示例#1
0
/// Process queued scripts
void Map::ScriptsProcess()
{
    if (m_scriptSchedule.empty())
        return;

    ///- Process overdue queued scripts
    ScriptScheduleMap::iterator iter = m_scriptSchedule.begin();
    // ok as multimap is a *sorted* associative container
    while (!m_scriptSchedule.empty() && (iter->first <= sWorld->GetGameTime()))
    {
        ScriptAction const& step = iter->second;

        Object* source = NULL;
        if (step.sourceGUID)
        {
            switch (GUID_HIPART(step.sourceGUID))
            {
                case HIGHGUID_ITEM: // as well as HIGHGUID_CONTAINER
                    if (Player* player = HashMapHolder<Player>::Find(step.ownerGUID))
                        source = player->GetItemByGuid(step.sourceGUID);
                    break;
                case HIGHGUID_UNIT:
                case HIGHGUID_VEHICLE:
                    source = HashMapHolder<Creature>::Find(step.sourceGUID);
                    break;
                case HIGHGUID_PET:
                    source = HashMapHolder<Pet>::Find(step.sourceGUID);
                    break;
                case HIGHGUID_PLAYER:
                    source = HashMapHolder<Player>::Find(step.sourceGUID);
                    break;
                case HIGHGUID_GAMEOBJECT:
                    source = HashMapHolder<GameObject>::Find(step.sourceGUID);
                    break;
                case HIGHGUID_CORPSE:
                    source = HashMapHolder<Corpse>::Find(step.sourceGUID);
                    break;
                case HIGHGUID_MO_TRANSPORT:
                    for (MapManager::TransportSet::iterator itr2 = sMapMgr->m_Transports.begin(); itr2 != sMapMgr->m_Transports.end(); ++itr2)
                    {
                        if ((*itr2)->GetGUID() == step.sourceGUID)
                        {
                            source = *itr2;
                            break;
                        }
                    }
                    break;
                default:
                    sLog->outError(LOG_FILTER_TSCR, "%s source with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
                        step.script->GetDebugInfo().c_str(), step.sourceGUID, GUID_HIPART(step.sourceGUID));
                    break;
            }
        }

        Object* target = NULL;
        if (step.targetGUID)
        {
            switch (GUID_HIPART(step.targetGUID))
            {
                case HIGHGUID_UNIT:
                case HIGHGUID_VEHICLE:
                    target = HashMapHolder<Creature>::Find(step.targetGUID);
                    break;
                case HIGHGUID_PET:
                    target = HashMapHolder<Pet>::Find(step.targetGUID);
                    break;
                case HIGHGUID_PLAYER:                       // empty GUID case also
                    target = HashMapHolder<Player>::Find(step.targetGUID);
                    break;
                case HIGHGUID_GAMEOBJECT:
                    target = HashMapHolder<GameObject>::Find(step.targetGUID);
                    break;
                case HIGHGUID_CORPSE:
                    target = HashMapHolder<Corpse>::Find(step.targetGUID);
                    break;
                default:
                    sLog->outError(LOG_FILTER_TSCR, "%s target with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
                        step.script->GetDebugInfo().c_str(), step.targetGUID, GUID_HIPART(step.targetGUID));
                    break;
            }
        }

        switch (step.script->command)
        {
            case SCRIPT_COMMAND_TALK:
                if (step.script->Talk.ChatType > CHAT_TYPE_WHISPER && step.script->Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
                    break;
                }
                if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
                {
                    if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
                    {
                        LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
                        std::string text(sObjectMgr->GetTrinityString(step.script->Talk.TextID, loc_idx));

                        switch (step.script->Talk.ChatType)
                        {
                            case CHAT_TYPE_SAY:
                                player->Say(text, LANG_UNIVERSAL);
                                break;
                            case CHAT_TYPE_YELL:
                                player->Yell(text, LANG_UNIVERSAL);
                                break;
                            case CHAT_TYPE_TEXT_EMOTE:
                            case CHAT_TYPE_BOSS_EMOTE:
                                player->TextEmote(text);
                                break;
                            case CHAT_TYPE_WHISPER:
                            case CHAT_MSG_RAID_BOSS_WHISPER:
                            {
                                uint64 targetGUID = target ? target->GetGUID() : 0;
                                if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
                                    sLog->outError(LOG_FILTER_TSCR, "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
                                else
                                    player->Whisper(text, LANG_UNIVERSAL, targetGUID);
                                break;
                            }
                            default:
                                break;                              // must be already checked at load
                        }
                    }
                }
                else
                {
                    // Source or target must be Creature.
                    if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                    {
                        uint64 targetGUID = target ? target->GetGUID() : 0;
                        switch (step.script->Talk.ChatType)
                        {
                            case CHAT_TYPE_SAY:
                                cSource->Say(step.script->Talk.TextID, LANG_UNIVERSAL, targetGUID);
                                break;
                            case CHAT_TYPE_YELL:
                                cSource->Yell(step.script->Talk.TextID, LANG_UNIVERSAL, targetGUID);
                                break;
                            case CHAT_TYPE_TEXT_EMOTE:
                                cSource->TextEmote(step.script->Talk.TextID, targetGUID);
                                break;
                            case CHAT_TYPE_BOSS_EMOTE:
                                cSource->MonsterTextEmote(step.script->Talk.TextID, targetGUID, true);
                                break;
                            case CHAT_TYPE_WHISPER:
                                if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
                                    sLog->outError(LOG_FILTER_TSCR, "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
                                else
                                    cSource->Whisper(step.script->Talk.TextID, targetGUID);
                                break;
                            case CHAT_MSG_RAID_BOSS_WHISPER:
                                if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
                                    sLog->outError(LOG_FILTER_TSCR, "%s attempt to raidbosswhisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
                                else
                                    cSource->MonsterWhisper(step.script->Talk.TextID, targetGUID, true);
                                break;
                            default:
                                break;                              // must be already checked at load
                        }
                    }
                }
                break;

            case SCRIPT_COMMAND_EMOTE:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
                        cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
                    else
                        cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
                }
                break;

            case SCRIPT_COMMAND_FIELD_SET:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    // Validate field number.
                    if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
                        sLog->outError(LOG_FILTER_TSCR, "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
                            step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
                            cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
                    else
                        cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
                }
                break;

            case SCRIPT_COMMAND_MOVE_TO:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    Unit * unit = (Unit*)cSource;
                    if (step.script->MoveTo.TravelTime != 0)
                    {
                        float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f);
                        unit->MonsterMoveWithSpeed(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, speed);
                    }
                    else
                        unit->NearTeleportTo(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ, unit->GetOrientation());
                }
                break;

            case SCRIPT_COMMAND_FLAG_SET:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    // Validate field number.
                    if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
                        sLog->outError(LOG_FILTER_TSCR, "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
                            step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
                            source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
                    else
                        cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
                }
                break;

            case SCRIPT_COMMAND_FLAG_REMOVE:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    // Validate field number.
                    if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
                        sLog->outError(LOG_FILTER_TSCR, "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
                            step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
                            source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
                    else
                        cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
                }
                break;

            case SCRIPT_COMMAND_TELEPORT_TO:
                if (step.script->TeleportTo.Flags & SF_TELEPORT_USE_CREATURE)
                {
                    // Source or target must be Creature.
                    if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
                        cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
                }
                else
                {
                    // Source or target must be Player.
                    if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
                        player->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
                }
                break;

            case SCRIPT_COMMAND_QUEST_EXPLORED:
            {
                if (!source)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s source object is NULL.", step.script->GetDebugInfo().c_str());
                    break;
                }
                if (!target)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s target object is NULL.", step.script->GetDebugInfo().c_str());
                    break;
                }

                // when script called for item spell casting then target == (unit or GO) and source is player
                WorldObject* worldObject;
                Player* player = target->ToPlayer();
                if (player)
                {
                    if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
                    {
                        sLog->outError(LOG_FILTER_TSCR, "%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
                            step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
                        break;
                    }
                    worldObject = dynamic_cast<WorldObject*>(source);
                }
                else
                {
                    player = source->ToPlayer();
                    if (player)
                    {
                        if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
                        {
                            sLog->outError(LOG_FILTER_TSCR, "%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
                                step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
                            break;
                        }
                        worldObject = dynamic_cast<WorldObject*>(target);
                    }
                    else
                    {
                        sLog->outError(LOG_FILTER_TSCR, "%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
                            step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow(),
                            target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
                        break;
                    }
                }

                // quest id and flags checked at script loading
                if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
                    (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
                    player->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
                else
                    player->FailQuest(step.script->QuestExplored.QuestID);

                break;
            }

            case SCRIPT_COMMAND_KILL_CREDIT:
                // Source or target must be Player.
                if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
                {
                    if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
                        player->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, player);
                    else
                        player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry, 0);
                }
                break;

            case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
                if (!step.script->RespawnGameobject.GOGuid)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str());
                    break;
                }

                // Source or target must be WorldObject.
                if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
                {
                    GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
                    if (!pGO)
                    {
                        sLog->outError(LOG_FILTER_TSCR, "%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid);
                        break;
                    }

                    if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
                        pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR        ||
                        pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON      ||
                        pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
                    {
                        sLog->outError(LOG_FILTER_TSCR, "%s can not be used with gameobject of type %u (guid: %u).",
                            step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
                        break;
                    }

                    // Check that GO is not spawned
                    if (!pGO->isSpawned())
                    {
                        int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay));
                        pGO->SetLootState(GO_READY);
                        pGO->SetRespawnTime(nTimeToDespawn);

                        pGO->GetMap()->AddToMap(pGO);
                    }
                }
                break;

            case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
            {
                // Source must be WorldObject.
                if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
                {
                    if (!step.script->TempSummonCreature.CreatureEntry)
                        sLog->outError(LOG_FILTER_TSCR, "%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
                    else
                    {
                        float x = step.script->TempSummonCreature.PosX;
                        float y = step.script->TempSummonCreature.PosY;
                        float z = step.script->TempSummonCreature.PosZ;
                        float o = step.script->TempSummonCreature.Orientation;

                        if (!pSummoner->SummonCreature(step.script->TempSummonCreature.CreatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
                            sLog->outError(LOG_FILTER_TSCR, "%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
                    }
                }
                break;
            }

            case SCRIPT_COMMAND_OPEN_DOOR:
            case SCRIPT_COMMAND_CLOSE_DOOR:
                _ScriptProcessDoor(source, target, step.script);
                break;

            case SCRIPT_COMMAND_ACTIVATE_OBJECT:
                // Source must be Unit.
                if (Unit* unit = _GetScriptUnit(source, true, step.script))
                {
                    // Target must be GameObject.
                    if (!target)
                    {
                        sLog->outError(LOG_FILTER_TSCR, "%s target object is NULL.", step.script->GetDebugInfo().c_str());
                        break;
                    }

                    if (target->GetTypeId() != TYPEID_GAMEOBJECT)
                    {
                        sLog->outError(LOG_FILTER_TSCR, "%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
                            step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
                        break;
                    }

                    if (GameObject* pGO = target->ToGameObject())
                        pGO->Use(unit);
                }
                break;

            case SCRIPT_COMMAND_REMOVE_AURA:
            {
                // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
                bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
                if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
                    unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
                break;
            }

            case SCRIPT_COMMAND_CAST_SPELL:
            {
                // TODO: Allow gameobjects to be targets and casters
                if (!source && !target)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
                    break;
                }

                Unit* uSource = NULL;
                Unit* uTarget = NULL;
                // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
                switch (step.script->CastSpell.Flags)
                {
                    case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
                        uSource = source ? source->ToUnit() : NULL;
                        uTarget = target ? target->ToUnit() : NULL;
                        break;
                    case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
                        uSource = source ? source->ToUnit() : NULL;
                        uTarget = uSource;
                        break;
                    case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
                        uSource = target ? target->ToUnit() : NULL;
                        uTarget = uSource;
                        break;
                    case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
                        uSource = target ? target->ToUnit() : NULL;
                        uTarget = source ? source->ToUnit() : NULL;
                        break;
                    case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
                        uSource = source ? source->ToUnit() : NULL;
                        uTarget = uSource ? GetClosestCreatureWithEntry(uSource, abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : NULL;
                        break;
                }

                if (!uSource || !uSource->isType(TYPEMASK_UNIT))
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
                    break;
                }

                if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
                    break;
                }

                bool triggered = (step.script->CastSpell.Flags != 4) ?
                    step.script->CastSpell.CreatureEntry & SF_CASTSPELL_TRIGGERED :
                    step.script->CastSpell.CreatureEntry < 0;
                uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
                break;
            }

            case SCRIPT_COMMAND_PLAY_SOUND:
                // Source must be WorldObject.
                if (WorldObject* object = _GetScriptWorldObject(source, true, step.script))
                {
                    // PlaySound.Flags bitmask: 0/1=anyone/target
                    Player* player = NULL;
                    if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER)
                    {
                        // Target must be Player.
                        player = _GetScriptPlayer(target, false, step.script);
                        if (!target)
                            break;
                    }

                    // PlaySound.Flags bitmask: 0/2=without/with distance dependent
                    if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
                        object->PlayDistanceSound(step.script->PlaySound.SoundID, player);
                    else
                        object->PlayDirectSound(step.script->PlaySound.SoundID, player);
                }
                break;

            case SCRIPT_COMMAND_CREATE_ITEM:
                // Target or source must be Player.
                if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script))
                {
                    ItemPosCountVec dest;
                    InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount);
                    if (msg == EQUIP_ERR_OK)
                    {
                        if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true))
                            pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true);
                    }
                    else
                        pReceiver->SendEquipError(msg, NULL, NULL, step.script->CreateItem.ItemEntry);
                }
                break;

            case SCRIPT_COMMAND_DESPAWN_SELF:
                // Target or source must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
                    cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay);
                break;

            case SCRIPT_COMMAND_LOAD_PATH:
                // Source must be Unit.
                if (Unit* unit = _GetScriptUnit(source, true, step.script))
                {
                    if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
                        sLog->outError(LOG_FILTER_TSCR, "%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID);
                    else
                        unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable);
                }
                break;

            case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT:
            {
                if (!step.script->CallScript.CreatureEntry)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
                    break;
                }
                if (!step.script->CallScript.ScriptID)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
                    break;
                }

                Creature* cTarget = NULL;
                if (source) //using grid searcher
                {
                    WorldObject* wSource = dynamic_cast <WorldObject*> (source);

                    CellCoord p(MistCore::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
                    Cell cell(p);

                    MistCore::CreatureWithDbGUIDCheck target_check(wSource, step.script->CallScript.CreatureEntry);
                    MistCore::CreatureSearcher<MistCore::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);

                    TypeContainerVisitor<MistCore::CreatureSearcher <MistCore::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
                    cell.Visit(p, unit_checker, *wSource->GetMap(), *wSource, wSource->GetGridActivationRange());
                }
                else //check hashmap holders
                {
                    if (CreatureData const* data = sObjectMgr->GetCreatureData(step.script->CallScript.CreatureEntry))
                        cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget);
                }

                if (!cTarget)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry);
                    break;
                }

                //Lets choose our ScriptMap map
                ScriptMapMap* datamap = GetScriptsMapByType(ScriptsType(step.script->CallScript.ScriptType));
                //if no scriptmap present...
                if (!datamap)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType);
                    break;
                }

                // Insert script into schedule but do not start it
                ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, NULL);
                break;
            }

            case SCRIPT_COMMAND_KILL:
                // Source or target must be Creature.
                if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
                {
                    if (cSource->isDead())
                        sLog->outError(LOG_FILTER_TSCR, "%s creature is already dead (Entry: %u, GUID: %u)",
                            step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow());
                    else
                    {
                        cSource->setDeathState(JUST_DIED);
                        if (step.script->Kill.RemoveCorpse == 1)
                            cSource->RemoveCorpse();
                    }
                }
                break;

            case SCRIPT_COMMAND_ORIENTATION:
                // Source must be Unit.
                if (Unit* sourceUnit = _GetScriptUnit(source, true, step.script))
                {
                    if (step.script->Orientation.Flags & SF_ORIENTATION_FACE_TARGET)
                    {
                        // Target must be Unit.
                        Unit* targetUnit = _GetScriptUnit(target, false, step.script);
                        if (!targetUnit)
                            break;

                        sourceUnit->SetInFront(targetUnit);
                    }
                    else
                        sourceUnit->SetOrientation(step.script->Orientation.Orientation);

                    sourceUnit->SendMovementFlagUpdate();
                }
                break;

            case SCRIPT_COMMAND_EQUIP:
                // Source must be Creature.
                if (Creature* cSource = _GetScriptCreature(source, true, step.script))
                    cSource->LoadEquipment(step.script->Equip.EquipmentID);
                break;

            case SCRIPT_COMMAND_MODEL:
                // Source must be Creature.
                if (Creature* cSource = _GetScriptCreature(source, true, step.script))
                    cSource->SetDisplayId(step.script->Model.ModelID);
                break;

            case SCRIPT_COMMAND_CLOSE_GOSSIP:
                // Source must be Player.
                if (Player* player = _GetScriptPlayer(source, true, step.script))
                    player->PlayerTalkClass->SendCloseGossip();
                break;

            case SCRIPT_COMMAND_PLAYMOVIE:
                // Source must be Player.
                if (Player* player = _GetScriptPlayer(source, true, step.script))
                    player->SendMovieStart(step.script->PlayMovie.MovieID);
                break;

            default:
                sLog->outError(LOG_FILTER_TSCR, "Unknown script command %s.", step.script->GetDebugInfo().c_str());
                break;
        }

        m_scriptSchedule.erase(iter);
        iter = m_scriptSchedule.begin();
        sScriptMgr->DecreaseScheduledScriptCount();
    }
}
示例#2
0
uint32_t GdbServer::Up (char *pbuf, uint32_t plen) {
  debug ("Up::%d:\"%s\"\n", plen, pbuf);
  lock.lock();
  size = plen;
continue_activity:
  switch (pbuf[0]) {
    case 0: {           // Ctrl - C
      debug ("GdbServer::Up Ctrl-C\n");
      target->halt_request ();
      last_activity = 's';
      break;
    }
      /* Implementation of these is mandatory! */
    case 'g': { /* 'g': Read general registers */
      if (!target_check ()) break;
      int rsize = target->get_regs_size();
      debug ("RSIZE = %d\n", rsize);
      uint8_t arm_regs [rsize];
      target->regs_read (arm_regs);
      /* Výstup po blocích délky max. 240 bytů byl vynucen větší déklou dat registrů
       * CortexM4F. Zdá se, že to funguje.
       */
      const int  chunk = 120;
      int block, start = 0;
      for (;;) {
        if (rsize > chunk) block = chunk; 
        else               block = rsize;
        char* tptr =  (char*) hexify (pbuf, (const unsigned char*) arm_regs + start, block);
        gdb_putpacket (tptr , block * 2);
        start += block;
        rsize -= block;
        if (!rsize) break;
      }
      break;
    }
    case 'm': { /* 'm addr,len': Read len bytes from addr */
      unsigned long addr, len;
      if (!target_check ()) break;
      sscanf ((char*)pbuf, "m%08lx,%08lx", &addr, &len);
      debug ("m packet: addr = %08lX, len = %08lX\n", addr, len);
      uint8_t mem[len];
      if ( ( (addr & 3) == 0) && ( (len & 3) == 0))
        target->mem_read_words ((uint32_t*) mem, addr, len);
      else
        target->mem_read_bytes (mem, addr, len);
      if (target->check_error ())
        gdb_putpacketz ("E01");
      else
        gdb_putpacket ((char*)hexify (pbuf, mem, len), len*2);
      break;
    }
    case 'G': { /* 'G XX': Write general registers */
      if (!target_check ()) break;
      int rsize = target->get_regs_size();
      uint8_t arm_regs [rsize];
      unhexify (arm_regs, (unsigned char*) &pbuf[1], rsize);
      target->regs_write (arm_regs);
      gdb_putpacketz ("OK");
      break;
    }
    case 'M': { /* 'M addr,len:XX': Write len bytes to addr */
      unsigned long addr, len;
      int hex;
      if (!target_check ()) break;
      sscanf ((char*)pbuf, "M%08lx,%08lx:%n", &addr, &len, &hex);
      debug ("M packet: addr = %08lX, len = %08lX\n", addr, len);
      uint8_t mem[len];
      unhexify (mem, (unsigned char*)pbuf + hex, len);
      if ( ( (addr & 3) == 0) && ( (len & 3) == 0))
        target->mem_write_words (addr, (const uint32_t*) mem, len);
      else
        target->mem_write_bytes (addr, mem, len);
      if (target->check_error ())
        gdb_putpacketz ("E01");
      else
        gdb_putpacketz ("OK");
      break;
    }
    
    case 's': /* 's [addr]': Single step [start at addr] */
      single_step = true;
      // Fall through to resume target
    case 'c': /* 'c [addr]': Continue [at addr] */
      if (!target) {
        gdb_putpacketz ("X1D");
        break;
      }
      target->halt_resume (single_step);
      single_step = false;
      // Fall through to wait for target halt
    case '?': { /* '?': Request reason for target halt */
      /* This packet isn't documented as being mandatory,
       * but GDB doesn't work without it. */

      if (!target) {
        /* Report "target exited" if no target */
        gdb_putpacketz ("W00");
        break;
      }
      if (!target->attached) {
        /* Report "target exited" if no target */
        gdb_putpacketz ("W00");
        break;
      }

      last_activity = pbuf[0];
      /* Wait for target halt */
      debug("? WAIT HALT\n");
      SetActive ();            // timto se prepne do mainloop, kde ceka na zastaveni
      break;
    }
    case 'F': { /* Semihosting call finished */
      int retcode, errcode, items;
      char c, *p;
      if (pbuf[1] == '-')
        p = (char*) &pbuf[2];
      else
        p = (char*) &pbuf[1];
      items = sscanf (p, "%x,%x,%c", &retcode, &errcode, &c);
      if (pbuf[1] == '-')
        retcode = -retcode;

      target->hostio_reply (retcode, errcode);

      /* if break is requested */
      if (items == 3 && c == 'C') {
        gdb_putpacketz ("T02");
        break;
      }

      pbuf[0] = last_activity;
      goto continue_activity;
    }

    /* Optional GDB packet support */
    case '!': /* Enable Extended GDB Protocol. */
      /* This doesn't do anything, we support the extended
       * protocol anyway, but GDB will never send us a 'R'
       * packet unless we answer 'OK' here.
       */
      gdb_putpacketz ("OK");
      break;

    case 0x04: // ???
      debug ("CASE 4 packet ???\n");
    case 'D': /* GDB 'detach' command. */
      if (target) {
        if (target->attached) {
          target->detach ();
          target->reset  ();
        }
      }
      gdb_putpacketz ("OK");
      break;

    case 'k': /* Kill the target */
      if (target) {
        target->detach ();
        target->reset  ();
      }
      break;

    case 'r': /* Reset the target system */
    case 'R': /* Restart the target program */
      if (target && target->attach()) {
        target->reset ();
        SetActive ();
      }
      break;

    case 'X': { /* 'X addr,len:XX': Write binary data to addr */
      unsigned long addr, len;
      int bin, icp;
      if (!target_check ()) break;
      sscanf ((char*)pbuf, "X%08lx,%08lx:%n", &addr, &len, &bin);
      // On Cortex-M0 word align param to write_words
      for (icp=0; icp<(int)len; icp++) pbuf[icp] = pbuf[icp + bin];
      
      debug ("X packet: addr = %08lX, len = %08lX\n", addr, len);
      if ( ( (addr & 3) == 0) && ( (len & 3) == 0))
        target->mem_write_words (addr, (const uint32_t*)  pbuf, len);
      else
        target->mem_write_bytes (addr, (unsigned char*) pbuf, len);
      if (target->check_error   ())
        gdb_putpacketz ("E01");
      else
        gdb_putpacketz ("OK");
      break;
    }

    case 'q': /* General query packet */
      handle_q_packet ((char*)pbuf, size);
      break;

    case 'v': /* General query packet */
      handle_v_packet ((char*)pbuf, size);
      break;

      /* These packet implement hardware break-/watchpoints */
    case 'Z': /* Z type,addr,len: Set breakpoint packet */
    case 'z': /* z type,addr,len: Clear breakpoint packet */
      if (!target_check ()) break;
      handle_z_packet ((char*)pbuf, size);
      break;

    default:  /* Packet not implemented */
      debug ("*** Unsupported packet: %s\n", pbuf);
      gdb_putpacketz ("");
  }
  lock.unlock();
  //return BaseLayer::Up (pbuf, plen);
  return plen;
}