示例#1
0
void DelayedTrick::onEffect(const CardEffectStruct &effect) const
{
    Room *room = effect.to->getRoom();

    CardMoveReason reason(CardMoveReason::S_REASON_USE, effect.to->objectName(), getSkillName(), QString());
    room->moveCardTo(this, NULL, Player::PlaceTable, reason, true);

    LogMessage log;
    log.from = effect.to;
    log.type = "#DelayedTrick";
    log.arg = effect.card->objectName();
    room->sendLog(log);

    JudgeStruct judge_struct = judge;
    judge_struct.who = effect.to;
    room->judge(judge_struct);

    if (judge_struct.isBad()) {
        takeEffect(effect.to);
        if (room->getCardOwner(getEffectiveId()) == NULL) {
            CardMoveReason reason(CardMoveReason::S_REASON_NATURAL_ENTER, QString());
            room->throwCard(this, reason, NULL);
        }
    } else if (movable) {
        onNullified(effect.to);
    } else {
        if (room->getCardOwner(getEffectiveId()) == NULL) {
            CardMoveReason reason(CardMoveReason::S_REASON_NATURAL_ENTER, QString());
            room->throwCard(this, reason, NULL);
        }
    }
}
示例#2
0
void DelayedTrick::onEffect(const CardEffectStruct &effect) const{
    Room *room = effect.to->getRoom();

    LogMessage log;
    log.from = effect.to;
    log.type = "#DelayedTrick";
    log.arg = effect.card->objectName();
    room->sendLog(log);

    JudgeStruct judge_struct = judge;
    judge_struct.who = effect.to;
    room->judge(judge_struct);

    bool willthrow = true;
    bool takeffect = false;
    if(judge_struct.isBad())
        takeffect = true;
    else if(movable){
        willthrow = false;
        onNullified(effect.to);
    }
    if(willthrow)
        room->moveCardTo(this, NULL, Player::DiscardedPile);
        //room->throwCard(this);
    if(takeffect)
        takeEffect(effect.to);
}
示例#3
0
void DelayedTrick::onEffect(const CardEffectStruct &effect) const
{
    Room *room = effect.to->getRoom();

    CardMoveReason reason(CardMoveReason::S_REASON_USE, effect.to->objectName(), getSkillName(), QString());
    room->moveCardTo(this, NULL, Player::PlaceTable, reason, true);

    LogMessage log;
    log.from = effect.to;
    log.type = "#DelayedTrick";
    log.arg = effect.card->objectName();
    room->sendLog(log);

    JudgeStruct judge_struct = judge;
    judge_struct.who = effect.to;
    room->judge(judge_struct);

    if (judge_struct.negative == judge_struct.isBad()) {
        if (effect.to->isAlive())
            takeEffect(effect.to);
        if (room->getCardOwner(getEffectiveId()) == NULL) {
            CardMoveReason reason(CardMoveReason::S_REASON_NATURAL_ENTER, QString());
            room->throwCard(this, reason, NULL);
        }
    } else if (movable) {
        onNullified(effect.to);
    } else if (returnable && effect.to->isAlive()) {
        if (room->getCardOwner(getEffectiveId()) == NULL) {
            if (isVirtualCard()) {
                Card *delayTrick = Sanguosha->cloneCard(objectName());
                WrappedCard *vs_card = Sanguosha->getWrappedCard(getEffectiveId());
                vs_card->setSkillName(getSkillName());
                vs_card->takeOver(delayTrick);
                room->broadcastUpdateCard(room->getAlivePlayers(), vs_card->getId(), vs_card);
            }
           
            CardsMoveStruct move;
            move.card_ids << getEffectiveId();
            move.to = effect.to;
            move.to_place = Player::PlaceDelayedTrick;
            room->moveCardsAtomic(move, true);
        }
    }
    else {
        if (room->getCardOwner(getEffectiveId()) == NULL) {
            CardMoveReason reason(CardMoveReason::S_REASON_NATURAL_ENTER, QString());
            room->throwCard(this, reason, NULL);
        }
    }
}
示例#4
0
void DelayedTrick::onEffect(const CardEffectStruct &effect) const{
    Room *room = effect.to->getRoom();

    if(!movable)
        room->throwCard(this);

    LogMessage log;
    log.from = effect.to;
    log.type = "#DelayedTrick";
    log.arg = effect.card->objectName();
    room->sendLog(log);

    Q_ASSERT(callback != NULL);

    if(room->judge(effect.to, callback) == "bad"){
        room->throwCard(this);
        takeEffect(effect.to);
    }else if(movable){
        onNullified(effect.to);
    }
}
示例#5
0
void DelayedTrick::onEffect(const CardEffectStruct &effect) const{
    Room *room = effect.to->getRoom();

    if(!movable)
        room->throwCard(this);

    LogMessage log;
    log.from = effect.to;
    log.type = "#DelayedTrick";
    log.arg = effect.card->objectName();
    room->sendLog(log);

    JudgeStruct judge_struct = judge;
    judge_struct.who = effect.to;
    room->judge(judge_struct);

    if(judge_struct.isBad()){
        room->throwCard(this);
        takeEffect(effect.to);
    }else if(movable){
        onNullified(effect.to);
    }
}