void SkeletonAnimationFbo::setTimeScale(float value) { if (mTimeScale == value) return; mTimeScale = value; Q_EMIT timeScaleChanged(); }
void InstancedHistogramScene::setTimeScale( float timeScale ) { if ( qFuzzyCompare( m_timeScale, timeScale ) ) return; QMutexLocker locker( &m_mutex ); m_timeScale = timeScale; emit timeScaleChanged(); }
void ShowManager::setTimeScale(float timeScale) { if (m_timeScale == timeScale) return; m_timeScale = timeScale; emit timeScaleChanged(timeScale); }