/** * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine * which GL extensions are supported. * Quite a few extensions are always supported because they are standard * features or can be built on top of other gallium features. * Some fine tuning may still be needed. */ void st_init_extensions(struct st_context *st) { struct pipe_screen *screen = st->pipe->screen; struct gl_context *ctx = st->ctx; int i, glsl_feature_level; GLboolean *extensions = (GLboolean *) &ctx->Extensions; static const struct st_extension_cap_mapping cap_mapping[] = { { o(ARB_base_instance), PIPE_CAP_START_INSTANCE }, { o(ARB_depth_clamp), PIPE_CAP_DEPTH_CLIP_DISABLE }, { o(ARB_depth_texture), PIPE_CAP_TEXTURE_SHADOW_MAP }, { o(ARB_draw_buffers_blend), PIPE_CAP_INDEP_BLEND_FUNC }, { o(ARB_draw_instanced), PIPE_CAP_TGSI_INSTANCEID }, { o(ARB_fragment_program_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP }, { o(ARB_instanced_arrays), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR }, { o(ARB_occlusion_query), PIPE_CAP_OCCLUSION_QUERY }, { o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY }, { o(ARB_point_sprite), PIPE_CAP_POINT_SPRITE }, { o(ARB_seamless_cube_map), PIPE_CAP_SEAMLESS_CUBE_MAP }, { o(ARB_shader_stencil_export), PIPE_CAP_SHADER_STENCIL_EXPORT }, { o(ARB_shader_texture_lod), PIPE_CAP_SM3 }, { o(ARB_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP }, { o(ARB_texture_non_power_of_two), PIPE_CAP_NPOT_TEXTURES }, { o(ARB_timer_query), PIPE_CAP_QUERY_TIMESTAMP }, { o(ARB_transform_feedback2), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME }, { o(ARB_transform_feedback3), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME }, { o(EXT_blend_equation_separate), PIPE_CAP_BLEND_EQUATION_SEPARATE }, { o(EXT_draw_buffers2), PIPE_CAP_INDEP_BLEND_ENABLE }, { o(EXT_shadow_funcs), PIPE_CAP_TEXTURE_SHADOW_MAP }, { o(EXT_stencil_two_side), PIPE_CAP_TWO_SIDED_STENCIL }, { o(EXT_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS }, { o(EXT_texture_filter_anisotropic), PIPE_CAP_ANISOTROPIC_FILTER }, { o(EXT_texture_mirror_clamp), PIPE_CAP_TEXTURE_MIRROR_CLAMP }, { o(EXT_texture_swizzle), PIPE_CAP_TEXTURE_SWIZZLE }, { o(EXT_transform_feedback), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS }, { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE }, { o(ATI_separate_stencil), PIPE_CAP_TWO_SIDED_STENCIL }, { o(ATI_texture_mirror_once), PIPE_CAP_TEXTURE_MIRROR_CLAMP }, { o(NV_conditional_render), PIPE_CAP_CONDITIONAL_RENDER }, { o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER }, /* GL_NV_point_sprite is not supported by gallium because we don't * support the GL_POINT_SPRITE_R_MODE_NV option. */ { o(MESA_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS }, { o(OES_standard_derivatives), PIPE_CAP_SM3 }, { o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY }, { o(ARB_texture_multisample), PIPE_CAP_TEXTURE_MULTISAMPLE } }; /* Required: render target and sampler support */ static const struct st_extension_format_mapping rendertarget_mapping[] = { { { o(ARB_texture_float) }, { PIPE_FORMAT_R32G32B32A32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT } }, { { o(ARB_texture_rgb10_a2ui) }, { PIPE_FORMAT_B10G10R10A2_UINT } }, { { o(EXT_framebuffer_sRGB) }, { PIPE_FORMAT_A8B8G8R8_SRGB, PIPE_FORMAT_B8G8R8A8_SRGB }, GL_TRUE }, /* at least one format must be supported */ { { o(EXT_packed_float) }, { PIPE_FORMAT_R11G11B10_FLOAT } }, { { o(EXT_texture_integer) }, { PIPE_FORMAT_R32G32B32A32_UINT, PIPE_FORMAT_R32G32B32A32_SINT } }, { { o(ARB_texture_rg) }, { PIPE_FORMAT_R8_UNORM, PIPE_FORMAT_R8G8_UNORM } }, }; /* Required: depth stencil and sampler support */ static const struct st_extension_format_mapping depthstencil_mapping[] = { { { o(ARB_depth_buffer_float) }, { PIPE_FORMAT_Z32_FLOAT, PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } }, { { o(ARB_framebuffer_object), o(EXT_packed_depth_stencil) }, { PIPE_FORMAT_S8_UINT_Z24_UNORM, PIPE_FORMAT_Z24_UNORM_S8_UINT }, GL_TRUE }, /* at least one format must be supported */ }; /* Required: sampler support */ static const struct st_extension_format_mapping texture_mapping[] = { { { o(ARB_texture_compression_rgtc) }, { PIPE_FORMAT_RGTC1_UNORM, PIPE_FORMAT_RGTC1_SNORM, PIPE_FORMAT_RGTC2_UNORM, PIPE_FORMAT_RGTC2_SNORM } }, { { o(EXT_texture_compression_latc) }, { PIPE_FORMAT_LATC1_UNORM, PIPE_FORMAT_LATC1_SNORM, PIPE_FORMAT_LATC2_UNORM, PIPE_FORMAT_LATC2_SNORM } }, { { o(EXT_texture_compression_s3tc), o(ANGLE_texture_compression_dxt) }, { PIPE_FORMAT_DXT1_RGB, PIPE_FORMAT_DXT1_RGBA, PIPE_FORMAT_DXT3_RGBA, PIPE_FORMAT_DXT5_RGBA } }, { { o(EXT_texture_shared_exponent) }, { PIPE_FORMAT_R9G9B9E5_FLOAT } }, { { o(EXT_texture_snorm) }, { PIPE_FORMAT_R8G8B8A8_SNORM } }, { { o(EXT_texture_sRGB), o(EXT_texture_sRGB_decode) }, { PIPE_FORMAT_A8B8G8R8_SRGB, PIPE_FORMAT_B8G8R8A8_SRGB }, GL_TRUE }, /* at least one format must be supported */ { { o(ATI_texture_compression_3dc) }, { PIPE_FORMAT_LATC2_UNORM } }, { { o(MESA_ycbcr_texture) }, { PIPE_FORMAT_UYVY, PIPE_FORMAT_YUYV }, GL_TRUE }, /* at least one format must be supported */ { { o(OES_compressed_ETC1_RGB8_texture) }, { PIPE_FORMAT_ETC1_RGB8 } }, }; /* Required: vertex fetch support. */ static const struct st_extension_format_mapping vertex_mapping[] = { { { o(ARB_vertex_type_2_10_10_10_rev) }, { PIPE_FORMAT_R10G10B10A2_UNORM, PIPE_FORMAT_B10G10R10A2_UNORM, PIPE_FORMAT_R10G10B10A2_SNORM, PIPE_FORMAT_B10G10R10A2_SNORM, PIPE_FORMAT_R10G10B10A2_USCALED, PIPE_FORMAT_B10G10R10A2_USCALED, PIPE_FORMAT_R10G10B10A2_SSCALED, PIPE_FORMAT_B10G10R10A2_SSCALED } }, }; static const struct st_extension_format_mapping tbo_rgb32[] = { { {o(ARB_texture_buffer_object_rgb32) }, { PIPE_FORMAT_R32G32B32_FLOAT, PIPE_FORMAT_R32G32B32_UINT, PIPE_FORMAT_R32G32B32_SINT, } }, }; /* * Extensions that are supported by all Gallium drivers: */ ctx->Extensions.ARB_ES2_compatibility = GL_TRUE; ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE; ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; ctx->Extensions.ARB_fragment_program = GL_TRUE; ctx->Extensions.ARB_fragment_shader = GL_TRUE; ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_half_float_vertex = GL_TRUE; ctx->Extensions.ARB_internalformat_query = GL_TRUE; ctx->Extensions.ARB_map_buffer_range = GL_TRUE; ctx->Extensions.ARB_shader_objects = GL_TRUE; ctx->Extensions.ARB_shading_language_100 = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ ctx->Extensions.ARB_texture_cube_map = GL_TRUE; ctx->Extensions.ARB_texture_env_combine = GL_TRUE; ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; ctx->Extensions.ARB_texture_storage = GL_TRUE; ctx->Extensions.ARB_vertex_program = GL_TRUE; ctx->Extensions.ARB_vertex_shader = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; ctx->Extensions.EXT_blend_func_separate = GL_TRUE; ctx->Extensions.EXT_blend_minmax = GL_TRUE; ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; ctx->Extensions.EXT_framebuffer_object = GL_TRUE; ctx->Extensions.EXT_fog_coord = GL_TRUE; ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; ctx->Extensions.EXT_point_parameters = GL_TRUE; ctx->Extensions.EXT_provoking_vertex = GL_TRUE; ctx->Extensions.EXT_secondary_color = GL_TRUE; ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; ctx->Extensions.MESA_pack_invert = GL_TRUE; ctx->Extensions.NV_blend_square = GL_TRUE; ctx->Extensions.NV_fog_distance = GL_TRUE; ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; ctx->Extensions.NV_texture_rectangle = GL_TRUE; ctx->Extensions.OES_EGL_image = GL_TRUE; if (ctx->API != API_OPENGL_COMPAT) ctx->Extensions.OES_EGL_image_external = GL_TRUE; ctx->Extensions.OES_draw_texture = GL_TRUE; /* Expose the extensions which directly correspond to gallium caps. */ for (i = 0; i < Elements(cap_mapping); i++) { if (screen->get_param(screen, cap_mapping[i].cap)) { extensions[cap_mapping[i].extension_offset] = GL_TRUE; } } /* Expose the extensions which directly correspond to gallium formats. */ init_format_extensions(st, rendertarget_mapping, Elements(rendertarget_mapping), PIPE_TEXTURE_2D, PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW); init_format_extensions(st, depthstencil_mapping, Elements(depthstencil_mapping), PIPE_TEXTURE_2D, PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW); init_format_extensions(st, texture_mapping, Elements(texture_mapping), PIPE_TEXTURE_2D, PIPE_BIND_SAMPLER_VIEW); init_format_extensions(st, vertex_mapping, Elements(vertex_mapping), PIPE_BUFFER, PIPE_BIND_VERTEX_BUFFER); /* Figure out GLSL support. */ glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL); if (glsl_feature_level >= 140) { ctx->Const.GLSLVersion = 140; } else if (glsl_feature_level >= 130) { ctx->Const.GLSLVersion = 130; } else { ctx->Const.GLSLVersion = 120; } _mesa_override_glsl_version(st->ctx); if (ctx->Const.GLSLVersion >= 130) { ctx->Const.NativeIntegers = GL_TRUE; ctx->Const.MaxClipPlanes = 8; /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */ ctx->Extensions.ARB_conservative_depth = GL_TRUE; ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE; ctx->Extensions.ARB_shading_language_packing = GL_TRUE; ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE; } else { /* Optional integer support for GLSL 1.2. */ if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS) && screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS)) { ctx->Const.NativeIntegers = GL_TRUE; } } /* Below are the cases which cannot be moved into tables easily. */ if (!ctx->Mesa_DXTn && !st_get_s3tc_override()) { ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE; ctx->Extensions.ANGLE_texture_compression_dxt = GL_FALSE; } if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */ ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; #endif } ctx->Extensions.NV_primitive_restart = GL_TRUE; if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) { ctx->Const.PrimitiveRestartInSoftware = GL_TRUE; } /* ARB_color_buffer_float. */ if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) { ctx->Extensions.ARB_color_buffer_float = GL_TRUE; if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) { st->clamp_vert_color_in_shader = TRUE; } if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) { st->clamp_frag_color_in_shader = TRUE; } /* For drivers which cannot do color clamping, it's better to just * disable ARB_color_buffer_float in the core profile, because * the clamping is deprecated there anyway. */ if (ctx->API == API_OPENGL_CORE && (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) { st->clamp_vert_color_in_shader = GL_FALSE; st->clamp_frag_color_in_shader = GL_FALSE; ctx->Extensions.ARB_color_buffer_float = GL_FALSE; } } if (screen->fence_finish) { ctx->Extensions.ARB_sync = GL_TRUE; } /* Maximum sample count. */ for (i = 16; i > 0; --i) { enum pipe_format pformat = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE, PIPE_TEXTURE_2D, i, PIPE_BIND_RENDER_TARGET, FALSE); if (pformat != PIPE_FORMAT_NONE) { ctx->Const.MaxSamples = i; ctx->Const.MaxColorTextureSamples = i; break; } } for (i = ctx->Const.MaxSamples; i > 0; --i) { enum pipe_format pformat = st_choose_format(st, GL_DEPTH_STENCIL, GL_NONE, GL_NONE, PIPE_TEXTURE_2D, i, PIPE_BIND_DEPTH_STENCIL, FALSE); if (pformat != PIPE_FORMAT_NONE) { ctx->Const.MaxDepthTextureSamples = i; break; } } for (i = ctx->Const.MaxSamples; i > 0; --i) { enum pipe_format pformat = st_choose_format(st, GL_RGBA_INTEGER, GL_NONE, GL_NONE, PIPE_TEXTURE_2D, i, PIPE_BIND_RENDER_TARGET, FALSE); if (pformat != PIPE_FORMAT_NONE) { ctx->Const.MaxIntegerSamples = i; break; } } if (ctx->Const.MaxSamples == 1) { /* one sample doesn't really make sense */ ctx->Const.MaxSamples = 0; } else if (ctx->Const.MaxSamples >= 2) { ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE; } if (ctx->Const.MaxDualSourceDrawBuffers > 0) ctx->Extensions.ARB_blend_func_extended = GL_TRUE; st->has_time_elapsed = screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED); if (st->has_time_elapsed || ctx->Extensions.ARB_timer_query) { ctx->Extensions.EXT_timer_query = GL_TRUE; } if (ctx->Extensions.ARB_transform_feedback2 && ctx->Extensions.ARB_draw_instanced) { ctx->Extensions.ARB_transform_feedback_instanced = GL_TRUE; } if (st->options.force_glsl_extensions_warn) ctx->Const.ForceGLSLExtensionsWarn = 1; if (st->options.disable_glsl_line_continuations) ctx->Const.DisableGLSLLineContinuations = 1; ctx->Const.MinMapBufferAlignment = screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT); if (ctx->Const.MinMapBufferAlignment >= 64) { ctx->Extensions.ARB_map_buffer_alignment = GL_TRUE; } if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) { ctx->Extensions.ARB_texture_buffer_object = GL_TRUE; ctx->Const.MaxTextureBufferSize = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE), (1u << 31) - 1); ctx->Const.TextureBufferOffsetAlignment = screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT); if (ctx->Const.TextureBufferOffsetAlignment) ctx->Extensions.ARB_texture_buffer_range = GL_TRUE; init_format_extensions(st, tbo_rgb32, Elements(tbo_rgb32), PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW); } /* Unpacking a varying in the fragment shader costs 1 texture indirection. * If the number of available texture indirections is very limited, then we * prefer to disable varying packing rather than run the risk of varying * packing preventing a shader from running. */ if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) { /* We can't disable varying packing if transform feedback is available, * because transform feedback code assumes a packed varying layout. */ if (!ctx->Extensions.EXT_transform_feedback) ctx->Const.DisableVaryingPacking = GL_TRUE; } }
/** * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine * which GL extensions are supported. * Quite a few extensions are always supported because they are standard * features or can be built on top of other gallium features. * Some fine tuning may still be needed. */ void st_init_extensions(struct st_context *st) { struct pipe_screen *screen = st->pipe->screen; struct gl_context *ctx = st->ctx; int i, glsl_feature_level; GLboolean *extensions = (GLboolean *) &ctx->Extensions; static const struct st_extension_cap_mapping cap_mapping[] = { { o(ARB_base_instance), PIPE_CAP_START_INSTANCE }, { o(ARB_depth_clamp), PIPE_CAP_DEPTH_CLIP_DISABLE }, { o(ARB_depth_texture), PIPE_CAP_TEXTURE_SHADOW_MAP }, { o(ARB_draw_buffers_blend), PIPE_CAP_INDEP_BLEND_FUNC }, { o(ARB_draw_instanced), PIPE_CAP_TGSI_INSTANCEID }, { o(ARB_fragment_program_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP }, { o(ARB_instanced_arrays), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR }, { o(ARB_occlusion_query), PIPE_CAP_OCCLUSION_QUERY }, { o(ARB_occlusion_query2), PIPE_CAP_OCCLUSION_QUERY }, { o(ARB_point_sprite), PIPE_CAP_POINT_SPRITE }, { o(ARB_seamless_cube_map), PIPE_CAP_SEAMLESS_CUBE_MAP }, { o(ARB_shader_stencil_export), PIPE_CAP_SHADER_STENCIL_EXPORT }, { o(ARB_shader_texture_lod), PIPE_CAP_SM3 }, { o(ARB_shadow), PIPE_CAP_TEXTURE_SHADOW_MAP }, { o(ARB_texture_non_power_of_two), PIPE_CAP_NPOT_TEXTURES }, { o(ARB_transform_feedback2), PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME }, { o(EXT_blend_equation_separate), PIPE_CAP_BLEND_EQUATION_SEPARATE }, { o(EXT_draw_buffers2), PIPE_CAP_INDEP_BLEND_ENABLE }, { o(EXT_shadow_funcs), PIPE_CAP_TEXTURE_SHADOW_MAP }, { o(EXT_stencil_two_side), PIPE_CAP_TWO_SIDED_STENCIL }, { o(EXT_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS }, { o(EXT_texture_filter_anisotropic), PIPE_CAP_ANISOTROPIC_FILTER }, { o(EXT_texture_mirror_clamp), PIPE_CAP_TEXTURE_MIRROR_CLAMP }, { o(EXT_texture_swizzle), PIPE_CAP_TEXTURE_SWIZZLE }, { o(EXT_timer_query), PIPE_CAP_TIMER_QUERY }, { o(EXT_transform_feedback), PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS }, { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE }, { o(ATI_separate_stencil), PIPE_CAP_TWO_SIDED_STENCIL }, { o(ATI_texture_mirror_once), PIPE_CAP_TEXTURE_MIRROR_CLAMP }, { o(NV_conditional_render), PIPE_CAP_CONDITIONAL_RENDER }, { o(NV_texture_barrier), PIPE_CAP_TEXTURE_BARRIER }, /* GL_NV_point_sprite is not supported by gallium because we don't * support the GL_POINT_SPRITE_R_MODE_NV option. */ { o(MESA_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS }, }; /* Required: render target and sampler support */ static const struct st_extension_format_mapping rendertarget_mapping[] = { { { o(ARB_texture_float) }, { PIPE_FORMAT_R32G32B32A32_FLOAT, PIPE_FORMAT_R16G16B16A16_FLOAT } }, { { o(ARB_texture_rgb10_a2ui) }, { PIPE_FORMAT_B10G10R10A2_UINT } }, { { o(EXT_framebuffer_sRGB) }, { PIPE_FORMAT_A8B8G8R8_SRGB, PIPE_FORMAT_B8G8R8A8_SRGB }, GL_TRUE }, /* at least one format must be supported */ { { o(EXT_packed_float) }, { PIPE_FORMAT_R11G11B10_FLOAT } }, { { o(EXT_texture_integer) }, { PIPE_FORMAT_R32G32B32A32_UINT, PIPE_FORMAT_R32G32B32A32_SINT } }, }; /* Required: depth stencil and sampler support */ static const struct st_extension_format_mapping depthstencil_mapping[] = { { { o(ARB_depth_buffer_float) }, { PIPE_FORMAT_Z32_FLOAT, PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } }, { { o(ARB_framebuffer_object), o(EXT_packed_depth_stencil) }, { PIPE_FORMAT_S8_UINT_Z24_UNORM, PIPE_FORMAT_Z24_UNORM_S8_UINT }, GL_TRUE }, /* at least one format must be supported */ }; /* Required: sampler support */ static const struct st_extension_format_mapping texture_mapping[] = { { { o(ARB_texture_compression_rgtc) }, { PIPE_FORMAT_RGTC1_UNORM, PIPE_FORMAT_RGTC1_SNORM, PIPE_FORMAT_RGTC2_UNORM, PIPE_FORMAT_RGTC2_SNORM } }, { { o(ARB_texture_rg) }, { PIPE_FORMAT_R8G8_UNORM } }, { { o(EXT_texture_compression_latc) }, { PIPE_FORMAT_LATC1_UNORM, PIPE_FORMAT_LATC1_SNORM, PIPE_FORMAT_LATC2_UNORM, PIPE_FORMAT_LATC2_SNORM } }, { { o(EXT_texture_compression_s3tc), o(S3_s3tc) }, { PIPE_FORMAT_DXT1_RGB, PIPE_FORMAT_DXT1_RGBA, PIPE_FORMAT_DXT3_RGBA, PIPE_FORMAT_DXT5_RGBA } }, { { o(EXT_texture_shared_exponent) }, { PIPE_FORMAT_R9G9B9E5_FLOAT } }, { { o(EXT_texture_snorm) }, { PIPE_FORMAT_R8G8B8A8_SNORM } }, { { o(EXT_texture_sRGB), o(EXT_texture_sRGB_decode) }, { PIPE_FORMAT_A8B8G8R8_SRGB, PIPE_FORMAT_B8G8R8A8_SRGB }, GL_TRUE }, /* at least one format must be supported */ { { o(ATI_texture_compression_3dc) }, { PIPE_FORMAT_LATC2_UNORM } }, { { o(MESA_ycbcr_texture) }, { PIPE_FORMAT_UYVY, PIPE_FORMAT_YUYV }, GL_TRUE }, /* at least one format must be supported */ { { o(OES_compressed_ETC1_RGB8_texture) }, { PIPE_FORMAT_ETC1_RGB8 } }, }; /* Required: vertex fetch support. */ static const struct st_extension_format_mapping vertex_mapping[] = { { { o(ARB_vertex_type_2_10_10_10_rev) }, { PIPE_FORMAT_R10G10B10A2_UNORM, PIPE_FORMAT_B10G10R10A2_UNORM, PIPE_FORMAT_R10G10B10A2_SNORM, PIPE_FORMAT_B10G10R10A2_SNORM, PIPE_FORMAT_R10G10B10A2_USCALED, PIPE_FORMAT_B10G10R10A2_USCALED, PIPE_FORMAT_R10G10B10A2_SSCALED, PIPE_FORMAT_B10G10R10A2_SSCALED } }, }; /* * Extensions that are supported by all Gallium drivers: */ ctx->Extensions.ARB_ES2_compatibility = GL_TRUE; ctx->Extensions.ARB_copy_buffer = GL_TRUE; ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE; ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; ctx->Extensions.ARB_fragment_program = GL_TRUE; ctx->Extensions.ARB_fragment_shader = GL_TRUE; ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_half_float_vertex = GL_TRUE; ctx->Extensions.ARB_map_buffer_range = GL_TRUE; ctx->Extensions.ARB_sampler_objects = GL_TRUE; ctx->Extensions.ARB_shader_objects = GL_TRUE; ctx->Extensions.ARB_shading_language_100 = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ ctx->Extensions.ARB_texture_cube_map = GL_TRUE; ctx->Extensions.ARB_texture_env_combine = GL_TRUE; ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; ctx->Extensions.ARB_texture_storage = GL_TRUE; ctx->Extensions.ARB_vertex_array_object = GL_TRUE; ctx->Extensions.ARB_vertex_program = GL_TRUE; ctx->Extensions.ARB_vertex_shader = GL_TRUE; ctx->Extensions.ARB_window_pos = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; ctx->Extensions.EXT_blend_func_separate = GL_TRUE; ctx->Extensions.EXT_blend_minmax = GL_TRUE; ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; ctx->Extensions.EXT_framebuffer_object = GL_TRUE; ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE; ctx->Extensions.EXT_fog_coord = GL_TRUE; ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; ctx->Extensions.EXT_point_parameters = GL_TRUE; ctx->Extensions.EXT_provoking_vertex = GL_TRUE; ctx->Extensions.EXT_secondary_color = GL_TRUE; ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; ctx->Extensions.MESA_pack_invert = GL_TRUE; ctx->Extensions.NV_blend_square = GL_TRUE; ctx->Extensions.NV_fog_distance = GL_TRUE; ctx->Extensions.NV_texgen_reflection = GL_TRUE; ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; ctx->Extensions.NV_texture_rectangle = GL_TRUE; #if 0 /* possibly could support the following two */ ctx->Extensions.NV_vertex_program = GL_TRUE; ctx->Extensions.NV_vertex_program1_1 = GL_TRUE; #endif #if FEATURE_OES_EGL_image ctx->Extensions.OES_EGL_image = GL_TRUE; if (ctx->API != API_OPENGL) ctx->Extensions.OES_EGL_image_external = GL_TRUE; #endif #if FEATURE_OES_draw_texture ctx->Extensions.OES_draw_texture = GL_TRUE; #endif /* Expose the extensions which directly correspond to gallium caps. */ for (i = 0; i < Elements(cap_mapping); i++) { if (screen->get_param(screen, cap_mapping[i].cap)) { extensions[cap_mapping[i].extension_offset] = GL_TRUE; } } /* Expose the extensions which directly correspond to gallium formats. */ init_format_extensions(st, rendertarget_mapping, Elements(rendertarget_mapping), PIPE_TEXTURE_2D, PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW); init_format_extensions(st, depthstencil_mapping, Elements(depthstencil_mapping), PIPE_TEXTURE_2D, PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW); init_format_extensions(st, texture_mapping, Elements(texture_mapping), PIPE_TEXTURE_2D, PIPE_BIND_SAMPLER_VIEW); init_format_extensions(st, vertex_mapping, Elements(vertex_mapping), PIPE_BUFFER, PIPE_BIND_VERTEX_BUFFER); /* Figure out GLSL support. */ glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL); if (glsl_feature_level >= 130) { ctx->Const.GLSLVersion = 130; } else { ctx->Const.GLSLVersion = 120; } _mesa_override_glsl_version(st->ctx); if (ctx->Const.GLSLVersion >= 130) { ctx->Const.NativeIntegers = GL_TRUE; ctx->Const.MaxClipPlanes = 8; /* Extensions that only depend on GLSL 1.3. */ ctx->Extensions.ARB_conservative_depth = GL_TRUE; } else { /* Optional integer support for GLSL 1.2. */ if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS) && screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS)) { ctx->Const.NativeIntegers = GL_TRUE; } } /* Below are the cases which cannot be moved into tables easily. */ if (!ctx->Mesa_DXTn && !st_get_s3tc_override()) { ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE; ctx->Extensions.S3_s3tc = GL_FALSE; } if (ctx->Const.NativeIntegers) { ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE; } if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */ ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; #endif } ctx->Extensions.NV_primitive_restart = GL_TRUE; if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) { ctx->Const.PrimitiveRestartInSoftware = GL_TRUE; } if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) { ctx->Extensions.ARB_color_buffer_float = GL_TRUE; if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) { st->clamp_vert_color_in_shader = TRUE; } if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) { st->clamp_frag_color_in_shader = TRUE; } } if (screen->fence_finish) { ctx->Extensions.ARB_sync = GL_TRUE; } /* Maximum sample count. */ for (i = 16; i > 0; --i) { if (screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_UNORM, PIPE_TEXTURE_2D, i, PIPE_BIND_RENDER_TARGET)) { ctx->Const.MaxSamples = i; break; } } if (ctx->Const.MaxDualSourceDrawBuffers > 0) ctx->Extensions.ARB_blend_func_extended = GL_TRUE; }