示例#1
0
/**
 * Do software-based glCopyPixels.
 * By time we get here, all parameters will have been error-checked.
 */
void
_swrast_CopyPixels( GLcontext *ctx,
		    GLint srcx, GLint srcy, GLsizei width, GLsizei height,
		    GLint destx, GLint desty, GLenum type )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   swrast_render_start(ctx);
      
   if (!_mesa_check_conditional_render(ctx))
      return; /* don't copy */

   if (swrast->NewState)
      _swrast_validate_derived( ctx );

   if (!fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type)) {
      switch (type) {
      case GL_COLOR:
         copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
         break;
      case GL_DEPTH:
         copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
         break;
      case GL_STENCIL:
         copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
         break;
      case GL_DEPTH_STENCIL_EXT:
         copy_depth_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
         break;
      default:
         _mesa_problem(ctx, "unexpected type in _swrast_CopyPixels");
      }
   }

   swrast_render_finish(ctx);
}
示例#2
0
/**
 * Software fallback for glBlitFramebufferEXT().
 */
void
_swrast_BlitFramebuffer(struct gl_context *ctx,
                        GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                        GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                        GLbitfield mask, GLenum filter)
{
   static const GLbitfield buffers[3] = {
      GL_COLOR_BUFFER_BIT,
      GL_DEPTH_BUFFER_BIT,
      GL_STENCIL_BUFFER_BIT
   };
   GLint i;

   if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
                        &dstX0, &dstY0, &dstX1, &dstY1)) {
      return;
   }

   if (SWRAST_CONTEXT(ctx)->NewState)
      _swrast_validate_derived(ctx);

   swrast_render_start(ctx);

   if (srcX1 - srcX0 == dstX1 - dstX0 &&
       srcY1 - srcY0 == dstY1 - dstY0 &&
       srcX0 < srcX1 &&
       srcY0 < srcY1 &&
       dstX0 < dstX1 &&
       dstY0 < dstY1) {
      /* no stretching or flipping.
       * filter doesn't matter.
       */
      for (i = 0; i < 3; i++) {
         if (mask & buffers[i]) {
            simple_blit(ctx, srcX0, srcY0, srcX1, srcY1,
                        dstX0, dstY0, dstX1, dstY1, buffers[i]);
         }
      }
   }
   else {
      if (filter == GL_NEAREST) {
         for (i = 0; i < 3; i++) {
            if (mask & buffers[i]) {
               blit_nearest(ctx,  srcX0, srcY0, srcX1, srcY1,
                            dstX0, dstY0, dstX1, dstY1, buffers[i]);
            }
         }
      }
      else {
         ASSERT(filter == GL_LINEAR);
         if (mask & GL_COLOR_BUFFER_BIT) {  /* depth/stencil not allowed */
            blit_linear(ctx,  srcX0, srcY0, srcX1, srcY1,
                        dstX0, dstY0, dstX1, dstY1);
         }
      }
   }

   swrast_render_finish(ctx);
}
示例#3
0
/**
 * Do software-based glCopyPixels.
 * By time we get here, all parameters will have been error-checked.
 */
void
_swrast_CopyPixels( struct gl_context *ctx,
                    GLint srcx, GLint srcy, GLsizei width, GLsizei height,
                    GLint destx, GLint desty, GLenum type )
{
    SWcontext *swrast = SWRAST_CONTEXT(ctx);
    struct gl_renderbuffer *rb;

    if (!_mesa_check_conditional_render(ctx))
        return; /* don't copy */

    if (swrast->NewState)
        _swrast_validate_derived( ctx );

    if (!(SWRAST_CONTEXT(ctx)->_RasterMask != 0x0 ||
            ctx->Pixel.ZoomX != 1.0F ||
            ctx->Pixel.ZoomY != 1.0F ||
            ctx->_ImageTransferState) &&
            swrast_fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty,
                                    type)) {
        /* all done */
        return;
    }

    swrast_render_start(ctx);
    rb = map_readbuffer(ctx, type);

    switch (type) {
    case GL_COLOR:
        copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
        break;
    case GL_DEPTH:
        copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
        break;
    case GL_STENCIL:
        copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
        break;
    case GL_DEPTH_STENCIL_EXT:
        /* Copy buffers separately (if the fast copy path wasn't taken) */
        copy_depth_pixels(ctx, srcx, srcy, width, height, destx, desty);
        copy_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
        break;
    default:
        _mesa_problem(ctx, "unexpected type in _swrast_CopyPixels");
    }

    swrast_render_finish(ctx);

    if (rb) {
        struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
        ctx->Driver.UnmapRenderbuffer(ctx, rb);
        srb->Map = NULL;
    }
}
示例#4
0
/**
 * Called via the device driver's ctx->Driver.Clear() function if the
 * device driver can't clear one or more of the buffers itself.
 * \param buffers  bitfield of BUFFER_BIT_* values indicating which
 *                 renderbuffers are to be cleared.
 * \param all  if GL_TRUE, clear whole buffer, else clear specified region.
 */
void
_swrast_Clear(GLcontext *ctx, GLbitfield buffers)
{
#ifdef DEBUG_FOO
   {
      const GLbitfield legalBits =
         BUFFER_BIT_FRONT_LEFT |
	 BUFFER_BIT_FRONT_RIGHT |
	 BUFFER_BIT_BACK_LEFT |
	 BUFFER_BIT_BACK_RIGHT |
	 BUFFER_BIT_DEPTH |
	 BUFFER_BIT_STENCIL |
	 BUFFER_BIT_ACCUM |
         BUFFER_BIT_AUX0;
      assert((buffers & (~legalBits)) == 0);
   }
#endif

   swrast_render_start(ctx);

   /* do software clearing here */
   if (buffers) {
      if ((buffers & BUFFER_BITS_COLOR)
          && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) {
         clear_color_buffers(ctx);
      }
      if (buffers & BUFFER_BIT_DEPTH) {
         _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer);
      }
      if (buffers & BUFFER_BIT_ACCUM) {
         _swrast_clear_accum_buffer(ctx,
                       ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
      }
      if (buffers & BUFFER_BIT_STENCIL) {
         _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer);
      }
   }

   swrast_render_finish(ctx);
}
示例#5
0
/**
 * Software fallback for glBlitFramebufferEXT().
 */
void
_swrast_BlitFramebuffer(GLcontext *ctx,
                        GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                        GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                        GLbitfield mask, GLenum filter)
{
   static const GLbitfield buffers[3] = {
      GL_COLOR_BUFFER_BIT,
      GL_DEPTH_BUFFER_BIT,
      GL_STENCIL_BUFFER_BIT
   };
   GLint i;

   if (!_mesa_check_conditional_render(ctx))
      return; /* don't clear */

   if (!ctx->DrawBuffer->_NumColorDrawBuffers)
      return;

   if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
                        &dstX0, &dstY0, &dstX1, &dstY1)) {
      return;
   }

   swrast_render_start(ctx);

   if (srcX1 - srcX0 == dstX1 - dstX0 &&
       srcY1 - srcY0 == dstY1 - dstY0 &&
       srcX0 < srcX1 &&
       srcY0 < srcY1 &&
       dstX0 < dstX1 &&
       dstY0 < dstY1) {
      /* no stretching or flipping.
       * filter doesn't matter.
       */
      for (i = 0; i < 3; i++) {
         if (mask & buffers[i]) {
            simple_blit(ctx, srcX0, srcY0, srcX1, srcY1,
                        dstX0, dstY0, dstX1, dstY1, buffers[i]);
         }
      }
   }
   else {
      if (filter == GL_NEAREST) {
         for (i = 0; i < 3; i++) {
            if (mask & buffers[i]) {
               blit_nearest(ctx,  srcX0, srcY0, srcX1, srcY1,
                            dstX0, dstY0, dstX1, dstY1, buffers[i]);
            }
         }
      }
      else {
         ASSERT(filter == GL_LINEAR);
         if (mask & GL_COLOR_BUFFER_BIT) {  /* depth/stencil not allowed */
            blit_linear(ctx,  srcX0, srcY0, srcX1, srcY1,
                        dstX0, dstY0, dstX1, dstY1);
         }
      }
   }

   swrast_render_finish(ctx);
}
示例#6
0
/**
 * Render a bitmap.
 * Called via ctx->Driver.Bitmap()
 * All parameter error checking will have been done before this is called.
 */
void
_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py,
		GLsizei width, GLsizei height,
		const struct gl_pixelstore_attrib *unpack,
		const GLubyte *bitmap )
{
   GLint row, col;
   GLuint count = 0;
   SWspan span;

   ASSERT(ctx->RenderMode == GL_RENDER);

   if (!_mesa_check_conditional_render(ctx))
      return; /* don't draw */

   bitmap = (const GLubyte *) _mesa_map_pbo_source(ctx, unpack, bitmap);
   if (!bitmap)
      return;

   swrast_render_start(ctx);

   if (SWRAST_CONTEXT(ctx)->NewState)
      _swrast_validate_derived( ctx );

   INIT_SPAN(span, GL_BITMAP);
   span.end = width;
   span.arrayMask = SPAN_XY;
   _swrast_span_default_attribs(ctx, &span);

   for (row = 0; row < height; row++) {
      const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
                 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);

      if (unpack->LsbFirst) {
         /* Lsb first */
         GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
         for (col = 0; col < width; col++) {
            if (*src & mask) {
               span.array->x[count] = px + col;
               span.array->y[count] = py + row;
               count++;
            }
            if (mask == 128U) {
               src++;
               mask = 1U;
            }
            else {
               mask = mask << 1;
            }
         }

         /* get ready for next row */
         if (mask != 1)
            src++;
      }
      else {
         /* Msb first */
         GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
         for (col = 0; col < width; col++) {
            if (*src & mask) {
               span.array->x[count] = px + col;
               span.array->y[count] = py + row;
               count++;
            }
            if (mask == 1U) {
               src++;
               mask = 128U;
            }
            else {
               mask = mask >> 1;
            }
         }

         /* get ready for next row */
         if (mask != 128)
            src++;
      }

      if (count + width >= SWRAST_MAX_WIDTH || row + 1 == height) {
         /* flush the span */
         span.end = count;
         _swrast_write_rgba_span(ctx, &span);
         span.end = 0;
         count = 0;
      }
   }

   swrast_render_finish(ctx);

   _mesa_unmap_pbo_source(ctx, unpack);
}
示例#7
0
/*
 * XXX this is another way to implement Bitmap.  Use horizontal runs of
 * fragments, initializing the mask array to indicate which fragments to
 * draw or skip.
 */
void
_swrast_Bitmap( struct gl_context *ctx, GLint px, GLint py,
		GLsizei width, GLsizei height,
		const struct gl_pixelstore_attrib *unpack,
		const GLubyte *bitmap )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   GLint row, col;
   SWspan span;

   ASSERT(ctx->RenderMode == GL_RENDER);
   ASSERT(bitmap);

   swrast_render_start(ctx);

   if (SWRAST_CONTEXT(ctx)->NewState)
      _swrast_validate_derived( ctx );

   INIT_SPAN(span, GL_BITMAP);
   span.end = width;
   span.arrayMask = SPAN_MASK;
   _swrast_span_default_attribs(ctx, &span);

   /*span.arrayMask |= SPAN_MASK;*/  /* we'll init span.mask[] */
   span.x = px;
   span.y = py;
   /*span.end = width;*/

   for (row=0; row<height; row++, span.y++) {
      const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
                 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);

      if (unpack->LsbFirst) {
         /* Lsb first */
         GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
         for (col=0; col<width; col++) {
            span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
            if (mask == 128U) {
               src++;
               mask = 1U;
            }
            else {
               mask = mask << 1;
            }
         }

         _swrast_write_rgba_span(ctx, &span);

         /* get ready for next row */
         if (mask != 1)
            src++;
      }
      else {
         /* Msb first */
         GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
         for (col=0; col<width; col++) {
            span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
            if (mask == 1U) {
               src++;
               mask = 128U;
            }
            else {
               mask = mask >> 1;
            }
         }

         _swrast_write_rgba_span(ctx, &span);

         /* get ready for next row */
         if (mask != 128)
            src++;
      }
   }

   swrast_render_finish(ctx);
}