int main() { // intro(); Keyboard *keyboard = new Keyboard(); // int selection = menu( keyboard ); test_keyboard( keyboard ); /* while(1) { switch( selection ) { case 0: // new_game(); break; case 1: // load_game(); break; case 3: // settings(); break; case 4: exit(EXIT_SUCCESS); default: exit(EXIT_FAILURE); } }*/ }
static void do_test() { test_bitmap(); test_dmfont(); test_realtime(); test_mm(); test_bezier(); test_ttf(); test_float(); test_keyboard(); }
int main(int argc, const char *argv[]) { program_name = argv[0]; (void) argc; test_card(); test_cursor(); test_deck(); test_gui(); test_frame(); test_game(); test_keyboard(); test_stack(); test_test_helper(); return(0); }