示例#1
0
/**
 * Determine if we need to read back a texture image before mapping it.
 */
static boolean
need_tex_readback(struct pipe_transfer *transfer)
{
   struct svga_texture *t = svga_texture(transfer->resource);

   if (transfer->usage & PIPE_TRANSFER_READ)
      return TRUE;

   if ((transfer->usage & PIPE_TRANSFER_WRITE) &&
       ((transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) == 0)) {
      unsigned face;

      if (transfer->resource->target == PIPE_TEXTURE_CUBE) {
         assert(transfer->box.depth == 1);
         face = transfer->box.z;
      }
      else {
         face = 0;
      }
      if (svga_was_texture_rendered_to(t, face, transfer->level)) {
         return TRUE;
      }
   }

   return FALSE;
}
/**
 * Determine if we need to read back a texture image before mapping it.
 */
static inline boolean
need_tex_readback(struct svga_transfer *st)
{
   if (st->base.usage & PIPE_TRANSFER_READ)
      return TRUE;

   if ((st->base.usage & PIPE_TRANSFER_WRITE) &&
       ((st->base.usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) == 0)) {
      return svga_was_texture_rendered_to(svga_texture(st->base.resource),
                                          st->slice, st->base.level);
   }

   return FALSE;
}
/**
 * Request a transfer map to the texture resource
 */
static void *
svga_texture_transfer_map(struct pipe_context *pipe,
                          struct pipe_resource *texture,
                          unsigned level,
                          unsigned usage,
                          const struct pipe_box *box,
                          struct pipe_transfer **ptransfer)
{
   struct svga_context *svga = svga_context(pipe);
   struct svga_winsys_screen *sws = svga_screen(pipe->screen)->sws;
   struct svga_texture *tex = svga_texture(texture);
   struct svga_transfer *st;
   struct svga_winsys_surface *surf = tex->handle;
   boolean use_direct_map = svga_have_gb_objects(svga) &&
                            !svga_have_gb_dma(svga);
   void *map = NULL;
   int64_t begin = svga_get_time(svga);

   SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_TEXTRANSFERMAP);

   if (!surf)
      goto done;

   /* We can't map texture storage directly unless we have GB objects */
   if (usage & PIPE_TRANSFER_MAP_DIRECTLY) {
      if (svga_have_gb_objects(svga))
         use_direct_map = TRUE;
      else
         goto done;
   }

   st = CALLOC_STRUCT(svga_transfer);
   if (!st)
      goto done;

   st->base.level = level;
   st->base.usage = usage;
   st->base.box = *box;

   /* The modified transfer map box with the array index removed from z.
    * The array index is specified in slice.
    */
   st->box.x = box->x;
   st->box.y = box->y;
   st->box.z = box->z;
   st->box.w = box->width;
   st->box.h = box->height;
   st->box.d = box->depth;

   switch (tex->b.b.target) {
   case PIPE_TEXTURE_CUBE:
      st->slice = st->base.box.z;
      st->box.z = 0;   /* so we don't apply double offsets below */
      break;
   case PIPE_TEXTURE_1D_ARRAY:
   case PIPE_TEXTURE_2D_ARRAY:
   case PIPE_TEXTURE_CUBE_ARRAY:
      st->slice = st->base.box.z;
      st->box.z = 0;   /* so we don't apply double offsets below */

      /* Force direct map for transfering multiple slices */
      if (st->base.box.depth > 1)
         use_direct_map = svga_have_gb_objects(svga);

      break;
   default:
      st->slice = 0;
      break;
   }

   /* Force direct map for multisample surface */
   if (texture->nr_samples > 1) {
      assert(svga_have_gb_objects(svga));
      assert(sws->have_sm4_1);
      use_direct_map = TRUE;
   }

   st->use_direct_map = use_direct_map;
   pipe_resource_reference(&st->base.resource, texture);

   /* If this is the first time mapping to the surface in this
    * command buffer, clear the dirty masks of this surface.
    */
   if (sws->surface_is_flushed(sws, surf)) {
      svga_clear_texture_dirty(tex);
   }

   if (!use_direct_map) {
      /* upload to the DMA buffer */
      map = svga_texture_transfer_map_dma(svga, st);
   }
   else {
      boolean can_use_upload = tex->can_use_upload &&
                               !(st->base.usage & PIPE_TRANSFER_READ);
      boolean was_rendered_to =
         svga_was_texture_rendered_to(svga_texture(texture),
                                      st->slice, st->base.level);

      /* If the texture was already rendered to and upload buffer
       * is supported, then we will use upload buffer to
       * avoid the need to read back the texture content; otherwise,
       * we'll first try to map directly to the GB surface, if it is blocked,
       * then we'll try the upload buffer.
       */
      if (was_rendered_to && can_use_upload) {
         map = svga_texture_transfer_map_upload(svga, st);
      }
      else {
         unsigned orig_usage = st->base.usage;

         /* First try directly map to the GB surface */
         if (can_use_upload)
            st->base.usage |= PIPE_TRANSFER_DONTBLOCK;
         map = svga_texture_transfer_map_direct(svga, st);
         st->base.usage = orig_usage;

         if (!map && can_use_upload) {
            /* if direct map with DONTBLOCK fails, then try upload to the
             * texture upload buffer.
             */
            map = svga_texture_transfer_map_upload(svga, st);
         }
      }

      /* If upload fails, then try direct map again without forcing it
       * to DONTBLOCK.
       */
      if (!map) {
         map = svga_texture_transfer_map_direct(svga, st);
      }
   }

   if (!map) {
      FREE(st);
   }
   else {
      *ptransfer = &st->base;
      svga->hud.num_textures_mapped++;
      if (usage & PIPE_TRANSFER_WRITE) {
         /* record texture upload for HUD */
         svga->hud.num_bytes_uploaded +=
            st->base.layer_stride * st->box.d;

         /* mark this texture level as dirty */
         svga_set_texture_dirty(tex, st->slice, level);
      }
   }

done:
   svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
   SVGA_STATS_TIME_POP(sws);
   (void) sws;

   return map;
}