin_port = __swap16(PORT); addr.sin_addr.s_addr = INADDR_ANY; ret = bind(listen_socket, (struct sockaddr *)&addr, sizeof(addr)); if(ret != 0) { where = 2; ret = SOC_GetErrno(); } else { ret = listen(listen_socket, 1); if(ret == -1) { ret = SOC_GetErrno(); where = 3; } } } } u32 it = 0; int accept_errno = 0; int first = 1; while((status = aptGetStatus()) != APP_EXITING) { hidScanInput(); consoleClear(&top); print(&top, "newver\n"); print(&top, "ret: %08x, where: %d\n", ret, where); print(&top, "frame: %08x\n", it); u32 ip = gethostid(); print(&top, "ip: %d.%d.%d.%d\n", ip & 0xFF, (ip>>8)&0xFF, (ip>>16)&0xFF, (ip>>24)&0xFF); if(accept_errno != 0) print(&top, "accept returned errno %d\n", accept_errno); if(!first) { int s = accept(listen_socket, NULL, NULL); if(s == -1) { int err = SOC_GetErrno(); if(err != -EWOULDBLOCK) accept_errno = err; } else { sock = s; conn_main(); closesocket(sock); } } it++; first = 0; if(enable_draw) renderFrame(); u32 keys = hidKeysUp(); if(keys & KEY_A) break; } thread_exit = 1; svcSignalEvent(new_cmd_event); svcWaitSynchronization(thread, U64_MAX); svcCloseHandle(thread); svcCloseHandle(new_cmd_event); svcCloseHandle(cmd_done_event); SOC_Shutdown(); fsExit(); hidExit(); gfxExit(); aptExit(); srvExit(); return 0; }
// Main part of the coding, where everything works (or not) int main(void) { init(); // Main loop while (aptMainLoop()) { // Verify button presses hidScanInput(); // Unsigned variables for different types of button presses u32 kDown = hidKeysDown(); u32 kHeld = hidKeysHeld(); // u32 kUp = hidKeysUp(); // Exit homebrew if (kDown & KEY_START) { break; } // Activate first easter egg else if (kDown & KEY_SELECT) { easterEgg = !easterEgg; } // Change pages for the easterEgg/debug menu. else if (kDown & KEY_R) { if (++easterPage > MAX_PAGE) easterPage = 0; } else if (kDown & KEY_L) { if (--easterPage < 0) easterPage = MAX_PAGE; } timerStep(); // If no movement, set the sprite timer to 0 if (kDown & KEY_UP || kDown & KEY_DOWN || kDown & KEY_LEFT || kDown & KEY_RIGHT) { sprTimer = 0; } // Reset horizontal and vertical speeds vsp = 0; hsp = 0; // Player movement (pretty easy to understand) // TODO: Would it be possible to make this less... iffy? if (kHeld & KEY_UP) { if (!(kHeld & KEY_DOWN)) { vsp = -.5; // Vertical speed to negative .5 playerDir = BACK; // Player direction = back } } if (kHeld & KEY_DOWN) { vsp = .5; // Vertical speed to .5 playerDir = FORWARD; // Player direction = up } if (kHeld & KEY_LEFT) { if (!(kHeld & KEY_RIGHT)) { hsp = -.5; // Vertical speed to negative .5 playerDir = LEFT; // Player direction = left } } if (kHeld & KEY_RIGHT) { hsp = .5; // Vertical speed to .5 playerDir = RIGHT; // Player direction = right } // Diagonal movement speed fix if (vsp != 0) { if (hsp != 0) { vsp *= .8; hsp *= .8; } } // Movement calculation... AND proper room colision. // TODO: Consider a function for translating and/or clamping coordinates directly? player_pos.x = fclamp(player_pos.x + hsp * dt, rooms[room].collision[0].x, rooms[room].collision[1].x); player_pos.y = fclamp(player_pos.y + vsp * dt, rooms[room].collision[0].y, rooms[room].collision[1].y); // Scrolling calculation. // TODO: Make these constants better/customizable. if (player_pos.x - camera_pos.x >= 300) { camera_pos.x = player_pos.x - 300; } else if (player_pos.x - camera_pos.x <= 100) { camera_pos.x = player_pos.x - 100; } camera_pos.x = fclamp(camera_pos.x, 0, rooms[room].scroll_max.x); if (player_pos.y - camera_pos.y >= 200) { camera_pos.y = player_pos.y - 200; } else if (player_pos.y - camera_pos.y <= 50) { camera_pos.y = player_pos.y - 50; } camera_pos.y = fclamp(camera_pos.y, 0, rooms[room].scroll_max.y); // Player sprites if (hsp == 0 && vsp == 0) curr_tex = tex_arr_friskWalk[playerDir][0]; else curr_tex = tex_arr_friskWalk[playerDir][(int)floor(sprTimer)]; // Sprite animation timer // TODO: Why .15 * .03 * actual time? sprTimer += (.03 * dt); while (sprTimer >= 4) { sprTimer -= 4; } if (!next_exit){ if (roomTimer < 255) { roomTimer = fmin(roomTimer + (4 * dt), 255); } next_exit = exit_room(room, &player_pos); } else { roomTimer -= 4 * dt; if (roomTimer <= 0) { room = next_exit->room_id; player_pos = next_exit->entrance; next_exit = NULL; roomTimer = 0; } } render(); // Swap sf2d framebuffers and wait for VBlank sf2d_swapbuffers(); } // Free images/textures/fonts from memory for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { sf2d_free_texture(tex_arr_friskWalk[i][j]); } } for (int i = 0; i < 3; ++i) { sf2d_free_texture(rooms[i].bg.tex); } sftd_free_font(font); // Exit services sf2d_fini(); sftd_fini(); sound_stop(home); audio_stop(); hidExit(); aptExit(); srvExit(); return 0; }
int main() { srvInit(); aptInit(); hidInit(NULL); gfxInitDefault(); resetGame(); int x; while (aptMainLoop()) { hidScanInput(); hidTouchRead(&touch); u32 kDown = hidKeysDown(); //u32 kHeld = hidKeysHeld(); Not used an otherwise you'll get warning during compile, this makes compile more pleasant to look at yea! if (state != 0 && cur_row != 7) { if (secretCode() && state != 3) cheat=1; if (kDown & KEY_TOUCH) { cur_visable=false; } if (kDown & KEY_RIGHT) { cur_field+=1; if (cur_field > 3) cur_field=0; cur_visable=true; } if (kDown & KEY_LEFT) { cur_field-=1; if (cur_field < 0) cur_field=3; cur_visable=true; } if (kDown & KEY_UP) { local_field[cur_field]+=1; if (local_field[cur_field] > col_amount) local_field[cur_field]=1; cur_visable=true; } if (kDown & KEY_DOWN) { local_field[cur_field]-=1; if (local_field[cur_field] < 1) local_field[cur_field]=col_amount; cur_visable=true; } if (kDown & KEY_A) submitTry(); if (touchInBox(touch,231,163,84,44)) submitTry(); if (touchInBox(touch,7,28,71,16)) { local_field[0]+=1; if (local_field[0] > col_amount) local_field[0]=1; } if (touchInBox(touch,85,28,71,16)) { local_field[1]+=1; if (local_field[1] > col_amount) local_field[1]=1; } if (touchInBox(touch,163,28,71,16)) { local_field[2]+=1; if (local_field[2] > col_amount) local_field[2]=1; } if (touchInBox(touch,241,28,71,16)) { local_field[3]+=1; if (local_field[3] > col_amount) local_field[3]=1; } if (touchInBox(touch,7,119,71,16)) { local_field[0]-=1; if (local_field[0] <= 0) local_field[0]=col_amount; } if (touchInBox(touch,85,119,71,16)) { local_field[1]-=1; if (local_field[1] <= 0) local_field[1]=col_amount; } if (touchInBox(touch,163,119,71,16)) { local_field[2]-=1; if (local_field[2] <= 0) local_field[2]=col_amount; } if (touchInBox(touch,241,119,71,16)) { local_field[3]-=1; if (local_field[3] <= 0) local_field[3]=col_amount; } if (state != 2) { for (x=0; x < 4; x++) { full_field[cur_row*4+x]=local_field[x]; } } } else if (state == 0) { if (touchInBox(touch,65,66,98,34)) modeselector=1; if (touchInBox(touch,65,102,98,34)) modeselector=2; if (modeselector != 0) { if (touchInBox(touch,168,65,88,22)) { difficulty=0; startGame(modeselector); } if (touchInBox(touch,168,90,88,22)) { difficulty=1; startGame(modeselector); } if (touchInBox(touch,168,125,88,22)) { difficulty=2; startGame(modeselector); } } } if (touchInBox(touch,0,211,320,30)) { resetGame(); state=0; modeselector=0; } if (touchInBox(touch,0,0,74,21)) break; render(full_field, full_judgement, local_field, cur_field, cur_row, cur_visable, ans, win, cheat, state, modeselector); gfxFlushBuffers(); gfxSwapBuffers(); gspWaitForEvent(GSPEVENT_VBlank0, false); } gfxExit(); hidExit(); aptExit(); srvExit(); return 0; }
int main() { char level_data_line[20*16]; LEVELDATA this_level_data = { {&level_data_line[0], &level_data_line[20], &level_data_line[40], &level_data_line[60], &level_data_line[80], &level_data_line[100],&level_data_line[120],&level_data_line[140], &level_data_line[160],&level_data_line[180],&level_data_line[200],&level_data_line[220], &level_data_line[240],&level_data_line[260],&level_data_line[280],&level_data_line[300]}, 19,11 }; // Initializations srvInit(); // services aptInit(); // applets hidInit(); // input gfxInitDefault(); // gfxSet3D(true); // uncomment if using stereoscopic 3D gfxSetDoubleBuffering(GFX_TOP, true); gfxSetDoubleBuffering(GFX_BOTTOM, false); PrintConsole /*topScreen, */bottomScreen; consoleInit(GFX_BOTTOM, &bottomScreen); // consoleInit(GFX_TOP, &topScreen); clear_char_stack(); int level = 0; int mode = MODE_INIT; // int mode_status = 0; hcount = 0; int timer = 0; // Main loop while (aptMainLoop()) { hidScanInput(); u32 kDown = hidKeysDown(); u32 kUp = hidKeysUp(); u32 kHeld = hidKeysHeld(); if (kDown & KEY_START){ break; // break in order to return to hbmenu } if (mode == MODE_INIT){ // consoleSelect(&topScreen); // printf("\033[2J"); copyGame(level,&this_level_data); gspWaitForVBlank(); printGame(&this_level_data); mode = MODE_GAME; }else if (mode == MODE_CLEAR){ if ((kUp & KEY_A) || (kUp & KEY_B) || (kUp & KEY_X) || (kUp & KEY_Y)){ level++; if (level >= sizeof(level_data)/sizeof(LEVELDATA)) { mode = MODE_ALL_CLEAR; }else{ mode = MODE_INIT; } } if (level < sizeof(level_data)/sizeof(LEVELDATA)) { consoleSelect(&bottomScreen); printf("\033[2J"); printf("\x1b[21;12HStage cleared!!"); printf("\x1b[23;12HPush A to next Next Stage"); } }else if (mode == MODE_ALL_CLEAR){ level = 0; consoleSelect(&bottomScreen); printf("\033[2J"); printf("\x1b[21;12HGame cleared!!!"); printf("\x1b[23;12HPush Start to exit game"); mode = MODE_NULL; }else if (mode == MODE_GAME){ // Your code goes here #ifdef DEBUG consoleSelect(&bottomScreen); if (timer%10==0){ //if (1 != 0){printf("\x1b[10;12HkUp =%08x",(unsigned int)kUp);} //if (1 != 0){printf("\x1b[11;12HkDown=%08x",(unsigned int)kDown);} //if (1 != 0){printf("\x1b[12;12HkHeld=%08x",(unsigned int)kHeld);} //printf("\x1b[22;12HKEY_CPAD_UP=%x",KEY_UP); //printf("\x1b[23;12HKEY_CPAD_DN=%x",KEY_DOWN); printf("\x1b[20;12HRest: [SELECT]"); printf("\x1b[22;12HExit: [START]"); printf("\x1b[24;12HTime: %08d",timer); } timer++; #endif if (kDown != 0 || kHeld != 0){ if (kDown & KEY_SELECT){ mode = MODE_INIT; }else{ moveMan(kDown, kHeld,level,&this_level_data); if(checkCleared(&this_level_data,level)==0){ mode = MODE_CLEAR;} gspWaitForVBlank(); draw_char_stack(this_level_data,spriteData, sizeof(spriteData)/sizeof(SPRITEDATA)); } }else{ gspWaitForVBlank(); } } // Flush and swap framebuffers gfxFlushBuffers(); gfxSwapBuffers(); } gfxExit(); hidExit(); aptExit(); srvExit(); return 0; }
int main() { // Initialize services srvInit(); aptInit(); hidInit(NULL); gfxInit(); CSND_initialize(NULL); srand(osGetTime()); //gfxSet3D(true); // uncomment if using stereoscopic 3D u8 *audiobuf = linearAlloc(sadloop_bin_size); int i; for (i=0;i<sadloop_bin_size;i++) { memcpy(&audiobuf[i], &sadloop_bin[i], 1); } bool flip = false; u64 nextflip = osGetTime()+500; u8 *crow = linearAlloc(crow1_bin_size); for (i=0;i<crow1_bin_size;i++) { memcpy(&crow[i], &crow1_bin[i], 1); } CSND_setchannel_playbackstate(0x8, 0); CSND_sharedmemtype0_cmdupdatestate(0); u64 nextsong = osGetTime()+68000; CSND_playsound(0x8, CSND_LOOP_ENABLE, CSND_ENCODING_PCM16, 22050, (u32*)audiobuf, NULL, sadloop_bin_size, 2, 0); char* fact; u64 nextfact = osGetTime()+newFact(&fact); // Main loop while (aptMainLoop()) { gspWaitForVBlank(); hidScanInput(); u64 now = osGetTime(); if (now >= nextsong) { nextsong = now+68000; CSND_playsound(0x8, CSND_LOOP_ENABLE, CSND_ENCODING_PCM16, 22050, (u32*)audiobuf, NULL, sadloop_bin_size, 2, 0); } if (now >= nextflip) { nextflip = now+500; if (flip) { for (i=0;i<crow1_bin_size;i++) { memcpy(&crow[i], &crow1_bin[i], 1); } flip = false; } else { for (i=0;i<crow1_bin_size;i++) { memcpy(&crow[i], &crow2_bin[i], 1); } flip = true; } } if (now >= nextfact) { nextfact = now+newFact(&fact); } u32 kDown = hidKeysDown(); if (kDown & KEY_START) break; // break in order to return to hbmenu // Please note that the 3DS screens are sideways (thus 240x400 and 240x320) u8* fb = gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL); memset(fb, 0, 240*400*3); tsDrawWord(GFX_TOP, GFX_LEFT, "Fact Crow says:", 30, 180, 255, 255, 255); drawFact(fact); gfxDrawSprite(GFX_TOP, GFX_LEFT, crow, 37, 37, 138, 30); // Flush and swap framebuffers gfxFlushBuffers(); gfxSwapBuffers(); } CSND_shutdown(); linearFree(audiobuf); // Exit services gfxExit(); hidExit(); aptExit(); srvExit(); return 0; }
//--------------------------------------------------------------------------- int main(int argc, char** argv) { touchPosition lastTouch; int frame=0,lp_frame=0; CWebRequest::InitializeClient(); gfxInitDefault(); GPU_Init(NULL); gfxSet3D(false); srand(svcGetSystemTick()); CFBClient::Initialize(); while(aptMainLoop()){ hidScanInput(); u32 press = hidKeysDown(); u32 held = hidKeysHeld(); u32 release = hidKeysUp(); if((press & ~KEY_TOUCH)){ CFBClient::onKeysPressEvent(press,1); hidCircleRead(&lcp); } if((release & ~KEY_TOUCH)){ CFBClient::onKeysUpEvent(press,1); hidCircleRead(&lcp); } if (held & KEY_TOUCH){ hidTouchRead(<); if(!lp_frame){ lastTouch=lt; lp_frame++; } else{ int i=0; if(abs(lt.px-lastTouch.px) <= 5){ if(abs(lt.py-lastTouch.py) <= 5) i = 1; } if(i) lp_frame++; else{ lp_frame = 0; CFBClient::onTouchEvent(<,2); } } if(!frame) CFBClient::onTouchEvent(<,1); frame++; } else{ if(frame) CFBClient::onTouchEvent(<,lp_frame > 120 ? 8 : 4); frame = 0; lp_frame = 0; } CFBClient::main(0); gfxFlushBuffers(); gfxSwapBuffers(); gspWaitForVBlank(); } CFBClient::Destroy(); CWebRequest::DestroyClient(); fsExit(); hidExit(); gfxExit(); aptExit(); srvExit(); return 0; }