void goEngageCorner(signed char sourcetype) { if (sourcetype==ELECTRIC||sourcetype==FLAG) { till(true) { //replace false with switch that needs to be switched //approach wall } } else { till(tripped(FRONT,LOWER)) { //replace false with switch that needs to be switched //approach wall } } }
void player_act() { switch(get_last_action()) { case ACTION_TILL: till(x, y, current_map); break; case ACTION_PICKUP: { item* it = get_item(items_at(x, y, current_map), item_count_at(x, y, current_map), PURPOSE_PICKUP, true); if(!it) break; printf_message(COLOR_DEFAULT, "Picked up %d %s", it->count, it->name); callback("picked_up", it->script_state); take_item(x, y, it, current_map); add_item(it); } break; case ACTION_DROP: { item* it = get_item(inventory, item_count, PURPOSE_DROP, false); if(!it) break; if(it->can_equip && equipment[it->slot] == it) { equipment[it->slot] = 0; printf_message(COLOR_DEFAULT, "You unequip the %s, and drop it on the ground.", it->name); callback("removed", it->script_state); } item* clone = clone_item(it); callback("dropped", clone->script_state); place_item(x, y, clone, current_map); remove_item(it, -1); } break; case ACTION_APPLY: { item* it = get_item(inventory, item_count, PURPOSE_APPLY, false); if(!it) break; callback("apply", it->script_state); remove_item(it, 1); } break; case ACTION_EQUIP: { item* it = get_item(inventory, item_count, PURPOSE_EQUIP, false); if(!it || it->slot == SLOT_INVALID) break; callback("equip", it->script_state); printf_message(COLOR_DEFAULT, "You equip the %s.", it->name); equipment[it->slot] = it; break; } case ACTION_REMOVE: { item* it = get_item(equipment, 3, PURPOSE_REMOVE, false); if(!it) break; callback("remove", it->script_state); equipment[it->slot] = 0; printf_message(COLOR_DEFAULT, "You unequip the %s.", it->name); break; } case ACTION_PLANT: { if(!can_plant(x, y, current_map, true)) break; item* it = get_item(inventory, item_count, PURPOSE_PLANT, false); if(!it) break; if(spawn_plant(x, y, it->plant_id, current_map)) { printf_message(COLOR_DEFAULT, "You plant the %s in the tilled soil.", it->name); remove_item(it, 1); } break; } case ACTION_HARVEST: { add_item(harvest_plant(x, y, current_map)); break; } case ACTION_HELP: show_controls(); break; case ACTION_INVENTORY: get_item(inventory, item_count, PURPOSE_NONE, false); break; case ACTION_WATER: water_tile(x, y, current_map); break; case ACTION_EXAMINE: { int mx, my; get_last_mouse_position(&mx, &my); int xdiff = mx - pres_x; int ydiff = my - pres_y; if(mx < 1 || my < 1 || mx > 78 || my > 78) break; examine(x + xdiff, y +ydiff, current_map); } break; } if(ep_current <= 0) add_message(COLOR_EP_CRIT, "Out of energy, you fall to the ground."); }