void csd_logic(void) { if(t3f_key[ALLEGRO_KEY_ESCAPE] || done) { t3f_exit(); } switch(csd_state) { case CSD_STATE_TITLE: { csd_title_logic(); break; } case CSD_STATE_PLAYING: { csd_game_logic(); break; } case CSD_STATE_LEADERBOARD: { csd_leaderboard_logic(); break; } } csd_tick++; }
void logic(void * data) { if(t3f_key[ALLEGRO_KEY_ESCAPE]) { t3f_exit(); } t3f_process_gui(page, data); }
void logic(void * data) { int mx, my, mz; if(t3f_key[ALLEGRO_KEY_ESCAPE]) { t3f_exit(); } t3f_get_mouse_mickeys(&mx, &my, &mz); if(t3f_mouse_button[0]) { camera.x += mx; camera.y += my; } camera.z += mz * 16; tick++; }
void logic(void * data) { int i; if(t3f_key[ALLEGRO_KEY_ESCAPE]) { t3f_exit(); } for(i = 0; i < 1024; i++) { object[i].x += object[i].vx; if(object[i].x > 640 || object[i].x < 0) { object[i].vx = -object[i].vx; } object[i].y += object[i].vy; if(object[i].y > 480 || object[i].y < 0) { object[i].vy = -object[i].vy; } } }
void demo_logic(void) { int skipy = 0; if(stepmode) { if(t3f_key[ALLEGRO_KEY_ENTER]) { t3f_key[ALLEGRO_KEY_ENTER] = 0; } else { return; } } if(t3f_key[ALLEGRO_KEY_ESCAPE]) { t3f_exit(); } if(t3f_key[ALLEGRO_KEY_F1]) { stepmode = true; } if(t3f_key[ALLEGRO_KEY_1]) { target_z = demo_tilemap->layer[0]->z; } else if(t3f_key[ALLEGRO_KEY_2]) { target_z = demo_tilemap->layer[1]->z; } else if(t3f_key[ALLEGRO_KEY_3]) { target_z = demo_tilemap->layer[2]->z; } else if(t3f_key[ALLEGRO_KEY_4]) { target_z = demo_tilemap->layer[3]->z; } else if(t3f_key[ALLEGRO_KEY_5]) { target_z = demo_tilemap->layer[4]->z; } t3f_read_controller(controller); if(t3f_key[ALLEGRO_KEY_LEFT]) { demo_camera.x -= 2.0; } if(t3f_key[ALLEGRO_KEY_RIGHT]) { demo_camera.x += 2.0; } if(t3f_key[ALLEGRO_KEY_UP]) { demo_camera.y -= 2.0; } if(t3f_key[ALLEGRO_KEY_DOWN]) { demo_camera.y += 2.0; } if(demo_camera.z > target_z) { demo_camera.z -= 10.0; if(demo_camera.z < target_z) { demo_camera.z = target_z; } } else if(demo_camera.z < target_z) { demo_camera.z += 10.0; if(demo_camera.z > target_z) { demo_camera.z = target_z; } } platform.angle += 0.05; platform.x = 320 + cos(platform.angle) * 48.0; t3f_move_collision_object_x(platform.cp, platform.x); platform.y = 240 + sin(platform.angle) * 48.0; t3f_move_collision_object_y(platform.cp, platform.y); if(platform.cp->vy < 0.0 && platform.cp->oy + platform.cp->map.top.point[0].y > player.cp->y + player.cp->map.bottom.point[0].y && t3f_check_object_collision(platform.cp, player.cp)) { player.sticky = platform.cp; player.y = t3f_get_object_top_y(player.cp, platform.cp); t3f_move_collision_object_y(player.cp, player.y); skipy = 1; player.floor = false; } /* add gravity */ if(!player.floor && !player.sticky) { if(controller->state[DEMO_CONTROLLER_UP].held && player.vy < 0.0) { player.vy += 0.35; } else { player.vy += 0.5; } if(player.vy > 10.0) { player.vy = 10.0; } if(player.vy < 0) { if(player.state < 5) { player.state = DEMO_SPRITE_STATE_JUMP_RIGHT; } else { player.state = DEMO_SPRITE_STATE_JUMP_LEFT; } } else { if(player.state < 5) { player.state = DEMO_SPRITE_STATE_FALL_RIGHT; } else { player.state = DEMO_SPRITE_STATE_FALL_LEFT; } } } else { if(controller->state[DEMO_CONTROLLER_DOWN].held) { if(player.state < 5) { player.state = DEMO_SPRITE_STATE_DUCK_RIGHT; } else { player.state = DEMO_SPRITE_STATE_DUCK_LEFT; } } else { if(player.state == DEMO_SPRITE_STATE_DUCK_RIGHT) { player.state = DEMO_SPRITE_STATE_STAND_RIGHT; } else if(player.state == DEMO_SPRITE_STATE_DUCK_LEFT) { player.state = DEMO_SPRITE_STATE_STAND_LEFT; } } } if(controller->state[DEMO_CONTROLLER_LEFT].held && !controller->state[DEMO_CONTROLLER_RIGHT].held) { player.vx -= 0.5; if(player.vx < -3.0) { player.vx = -3.0; } if((player.floor || player.sticky) && player.vx < 0.0 && player.state != DEMO_SPRITE_STATE_WALK_LEFT) { player.state = DEMO_SPRITE_STATE_WALK_LEFT; player.frame = 0; } else { if(player.state == DEMO_SPRITE_STATE_JUMP_RIGHT) { player.state = DEMO_SPRITE_STATE_JUMP_LEFT; } else if(player.state == DEMO_SPRITE_STATE_FALL_RIGHT) { player.state = DEMO_SPRITE_STATE_FALL_LEFT; } } } else if(controller->state[DEMO_CONTROLLER_RIGHT].held && !controller->state[DEMO_CONTROLLER_LEFT].held) { player.vx += 0.5; if(player.vx > 3.0) { player.vx = 3.0; } if((player.floor || player.sticky) && player.vx > 0.0 && player.state != DEMO_SPRITE_STATE_WALK_RIGHT) { player.state = DEMO_SPRITE_STATE_WALK_RIGHT; player.frame = 0; } else { if(player.state == DEMO_SPRITE_STATE_JUMP_LEFT) { player.state = DEMO_SPRITE_STATE_JUMP_RIGHT; } else if(player.state == DEMO_SPRITE_STATE_FALL_LEFT) { player.state = DEMO_SPRITE_STATE_FALL_RIGHT; } } } else if(player.floor || player.sticky) { if(player.vx > 0.0) { player.vx -= 0.25; if(player.vx <= 0.0) { player.vx = 0.0; if(player.state != DEMO_SPRITE_STATE_DUCK_RIGHT) { player.state = DEMO_SPRITE_STATE_STAND_RIGHT; } } } else if(player.vx < 0.0) { player.vx += 0.25; if(player.vx >= 0.0) { player.vx = 0.0; if(player.state != DEMO_SPRITE_STATE_DUCK_LEFT) { player.state = DEMO_SPRITE_STATE_STAND_LEFT; } } } } player.x += player.vx; if(player.sticky) { player.x += player.sticky->vx; } t3f_move_collision_object_x(player.cp, player.x); if(!t3f_get_collision_tilemap_flag(demo_collision_tilemap, player.cp->x + player.cp->map.bottom.point[0].x, player.cp->y + player.cp->map.bottom.point[0].y, T3F_COLLISION_FLAG_SLOPE_TOP)) { if(t3f_check_tilemap_collision_left(player.cp, demo_collision_tilemap)) { player.x = t3f_get_tilemap_collision_x(player.cp, demo_collision_tilemap); player.vx = 0.0; t3f_move_collision_object_x(player.cp, player.x); } else if(t3f_check_tilemap_collision_right(player.cp, demo_collision_tilemap)) { player.x = t3f_get_tilemap_collision_x(player.cp, demo_collision_tilemap); player.vx = 0.0; t3f_move_collision_object_x(player.cp, player.x); } } if(player.sticky && (player.cp->x + player.cp->map.left.point[0].x > player.sticky->x + player.sticky->map.right.point[0].x || player.cp->x + player.cp->map.right.point[0].x < player.sticky->x + player.sticky->map.left.point[0].x)) { player.sticky = NULL; player.floor = false; player.vy = 0.0; } if(player.floor) { player.y = t3f_get_tilemap_walk_position(player.cp, demo_collision_tilemap, T3F_COLLISION_FLAG_SOLID_TOP); t3f_move_collision_object_y(player.cp, player.y); } if(controller->state[DEMO_CONTROLLER_UP].pressed && (player.floor || player.sticky)) { player.vy = -10.0; player.sticky = NULL; player.floor = false; } if(player.sticky && !skipy) { player.y += player.sticky->vy; } if(!player.floor) { player.y += player.vy; } if((player.sticky && !skipy) || !player.floor) { t3f_move_collision_object_y(player.cp, player.y); /* collide with platform */ if(player.cp->vy > 0.0 && player.cp->oy + player.cp->map.bottom.point[0].y < platform.cp->y + platform.cp->map.top.point[0].y && t3f_check_object_collision(player.cp, platform.cp)) { player.y = t3f_get_object_top_y(player.cp, platform.cp); t3f_move_collision_object_y(player.cp, player.y); player.sticky = platform.cp; player.floor = false; if(player.state < 5) { player.state = DEMO_SPRITE_STATE_STAND_RIGHT; } else { player.state = DEMO_SPRITE_STATE_STAND_LEFT; } } if(t3f_check_tilemap_collision_bottom(player.cp, demo_collision_tilemap)) { printf("land\n"); player.y = t3f_get_tilemap_collision_y(player.cp, demo_collision_tilemap); t3f_move_collision_object_y(player.cp, player.y); player.floor = true; player.vy = 0.0; player.sticky = NULL; if(player.state < 5) { player.state = DEMO_SPRITE_STATE_STAND_RIGHT; } else { player.state = DEMO_SPRITE_STATE_STAND_LEFT; } } else if(t3f_check_tilemap_collision_top(player.cp, demo_collision_tilemap)) { player.y = t3f_get_tilemap_collision_y(player.cp, demo_collision_tilemap); player.vy = 0.0; t3f_move_collision_object_y(player.cp, player.y); } } if(player.floor) { bool nf = false; bool af = false; int i; for(i = 0; i < player.cp->map.bottom.points; i++) { if(t3f_get_collision_tilemap_flag(demo_collision_tilemap, player.cp->x + player.cp->map.bottom.point[i].x, player.cp->y + player.cp->map.bottom.point[i].y + 1.0, T3F_COLLISION_FLAG_SOLID_TOP | T3F_COLLISION_FLAG_SLOPE_TOP) == (T3F_COLLISION_FLAG_SOLID_TOP | T3F_COLLISION_FLAG_SLOPE_TOP)) { nf = true; } /* if any bottom point is touching a floor */ if(t3f_check_collision_tilemap_flag(demo_collision_tilemap, player.cp->x + player.cp->map.bottom.point[i].x, player.cp->y + player.cp->map.bottom.point[i].y + 1.0, T3F_COLLISION_FLAG_SOLID_TOP, 0)) { af = true; } } // if(!nf || (!af && t3f_get_collision_tilemap_flag(demo_collision_tilemap, player.cp->x + player.cp->map.bottom.point[0].x, player.cp->y + player.cp->map.bottom.point[0].y + 1.0, T3F_COLLISION_FLAG_SOLID_TOP) != (T3F_COLLISION_FLAG_SOLID_TOP))) if(!af || (nf && t3f_get_collision_tilemap_flag(demo_collision_tilemap, player.cp->x + player.cp->map.bottom.point[0].x, player.cp->y + player.cp->map.bottom.point[0].y + 1.0, T3F_COLLISION_FLAG_SOLID_TOP) != (T3F_COLLISION_FLAG_SOLID_TOP))) { player.vy = 0.0; player.floor = false; if(!af) { printf("af\n"); } else { printf("nf\n"); } } } player.frame++; if(t3f_check_object_collision(platform.cp, player.cp)) { collision = true; } else { collision = false; } demo_camera.x = player.x + 16.0 - 320.0; demo_camera.y = player.y + 16.0 - 240.0; demo_tick++; }
int menu_proc_quit(int i, void * p) { t3f_exit(); return 1; }
void csd_exit(void) { t3f_exit(); }
int paddle_menu_quit_proc(void * d, int i, void * p) { t3f_exit(); return 1; }
void dot_intro_logic(void * data) { APP_INSTANCE * app = (APP_INSTANCE *)data; int r; if(app->entering_name) { r = dot_text_entry_logic(); if(r != 0) { app->entering_name = false; } if(r == 1) { al_set_config_value(t3f_config, "Game Data", "User Name", app->user_name); } } dot_game_emo_logic(data); dot_bg_objects_logic(data, DOT_GAME_LEVEL_BASE_SPEED); switch(app->intro_state) { case DOT_INTRO_STATE_LOGO: { if(app->tick >= 900) { app->intro_state = DOT_INTRO_STATE_LOGO_OUT; } break; } case DOT_INTRO_STATE_LOGO_OUT: { app->logo_ox -= 4.0; app->credits_ox -= 4.0; if(app->logo_ox < -t3f_virtual_display_width) { app->credits.state = DOT_CREDITS_STATE_IN; app->intro_state = DOT_INTRO_STATE_CREDITS; } break; } case DOT_INTRO_STATE_CREDITS: { dot_credits_logic(&app->credits); if(app->credits.current_credit >= app->credits.credits) { app->credits.state = DOT_CREDITS_STATE_WAIT; app->intro_state = DOT_INTRO_STATE_CREDITS_OUT; } break; } case DOT_INTRO_STATE_CREDITS_OUT: { app->logo_ox += 4.0; app->credits_ox += 4.0; if(app->logo_ox >= 0.0) { app->credits.current_credit = 0; app->tick = 0; app->intro_state = DOT_INTRO_STATE_LOGO; } break; } } app->tick++; if(!app->entering_name && app->menu_showing) { t3f_process_gui(app->menu[app->current_menu], app); } if(!app->menu_showing) { if(t3f_mouse_button[0]) { app->menu_showing = true; t3f_mouse_button[0] = false; } } if(t3f_key[ALLEGRO_KEY_ESCAPE] || t3f_key[ALLEGRO_KEY_BACK]) { if(app->desktop_mode) { if(app->menu_showing) { if(app->current_menu == DOT_MENU_MAIN) { dot_intro_setup(data); app->menu_showing = false; } else { if(app->current_menu == DOT_MENU_LEADERBOARD_2) { t3f_play_music(DOT_MUSIC_TITLE); } app->current_menu = DOT_MENU_MAIN; } } else { t3f_exit(); } } else { if(app->current_menu == DOT_MENU_MAIN) { t3f_exit(); } else { app->current_menu = DOT_MENU_MAIN; } } t3f_key[ALLEGRO_KEY_ESCAPE] = 0; t3f_key[ALLEGRO_KEY_BACK] = 0; } }