示例#1
0
/* Disable/enable sound */
void cb_sound() {
#ifdef AUDIO_ENABLED
    stk_audio_enable_sound( config.sound );
#endif
}
示例#2
0
int main(int argc, char *argv[])
{
    int result = ACTION_NONE;
    int leave = 0;
    char *editor_file = 0;
    char path[512];
    SDL_Surface *loading;
#ifdef __unix__
    gid_t realgid;

    hi_dir_chart_file = fopen(HI_DIR "/" CHART_FILE_NAME, "r+");

    /* This is where we drop our setuid/setgid privileges.
     */
    realgid = getgid();
    if (setresgid(-1, realgid, realgid) != 0) {
        perror("Could not drop setgid privileges.  Aborting.");
        exit(1);
    }
#endif
   
/* i18n */
#ifdef ENABLE_NLS
    setlocale (LC_ALL, "");
    bindtextdomain (PACKAGE, LOCALEDIR);
    textdomain (PACKAGE);
#endif
    
#ifdef _WIN32    
    /* Get Windows to open files in binary mode instead of default text mode */
    _fmode = _O_BINARY;
#endif    
    
    /* lbreakout info */
    printf( "LBreakout2 %s\nCopyright 2001-2010 Michael Speck\nPublished under GNU GPL\n---\n", VERSION );
    printf( "Looking up data in: %s\n", SRC_DIR );
    printf( "Looking up highscores in: %s\n", HI_DIR );
    printf( "Looking up custom levels in: %s/%s/lbreakout2-levels\n", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME );
#ifndef AUDIO_ENABLED
    printf( "Compiled without sound and music\n" );
#endif

    set_random_seed(); /* set random seed */

    config_load();
    
    stk_init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK );
    if ( config.fullscreen )
        stk_display_open( SDL_SWSURFACE | SDL_FULLSCREEN, 640, 480, 16 );
    else
        stk_display_open( SDL_SWSURFACE, 640, 480, 16 );
    stk_audio_open( 0,0,0,config.audio_buffer_size );
    SDL_WM_SetCaption( "LBreakout2", 0 );
    SDL_SetEventFilter( event_filter );
    stk_audio_enable_sound( config.sound );
    stk_audio_set_sound_volume( config.volume * 16 );
    
    /* load a little loading pic */
    stk_surface_set_path( SRC_DIR "/gfx" );
    loading = stk_surface_load( SDL_SWSURFACE, "loading.png" );
    stk_surface_blit( loading, 0,0,-1,-1, stk_display, 
                      (stk_display->w-loading->w)/2, 
                      (stk_display->h-loading->h)/2 );
    stk_display_update( STK_UPDATE_ALL );
    
    /* load the GUI graphics from SRC_DIR/gui_theme */
    stk_surface_set_path( SRC_DIR );
    stk_audio_set_path( SRC_DIR );
    gui_init( "gui_theme" );

    stk_surface_set_path( SRC_DIR "/gfx" );
    stk_audio_set_path( SRC_DIR "/sounds" );
    
    /* load resources */
    /* for simplicity all functions are kept but anything
     * that is now themeable is loaded in
     * theme_load instead of the original function
     * (deleting resources works analouge)
     */
    theme_get_list();
    if ( config.theme_count != theme_count ) {
        if ( config.theme_id >= theme_count )
            config.theme_id = 0;
        config.theme_count = theme_count;
    }
    theme_load( theme_names[config.theme_id] );
    /* old functions still with initialzations of
     * lists or variables 
     */
    client_game_create();
    hint_load_res();
    chart_load();
    manager_create();
    client_create();
    exp_load();
    editor_create();
	help_create();
    /* run game */
    manager_fade( STK_FADE_IN );
    while( !leave && !stk_quit_request ) {
        result = manager_run();
        switch( result ) {
            case ACTION_QUIT: leave = 1; break;
            case ACTION_RESUME_0:
                manager_fade( STK_FADE_OUT );
		if ( client_game_resume_local( 0 ) )
			client_game_run();
                client_game_finalize();
                manager_fade( STK_FADE_IN );
                break;
            case ACTION_PLAY_LBR:
                manager_fade( STK_FADE_OUT );
                gameSeed = rand(); /* set random seed for next FREAKOUT/BonusLevels */
		if ( client_game_init_local( "LBreakout2" ) )
			client_game_run();
                client_game_finalize();
                manager_fade( STK_FADE_IN );
                break;
            case ACTION_PLAY_CUSTOM:
                manager_fade( STK_FADE_OUT );
                gameSeed = rand(); /* set random seed for next FREAKOUT/BonusLevels */
                if (gameSeed==0) gameSeed=1; /* not allowed because.... A HACK!!! 0 means to have
                                                no bonus levels to save a parameter */
		if ( client_game_init_local( levelset_names_local[config.levelset_id_local] ) )
			client_game_run();
                client_game_finalize();
                manager_fade( STK_FADE_IN );
                break;
            case ACTION_EDIT:
                /* new set? */
                if ( strequal( NEW_SET, edit_set ) ) {
                    editor_file = calloc( 16, sizeof( char ) );
                    snprintf( path, sizeof(path)-1, "%s/%s/lbreakout2-levels", getenv( "HOME" )? getenv("HOME"):".", CONFIG_DIR_NAME );
                    if ( !enter_string( font, _("Set Name:"), editor_file, 12 ) || !file_check( path, editor_file, "w" ) ) {
                        free( editor_file );
                        break;
                    }
                    else
                        manager_update_set_list();
                }
                else
                    editor_file = strdup( edit_set );
                if ( editor_init( editor_file ) ) {
                    manager_fade( STK_FADE_OUT );
                    editor_run();
                    editor_clear();
                    manager_fade( STK_FADE_IN );
                }
                free( editor_file ); editor_file = 0;
                break;
			case ACTION_QUICK_HELP:
				help_run();
				break;
            case ACTION_CLIENT:
                manager_fade( STK_FADE_OUT );
                client_run();
                manager_fade( STK_FADE_IN );
                break;
            default: break;
        }
    }
    manager_fade( STK_FADE_OUT );
    /* delete stuff */
    help_delete();
	manager_delete();
	chart_save();
    chart_delete();
    editor_delete();
    exp_delete();
    client_game_delete();
    hint_delete_res();
    theme_delete();
    theme_delete_list();
    stk_surface_free( &loading );
    
    config_save();
    
    if (hi_dir_chart_file)
        fclose(hi_dir_chart_file);

    return EXIT_SUCCESS;
}
示例#3
0
/* modify the client and its state according to the key pressed */
static int handle_default_key( int key, int *abort )
{
	SDL_Surface *buffer;
	
	switch ( key ) {
		case SDLK_F1:
		case SDLK_h:
			if ( client_state != CS_PLAY ) break;
			if ( game->game_type == GT_NETWORK ) break; /* only for single player */
			grab_input(0);
			help_run();
			grab_input(1);
			return 1;
		case SDLK_q:
		case SDLK_ESCAPE:
			/* recv_stats or final_stats means we already broke up
			 * the game so ESC will directly quit */
			if ( client_state == CS_RECV_STATS || client_state == CS_FINAL_STATS ) {
				*abort = 1;
				break;
			}

			if ( client_state == CS_CONFIRM_QUIT ) break;
			if ( client_state == CS_PAUSE ) break;
                        if ( players_count() == 0 ) break; 
			set_state(CS_CONFIRM_QUIT); 
                        if ( game->game_type == GT_LOCAL && game_set != 0 /*not testing a level*/ )
  			    display_text( font, "Quit Game? y/n#(If yes, this game may be resumed later.#No highscore entry is created yet.)" );
                        else
  			    display_text( font, "Quit Game? y/n" );
			return 1;
		case SDLK_r:
			if ( client_state != CS_PLAY ) break;
			if ( game->game_type == GT_NETWORK ) break; /* only for single player */
			if ( game_set == 0 ) break; /* test level */
			if ( cur_player->lives < 2 ) break;
			set_state(CS_CONFIRM_RESTART); 
			display_text( font, "Restart Level? y/n" );
			return 1;
		case SDLK_d:
			if ( client_state != CS_PLAY ) break;
			if ( game->game_type == GT_NETWORK ) break; /* only for single player */
			if ( !allow_disintegrate ) break;
			if ( game->level_type != LT_NORMAL ) break; /* not in bonus levels */
			grab_input(0);
			game_nuke();
			grab_input(1);
			return 1;
		case SDLK_f:
			buffer = stk_surface_create( SDL_SWSURFACE, 640, 480 );
			SDL_BlitSurface( stk_display, 0, buffer, 0 );
			config.fullscreen = !config.fullscreen;
			stk_display_apply_fullscreen( config.fullscreen );
			SDL_BlitSurface( buffer, 0, stk_display, 0 );
			stk_display_update( STK_UPDATE_ALL);
			SDL_FreeSurface( buffer );
			return 1;
		case SDLK_s:
#ifdef AUDIO_ENABLED
			config.sound = !config.sound;
			stk_audio_enable_sound( config.sound );
#endif
			return 1;
		case SDLK_a:
			config.anim++;
			if ( config.anim >= 4 ) config.anim = 0;
			return 1;
		case SDLK_TAB:
			stk_display_take_screenshot();
			return 1;
		case SDLK_t:
			return 0;
		case SDLK_p:
			if ( client_state == CS_PLAY )
			  client_set_pause(1);
			else if (client_state==CS_PAUSE)
			  client_set_pause(0);
			return 1;
		default: 
			if ( client_state != CS_PLAY ) break;
			if ( game->game_type != GT_LOCAL ) break;
			if ( game->bricks_left > game->warp_limit ) break;
			if ( game_set == 0 ) break; /* test level */
			if ( game->level_type != LT_NORMAL ) break; /* not in bonus levels */
			if ( key == config.k_warp ) {
				set_state(CS_CONFIRM_WARP);
				display_text( font, "Warp to next level? y/n" );
				return 1;
			}
			break;
	}
	
	return 0;
}