void init_things() { //tilespec_try_read("amplio", true); if(tileset == NULL) errlog("tileset is NULL\n"); tileset_init(tileset); tileset_load_tiles(tileset); tileset_use_prefered_theme(tileset); }
/************************************************************************** The main loop for the UI. This is called from main(), and when it exits the client will exit. **************************************************************************/ void ui_main(int argc, char *argv[]) { SDL_Event __Net_User_Event; SDL_Event __GGZ_User_Event; SDL_Event __Anim_User_Event; SDL_Event __Info_User_Event; SDL_Event __Flush_User_Event; SDL_Event __pMap_Scroll_User_Event; parse_options(argc, argv); __Net_User_Event.type = SDL_USEREVENT; __Net_User_Event.user.code = NET; __Net_User_Event.user.data1 = NULL; __Net_User_Event.user.data2 = NULL; pNet_User_Event = &__Net_User_Event; __GGZ_User_Event.type = SDL_USEREVENT; __GGZ_User_Event.user.code = GGZ; __GGZ_User_Event.user.data1 = NULL; __GGZ_User_Event.user.data2 = NULL; pGGZ_User_Event = &__GGZ_User_Event; __Anim_User_Event.type = SDL_USEREVENT; __Anim_User_Event.user.code = EVENT_ERROR; __Anim_User_Event.user.data1 = NULL; __Anim_User_Event.user.data2 = NULL; pAnim_User_Event = &__Anim_User_Event; __Info_User_Event.type = SDL_USEREVENT; __Info_User_Event.user.code = SHOW_WIDGET_INFO_LABBEL; __Info_User_Event.user.data1 = NULL; __Info_User_Event.user.data2 = NULL; pInfo_User_Event = &__Info_User_Event; __Flush_User_Event.type = SDL_USEREVENT; __Flush_User_Event.user.code = FLUSH; __Flush_User_Event.user.data1 = NULL; __Flush_User_Event.user.data2 = NULL; pFlush_User_Event = &__Flush_User_Event; __pMap_Scroll_User_Event.type = SDL_USEREVENT; __pMap_Scroll_User_Event.user.code = MAP_SCROLL; __pMap_Scroll_User_Event.user.data1 = NULL; __pMap_Scroll_User_Event.user.data2 = NULL; pMap_Scroll_User_Event = &__pMap_Scroll_User_Event; is_unit_move_blocked = FALSE; SDL_Client_Flags |= (CF_DRAW_PLAYERS_NEUTRAL_STATUS| CF_DRAW_PLAYERS_WAR_STATUS| CF_DRAW_PLAYERS_CEASEFIRE_STATUS| CF_DRAW_PLAYERS_PEACE_STATUS| CF_DRAW_PLAYERS_ALLIANCE_STATUS); tileset_init(tileset); tileset_load_tiles(tileset); tileset_use_prefered_theme(tileset); load_cursors(); callbacks = callback_list_new(); diplomacy_dialog_init(); intel_dialog_init(); clear_double_messages_call(); setup_auxiliary_tech_icons(); if (gui_sdl_fullscreen) { #ifdef SMALL_SCREEN #ifdef UNDER_CE /* set 320x240 fullscreen */ set_video_mode(gui_sdl_screen.width, gui_sdl_screen.height, SDL_SWSURFACE | SDL_ANYFORMAT | SDL_FULLSCREEN); #else /* UNDER_CE */ /* small screen on desktop -> don't set 320x240 fullscreen mode */ set_video_mode(gui_sdl_screen.width, gui_sdl_screen.height, SDL_SWSURFACE | SDL_ANYFORMAT); #endif /* UNDER_CE */ #else /* SMALL_SCREEN */ set_video_mode(gui_sdl_screen.width, gui_sdl_screen.height, SDL_SWSURFACE | SDL_ANYFORMAT | SDL_FULLSCREEN); #endif /* SMALL_SCREEN */ } else { #ifdef SMALL_SCREEN #ifdef UNDER_CE set_video_mode(gui_sdl_screen.width, gui_sdl_screen.height, SDL_SWSURFACE | SDL_ANYFORMAT); #else /* UNDER_CE */ set_video_mode(gui_sdl_screen.width, gui_sdl_screen.height, SDL_SWSURFACE | SDL_ANYFORMAT); #endif /* UNDER_CE */ #else /* SMALL_SCREEN */ set_video_mode(gui_sdl_screen.width, gui_sdl_screen.height, SDL_SWSURFACE | SDL_ANYFORMAT); #endif /* SMALL_SCREEN */ #if 0 /* * call this for other that X enviroments - currently not supported. */ center_main_window_on_screen(); #endif /* 0 */ } /* SDL_WM_SetCaption(_("SDL Client for Freeciv"), _("Freeciv")); */ /* this need correct Main.screen size */ init_mapcanvas_and_overview(); set_client_state(C_S_DISCONNECTED); /* Main game loop */ gui_event_loop(NULL, NULL, main_key_down_handler, main_key_up_handler, main_mouse_button_down_handler, main_mouse_button_up_handler, main_mouse_motion_handler); }