void input_init(void) { int i, padtype; int player = 0; for (i=0; i<MAX_DEVICES; i++) { input.dev[i] = NO_DEVICE; input.pad[i] = 0; } /* PICO tablet */ if (system_hw == SYSTEM_PICO) { input.dev[0] = DEVICE_PICO; return; } /* Terebi Oekaki tablet */ if (cart.special & HW_TEREBI_OEKAKI) { input.dev[0] = DEVICE_TEREBI; return; } /* default gamepad type */ if (romtype & SYSTEM_MD) { /* 3-buttons or 6-buttons */ padtype = (rominfo.peripherals & 2) ? DEVICE_PAD6B : DEVICE_PAD3B; } else { /* 2-buttons */ padtype = DEVICE_PAD2B; } switch (input.system[0]) { #ifdef GCWZERO case SYSTEM_MENACER: { input.dev[4] = DEVICE_LIGHTGUN; player++; break; } case SYSTEM_JUSTIFIER: { for (i=4; i<6; i++) { if (player < MAX_INPUTS) { input.dev[4] = DEVICE_LIGHTGUN; player++; } } break; } case SYSTEM_LIGHTPHASER: { input.dev[0] = DEVICE_LIGHTGUN; player++; break; } #endif case SYSTEM_GAMEPAD: { /* 2-buttons, 3-buttons or 6-buttons control pad */ if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B)) { input.dev[0] = config.input[player].padtype; } else { input.dev[0] = padtype; } player++; break; } case SYSTEM_MOUSE: { input.dev[0] = DEVICE_MOUSE; player++; break; } case SYSTEM_ACTIVATOR: { input.dev[0] = DEVICE_ACTIVATOR; player++; break; } #ifndef GCWZERO case SYSTEM_XE_1AP: { input.dev[0] = DEVICE_XE_1AP; player++; break; } case SYSTEM_WAYPLAY: { for (i=0; i< 4; i++) { if (player < MAX_INPUTS) { /* only allow 3-buttons or 6-buttons control pad */ if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B)) { input.dev[i] = config.input[player].padtype & DEVICE_PAD6B; } else { input.dev[i] = padtype & DEVICE_PAD6B; } player++; } } break; } case SYSTEM_TEAMPLAYER: { for (i=0; i<4; i++) { if (player < MAX_INPUTS) { /* only allow 3-buttons or 6-buttons control pad */ if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B)) { input.dev[i] = config.input[player].padtype & DEVICE_PAD6B; } else { input.dev[i] = padtype & DEVICE_PAD6B; } player++; } } teamplayer_init(0); break; } case SYSTEM_MASTERTAP: { for (i=0; i<4; i++) { if (player < MAX_INPUTS) { input.dev[i] = DEVICE_PAD2B; player++; } } break; } case SYSTEM_LIGHTPHASER: { input.dev[0] = DEVICE_LIGHTGUN; player++; break; } case SYSTEM_PADDLE: { input.dev[0] = DEVICE_PADDLE; player++; break; } case SYSTEM_SPORTSPAD: { input.dev[0] = DEVICE_SPORTSPAD; player++; break; } case SYSTEM_GRAPHIC_BOARD: { input.dev[0] = DEVICE_GRAPHIC_BOARD; player++; break; } #endif } if (player == MAX_INPUTS) { return; } switch (input.system[1]) { case SYSTEM_GAMEPAD: { if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B)) { input.dev[4] = config.input[player].padtype; } else { input.dev[4] = padtype; } player++; break; } case SYSTEM_MOUSE: { input.dev[4] = DEVICE_MOUSE; player++; break; } case SYSTEM_ACTIVATOR: { input.dev[4] = DEVICE_ACTIVATOR; player++; break; } case SYSTEM_XE_1AP: { input.dev[4] = DEVICE_XE_1AP; player++; break; } case SYSTEM_MENACER: { input.dev[4] = DEVICE_LIGHTGUN; player++; break; } case SYSTEM_JUSTIFIER: { for (i=4; i<6; i++) { if (player < MAX_INPUTS) { #ifdef GCWZERO input.dev[4] = DEVICE_LIGHTGUN; #else input.dev[i] = DEVICE_LIGHTGUN; #endif player++; } } break; } #ifndef GCWZERO case SYSTEM_TEAMPLAYER: { for (i=4; i<8; i++) { if (player < MAX_INPUTS) { /* only allow 3-buttons or 6-buttons control pad */ if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B)) { input.dev[i] = config.input[player].padtype & DEVICE_PAD6B; } else { input.dev[i] = padtype & DEVICE_PAD6B; } player++; } } teamplayer_init(1); break; } case SYSTEM_MASTERTAP: { for (i=4; i<8; i++) { if (player < MAX_INPUTS) { input.dev[i] = DEVICE_PAD2B; player++; } } break; } #endif case SYSTEM_LIGHTPHASER: { input.dev[4] = DEVICE_LIGHTGUN; player++; break; } #ifndef GCWZERO case SYSTEM_PADDLE: { input.dev[4] = DEVICE_PADDLE; player++; break; } case SYSTEM_SPORTSPAD: { input.dev[4] = DEVICE_SPORTSPAD; player++; break; } case SYSTEM_GRAPHIC_BOARD: { input.dev[4] = DEVICE_GRAPHIC_BOARD; player++; break; } #endif } /* J-CART */ if (cart.special & HW_J_CART) { /* two additional gamepads */ for (i=5; i<7; i++) { if (player < MAX_INPUTS) { /* only allow 3-buttons or 6-buttons control pad */ if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B)) { input.dev[i] = config.input[player].padtype & DEVICE_PAD6B; } else { input.dev[i] = padtype & DEVICE_PAD6B; } player ++; } } } }
void input_init(void) { int i; int player = 0; for (i=0; i<MAX_DEVICES; i++) { input.dev[i] = NO_DEVICE; input.pad[i] = 0; } /* PICO tablet & pen */ if (system_hw == SYSTEM_PICO) { input.dev[0] = DEVICE_TABLET; return; } switch (input.system[0]) { case SYSTEM_MS_GAMEPAD: { if (player == MAX_INPUTS) return; input.dev[0] = DEVICE_PAD2B; player++; break; } case SYSTEM_MD_GAMEPAD: { if (player == MAX_INPUTS) return; input.dev[0] = config.input[player].padtype; player++; break; } case SYSTEM_MOUSE: { if (player == MAX_INPUTS) return; input.dev[0] = DEVICE_MOUSE; player++; break; } case SYSTEM_ACTIVATOR: { if (player == MAX_INPUTS) return; input.dev[0] = DEVICE_ACTIVATOR; player++; break; } case SYSTEM_XE_A1P: { if (player == MAX_INPUTS) return; input.dev[0] = DEVICE_XE_A1P; player++; break; } case SYSTEM_WAYPLAY: { for (i=0; i< 4; i++) { if (player == MAX_INPUTS) return; input.dev[i] = config.input[player].padtype; player++; } break; } case SYSTEM_TEAMPLAYER: { for (i=0; i<4; i++) { if (player == MAX_INPUTS) return; input.dev[i] = config.input[player].padtype; player++; } teamplayer_init(0); break; } case SYSTEM_LIGHTPHASER: { if (player == MAX_INPUTS) return; input.dev[0] = DEVICE_LIGHTGUN; player++; break; } case SYSTEM_PADDLE: { if (player == MAX_INPUTS) return; input.dev[0] = DEVICE_PADDLE; player++; break; } case SYSTEM_SPORTSPAD: { if (player == MAX_INPUTS) return; input.dev[0] = DEVICE_SPORTSPAD; player++; break; } } switch (input.system[1]) { case SYSTEM_MS_GAMEPAD: { if (player == MAX_INPUTS) return; input.dev[4] = DEVICE_PAD2B; player++; break; } case SYSTEM_MD_GAMEPAD: { if (player == MAX_INPUTS) return; input.dev[1] = config.input[player].padtype; player++; break; } case SYSTEM_MOUSE: { if (player == MAX_INPUTS) return; input.dev[4] = DEVICE_MOUSE; player++; break; } case SYSTEM_ACTIVATOR: { if (player == MAX_INPUTS) return; input.dev[4] = DEVICE_ACTIVATOR; player++; break; } case SYSTEM_MENACER: { if (player == MAX_INPUTS) return; input.dev[4] = DEVICE_LIGHTGUN; player++; break; } case SYSTEM_JUSTIFIER: { for (i=4; i<6; i++) { if (player == MAX_INPUTS) return; input.dev[i] = DEVICE_LIGHTGUN; player++; } break; } case SYSTEM_TEAMPLAYER: { for (i=4; i<8; i++) { if (player == MAX_INPUTS) return; input.dev[i] = config.input[player].padtype; player++; } teamplayer_init(1); break; } case SYSTEM_LIGHTPHASER: { if (player == MAX_INPUTS) return; input.dev[4] = DEVICE_LIGHTGUN; player++; break; } case SYSTEM_PADDLE: { if (player == MAX_INPUTS) return; input.dev[4] = DEVICE_PADDLE; player++; break; } case SYSTEM_SPORTSPAD: { if (player == MAX_INPUTS) return; input.dev[4] = DEVICE_SPORTSPAD; player++; break; } } /* J-CART */ if (cart.special & HW_J_CART) { /* two additional gamepads */ for (i=5; i<7; i++) { if (player == MAX_INPUTS) return; input.dev[i] = config.input[player].padtype; player ++; } } }