static void st_icon_allocate (ClutterActor *actor, const ClutterActorBox *box, ClutterAllocationFlags flags) { StIconPrivate *priv = ST_ICON (actor)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); clutter_actor_set_allocation (actor, box, flags); if (priv->icon_texture) { ClutterActorBox content_box; st_theme_node_get_content_box (theme_node, box, &content_box); /* Center the texture in the allocation; scaling up the icon from the size * we loaded it at is just a bad idea and probably accidental. Main downside * of doing this is that it may not be obvious that they have to turn off * fill to align the icon non-centered in the parent container. * * We don't use clutter_actor_allocate_align_fill() for a bit of efficiency * and because we expect to get rid of the child actor in favor of a * CoglTexture in the future. */ content_box.x1 = (int)(0.5 + content_box.x1 + (content_box.x2 - content_box.x1 - priv->icon_size) / 2.); content_box.x2 = content_box.x1 + priv->icon_size; content_box.y1 = (int)(0.5 + content_box.y1 + (content_box.y2 - content_box.y1 - priv->icon_size) / 2.); content_box.y2 = content_box.y1 + priv->icon_size; clutter_actor_allocate (priv->icon_texture, &content_box, flags); } }
static void st_bin_get_preferred_height (ClutterActor *self, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { StBinPrivate *priv = ST_BIN (self)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); st_theme_node_adjust_for_width (theme_node, &for_width); if (priv->child == NULL) { if (min_height_p) *min_height_p = 0; if (natural_height_p) *natural_height_p = 0; } else { _st_actor_get_preferred_height (priv->child, for_width, priv->x_fill, min_height_p, natural_height_p); } st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p); }
static void st_icon_style_changed (StWidget *widget) { StIcon *self = ST_ICON (widget); StThemeNode *theme_node = st_widget_get_theme_node (widget); StIconPrivate *priv = self->priv; if (priv->shadow_spec) { st_shadow_unref (priv->shadow_spec); priv->shadow_spec = NULL; } if (priv->shadow_material) { cogl_handle_unref (priv->shadow_material); priv->shadow_material = COGL_INVALID_HANDLE; } priv->shadow_spec = st_theme_node_get_shadow (theme_node, "icon-shadow"); if (priv->shadow_spec && priv->shadow_spec->inset) { g_warning ("The icon-shadow property does not support inset shadows"); st_shadow_unref (priv->shadow_spec); priv->shadow_spec = NULL; } priv->theme_icon_size = (int)(0.5 + st_theme_node_get_length (theme_node, "icon-size")); st_icon_update_icon_size (self); st_icon_update (self); }
static void cinnamon_tray_manager_style_changed (StWidget *theme_widget, gpointer user_data) { CinnamonTrayManager *manager = user_data; StThemeNode *theme_node; StIconColors *icon_colors; GdkColor foreground, warning, error, success; theme_node = st_widget_get_theme_node (theme_widget); icon_colors = st_theme_node_get_icon_colors (theme_node); foreground.red = icon_colors->foreground.red * 0x101; foreground.green = icon_colors->foreground.green * 0x101; foreground.blue = icon_colors->foreground.blue * 0x101; warning.red = icon_colors->warning.red * 0x101; warning.green = icon_colors->warning.green * 0x101; warning.blue = icon_colors->warning.blue * 0x101; error.red = icon_colors->error.red * 0x101; error.green = icon_colors->error.green * 0x101; error.blue = icon_colors->error.blue * 0x101; success.red = icon_colors->success.red * 0x101; success.green = icon_colors->success.green * 0x101; success.blue = icon_colors->success.blue * 0x101; na_tray_manager_set_colors (manager->priv->na_manager, &foreground, &warning, &error, &success); }
static void st_entry_style_changed (StWidget *self) { StEntryPrivate *priv = ST_ENTRY_PRIV (self); StThemeNode *theme_node; ClutterColor color; const PangoFontDescription *font; gchar *font_string; gdouble size; theme_node = st_widget_get_theme_node (self); st_theme_node_get_foreground_color (theme_node, &color); clutter_text_set_color (CLUTTER_TEXT (priv->entry), &color); if (st_theme_node_lookup_length (theme_node, "caret-size", TRUE, &size)) clutter_text_set_cursor_size (CLUTTER_TEXT (priv->entry), (int)(.5 + size)); if (st_theme_node_lookup_color (theme_node, "caret-color", TRUE, &color)) clutter_text_set_cursor_color (CLUTTER_TEXT (priv->entry), &color); if (st_theme_node_lookup_color (theme_node, "selection-background-color", TRUE, &color)) clutter_text_set_selection_color (CLUTTER_TEXT (priv->entry), &color); if (st_theme_node_lookup_color (theme_node, "selected-color", TRUE, &color)) clutter_text_set_selected_text_color (CLUTTER_TEXT (priv->entry), &color); font = st_theme_node_get_font (theme_node); font_string = pango_font_description_to_string (font); clutter_text_set_font_name (CLUTTER_TEXT (priv->entry), font_string); g_free (font_string); ST_WIDGET_CLASS (st_entry_parent_class)->style_changed (self); }
static void shell_slicer_get_preferred_height (ClutterActor *self, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { ClutterActor *child = st_bin_get_child (ST_BIN (self)); StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); st_theme_node_adjust_for_width (theme_node, &for_width); if (min_height_p) *min_height_p = 0; if (child == NULL) { if (natural_height_p) *natural_height_p = 0; } else { _st_actor_get_preferred_height (child, for_width, FALSE, NULL, natural_height_p); } st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p); }
static void st_widget_allocate (ClutterActor *actor, const ClutterActorBox *box, ClutterAllocationFlags flags) { StWidget *self = ST_WIDGET (actor); StWidgetPrivate *priv = self->priv; StThemeNode *theme_node; ClutterActorClass *klass; ClutterGeometry area; ClutterVertex in_v, out_v; theme_node = st_widget_get_theme_node (self); klass = CLUTTER_ACTOR_CLASS (st_widget_parent_class); klass->allocate (actor, box, flags); /* update tooltip position */ if (priv->tooltip) { in_v.x = in_v.y = in_v.z = 0; clutter_actor_apply_transform_to_point (actor, &in_v, &out_v); area.x = out_v.x; area.y = out_v.y; in_v.x = box->x2 - box->x1; in_v.y = box->y2 - box->y1; clutter_actor_apply_transform_to_point (actor, &in_v, &out_v); area.width = out_v.x - area.x; area.height = out_v.y - area.y; st_tooltip_set_tip_area (priv->tooltip, &area); } }
static void st_box_layout_get_preferred_height (ClutterActor *actor, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { StBoxLayout *self = ST_BOX_LAYOUT (actor); StBoxLayoutPrivate *priv = self->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); st_theme_node_adjust_for_width (theme_node, &for_width); if (priv->hadjustment) { /* If we're scrolled, the parent calls us with the width that * we'll actually get, which can be smaller than the minimum * width that we give our contents. */ gfloat min_width; get_content_preferred_width (self, -1, &min_width, NULL); for_width = MAX (for_width, min_width); } get_content_preferred_height (self, for_width, min_height_p, natural_height_p); st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p); }
static void st_scroll_bar_get_preferred_height (ClutterActor *self, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { StScrollBar *bar = ST_SCROLL_BAR (self); StScrollBarPrivate *priv = bar->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); st_theme_node_adjust_for_width (theme_node, &for_width); if (min_height_p) *min_height_p = 0; if (natural_height_p) *natural_height_p = 0; if (priv->vertical) { gfloat tmin_height_p, tnatural_height_p; #define ADD_TO_HEIGHT(actor) \ _st_actor_get_preferred_height (actor, for_width, FALSE, \ &tmin_height_p, &tnatural_height_p); \ if (min_height_p) \ *min_height_p += tmin_height_p; \ if (natural_height_p) \ *natural_height_p += tnatural_height_p; ADD_TO_HEIGHT (priv->bw_stepper); ADD_TO_HEIGHT (priv->fw_stepper); ADD_TO_HEIGHT (priv->trough); ADD_TO_HEIGHT (priv->handle); #undef ADD_TO_HEIGHT } else { gfloat tmin_height_p, tnatural_height_p; #define ADJUST_HEIGHT_IF_LARGER(actor) \ _st_actor_get_preferred_height (actor, for_width, FALSE, \ &tmin_height_p, &tnatural_height_p); \ if (min_height_p && tmin_height_p > *min_height_p) \ *min_height_p = tmin_height_p; \ if (natural_height_p && tnatural_height_p > *natural_height_p) \ *natural_height_p = tnatural_height_p; ADJUST_HEIGHT_IF_LARGER (priv->bw_stepper); ADJUST_HEIGHT_IF_LARGER (priv->fw_stepper); ADJUST_HEIGHT_IF_LARGER (priv->trough); ADJUST_HEIGHT_IF_LARGER (priv->handle); #undef ADJUST_HEIGHT_IF_LARGER } st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p); }
static void st_box_layout_paint (ClutterActor *actor) { StBoxLayout *self = ST_BOX_LAYOUT (actor); StBoxLayoutPrivate *priv = self->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); GList *l, *children; gdouble x, y; ClutterActorBox allocation_box; ClutterActorBox content_box; get_border_paint_offsets (self, &x, &y); if (x != 0 || y != 0) { cogl_push_matrix (); cogl_translate ((int)x, (int)y, 0); } CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->paint (actor); if (x != 0 || y != 0) { cogl_pop_matrix (); } children = st_container_get_children_list (ST_CONTAINER (actor)); if (children == NULL) return; clutter_actor_get_allocation_box (actor, &allocation_box); st_theme_node_get_content_box (theme_node, &allocation_box, &content_box); content_box.x1 += x; content_box.y1 += y; content_box.x2 += x; content_box.y2 += y; /* The content area forms the viewport into the scrolled contents, while * the borders and background stay in place; after drawing the borders and * background, we clip to the content area */ if (priv->hadjustment || priv->vadjustment) cogl_clip_push_rectangle ((int)content_box.x1, (int)content_box.y1, (int)content_box.x2, (int)content_box.y2); for (l = children; l; l = g_list_next (l)) { ClutterActor *child = (ClutterActor*) l->data; if (CLUTTER_ACTOR_IS_VISIBLE (child)) clutter_actor_paint (child); } if (priv->hadjustment || priv->vadjustment) cogl_clip_pop (); }
static void st_box_layout_allocate (ClutterActor *actor, const ClutterActorBox *box, ClutterAllocationFlags flags) { StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); ClutterLayoutManager *layout = clutter_actor_get_layout_manager (actor); ClutterActorBox content_box; gfloat avail_width, avail_height, min_width, natural_width, min_height, natural_height; CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->allocate (actor, box, flags); st_theme_node_get_content_box (theme_node, box, &content_box); clutter_actor_box_get_size (&content_box, &avail_width, &avail_height); clutter_layout_manager_get_preferred_width (layout, CLUTTER_CONTAINER (actor), avail_height, &min_width, &natural_width); clutter_layout_manager_get_preferred_height (layout, CLUTTER_CONTAINER (actor), MAX (avail_width, min_width), &min_height, &natural_height); /* update adjustments for scrolling */ if (priv->vadjustment) { gdouble prev_value; g_object_set (G_OBJECT (priv->vadjustment), "lower", 0.0, "upper", MAX (min_height, avail_height), "page-size", avail_height, "step-increment", avail_height / 6, "page-increment", avail_height - avail_height / 6, NULL); prev_value = st_adjustment_get_value (priv->vadjustment); st_adjustment_set_value (priv->vadjustment, prev_value); } if (priv->hadjustment) { gdouble prev_value; g_object_set (G_OBJECT (priv->hadjustment), "lower", 0.0, "upper", MAX (min_width, avail_width), "page-size", avail_width, "step-increment", avail_width / 6, "page-increment", avail_width - avail_width / 6, NULL); prev_value = st_adjustment_get_value (priv->hadjustment); st_adjustment_set_value (priv->hadjustment, prev_value); } }
static void st_table_get_preferred_height (ClutterActor *self, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { gfloat total_min_height, total_pref_height; StTablePrivate *priv = ST_TABLE (self)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); gint i; DimensionData *rows; /* We only support height-for-width allocation. So if we are called * width-for-height, calculate heights based on our natural width */ if (for_width < 0) { float natural_width; clutter_actor_get_preferred_width (self, -1, NULL, &natural_width); for_width = natural_width; } if (priv->n_rows < 1) { *min_height_p = 0; *natural_height_p = 0; return; } st_theme_node_adjust_for_width (theme_node, &for_width); /* use min_widths to help allocation of height-for-width widgets */ st_table_calculate_dimensions (ST_TABLE (self), for_width, -1); rows = &g_array_index (priv->rows, DimensionData, 0); /* start off with row spacing */ total_min_height = (priv->visible_rows - 1) * (float)(priv->row_spacing); total_pref_height = total_min_height; for (i = 0; i < priv->n_rows; i++) { total_min_height += rows[i].min_size; total_pref_height += rows[i].pref_size; } if (min_height_p) *min_height_p = total_min_height; if (natural_height_p) *natural_height_p = total_pref_height; st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p); }
static void st_scroll_view_get_preferred_width (ClutterActor *actor, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p) { StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); gfloat min_width = 0, natural_width; gfloat child_min_width, child_natural_width; if (!priv->child) return; st_theme_node_adjust_for_height (theme_node, &for_height); clutter_actor_get_preferred_width (priv->child, -1, &child_min_width, &child_natural_width); natural_width = child_natural_width; switch (priv->hscrollbar_policy) { case GTK_POLICY_NEVER: min_width = child_min_width; break; case GTK_POLICY_ALWAYS: case GTK_POLICY_AUTOMATIC: case GTK_POLICY_EXTERNAL: /* Should theoretically use the min width of the hscrollbar, * but that's not cleanly defined at the moment */ min_width = 0; break; default: g_warn_if_reached(); break; } if (priv->vscrollbar_policy != GTK_POLICY_NEVER) { float sb_width = get_scrollbar_width (ST_SCROLL_VIEW (actor), for_height); min_width += sb_width; natural_width += sb_width; } if (min_width_p) *min_width_p = min_width; if (natural_width_p) *natural_width_p = natural_width; st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p); }
static gboolean shell_generic_container_get_paint_volume (ClutterActor *self, ClutterPaintVolume *volume) { ClutterActorBox paint_box, alloc_box; StThemeNode *theme_node; ClutterVertex origin; /* Setting the paint volume does not make sense when we don't have any allocation */ if (!clutter_actor_has_allocation (self)) return FALSE; theme_node = st_widget_get_theme_node (ST_WIDGET (self)); clutter_actor_get_allocation_box (self, &alloc_box); st_theme_node_get_paint_box (theme_node, &alloc_box, &paint_box); origin.x = paint_box.x1 - alloc_box.x1; origin.y = paint_box.y1 - alloc_box.y1; origin.z = 0.0f; clutter_paint_volume_set_origin (volume, &origin); clutter_paint_volume_set_width (volume, paint_box.x2 - paint_box.x1); clutter_paint_volume_set_height (volume, paint_box.y2 - paint_box.y1); if (!clutter_actor_get_clip_to_allocation (self)) { ClutterActor *child; /* Based on ClutterGroup/ClutterBox; include the children's * paint volumes, since they may paint outside our allocation. */ for (child = clutter_actor_get_first_child (self); child != NULL; child = clutter_actor_get_next_sibling (child)) { const ClutterPaintVolume *child_volume; if (!CLUTTER_ACTOR_IS_VISIBLE (child)) continue; if (shell_generic_container_get_skip_paint (SHELL_GENERIC_CONTAINER (self), child)) continue; child_volume = clutter_actor_get_transformed_paint_volume (child, self); if (!child_volume) return FALSE; clutter_paint_volume_union (volume, child_volume); } } return TRUE; }
static void st_box_layout_paint (ClutterActor *actor) { StBoxLayout *self = ST_BOX_LAYOUT (actor); StBoxLayoutPrivate *priv = self->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); gdouble x, y; ClutterActorBox allocation_box; ClutterActorBox content_box; ClutterActor *child; get_border_paint_offsets (self, &x, &y); if (x != 0 || y != 0) { cogl_push_matrix (); cogl_translate ((int)x, (int)y, 0); } st_widget_paint_background (ST_WIDGET (actor)); if (x != 0 || y != 0) { cogl_pop_matrix (); } if (clutter_actor_get_n_children (actor) == 0) return; clutter_actor_get_allocation_box (actor, &allocation_box); st_theme_node_get_content_box (theme_node, &allocation_box, &content_box); content_box.x1 += x; content_box.y1 += y; content_box.x2 += x; content_box.y2 += y; /* The content area forms the viewport into the scrolled contents, while * the borders and background stay in place; after drawing the borders and * background, we clip to the content area */ if (priv->hadjustment || priv->vadjustment) cogl_clip_push_rectangle ((int)content_box.x1, (int)content_box.y1, (int)content_box.x2, (int)content_box.y2); for (child = clutter_actor_get_first_child (actor); child != NULL; child = clutter_actor_get_next_sibling (child)) clutter_actor_paint (child); if (priv->hadjustment || priv->vadjustment) cogl_clip_pop (); }
static void st_widget_paint (ClutterActor *actor) { StWidget *self = ST_WIDGET (actor); StThemeNode *theme_node; ClutterActorBox allocation; theme_node = st_widget_get_theme_node (self); clutter_actor_get_allocation_box (actor, &allocation); st_theme_node_paint (theme_node, &allocation, clutter_actor_get_paint_opacity (actor)); }
static void st_button_update_label_style (StButton *button) { ClutterActor *label; label = st_bin_get_child (ST_BIN (button)); /* check the child is really a label */ if (!CLUTTER_IS_TEXT (label)) return; _st_set_text_from_style (CLUTTER_TEXT (label), st_widget_get_theme_node (ST_WIDGET (button))); }
static void st_widget_recompute_style (StWidget *widget, StThemeNode *old_theme_node) { StThemeNode *new_theme_node = st_widget_get_theme_node (widget); if (!old_theme_node || !st_theme_node_geometry_equal (old_theme_node, new_theme_node)) clutter_actor_queue_relayout ((ClutterActor *) widget); g_signal_emit (widget, signals[STYLE_CHANGED], 0); widget->priv->is_style_dirty = FALSE; }
static void st_box_layout_pick (ClutterActor *actor, const ClutterColor *color) { StBoxLayout *self = ST_BOX_LAYOUT (actor); StBoxLayoutPrivate *priv = self->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); gdouble x, y; ClutterActorBox allocation_box; ClutterActorBox content_box; ClutterActor *child; get_border_paint_offsets (self, &x, &y); if (x != 0 || y != 0) { cogl_push_matrix (); cogl_translate ((int)x, (int)y, 0); } CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->pick (actor, color); if (x != 0 || y != 0) { cogl_pop_matrix (); } if (clutter_actor_get_n_children (actor) == 0) return; clutter_actor_get_allocation_box (actor, &allocation_box); st_theme_node_get_content_box (theme_node, &allocation_box, &content_box); content_box.x1 += x; content_box.y1 += y; content_box.x2 += x; content_box.y2 += y; if (priv->hadjustment || priv->vadjustment) cogl_clip_push_rectangle ((int)content_box.x1, (int)content_box.y1, (int)content_box.x2, (int)content_box.y2); for (child = clutter_actor_get_first_child (actor); child != NULL; child = clutter_actor_get_next_sibling (child)) clutter_actor_paint (child); if (priv->hadjustment || priv->vadjustment) cogl_clip_pop (); }
static void sagarmatha_stack_get_preferred_height (ClutterActor *actor, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { SagarmathaStack *stack = SAGARMATHA_STACK (actor); StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); gboolean first = TRUE; float min = 0, natural = 0; GList *children; GList *iter; st_theme_node_adjust_for_width (theme_node, &for_width); children = st_container_get_children_list (ST_CONTAINER (stack)); for (iter = children; iter; iter = iter->next) { ClutterActor *child = iter->data; float child_min, child_natural; clutter_actor_get_preferred_height (child, for_width, &child_min, &child_natural); if (first) { first = FALSE; min = child_min; natural = child_natural; } else { if (child_min > min) min = child_min; if (child_natural > natural) natural = child_natural; } } if (min_height_p) *min_height_p = min; if (natural_height_p) *natural_height_p = natural; st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p); }
static void st_box_layout_style_changed (StWidget *self) { StThemeNode *theme_node = st_widget_get_theme_node (self); ClutterBoxLayout *layout; double spacing; layout = CLUTTER_BOX_LAYOUT (clutter_actor_get_layout_manager (CLUTTER_ACTOR (self))); spacing = st_theme_node_get_length (theme_node, "spacing"); clutter_box_layout_set_spacing (layout, (int)(spacing + 0.5)); ST_WIDGET_CLASS (st_box_layout_parent_class)->style_changed (self); }
static void st_table_get_preferred_width (ClutterActor *self, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p) { gfloat total_min_width, total_pref_width; StTablePrivate *priv = ST_TABLE (self)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); gint i; DimensionData *columns; if (priv->n_cols < 1) { *min_width_p = 0; *natural_width_p = 0; return; } /* use min_widths to help allocation of height-for-width widgets */ st_table_calculate_dimensions (ST_TABLE (self), -1, for_height); columns = &g_array_index (priv->columns, DimensionData, 0); /* start off with row spacing */ total_min_width = (priv->visible_cols - 1) * (float)(priv->col_spacing); total_pref_width = total_min_width; for (i = 0; i < priv->n_cols; i++) { total_min_width += columns[i].min_size; total_pref_width += columns[i].pref_size; } /* If we were requested width-for-height, then we reported minimum/natural * heights based on our natural width. If we were allocated less than our * natural width, then we need more height. So in the width-for-height * case we need to disable shrinking. */ if (for_height >= 0) total_min_width = total_pref_width; if (min_width_p) *min_width_p = total_min_width; if (natural_width_p) *natural_width_p = total_pref_width; st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p); }
static void st_box_layout_style_changed (StWidget *self) { StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (self)->priv; StThemeNode *theme_node = st_widget_get_theme_node (self); int old_spacing = priv->spacing; double spacing; spacing = st_theme_node_get_length (theme_node, "spacing"); priv->spacing = (int)(spacing + 0.5); if (priv->spacing != old_spacing) clutter_actor_queue_relayout (CLUTTER_ACTOR (self)); ST_WIDGET_CLASS (st_box_layout_parent_class)->style_changed (self); }
static void st_scroll_view_style_changed (StWidget *widget) { StScrollView *self = ST_SCROLL_VIEW (widget); StScrollViewPrivate *priv = self->priv; StThemeNode *theme_node = st_widget_get_theme_node (widget); gdouble fade_offset = st_theme_node_get_length (theme_node, "-st-vfade-offset"); st_scroll_view_update_vfade_effect (self, fade_offset); st_widget_style_changed (ST_WIDGET (priv->hscroll)); st_widget_style_changed (ST_WIDGET (priv->vscroll)); ST_WIDGET_CLASS (st_scroll_view_parent_class)->style_changed (widget); }
static void shell_stack_get_preferred_width (ClutterActor *actor, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p) { StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); gboolean first = TRUE; float min = 0, natural = 0; ClutterActor *child; st_theme_node_adjust_for_height (theme_node, &for_height); for (child = clutter_actor_get_first_child (actor); child != NULL; child = clutter_actor_get_next_sibling (child)) { float child_min, child_natural; clutter_actor_get_preferred_width (child, for_height, &child_min, &child_natural); if (first) { first = FALSE; min = child_min; natural = child_natural; } else { if (child_min > min) min = child_min; if (child_natural > natural) natural = child_natural; } } if (min_width_p) *min_width_p = min; if (natural_width_p) *natural_width_p = natural; st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p); }
static void cinnamon_generic_container_allocate (ClutterActor *self, const ClutterActorBox *box, ClutterAllocationFlags flags) { StThemeNode *theme_node; ClutterActorBox content_box; clutter_actor_set_allocation (self, box, flags); theme_node = st_widget_get_theme_node (ST_WIDGET (self)); st_theme_node_get_content_box (theme_node, box, &content_box); g_signal_emit (G_OBJECT (self), cinnamon_generic_container_signals[ALLOCATE], 0, &content_box, flags); }
static void st_box_layout_get_preferred_width (ClutterActor *actor, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p) { StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); st_theme_node_adjust_for_height (theme_node, &for_height); get_content_preferred_width (ST_BOX_LAYOUT (actor), for_height, min_width_p, natural_width_p); st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p); }
static void st_icon_get_preferred_width (ClutterActor *actor, gfloat for_height, gfloat *min_width_p, gfloat *nat_width_p) { StIconPrivate *priv = ST_ICON (actor)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); if (min_width_p) *min_width_p = priv->icon_size; if (nat_width_p) *nat_width_p = priv->icon_size; st_theme_node_adjust_preferred_width (theme_node, min_width_p, nat_width_p); }
static void st_widget_get_preferred_height (ClutterActor *self, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); /* See st_widget_get_preferred_width() */ if (min_height_p) *min_height_p = 0; if (natural_height_p) *natural_height_p = 0; st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p); }
static gboolean st_box_layout_get_paint_volume (ClutterActor *actor, ClutterPaintVolume *volume) { StBoxLayout *self = ST_BOX_LAYOUT (actor); gdouble x, y; StBoxLayoutPrivate *priv = self->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor)); ClutterActorBox allocation_box; ClutterActorBox content_box; ClutterVertex origin; /* When have an adjustment we are clipped to the content box, so base * our paint volume on that. */ if (priv->hadjustment || priv->vadjustment) { clutter_actor_get_allocation_box (actor, &allocation_box); st_theme_node_get_content_box (theme_node, &allocation_box, &content_box); origin.x = content_box.x1 - allocation_box.x1; origin.y = content_box.y1 - allocation_box.y2; origin.z = 0.f; clutter_paint_volume_set_width (volume, content_box.x2 - content_box.x1); clutter_paint_volume_set_height (volume, content_box.y2 - content_box.y1); } else if (!CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->get_paint_volume (actor, volume)) return FALSE; /* When scrolled, st_box_layout_apply_transform() includes the scroll offset * and affects paint volumes. This is right for our children, but our paint volume * is determined by our allocation and borders and doesn't scroll, so we need * to reverse-compensate here, the same as we do when painting. */ get_border_paint_offsets (self, &x, &y); if (x != 0 || y != 0) { clutter_paint_volume_get_origin (volume, &origin); origin.x += x; origin.y += y; clutter_paint_volume_set_origin (volume, &origin); } return TRUE; }