static void editor_button_handler(struct widget *widget, struct input *input, uint32_t time, uint32_t button, enum wl_pointer_button_state state, void *data) { struct editor *editor = data; if (button != BTN_LEFT) { return; } if (state == WL_POINTER_BUTTON_STATE_PRESSED) { struct wl_seat *seat = input_get_seat(input); text_entry_deactivate(editor->entry, seat); text_entry_deactivate(editor->editor, seat); editor->active_entry = NULL; } }
static void button_handler(struct widget *widget, struct input *input, uint32_t time, uint32_t button, enum wl_pointer_button_state state, void *data) { struct editor *editor = data; struct rectangle allocation; int32_t x, y; struct wl_seat *seat; if (state != WL_POINTER_BUTTON_STATE_PRESSED || button != BTN_LEFT) { return; } input_get_position(input, &x, &y); widget_get_allocation(editor->widget, &allocation); x -= allocation.x; y -= allocation.y; int32_t activate_entry = rectangle_contains(&editor->entry->allocation, x, y); int32_t activate_editor = rectangle_contains(&editor->editor->allocation, x, y); assert(!(activate_entry && activate_editor)); seat = input_get_seat(input); if (activate_entry) { text_entry_activate(editor->entry, seat); } else if (activate_editor) { text_entry_activate(editor->editor, seat); } else { text_entry_deactivate(editor->entry, seat); text_entry_deactivate(editor->editor, seat); } widget_schedule_redraw(widget); }