示例#1
0
static GLboolean
update_single_texture(struct st_context *st,
                      struct pipe_sampler_view **sampler_view,
		      GLuint texUnit, unsigned glsl_version)
{
   struct gl_context *ctx = st->ctx;
   const struct gl_sampler_object *samp;
   struct gl_texture_object *texObj;
   struct st_texture_object *stObj;
   GLboolean retval;

   samp = _mesa_get_samplerobj(ctx, texUnit);

   texObj = ctx->Texture.Unit[texUnit]._Current;

   if (!texObj) {
      texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
      samp = &texObj->Sampler;
   }
   stObj = st_texture_object(texObj);

   retval = st_finalize_texture(ctx, st->pipe, texObj);
   if (!retval) {
      /* out of mem */
      return GL_FALSE;
   }

   /* Check a few pieces of state outside the texture object to see if we
    * need to force revalidation.
    */
   if (stObj->prev_glsl_version != glsl_version ||
       stObj->prev_sRGBDecode != samp->sRGBDecode) {

      st_texture_release_all_sampler_views(st, stObj);

      stObj->prev_glsl_version = glsl_version;
      stObj->prev_sRGBDecode = samp->sRGBDecode;
   }

   if (texObj->TargetIndex == TEXTURE_EXTERNAL_INDEX &&
       stObj->pt->screen->resource_changed)
         stObj->pt->screen->resource_changed(stObj->pt->screen, stObj->pt);

   *sampler_view =
      st_get_texture_sampler_view_from_stobj(st, stObj, samp, glsl_version);
   return GL_TRUE;
}
示例#2
0
文件: st_vdpau.c 项目: airlied/mesa
static void
st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
                       GLboolean output, struct gl_texture_object *texObj,
                       struct gl_texture_image *texImage,
                       const void *vdpSurface, GLuint index)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj = st_texture_object(texObj);
   struct st_texture_image *stImage = st_texture_image(texImage);

   pipe_resource_reference(&stObj->pt, NULL);
   st_texture_release_all_sampler_views(st, stObj);
   pipe_resource_reference(&stImage->pt, NULL);

   _mesa_dirty_texobj(ctx, texObj);

   st_flush(st, NULL, 0);
}
示例#3
0
static void
st_bind_surface(struct gl_context *ctx, GLenum target,
                struct gl_texture_object *texObj,
                struct gl_texture_image *texImage,
                struct pipe_surface *ps)
{
   struct st_texture_object *stObj;
   struct st_texture_image *stImage;
   GLenum internalFormat;
   mesa_format texFormat;

   /* map pipe format to base format */
   if (util_format_get_component_bits(ps->format, UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
      internalFormat = GL_RGBA;
   else
      internalFormat = GL_RGB;

   stObj = st_texture_object(texObj);
   stImage = st_texture_image(texImage);

   /* switch to surface based */
   if (!stObj->surface_based) {
      _mesa_clear_texture_object(ctx, texObj);
      stObj->surface_based = GL_TRUE;
   }

   texFormat = st_pipe_format_to_mesa_format(ps->format);

   _mesa_init_teximage_fields(ctx, texImage,
                              ps->width, ps->height, 1, 0, internalFormat,
                              texFormat);

   /* FIXME create a non-default sampler view from the pipe_surface? */
   pipe_resource_reference(&stObj->pt, ps->texture);
   st_texture_release_all_sampler_views(stObj);
   pipe_resource_reference(&stImage->pt, stObj->pt);

   stObj->width0 = ps->width;
   stObj->height0 = ps->height;
   stObj->depth0 = 1;
   stObj->surface_format = ps->format;

   _mesa_dirty_texobj(ctx, texObj);
}
示例#4
0
/**
 * Called via ctx->Driver.GenerateMipmap().
 */
void
st_generate_mipmap(struct gl_context *ctx, GLenum target,
                   struct gl_texture_object *texObj)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj = st_texture_object(texObj);
   struct pipe_resource *pt = st_get_texobj_resource(texObj);
   const uint baseLevel = texObj->BaseLevel;
   uint lastLevel, first_layer, last_layer;
   uint dstLevel;

   if (!pt)
      return;

   /* not sure if this ultimately actually should work,
      but we're not supporting multisampled textures yet. */
   assert(pt->nr_samples < 2);

   /* find expected last mipmap level to generate*/
   lastLevel = compute_num_levels(ctx, texObj, target) - 1;

   if (lastLevel == 0)
      return;

   /* The texture isn't in a "complete" state yet so set the expected
    * lastLevel here, since it won't get done in st_finalize_texture().
    */
   stObj->lastLevel = lastLevel;

   if (pt->last_level < lastLevel) {
      /* The current gallium texture doesn't have space for all the
       * mipmap levels we need to generate.  So allocate a new texture.
       */
      struct pipe_resource *oldTex = stObj->pt;

      /* create new texture with space for more levels */
      stObj->pt = st_texture_create(st,
                                    oldTex->target,
                                    oldTex->format,
                                    lastLevel,
                                    oldTex->width0,
                                    oldTex->height0,
                                    oldTex->depth0,
                                    oldTex->array_size,
                                    0,
                                    oldTex->bind);

      /* This will copy the old texture's base image into the new texture
       * which we just allocated.
       */
      st_finalize_texture(ctx, st->pipe, texObj);

      /* release the old tex (will likely be freed too) */
      pipe_resource_reference(&oldTex, NULL);
      st_texture_release_all_sampler_views(stObj);
   }
   else {
      /* Make sure that the base texture image data is present in the
       * texture buffer.
       */
      st_finalize_texture(ctx, st->pipe, texObj);
   }

   pt = stObj->pt;

   assert(pt->last_level >= lastLevel);

   if (pt->target == PIPE_TEXTURE_CUBE) {
      first_layer = last_layer = _mesa_tex_target_to_face(target);
   }
   else {
      first_layer = 0;
      last_layer = util_max_layer(pt, baseLevel);
   }

   /* Try to generate the mipmap by rendering/texturing.  If that fails,
    * use the software fallback.
    */
   if (!util_gen_mipmap(st->pipe, pt, pt->format, baseLevel, lastLevel,
                        first_layer, last_layer, PIPE_TEX_FILTER_LINEAR)) {
      _mesa_generate_mipmap(ctx, target, texObj);
   }

   /* Fill in the Mesa gl_texture_image fields */
   for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
      const uint srcLevel = dstLevel - 1;
      const struct gl_texture_image *srcImage
         = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
      struct gl_texture_image *dstImage;
      struct st_texture_image *stImage;
      uint border = srcImage->Border;
      uint dstWidth, dstHeight, dstDepth;

      dstWidth = u_minify(pt->width0, dstLevel);
      if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
         dstHeight = pt->array_size;
      }
      else {
         dstHeight = u_minify(pt->height0, dstLevel);
      }
      if (texObj->Target == GL_TEXTURE_2D_ARRAY ||
          texObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
         dstDepth = pt->array_size;
      }
      else {
         dstDepth = u_minify(pt->depth0, dstLevel);
      }

      dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
      if (!dstImage) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
         return;
      }

      /* Free old image data */
      ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);

      /* initialize new image */
      _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
                                 dstDepth, border, srcImage->InternalFormat,
                                 srcImage->TexFormat);

      stImage = st_texture_image(dstImage);

      pipe_resource_reference(&stImage->pt, pt);
   }
}
示例#5
0
static void
st_bind_egl_image(struct gl_context *ctx,
                  struct gl_texture_object *texObj,
                  struct gl_texture_image *texImage,
                  struct st_egl_image *stimg)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj;
   struct st_texture_image *stImage;
   GLenum internalFormat;
   mesa_format texFormat;

   /* map pipe format to base format */
   if (util_format_get_component_bits(stimg->format,
                                      UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
      internalFormat = GL_RGBA;
   else
      internalFormat = GL_RGB;

   stObj = st_texture_object(texObj);
   stImage = st_texture_image(texImage);

   /* switch to surface based */
   if (!stObj->surface_based) {
      _mesa_clear_texture_object(ctx, texObj, NULL);
      stObj->surface_based = GL_TRUE;
   }

   texFormat = st_pipe_format_to_mesa_format(stimg->format);

   /* TODO RequiredTextureImageUnits should probably be reset back
    * to 1 somewhere if different texture is bound??
    */
   if (texFormat == MESA_FORMAT_NONE) {
      switch (stimg->format) {
      case PIPE_FORMAT_NV12:
         texFormat = MESA_FORMAT_R_UNORM8;
         texObj->RequiredTextureImageUnits = 2;
         break;
      case PIPE_FORMAT_IYUV:
         texFormat = MESA_FORMAT_R_UNORM8;
         texObj->RequiredTextureImageUnits = 3;
         break;
      default:
         unreachable("bad YUV format!");
      }
   }

   _mesa_init_teximage_fields(ctx, texImage,
                              stimg->texture->width0, stimg->texture->height0,
                              1, 0, internalFormat, texFormat);

   pipe_resource_reference(&stObj->pt, stimg->texture);
   st_texture_release_all_sampler_views(st, stObj);
   pipe_resource_reference(&stImage->pt, stObj->pt);

   stObj->surface_format = stimg->format;
   stObj->level_override = stimg->level;
   stObj->layer_override = stimg->layer;

   _mesa_dirty_texobj(ctx, texObj);
}
示例#6
0
文件: st_vdpau.c 项目: airlied/mesa
static void
st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
                     GLboolean output, struct gl_texture_object *texObj,
                     struct gl_texture_image *texImage,
                     const void *vdpSurface, GLuint index)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj = st_texture_object(texObj);
   struct st_texture_image *stImage = st_texture_image(texImage);

   struct pipe_resource *res;
   struct pipe_sampler_view templ, **sampler_view;
   mesa_format texFormat;

   if (output) {
      res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface);

      if (!res)
         res = st_vdpau_output_surface_gallium(ctx, vdpSurface);

   } else {
      res = st_vdpau_video_surface_dma_buf(ctx, vdpSurface, index);

      if (!res)
         res = st_vdpau_video_surface_gallium(ctx, vdpSurface, index);
   }

   if (!res) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
      return;
   }

   /* do we have different screen objects ? */
   if (res->screen != st->pipe->screen) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
      return;
   }

   /* switch to surface based */
   if (!stObj->surface_based) {
      _mesa_clear_texture_object(ctx, texObj);
      stObj->surface_based = GL_TRUE;
   }

   texFormat = st_pipe_format_to_mesa_format(res->format);

   _mesa_init_teximage_fields(ctx, texImage,
                              res->width0, res->height0, 1, 0, GL_RGBA,
                              texFormat);

   pipe_resource_reference(&stObj->pt, res);
   st_texture_release_all_sampler_views(st, stObj);
   pipe_resource_reference(&stImage->pt, res);

   u_sampler_view_default_template(&templ, res, res->format);
   templ.u.tex.first_layer = index & 1;
   templ.u.tex.last_layer = index & 1;
   templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0);
   templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
   templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
   templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);

   sampler_view = st_texture_get_sampler_view(st, stObj);
   *sampler_view = st->pipe->create_sampler_view(st->pipe, res, &templ);

   stObj->surface_format = res->format;

   _mesa_dirty_texobj(ctx, texObj);
}
示例#7
0
文件: st_vdpau.c 项目: Echelon9/mesa
static void
st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
                     GLboolean output, struct gl_texture_object *texObj,
                     struct gl_texture_image *texImage,
                     const void *vdpSurface, GLuint index)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj = st_texture_object(texObj);
   struct st_texture_image *stImage = st_texture_image(texImage);

   struct pipe_resource *res;
   mesa_format texFormat;
   uint layer_override = 0;

   if (output) {
      res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface);

      if (!res)
         res = st_vdpau_output_surface_gallium(ctx, vdpSurface);

   } else {
      res = st_vdpau_video_surface_dma_buf(ctx, vdpSurface, index);

      if (!res) {
         res = st_vdpau_video_surface_gallium(ctx, vdpSurface, index);
         layer_override = index & 1;
      }
   }

   if (!res) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
      return;
   }

   /* do we have different screen objects ? */
   if (res->screen != st->pipe->screen) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
      pipe_resource_reference(&res, NULL);
      return;
   }

   /* switch to surface based */
   if (!stObj->surface_based) {
      _mesa_clear_texture_object(ctx, texObj);
      stObj->surface_based = GL_TRUE;
   }

   texFormat = st_pipe_format_to_mesa_format(res->format);

   _mesa_init_teximage_fields(ctx, texImage,
                              res->width0, res->height0, 1, 0, GL_RGBA,
                              texFormat);

   pipe_resource_reference(&stObj->pt, res);
   st_texture_release_all_sampler_views(st, stObj);
   pipe_resource_reference(&stImage->pt, res);

   stObj->surface_format = res->format;
   stObj->layer_override = layer_override;

   _mesa_dirty_texobj(ctx, texObj);
   pipe_resource_reference(&res, NULL);
}