void InspectorAnimationAgent::setTiming(ErrorString* errorString, const String& animationId, double duration, double delay)
{
    Animation* animation = assertAnimation(errorString, animationId);
    if (!animation)
        return;

    AnimationType type = m_idToAnimationType.get(animationId);
    if (type == AnimationType::CSSTransition) {
        KeyframeEffect* effect = toKeyframeEffect(animation->effect());
        KeyframeEffectModelBase* model = toKeyframeEffectModelBase(effect->model());
        const AnimatableValueKeyframeEffectModel* oldModel = toAnimatableValueKeyframeEffectModel(model);
        // Refer to CSSAnimations::calculateTransitionUpdateForProperty() for the structure of transitions.
        const KeyframeVector& frames = oldModel->getFrames();
        ASSERT(frames.size() == 3);
        KeyframeVector newFrames;
        for (int i = 0; i < 3; i++)
            newFrames.append(toAnimatableValueKeyframe(frames[i]->clone().get()));
        // Update delay, represented by the distance between the first two keyframes.
        newFrames[1]->setOffset(delay / (delay + duration));
        model->setFrames(newFrames);

        AnimationEffectTiming* timing = animation->effect()->timing();
        UnrestrictedDoubleOrString unrestrictedDuration;
        unrestrictedDuration.setUnrestrictedDouble(duration + delay);
        timing->setDuration(unrestrictedDuration);
    } else if (type == AnimationType::WebAnimation) {
        AnimationEffectTiming* timing = animation->effect()->timing();
        UnrestrictedDoubleOrString unrestrictedDuration;
        unrestrictedDuration.setUnrestrictedDouble(duration);
        timing->setDuration(unrestrictedDuration);
        timing->setDelay(delay);
    }
}
blink::Animation* InspectorAnimationAgent::animationClone(
    blink::Animation* animation) {
  const String id = String::number(animation->sequenceNumber());
  if (!m_idToAnimationClone.get(id)) {
    KeyframeEffect* oldEffect = toKeyframeEffect(animation->effect());
    ASSERT(oldEffect->model()->isKeyframeEffectModel());
    KeyframeEffectModelBase* oldModel =
        toKeyframeEffectModelBase(oldEffect->model());
    EffectModel* newModel = nullptr;
    // Clone EffectModel.
    // TODO(samli): Determine if this is an animations bug.
    if (oldModel->isStringKeyframeEffectModel()) {
      StringKeyframeEffectModel* oldStringKeyframeModel =
          toStringKeyframeEffectModel(oldModel);
      KeyframeVector oldKeyframes = oldStringKeyframeModel->getFrames();
      StringKeyframeVector newKeyframes;
      for (auto& oldKeyframe : oldKeyframes)
        newKeyframes.append(toStringKeyframe(oldKeyframe.get()));
      newModel = StringKeyframeEffectModel::create(newKeyframes);
    } else if (oldModel->isAnimatableValueKeyframeEffectModel()) {
      AnimatableValueKeyframeEffectModel* oldAnimatableValueKeyframeModel =
          toAnimatableValueKeyframeEffectModel(oldModel);
      KeyframeVector oldKeyframes =
          oldAnimatableValueKeyframeModel->getFrames();
      AnimatableValueKeyframeVector newKeyframes;
      for (auto& oldKeyframe : oldKeyframes)
        newKeyframes.append(toAnimatableValueKeyframe(oldKeyframe.get()));
      newModel = AnimatableValueKeyframeEffectModel::create(newKeyframes);
    }

    KeyframeEffect* newEffect = KeyframeEffect::create(
        oldEffect->target(), newModel, oldEffect->specifiedTiming());
    m_isCloning = true;
    blink::Animation* clone =
        blink::Animation::create(newEffect, animation->timeline());
    m_isCloning = false;
    m_idToAnimationClone.set(id, clone);
    m_idToAnimation.set(String::number(clone->sequenceNumber()), clone);
    clone->play();
    clone->setStartTime(animation->startTime());

    animation->setEffectSuppressed(true);
  }
  return m_idToAnimationClone.get(id);
}
void CSSAnimations::maybeApplyPendingUpdate(Element* element)
{
    m_previousActiveInterpolationsForAnimations.clear();
    if (m_pendingUpdate.isEmpty())
        return;

    m_previousActiveInterpolationsForAnimations.swap(m_pendingUpdate.activeInterpolationsForAnimations());

    // FIXME: cancelling, pausing, unpausing animations all query compositingState, which is not necessarily up to date here
    // since we call this from recalc style.
    // https://code.google.com/p/chromium/issues/detail?id=339847
    DisableCompositingQueryAsserts disabler;

    for (const AtomicString& animationName : m_pendingUpdate.cancelledAnimationNames()) {
        Animation* animation = m_animations.take(animationName)->animation;
        animation->cancel();
        animation->update(TimingUpdateOnDemand);
    }

    for (const AtomicString& animationName : m_pendingUpdate.animationsWithPauseToggled()) {
        Animation* animation = m_animations.get(animationName)->animation.get();
        if (animation->paused())
            animation->unpause();
        else
            animation->pause();
        if (animation->outdated())
            animation->update(TimingUpdateOnDemand);
    }

    for (const auto& animation : m_pendingUpdate.updatedCompositorKeyframes())
        animation->setCompositorPending(true);

    for (const auto& entry : m_pendingUpdate.animationsWithUpdates()) {
        KeyframeEffect* effect = toKeyframeEffect(entry.animation->effect());

        effect->setModel(entry.effect->model());
        effect->updateSpecifiedTiming(entry.effect->specifiedTiming());

        m_animations.find(entry.name)->value->update(entry);
    }

    for (const auto& entry : m_pendingUpdate.newAnimations()) {
        const InertEffect* inertAnimation = entry.effect.get();
        AnimationEventDelegate* eventDelegate = new AnimationEventDelegate(element, entry.name);
        KeyframeEffect* effect = KeyframeEffect::create(element, inertAnimation->model(), inertAnimation->specifiedTiming(), KeyframeEffect::DefaultPriority, eventDelegate);
        effect->setName(inertAnimation->name());
        Animation* animation = element->document().timeline().play(effect);
        if (inertAnimation->paused())
            animation->pause();
        animation->update(TimingUpdateOnDemand);

        m_animations.set(entry.name, new RunningAnimation(animation, entry));
    }

    // Transitions that are run on the compositor only update main-thread state
    // lazily. However, we need the new state to know what the from state shoud
    // be when transitions are retargeted. Instead of triggering complete style
    // recalculation, we find these cases by searching for new transitions that
    // have matching cancelled animation property IDs on the compositor.
    HeapHashMap<CSSPropertyID, std::pair<Member<KeyframeEffect>, double>> retargetedCompositorTransitions;
    for (CSSPropertyID id : m_pendingUpdate.cancelledTransitions()) {
        ASSERT(m_transitions.contains(id));

        Animation* animation = m_transitions.take(id).animation;
        KeyframeEffect* effect = toKeyframeEffect(animation->effect());
        if (effect->hasActiveAnimationsOnCompositor(id) && m_pendingUpdate.newTransitions().find(id) != m_pendingUpdate.newTransitions().end() && !animation->limited())
            retargetedCompositorTransitions.add(id, std::pair<KeyframeEffect*, double>(effect, animation->startTimeInternal()));
        animation->cancel();
        // after cancelation, transitions must be downgraded or they'll fail
        // to be considered when retriggering themselves. This can happen if
        // the transition is captured through getAnimations then played.
        if (animation->effect() && animation->effect()->isKeyframeEffect())
            toKeyframeEffect(animation->effect())->downgradeToNormal();
        animation->update(TimingUpdateOnDemand);
    }

    for (CSSPropertyID id : m_pendingUpdate.finishedTransitions()) {
        // This transition can also be cancelled and finished at the same time
        if (m_transitions.contains(id)) {
            Animation* animation = m_transitions.take(id).animation;
            // Transition must be downgraded
            if (animation->effect() && animation->effect()->isKeyframeEffect())
                toKeyframeEffect(animation->effect())->downgradeToNormal();
        }
    }

    for (const auto& entry : m_pendingUpdate.newTransitions()) {
        const CSSAnimationUpdate::NewTransition& newTransition = entry.value;

        RunningTransition runningTransition;
        runningTransition.from = newTransition.from;
        runningTransition.to = newTransition.to;

        CSSPropertyID id = newTransition.id;
        InertEffect* inertAnimation = newTransition.effect.get();
        TransitionEventDelegate* eventDelegate = new TransitionEventDelegate(element, id);

        EffectModel* model = inertAnimation->model();

        if (retargetedCompositorTransitions.contains(id)) {
            const std::pair<Member<KeyframeEffect>, double>& oldTransition = retargetedCompositorTransitions.get(id);
            KeyframeEffect* oldAnimation = oldTransition.first;
            double oldStartTime = oldTransition.second;
            double inheritedTime = isNull(oldStartTime) ? 0 : element->document().timeline().currentTimeInternal() - oldStartTime;

            AnimatableValueKeyframeEffectModel* oldEffect = toAnimatableValueKeyframeEffectModel(inertAnimation->model());
            const KeyframeVector& frames = oldEffect->getFrames();

            AnimatableValueKeyframeVector newFrames;
            newFrames.append(toAnimatableValueKeyframe(frames[0]->clone().get()));
            newFrames.append(toAnimatableValueKeyframe(frames[1]->clone().get()));
            newFrames.append(toAnimatableValueKeyframe(frames[2]->clone().get()));
            newFrames[0]->clearPropertyValue(id);
            newFrames[1]->clearPropertyValue(id);

            InertEffect* inertAnimationForSampling = InertEffect::create(oldAnimation->model(), oldAnimation->specifiedTiming(), false, inheritedTime);
            OwnPtr<Vector<RefPtr<Interpolation>>> sample = nullptr;
            inertAnimationForSampling->sample(sample);
            if (sample && sample->size() == 1) {
                newFrames[0]->setPropertyValue(id, toLegacyStyleInterpolation(sample->at(0).get())->currentValue());
                newFrames[1]->setPropertyValue(id, toLegacyStyleInterpolation(sample->at(0).get())->currentValue());
                model = AnimatableValueKeyframeEffectModel::create(newFrames);
            }
        }

        KeyframeEffect* transition = KeyframeEffect::create(element, model, inertAnimation->specifiedTiming(), KeyframeEffect::TransitionPriority, eventDelegate);
        transition->setName(inertAnimation->name());
        Animation* animation = element->document().timeline().play(transition);
        // Set the current time as the start time for retargeted transitions
        if (retargetedCompositorTransitions.contains(id))
            animation->setStartTime(element->document().timeline().currentTime());
        animation->update(TimingUpdateOnDemand);
        runningTransition.animation = animation;
        m_transitions.set(id, runningTransition);
        ASSERT(id != CSSPropertyInvalid);
        Platform::current()->histogramSparse("WebCore.Animation.CSSProperties", UseCounter::mapCSSPropertyIdToCSSSampleIdForHistogram(id));
    }
    clearPendingUpdate();
}
示例#4
0
void CSSAnimations::maybeApplyPendingUpdate(Element* element)
{
    if (!m_pendingUpdate) {
        m_previousActiveInterpolationsForAnimations.clear();
        return;
    }

    OwnPtrWillBeRawPtr<CSSAnimationUpdate> update = m_pendingUpdate.release();

    m_previousActiveInterpolationsForAnimations.swap(update->activeInterpolationsForAnimations());

    // FIXME: cancelling, pausing, unpausing animations all query compositingState, which is not necessarily up to date here
    // since we call this from recalc style.
    // https://code.google.com/p/chromium/issues/detail?id=339847
    DisableCompositingQueryAsserts disabler;

    for (const AtomicString& animationName : update->cancelledAnimationNames()) {
        RefPtrWillBeRawPtr<AnimationPlayer> player = m_animations.take(animationName);
        player->cancel();
        player->update(TimingUpdateOnDemand);
    }

    for (const AtomicString& animationName : update->animationsWithPauseToggled()) {
        AnimationPlayer* player = m_animations.get(animationName);
        if (player->paused())
            player->unpause();
        else
            player->pause();
        if (player->outdated())
            player->update(TimingUpdateOnDemand);
    }

    for (const auto& entry : update->newAnimations()) {
        const InertAnimation* inertAnimation = entry.animation.get();
        OwnPtrWillBeRawPtr<AnimationEventDelegate> eventDelegate = adoptPtrWillBeNoop(new AnimationEventDelegate(element, entry.name));
        RefPtrWillBeRawPtr<Animation> animation = Animation::create(element, inertAnimation->effect(), inertAnimation->specifiedTiming(), Animation::DefaultPriority, eventDelegate.release());
        animation->setName(inertAnimation->name());
        RefPtrWillBeRawPtr<AnimationPlayer> player = element->document().timeline().createAnimationPlayer(animation.get());
        if (inertAnimation->paused())
            player->pause();
        player->update(TimingUpdateOnDemand);
        m_animations.set(entry.name, player.get());
    }

    // Transitions that are run on the compositor only update main-thread state
    // lazily. However, we need the new state to know what the from state shoud
    // be when transitions are retargeted. Instead of triggering complete style
    // recalculation, we find these cases by searching for new transitions that
    // have matching cancelled animation property IDs on the compositor.
    WillBeHeapHashMap<CSSPropertyID, std::pair<RefPtrWillBeMember<Animation>, double>> retargetedCompositorTransitions;
    for (CSSPropertyID id : update->cancelledTransitions()) {
        ASSERT(m_transitions.contains(id));

        RefPtrWillBeRawPtr<AnimationPlayer> player = m_transitions.take(id).player;
        Animation* animation = toAnimation(player->source());
        if (animation->hasActiveAnimationsOnCompositor(id) && update->newTransitions().find(id) != update->newTransitions().end())
            retargetedCompositorTransitions.add(id, std::pair<RefPtrWillBeMember<Animation>, double>(animation, player->startTimeInternal()));
        player->cancel();
        player->update(TimingUpdateOnDemand);
    }

    for (const auto& entry : update->newTransitions()) {
        const CSSAnimationUpdate::NewTransition& newTransition = entry.value;

        RunningTransition runningTransition;
        runningTransition.from = newTransition.from;
        runningTransition.to = newTransition.to;

        CSSPropertyID id = newTransition.id;
        InertAnimation* inertAnimation = newTransition.animation.get();
        OwnPtrWillBeRawPtr<TransitionEventDelegate> eventDelegate = adoptPtrWillBeNoop(new TransitionEventDelegate(element, newTransition.eventId));

        RefPtrWillBeRawPtr<AnimationEffect> effect = inertAnimation->effect();

        if (retargetedCompositorTransitions.contains(id)) {
            const std::pair<RefPtrWillBeMember<Animation>, double>& oldTransition = retargetedCompositorTransitions.get(id);
            RefPtrWillBeRawPtr<Animation> oldAnimation = oldTransition.first;
            double oldStartTime = oldTransition.second;
            double inheritedTime = isNull(oldStartTime) ? 0 : element->document().timeline().currentTimeInternal() - oldStartTime;

            AnimatableValueKeyframeEffectModel* oldEffect = toAnimatableValueKeyframeEffectModel(inertAnimation->effect());
            const KeyframeVector& frames = oldEffect->getFrames();

            AnimatableValueKeyframeVector newFrames;
            newFrames.append(toAnimatableValueKeyframe(frames[0]->clone().get()));
            newFrames.append(toAnimatableValueKeyframe(frames[1]->clone().get()));

            newFrames[0]->clearPropertyValue(id);
            RefPtrWillBeRawPtr<InertAnimation> inertAnimationForSampling = InertAnimation::create(oldAnimation->effect(), oldAnimation->specifiedTiming(), false);
            OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> sample = inertAnimationForSampling->sample(inheritedTime);
            ASSERT(sample->size() == 1);
            newFrames[0]->setPropertyValue(id, toLegacyStyleInterpolation(sample->at(0).get())->currentValue());

            effect = AnimatableValueKeyframeEffectModel::create(newFrames);
        }

        RefPtrWillBeRawPtr<Animation> transition = Animation::create(element, effect, inertAnimation->specifiedTiming(), Animation::TransitionPriority, eventDelegate.release());
        transition->setName(inertAnimation->name());
        RefPtrWillBeRawPtr<AnimationPlayer> player = element->document().timeline().createAnimationPlayer(transition.get());
        player->update(TimingUpdateOnDemand);
        runningTransition.player = player;
        m_transitions.set(id, runningTransition);
        ASSERT(id != CSSPropertyInvalid);
        blink::Platform::current()->histogramSparse("WebCore.Animation.CSSProperties", UseCounter::mapCSSPropertyIdToCSSSampleIdForHistogram(id));
    }
}